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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.objects;
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import engine.Enum;
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import engine.Enum.*;
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import engine.InterestManagement.HeightMap;
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import engine.InterestManagement.InterestManager;
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import engine.InterestManagement.RealmMap;
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import engine.InterestManagement.WorldGrid;
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import engine.db.archive.CharacterRecord;
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import engine.db.archive.DataWarehouse;
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import engine.db.archive.PvpRecord;
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import engine.exception.MsgSendException;
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import engine.exception.SerializationException;
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import engine.gameManager.*;
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import engine.job.JobContainer;
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import engine.job.JobScheduler;
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import engine.jobs.DeferredPowerJob;
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import engine.jobs.FinishSpireEffectJob;
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import engine.jobs.NoTimeJob;
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import engine.math.Bounds;
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import engine.math.FastMath;
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import engine.math.Vector3fImmutable;
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import engine.net.ByteBufferWriter;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.*;
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import engine.net.client.msg.login.CommitNewCharacterMsg;
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import engine.powers.EffectsBase;
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import engine.server.MBServerStatics;
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import engine.server.login.LoginServer;
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import engine.server.login.LoginServerMsgHandler;
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import engine.server.world.WorldServer;
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import engine.util.MiscUtils;
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import org.joda.time.DateTime;
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import org.pmw.tinylog.Logger;
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import java.sql.ResultSet;
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import java.sql.SQLException;
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import java.util.*;
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import java.util.Map.Entry;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.atomic.AtomicInteger;
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import java.util.concurrent.locks.ReadWriteLock;
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import java.util.concurrent.locks.ReentrantReadWriteLock;
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public class PlayerCharacter extends AbstractCharacter {
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//This object is to be used as the lock in a synchronized statement
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//any time the name of a PlayerCharacter needs to be set or
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//changed. It ensures the uniqueness check and subsequent
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//database update can happen exclusively.
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private static final Object FirstNameLock = new Object();
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public final ReadWriteLock respawnLock = new ReentrantReadWriteLock(true);
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public final ArrayList<Mob> necroPets = new ArrayList<>();
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private final Account account;
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private final Race race;
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private final byte skinColor;
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private final byte hairColor;
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private final byte beardColor;
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private final byte hairStyle;
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private final byte beardStyle;
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//All Guild information should be held here
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private final AtomicInteger guildStatus;
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private final AtomicInteger strMod = new AtomicInteger(); // Stat Modifiers
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private final AtomicInteger dexMod = new AtomicInteger();
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private final AtomicInteger conMod = new AtomicInteger();
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private final AtomicInteger intMod = new AtomicInteger();
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private final AtomicInteger spiMod = new AtomicInteger();
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private final ReadWriteLock teleportLock = new ReentrantReadWriteLock(true);
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private final HashMap<Integer, Long> summoners = new HashMap<>();
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private final HashSet<AbstractWorldObject> loadedObjects = new HashSet<>();
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private final ConcurrentHashMap<Integer, LinkedList<Long>> chatChanFloodList = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
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private final ConcurrentHashMap<Integer, Long> killMap = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
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private final AtomicInteger trainsAvailable = new AtomicInteger(0); // num skill trains not used
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public boolean notDeleted; // <-Use this for deleting character
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// ===========================================
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// Variables NOT to put into the database!!!! (session only)
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// ===========================================
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public short statStrMax; // Max Base Stats
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public short statDexMax;
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public short statConMax;
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public short statIntMax;
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public short statSpiMax;
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public short statStrMin; // Min Base Stats
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public short statDexMin;
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public short statConMin;
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public short statIntMin;
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public short statSpiMin;
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// Current Stats before Equip and Effect
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// Modifiers
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public short statStrBase;
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public short statDexBase;
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public short statConBase;
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public short statIntBase;
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public short statSpiBase;
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public short trainedStatPoints = 0;
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public boolean isCSR = false;
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//TODO Public fields break OO!!!
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public boolean newChar;
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public LinkedList<Integer> pvpKills;
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public LinkedList<Integer> pvpDeaths;
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public int lastBuildingAccessed = 0;
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public double timeLoggedIn = 0;
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public boolean RUN_MAGICTREK = true;
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public int spellsCasted = 0;
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public int pingCount = 0;
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public long startPing = 0;
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public double ping = 0;
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public float centerHeight = 0;
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public float landingAltitude = 0;
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public int bindBuilding = 0;
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public FriendStatus friendStatus = FriendStatus.Available;
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protected ArrayList<CharacterRune> runes;
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private BaseClass baseClass;
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private PromotionClass promotionClass;
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private long channelMute = 0; // none muted.
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private ConcurrentHashMap<Integer, String> ignoredPlayerIDs = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
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private boolean lfGroup = false;
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private boolean lfGuild = false;
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private boolean recruiting = false;
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private MovementState movementState = MovementState.IDLE;
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private MovementState lastMovementState = MovementState.IDLE;
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private int overFlowEXP = 0;
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private int lastGuildToInvite;
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private int lastGroupToInvite;
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private boolean follow = false;
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private HashSet<AbstractWorldObject> loadedStaticObjects = new HashSet<>();
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private Vector3fImmutable lastStaticLoc = new Vector3fImmutable(0.0f, 0.0f, 0.0f);
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private GameObjectType lastTargetType;
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private int lastTargetID;
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private int hidden = 0; // current rank of hide/sneak/invis
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private int seeInvis = 0; // current rank of see invis
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private float speedMod;
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private float raceRunMod;
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private boolean teleportMode = false; // Teleport on MoveToPoint
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private float dexPenalty;
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private long lastPlayerAttackTime = 0;
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private long lastMobAttackTime = 0;
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private long lastUsedPowerTime = 0;
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private long lastTargetOfUsedPowerTime = 0;
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private long lastUpdateTime = System.currentTimeMillis();
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private long lastStamUpdateTime = System.currentTimeMillis();
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private boolean safeZone = false;
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private int bindBuildingID;
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private int lastContract;
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/*
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DataWarehouse based kill/death tracking.
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These sets contain the last 10 UUID's
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*/
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private boolean noTeleScreen = false;
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private int lastRealmID = -2;
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private int subRaceID = 0;
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private boolean hasAnniversery = false;
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private DeferredPowerJob weaponPower;
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private NPC lastNPCDialog;
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private Mob pet;
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//Used for skill/Power calculation optimization
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private CharacterTitle title = CharacterTitle.NONE;
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private boolean asciiLastName = true;
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private int spamCount = 0;
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private boolean initialized = false;
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private boolean enteredWorld = false;
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private boolean canBreathe = true;
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private String hash;
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private ArrayList<GuildHistory> guildHistory = new ArrayList<>();
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private boolean wasTripped75 = false;
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private boolean wasTripped50 = false;
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private boolean wasTripped25 = false;
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private float characterHeight = 0;
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private boolean lastSwimming = false;
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private boolean isTeleporting = false;
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public boolean dirtyLoad = false;
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/**
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* No Id Constructor
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*/
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public PlayerCharacter(String firstName, String lastName, short strMod, short dexMod, short conMod, short intMod,
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short spiMod, Guild guild, byte runningTrains, Account account, Race race, BaseClass baseClass, byte skinColor, byte hairColor,
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byte beardColor, byte hairStyle, byte beardStyle) {
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super(firstName, lastName, (short) 1, (short) 1, (short) 1, (short) 1, (short) 1, (short) 1, 0,
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Vector3fImmutable.ZERO, Vector3fImmutable.ZERO,
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guild, runningTrains);
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this.runes = new ArrayList<>();
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this.account = account;
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this.notDeleted = true;
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this.race = race;
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this.baseClass = baseClass;
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this.skinColor = skinColor;
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this.hairColor = hairColor;
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this.beardColor = beardColor;
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this.hairStyle = hairStyle;
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this.beardStyle = beardStyle;
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this.lfGroup = false;
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this.lfGuild = false;
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this.strMod.set(strMod);
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this.dexMod.set(dexMod);
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this.conMod.set(conMod);
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this.intMod.set(intMod);
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this.spiMod.set(spiMod);
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this.guildStatus = new AtomicInteger(0);
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this.bindBuildingID = -1;
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}
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/**
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* ResultSet Constructor
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*/
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public PlayerCharacter(ResultSet rs) throws SQLException {
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super(rs, true);
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this.runes = DbManager.CharacterRuneQueries.GET_RUNES_FOR_CHARACTER(this.getObjectUUID());
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int accountID = rs.getInt("parent");
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this.account = DbManager.AccountQueries.GET_ACCOUNT(accountID);
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this.gridObjectType = GridObjectType.DYNAMIC;
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this.notDeleted = rs.getBoolean("char_isActive");
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int raceID = rs.getInt("char_raceID");
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this.race = Race.getRace(raceID);
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int baseClassID = rs.getInt("char_baseClassID");
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this.baseClass = DbManager.BaseClassQueries.GET_BASE_CLASS(baseClassID);
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int promotionClassID = rs.getInt("char_promotionClassID");
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this.promotionClass = DbManager.PromotionQueries.GET_PROMOTION_CLASS(promotionClassID);
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this.skinColor = rs.getByte("char_skinColor");
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this.hairColor = rs.getByte("char_hairColor");
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this.beardColor = rs.getByte("char_beardColor");
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this.hairStyle = rs.getByte("char_hairStyle");
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this.beardStyle = rs.getByte("char_beardStyle");
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this.lfGroup = false;
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this.lfGuild = false;
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//TODO Unify game object with database after DB overhaul
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this.guildStatus = new AtomicInteger(0);
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Guild guild = Guild.getGuild(this.getGuildUUID());
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if (guild != null && guild.isGuildLeader(this.getObjectUUID()))
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this.setGuildLeader(true);
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else
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this.setGuildLeader(false);
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this.hasAnniversery = rs.getBoolean("anniversery");
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this.setInnerCouncil(rs.getBoolean("guild_isInnerCouncil"));
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this.setFullMember(rs.getBoolean("guild_isFullMember"));
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this.setTaxCollector(rs.getBoolean("guild_isTaxCollector"));
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this.setRecruiter(rs.getBoolean("guild_isRecruiter"));
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this.setGuildTitle(rs.getInt("guild_title"));
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if (this.account != null)
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this.ignoredPlayerIDs = DbManager.PlayerCharacterQueries.GET_IGNORE_LIST(this.account.getObjectUUID(), false);
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this.strMod.set(rs.getShort("char_strMod"));
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this.dexMod.set(rs.getShort("char_dexMod"));
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this.conMod.set(rs.getShort("char_conMod"));
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this.intMod.set(rs.getShort("char_intMod"));
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this.spiMod.set(rs.getShort("char_spiMod"));
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this.bindBuildingID = rs.getInt("char_bindBuilding");
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this.hash = rs.getString("hash");
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// For debugging skills
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// CharacterSkill.printSkills(this);
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}
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public static Building getUpdatedBindBuilding(PlayerCharacter player) {
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Building returnBuilding = null;
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//update bindBuilding based on Guild or nation TOL;
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if (player.getBindBuildingID() == 0) {
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returnBuilding = PlayerCharacter.getBindBuildingForGuild(player);
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if (returnBuilding != null)
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player.setBindBuildingID(returnBuilding.getObjectUUID());
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return returnBuilding;
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}
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returnBuilding = BuildingManager.getBuildingFromCache(player.getBindBuildingID());
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if (returnBuilding == null) {
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returnBuilding = PlayerCharacter.getBindBuildingForGuild(player);
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if (returnBuilding != null)
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player.setBindBuildingID(returnBuilding.getObjectUUID());
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}
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return returnBuilding;
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}
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public static Building getBindBuildingForGuild(PlayerCharacter player) {
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Building returnBuilding;
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if (player.getGuild() == null || player.getGuild().isEmptyGuild())
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return null;
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if (player.getGuild().getOwnedCity() == null) {
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if (player.getGuild().getNation().getOwnedCity() == null)
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return null;
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if (player.getGuild().getNation().getOwnedCity().getTOL() == null)
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return null;
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returnBuilding = player.getGuild().getNation().getOwnedCity().getTOL();
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player.setBindBuildingID(returnBuilding.getObjectUUID());
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return returnBuilding;
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}
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if (player.getGuild().getOwnedCity().getTOL() == null)
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return null;
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returnBuilding = player.getGuild().getOwnedCity().getTOL();
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return returnBuilding;
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}
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public static void __serializeForClientMsg(PlayerCharacter playerCharacter, ByteBufferWriter writer) throws SerializationException {
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serializeForClientCommon(playerCharacter, writer, true, false, false, false);
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}
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public static void serializeForClientMsgLogin(PlayerCharacter playerCharacter, ByteBufferWriter writer) throws SerializationException {
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serializeForClientCommon(playerCharacter, writer, true, false, false, false);
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}
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public static void serializeForClientMsgCommit(PlayerCharacter playerCharacter, ByteBufferWriter writer) throws SerializationException {
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serializeForClientCommon(playerCharacter, writer, true, true, false, false);
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}
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public static void serializeForClientMsgFull(PlayerCharacter playerCharacter, ByteBufferWriter writer) throws SerializationException {
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serializeForClientCommon(playerCharacter, writer, false, false, false, false);
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}
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public static void serializeForClientMsgOtherPlayer(PlayerCharacter playerCharacter, ByteBufferWriter writer) throws SerializationException {
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serializeForClientCommon(playerCharacter, writer, false, false, true, false);
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}
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public static void serializePlayerForClientMsgOtherPlayer(PlayerCharacter playerCharacter, ByteBufferWriter writer, boolean hideAsciiLastName) throws SerializationException {
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serializeForClientCommon(playerCharacter, writer, false, false, true, hideAsciiLastName);
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}
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// TODO what is a Fresh Char?
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private static void serializeForClientCommon(PlayerCharacter playerCharacter, ByteBufferWriter writer, boolean loginData, boolean freshChar, boolean otherPlayer, boolean hideAsciiLastName)
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throws SerializationException {
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/*
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* RUNES
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*/
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// Handle Applied Runes
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writer.putInt(0); // Pad
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writer.putInt(0); // Pad
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// Put number of runes
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//We need to send all runes to everyone, otherwise playerCharacter will cause major issues
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if (playerCharacter.promotionClass != null)
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writer.putInt(playerCharacter.runes.size() + 3);
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else
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writer.putInt(playerCharacter.runes.size() + 2);
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// Cant forget that Race and baseClass are technically Runes :0
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if (playerCharacter.subRaceID != 0) {
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writer.putInt(1); // For Race
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writer.putInt(0); // Pad
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writer.putInt(playerCharacter.subRaceID);
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writer.putInt(Enum.GameObjectType.Race.ordinal());
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writer.putInt(playerCharacter.subRaceID);
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} else
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playerCharacter.race.serializeForClientMsg(writer);
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if (playerCharacter.promotionClass != null) {
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BaseClass.serializeForClientMsg(playerCharacter.baseClass, writer, 2);
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PromotionClass.serializeForClientMsg(playerCharacter.promotionClass, writer);
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} else
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BaseClass.serializeForClientMsg(playerCharacter.baseClass, writer, 3);
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// Put runes.
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for (CharacterRune rb : playerCharacter.runes) {
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CharacterRune.serializeForClientMsg(rb, writer);
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}
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/*
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* STATS
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*/
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// Number of Stats to follow
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writer.putInt(5);
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writer.putInt(MBServerStatics.STAT_STR_ID); // Strength ID
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writer.putInt(freshChar ? 0 : playerCharacter.getStrMod());
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writer.putInt(MBServerStatics.STAT_SPI_ID); // Spirit ID
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writer.putInt(freshChar ? 0 : playerCharacter.getSpiMod());
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writer.putInt(MBServerStatics.STAT_CON_ID); // Constitution ID
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writer.putInt(freshChar ? 0 : playerCharacter.getConMod());
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writer.putInt(MBServerStatics.STAT_DEX_ID); // Dexterity ID
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writer.putInt(freshChar ? 0 : playerCharacter.getDexMod());
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writer.putInt(MBServerStatics.STAT_INT_ID); // Intelligence ID
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writer.putInt(freshChar ? 0 : playerCharacter.getIntMod());
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// Handle Info
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playerCharacter.title._serializeFirstName(writer, playerCharacter.firstName);
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playerCharacter.title._serializeLastName(writer, playerCharacter.lastName, hideAsciiLastName, playerCharacter.asciiLastName);
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// Unknown
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writer.putInt(0);
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writer.putString(ConfigManager.MB_WORLD_NAME.getValue());
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writer.putInt(WorldServer.worldMapID);
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writer.put((byte) 1); // End Datablock byte
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writer.putInt(0); // Unsure, Pad?
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writer.putInt(playerCharacter.getObjectType().ordinal());
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writer.putInt(playerCharacter.getObjectUUID());
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// Perhaps playerCharacter is loc and the next 3 are Facing dir?
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writer.putFloat(1); // Unknown
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writer.putFloat(playerCharacter.race.getRaceType().getScaleHeight()); // Unknown
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writer.putFloat(1); // Unknown
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writer.putVector3f(playerCharacter.getLoc());
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writer.putFloat(playerCharacter.faceDir.getRotation()); // Rotation, direction
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// facing
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// Running trains.
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if (otherPlayer) {
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CharacterSkill runSkill = playerCharacter.skills.get("Running");
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if (runSkill == null)
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// Logger.log.log(
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// LogEventType.WARNING,
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// "Failed to find the 'Running Skill' when serializing PlayerCharacter '"
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// + playerCharacter.getCombinedName() + "'");
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// TODO put int=0 for now.
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writer.putInt(0);
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else
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writer.putInt(runSkill.getNumTrains());
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} else
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writer.putInt(0);
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ArrayList<Item> equipped = playerCharacter.charItemManager.getEquippedList();
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writer.putInt(equipped.size());
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for (Item item : equipped) {
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Item._serializeForClientMsg(item, writer);
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}
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writer.putInt(playerCharacter.getRank());
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writer.putInt(playerCharacter.getLevel());
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if (loginData)
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writer.putInt(5);
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else
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writer.putInt(playerCharacter.getIsSittingAsInt()); // 5
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writer.putInt(playerCharacter.getIsWalkingAsInt()); // 1
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writer.putInt(playerCharacter.getIsCombatAsInt()); // 1
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writer.putInt(playerCharacter.getIsFlightAsInt()); // 2 or 3
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writer.putInt(playerCharacter.getIsLfGroupAsInt()); // 1
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// if (loginData)
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// writer.putInt(0);
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// else
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writer.putInt(playerCharacter.getHeadlightsAsInt());
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if (playerCharacter.region != null && !loginData) {
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Building building = Regions.GetBuildingForRegion(playerCharacter.region);
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if (building == null) {
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writer.putInt(0);
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writer.putInt(0);
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} else {
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writer.putInt(GameObjectType.Building.ordinal());
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writer.putInt(building.getObjectUUID());
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}
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} else {
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writer.putInt(0);
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writer.putInt(0);
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}
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writer.put((byte) 0);
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writer.put((byte) 0);
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writer.put((byte) 0);
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writer.putInt(0);
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writer.put((byte) 0);
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writer.put((byte) 0);
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writer.put((byte) 0);
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// writer.putInt(0);
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// writer.putInt(0);
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writer.putInt(0);
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writer.putInt(0);
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writer.putInt(0);
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writer.putInt(0);
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if (!playerCharacter.isAlive() && otherPlayer) {
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writer.putInt(0);
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writer.putInt(0);
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}
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//TODO FIGURE OUT THE REAL SEARLIZATION FOR NEXT 2 SHORTS?
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writer.putInt(playerCharacter.skinColor); // Skin Color
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writer.putFloat(20);
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writer.put((byte) 0); //Unknown
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//unknown object
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writer.putInt(0);
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writer.putInt(0);
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//unknown type
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writer.putInt(0);
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//0x4080 should be the next short here, instead it wraps 0's down their in for loops.. seriously.. who wrote playerCharacter shit.
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// playerCharacter aint right!
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// ByteBufferUtils.putString(writer, playerCharacter.guild.getName());
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// writer.putInt(playerCharacter.getGuild().getUUID());
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// ByteBufferUtils.putString(writer, playerCharacter.guild.getNation().getName());
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// writer.putInt(playerCharacter.getGuild().getNation().getUUID());
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Guild.serializeForClientMsg(playerCharacter.getGuild(), writer, playerCharacter, false);
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//Send Tokens for race/class/promotion (disciplines?)
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|
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if (playerCharacter.promotionClass != null)
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writer.putInt(3);
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else
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writer.putInt(2);
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writer.putInt(playerCharacter.race.getToken());
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writer.putInt(playerCharacter.baseClass.getToken());
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if (playerCharacter.promotionClass != null)
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writer.putInt(playerCharacter.promotionClass.getToken());
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// writer.putInt(2); // Unknown Counter
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// writer.putInt(0x04C1BE88); // Unknown
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// writer.putInt(0x0F651512); // Unknown
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writer.putFloat(playerCharacter.altitude); // altitude?
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writer.putFloat(playerCharacter.altitude); // altitude?
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writer.put((byte) 0); // End Datablock byte
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writer.putFloat(playerCharacter.healthMax);
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writer.putFloat(playerCharacter.health.get());
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writer.put((byte) 0); // End Datablock byte
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//size
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if (loginData) {
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writer.putInt(0);
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} else {
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|
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int indexPosition = writer.position();
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|
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writer.putInt(0); //placeholder for item cnt
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|
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int total = 0;
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|
|
// Logger.info("",""+ playerCharacter.getEffects().size());
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|
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for (Effect eff : playerCharacter.getEffects().values()) {
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|
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if (eff.getPower() == null && otherPlayer)
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|
|
continue;
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|
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if (eff.getPower() != null && eff.getPower().token == 429506619) // Oblivion's Caress
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|
|
continue;
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|
|
if (!eff.serializeForLoad(writer))
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|
|
continue;
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|
|
++total;
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|
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}
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|
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writer.putIntAt(total, indexPosition);
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|
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}
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|
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if (otherPlayer) {
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|
|
writer.put((byte) 0); // End Datablock Byte
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|
|
return;
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|
|
}
|
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|
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|
|
//made up for sendalleffects
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//writer.putInt(0); // Pad
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|
|
//writer.put((byte) 0); // End Datablock byte
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|
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writer.putInt(playerCharacter.getUnusedStatPoints());
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|
|
writer.putInt(playerCharacter.getLevel());
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|
|
writer.putInt(playerCharacter.getExp() + playerCharacter.overFlowEXP);
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|
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writer.putFloat(playerCharacter.manaMax);
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|
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writer.putFloat(playerCharacter.mana.get());
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|
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writer.putFloat(playerCharacter.staminaMax);
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|
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writer.putFloat(playerCharacter.stamina.get());
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writer.putInt(playerCharacter.getAtrHandOne());
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writer.putInt(playerCharacter.getAtrHandTwo());
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|
|
writer.putInt(playerCharacter.getDefenseRating());
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|
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if (MBServerStatics.POWERS_DEBUG) //debug mode, grant lots of trains
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writer.putInt(1000);
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else
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|
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writer.putInt(playerCharacter.trainsAvailable.get());
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|
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/*
|
|
|
|
* Skills
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|
|
|
*/
|
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|
|
if (loginData)
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|
|
writer.putInt(0); // Skip skills
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|
|
else {
|
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|
|
writer.putInt(playerCharacter.skills.size());
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|
|
Iterator<String> it = playerCharacter.skills.keySet().iterator();
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|
|
while (it.hasNext()) {
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|
|
String name = it.next();
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|
|
CharacterSkill.serializeForClientMsg(playerCharacter.skills.get(name), writer);
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|
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}
|
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|
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}
|
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|
|
|
|
/*
|
|
|
|
* Powers
|
|
|
|
*/
|
|
|
|
if (loginData)
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|
|
writer.putInt(0); // Skip Powers
|
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|
|
else if (MBServerStatics.POWERS_DEBUG) //debug mode, grant all powers
|
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|
|
PowersManager.testPowers(writer);
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|
|
else {
|
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|
|
writer.putInt(playerCharacter.powers.size());
|
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|
|
for (CharacterPower sp : playerCharacter.powers.values()) {
|
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|
|
CharacterPower.serializeForClientMsg(sp, writer);
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|
|
}
|
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|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Inventory
|
|
|
|
*/
|
|
|
|
if (loginData) {
|
|
|
|
writer.putInt(0); // Skip Inventory
|
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|
|
writer.putInt(playerCharacter.getInventoryCapacity()); // Inventory Capacity
|
|
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|
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|
|
} else {
|
|
|
|
ArrayList<Item> inv = playerCharacter.charItemManager.getInventory(true);
|
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|
|
Item.putList(writer, inv, false, playerCharacter.getObjectUUID());
|
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|
|
writer.putInt(playerCharacter.getInventoryCapacityRemaining());
|
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|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Bank
|
|
|
|
*/
|
|
|
|
if (loginData) {
|
|
|
|
writer.putInt(0); // Skip Bank
|
|
|
|
writer.putInt(AbstractCharacter.getBankCapacity()); // Bank Capacity
|
|
|
|
|
|
|
|
} else {
|
|
|
|
ArrayList<Item> bank = playerCharacter.charItemManager.getBank();
|
|
|
|
|
|
|
|
Item.putList(writer, bank, false, playerCharacter.getObjectUUID());
|
|
|
|
writer.putInt(playerCharacter.getBankCapacityRemaining());
|
|
|
|
}
|
|
|
|
//load player friends.
|
|
|
|
if (loginData)
|
|
|
|
writer.putInt(0);
|
|
|
|
else {
|
|
|
|
HashSet<Integer> friendMap = PlayerFriends.PlayerFriendsMap.get(playerCharacter.getObjectUUID());
|
|
|
|
if (friendMap == null)
|
|
|
|
writer.putInt(0);
|
|
|
|
else {
|
|
|
|
writer.putInt(friendMap.size());
|
|
|
|
for (int friendID : friendMap) {
|
|
|
|
PlayerCharacter friend = PlayerCharacter.getFromCache(friendID);
|
|
|
|
//shouldn't get here, but if null serialize blank friend.
|
|
|
|
if (friend == null) {
|
|
|
|
writer.putInt(0);
|
|
|
|
writer.putInt(0);
|
|
|
|
writer.putInt(0);
|
|
|
|
writer.putInt(0);
|
|
|
|
writer.putInt(0);
|
|
|
|
} else {
|
|
|
|
writer.putInt(friend.getObjectType().ordinal());
|
|
|
|
writer.putInt(friend.getObjectUUID());
|
|
|
|
writer.putString(friend.getName());
|
|
|
|
boolean online = SessionManager.getPlayerCharacterByID(friend.getObjectUUID()) != null ? true : false;
|
|
|
|
writer.putInt(online ? 0 : 1);
|
|
|
|
writer.putInt(friend.friendStatus.ordinal());
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
writer.putInt(0);
|
|
|
|
writer.putInt(0);
|
|
|
|
writer.putInt(0);
|
|
|
|
writer.putInt(0);
|
|
|
|
writer.putInt(0);
|
|
|
|
writer.putInt(0);
|
|
|
|
writer.putInt(0);
|
|
|
|
writer.putInt(0);
|
|
|
|
writer.putInt(0);
|
|
|
|
writer.putInt(0);
|
|
|
|
writer.putInt(0);
|
|
|
|
writer.putInt(0);
|
|
|
|
writer.putInt(0);
|
|
|
|
|
|
|
|
writer.putShort((short) 0);
|
|
|
|
writer.put((byte) 0);
|
|
|
|
// playerCharacter is for send self in enter world (full character)
|
|
|
|
if (!loginData && !freshChar) {
|
|
|
|
int size = playerCharacter.getRecycleTimers().size();
|
|
|
|
writer.putInt(size);
|
|
|
|
if (size > 0)
|
|
|
|
for (int token : playerCharacter.getRecycleTimers().keySet()) {
|
|
|
|
|
|
|
|
JobContainer frtj = playerCharacter.getRecycleTimers().get(token);
|
|
|
|
long timeLeft = frtj.timeOfExection() - System.currentTimeMillis();
|
|
|
|
writer.putInt(token);
|
|
|
|
writer.putInt((int) timeLeft / 1000);
|
|
|
|
}
|
|
|
|
DateTime enterWorld = new DateTime(playerCharacter.timestamps.get("EnterWorld"));
|
|
|
|
writer.putDateTime(enterWorld);
|
|
|
|
|
|
|
|
writer.putInt(0x49EF1E98); //DUnno what playerCharacter is.
|
|
|
|
writer.putFloat(DateTime.now().hourOfDay().get()); //daylight in float.
|
|
|
|
writer.putFloat(6); //interval of light to change per game hour //float
|
|
|
|
//writer.putInt(1637194901); //playerCharacter is actually an opcode taht is in recordings, no clue what it is, dumped it and it changes nothing
|
|
|
|
} else {
|
|
|
|
writer.put((byte) 0); //added to compensate the cooldown check.
|
|
|
|
|
|
|
|
//add server up or down
|
|
|
|
int serverUp = LoginServer.worldServerRunning ? 1 : 0;
|
|
|
|
|
|
|
|
if (playerCharacter.account == null)
|
|
|
|
serverUp = 0;
|
|
|
|
|
|
|
|
if ((playerCharacter.account.status.equals(AccountStatus.ADMIN) == false) &&
|
|
|
|
(playerCharacter.account.status.equals(WorldServer.worldAccessLevel) == false))
|
|
|
|
serverUp = 0;
|
|
|
|
|
|
|
|
writer.putInt(serverUp);
|
|
|
|
writer.putInt(0); // effects, not sure used by players
|
|
|
|
writer.put((byte) 0); // End Player Datablock
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
public static PlayerCharacter generatePCFromCommitNewCharacterMsg(Account a, CommitNewCharacterMsg msg, ClientConnection clientConnection) {
|
|
|
|
|
|
|
|
String firstName = msg.getFirstName().trim();
|
|
|
|
String lastName = msg.getLastName().trim();
|
|
|
|
|
|
|
|
if (firstName.length() < 3) {
|
|
|
|
LoginServerMsgHandler.sendInvalidNameMsg(firstName, lastName, MBServerStatics.INVALIDNAME_FIRSTNAME_MUST_BE_LONGER,
|
|
|
|
clientConnection);
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Ensure names are below required length
|
|
|
|
if (firstName.length() > 15 || lastName.length() > 15) {
|
|
|
|
LoginServerMsgHandler.sendInvalidNameMsg(firstName, lastName, MBServerStatics.INVALIDNAME_FIRSTANDLAST_MUST_BE_SHORTER,
|
|
|
|
clientConnection);
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Check if firstname is valid
|
|
|
|
if (MiscUtils.checkIfFirstNameInvalid(firstName)) {
|
|
|
|
LoginServerMsgHandler.sendInvalidNameMsg(firstName, lastName, MBServerStatics.INVALIDNAME_PLEASE_CHOOSE_ANOTHER_FIRSTNAME,
|
|
|
|
clientConnection);
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Check if last name is valid
|
|
|
|
if (MiscUtils.checkIfLastNameInvalid(lastName)) {
|
|
|
|
LoginServerMsgHandler.sendInvalidNameMsg(firstName, lastName, MBServerStatics.INVALIDNAME_LASTNAME_UNAVAILABLE,
|
|
|
|
clientConnection);
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Verify Race
|
|
|
|
int raceID = msg.getRace();
|
|
|
|
|
|
|
|
Race race = Race.getRace(raceID);
|
|
|
|
|
|
|
|
if (race == null) {
|
|
|
|
Logger.info("Invalid RaceID: " + raceID);
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Verify BaseClass Object.
|
|
|
|
int baseClassID = msg.getBaseClass();
|
|
|
|
BaseClass baseClass = DbManager.BaseClassQueries.GET_BASE_CLASS(baseClassID);
|
|
|
|
|
|
|
|
if (baseClass == null) {
|
|
|
|
Logger.info("Invalid BaseClasID: " + baseClassID);
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Verify Race/baseClass combo.
|
|
|
|
boolean valid = false;
|
|
|
|
|
|
|
|
for (BaseClass bc : race.getValidBaseClasses()) {
|
|
|
|
|
|
|
|
if (bc.getObjectUUID() == baseClassID) {
|
|
|
|
valid = true;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!valid) {
|
|
|
|
Logger.info("Invalid BaseClass/Race Combo");
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Verify HairStyle/BeardStyle/SkinColor/HairColor/BeardColor
|
|
|
|
int hairStyleID = msg.getHairStyle();
|
|
|
|
int beardStyleID = msg.getBeardStyle();
|
|
|
|
int skinColorID = msg.getSkinColor();
|
|
|
|
int hairColorID = msg.getHairColor();
|
|
|
|
int beardColorID = msg.getBeardColor();
|
|
|
|
|
|
|
|
if (!race.isValidHairStyle(hairStyleID)) {
|
|
|
|
Logger.info("Invalid HairStyleID: " + hairStyleID + " for race: " + race.getName());
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!race.isValidSkinColor(skinColorID)) {
|
|
|
|
Logger.info("Invalid skinColorID: " + skinColorID + " for race: " + race.getName());
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!race.isValidHairColor(hairColorID)) {
|
|
|
|
Logger.info("Invalid hairColorID: " + hairColorID + " for race: " + race.getName());
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!race.isValidBeardColor(beardColorID)) {
|
|
|
|
Logger.info("Invalid beardColorID: " + beardColorID + " for race: " + race.getName());
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Get stat modifiers
|
|
|
|
int strMod = msg.getStrengthMod();
|
|
|
|
int dexMod = msg.getDexterityMod();
|
|
|
|
int conMod = msg.getConstitutionMod();
|
|
|
|
int intMod = msg.getIntelligenceMod();
|
|
|
|
int spiMod = msg.getSpiritMod();
|
|
|
|
|
|
|
|
|
|
|
|
if (intMod < -5 || dexMod < -5 || conMod < -5 || strMod < -5 || spiMod < -5) {
|
|
|
|
Logger.error("NEGATIVE STAT CHEAT ATTEMPTED! ACCOUNT: " + a.getUname() + "(" + a.getObjectUUID() + ") IP ADDRESS: " + clientConnection.getClientIpAddress());
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
// calculate current stats:
|
|
|
|
short strCur = (short) (race.getStrStart() + baseClass.getStrMod() + strMod);
|
|
|
|
short dexCur = (short) (race.getDexStart() + baseClass.getDexMod() + dexMod);
|
|
|
|
short conCur = (short) (race.getConStart() + baseClass.getConMod() + conMod);
|
|
|
|
short intCur = (short) (race.getIntStart() + baseClass.getIntMod() + intMod);
|
|
|
|
short spiCur = (short) (race.getSpiStart() + baseClass.getSpiMod() + spiMod);
|
|
|
|
|
|
|
|
// calculate max stats:
|
|
|
|
short strMax = race.getStrMax();
|
|
|
|
short dexMax = race.getDexMax();
|
|
|
|
short conMax = race.getConMax();
|
|
|
|
short intMax = race.getIntMax();
|
|
|
|
short spiMax = race.getSpiMax();
|
|
|
|
|
|
|
|
// Verify not too many runes applied
|
|
|
|
int numRunes = msg.getNumRunes();
|
|
|
|
|
|
|
|
if (numRunes > 16) {
|
|
|
|
Logger.info("Too many Runes applied");
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Get Runes
|
|
|
|
// ArrayList<RuneBase> characterRunesUsed = new ArrayList<RuneBase>();
|
|
|
|
// ArrayList<Byte> subtypesUsed = new ArrayList<Byte>();
|
|
|
|
int remainingPoints = race.getStartingPoints() - strMod - dexMod - conMod - intMod - spiMod;
|
|
|
|
|
|
|
|
int[] characterRunes = msg.getRunes();
|
|
|
|
|
|
|
|
HashSet<Byte> usedRunesSubType = new HashSet<>();
|
|
|
|
HashSet<RuneBase> usedRunes = new HashSet<>();
|
|
|
|
|
|
|
|
// So that all the penalties can be added at the end.
|
|
|
|
ConcurrentHashMap<String, Integer> penalties = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
|
|
|
|
|
|
|
|
penalties.put("StrCur", 0);
|
|
|
|
penalties.put("StrMax", 0);
|
|
|
|
penalties.put("DexCur", 0);
|
|
|
|
penalties.put("DexMax", 0);
|
|
|
|
penalties.put("ConCur", 0);
|
|
|
|
penalties.put("ConMax", 0);
|
|
|
|
penalties.put("IntCur", 0);
|
|
|
|
penalties.put("IntMax", 0);
|
|
|
|
penalties.put("SpiCur", 0);
|
|
|
|
penalties.put("SpiMax", 0);
|
|
|
|
|
|
|
|
PriorityQueue<Map.Entry<Integer, RuneBase>> orderedRunes = new PriorityQueue<>(14,
|
|
|
|
new Comparator<Map.Entry<Integer, RuneBase>>() {
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public int compare(Entry<Integer, RuneBase> o1, Entry<Integer, RuneBase> o2) {
|
|
|
|
return o1.getKey() - o2.getKey();
|
|
|
|
}
|
|
|
|
});
|
|
|
|
|
|
|
|
// Figure out which Runes we are adding.
|
|
|
|
for (int i : characterRunes) {
|
|
|
|
// Zero skip
|
|
|
|
if (i == 0)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
// Skip the Race and BaseClass runes... already dealt with.
|
|
|
|
if (i == raceID || i == baseClassID)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
RuneBase runeBase = RuneBase.getRuneBase(i);
|
|
|
|
|
|
|
|
// Null check
|
|
|
|
if (runeBase == null) {
|
|
|
|
Logger.info("GOM returned NULL RuneBase");
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Validate Rune against Race
|
|
|
|
if (!race.isAllowedRune(runeBase)) {
|
|
|
|
Logger.info("Trait Not valid for Race");
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Validate BaseClass against Race
|
|
|
|
if (!baseClass.isAllowedRune(runeBase)) {
|
|
|
|
Logger.info("Trait Not valid for BaseClass");
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
int previous_size = usedRunes.size();
|
|
|
|
int previous_subtype = usedRunesSubType.size();
|
|
|
|
|
|
|
|
usedRunes.add(runeBase);
|
|
|
|
usedRunesSubType.add(runeBase.getSubtype());
|
|
|
|
|
|
|
|
// Duplicate Rune check
|
|
|
|
if (usedRunes.size() <= previous_size) {
|
|
|
|
Logger.info("Duplicate RuneBase");
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Duplicate Subtype check
|
|
|
|
if (runeBase.getSubtype() != 0 && usedRunesSubType.size() <= previous_subtype) {
|
|
|
|
Logger.info("Duplicate RuneBase Subtype");
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
int maxValue = 0;
|
|
|
|
|
|
|
|
// Every attempt is made to load MIN_NEEDED_ATTRIBUTES first.
|
|
|
|
|
|
|
|
if (runeBase.getAttrs() != null)
|
|
|
|
for (RuneBaseAttribute rba : runeBase.getAttrs()) {
|
|
|
|
if (rba.getAttributeID() == MBServerStatics.RUNE_STR_MIN_NEEDED_ATTRIBUTE_ID
|
|
|
|
|| rba.getAttributeID() == MBServerStatics.RUNE_DEX_MIN_NEEDED_ATTRIBUTE_ID
|
|
|
|
|| rba.getAttributeID() == MBServerStatics.RUNE_CON_MIN_NEEDED_ATTRIBUTE_ID
|
|
|
|
|| rba.getAttributeID() == MBServerStatics.RUNE_INT_MIN_NEEDED_ATTRIBUTE_ID
|
|
|
|
|| rba.getAttributeID() == MBServerStatics.RUNE_SPI_MIN_NEEDED_ATTRIBUTE_ID) {
|
|
|
|
maxValue = rba.getModValue();
|
|
|
|
if (runeBase.getName().equals("Giant's Blood"))
|
|
|
|
maxValue = 45; // Take care of the Giant's Blood special
|
|
|
|
// case.
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
orderedRunes.add(new AbstractMap.SimpleEntry<>(maxValue, runeBase));
|
|
|
|
}
|
|
|
|
|
|
|
|
while (orderedRunes.size() > 0) {
|
|
|
|
RuneBase rb = orderedRunes.remove().getValue();
|
|
|
|
ArrayList<RuneBaseAttribute> attrs = rb.getAttrs();
|
|
|
|
|
|
|
|
if (attrs != null)
|
|
|
|
for (RuneBaseAttribute abr : attrs) {
|
|
|
|
|
|
|
|
int attrID = abr.getAttributeID();
|
|
|
|
int value = abr.getModValue();
|
|
|
|
|
|
|
|
switch (attrID) {
|
|
|
|
case MBServerStatics.RUNE_COST_ATTRIBUTE_ID:
|
|
|
|
|
|
|
|
Logger.info("Bought " + rb.getName() + " for " + value + " points. "
|
|
|
|
+ (remainingPoints - value) + " left.");
|
|
|
|
|
|
|
|
if ((remainingPoints - value) >= 0) {
|
|
|
|
remainingPoints -= value;
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
Logger.info("Not enough points left");
|
|
|
|
return null;
|
|
|
|
case MBServerStatics.RUNE_STR_MIN_NEEDED_ATTRIBUTE_ID:
|
|
|
|
|
|
|
|
if (strCur >= value)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
Logger.info("STR fails to meet Rune Minimum --> " + rb.getName());
|
|
|
|
return null;
|
|
|
|
case MBServerStatics.RUNE_DEX_MIN_NEEDED_ATTRIBUTE_ID:
|
|
|
|
|
|
|
|
if (dexCur >= value)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
Logger.info("DEX fails to meet Rune Minimum --> " + rb.getName());
|
|
|
|
return null;
|
|
|
|
case MBServerStatics.RUNE_CON_MIN_NEEDED_ATTRIBUTE_ID:
|
|
|
|
|
|
|
|
if (conCur >= value)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
Logger.info("CON fails to meet Rune Minimum --> " + rb.getName());
|
|
|
|
return null;
|
|
|
|
case MBServerStatics.RUNE_INT_MIN_NEEDED_ATTRIBUTE_ID:
|
|
|
|
|
|
|
|
if (intCur >= value)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
Logger.info("INT fails to meet Rune Minimum --> " + rb.getName());
|
|
|
|
return null;
|
|
|
|
case MBServerStatics.RUNE_SPI_MIN_NEEDED_ATTRIBUTE_ID:
|
|
|
|
|
|
|
|
if (spiCur >= value)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
Logger.info("SPI fails to meet Rune Minimum --> " + rb.getName());
|
|
|
|
return null;
|
|
|
|
case MBServerStatics.RUNE_STR_ATTRIBUTE_ID:
|
|
|
|
|
|
|
|
if (value < 0)
|
|
|
|
penalties.put("StrCur", (penalties.get("StrCur") + value));
|
|
|
|
else
|
|
|
|
strCur += value;
|
|
|
|
continue;
|
|
|
|
|
|
|
|
case MBServerStatics.RUNE_DEX_ATTRIBUTE_ID:
|
|
|
|
if (value < 0)
|
|
|
|
penalties.put("DexCur", (penalties.get("DexCur") + value));
|
|
|
|
else
|
|
|
|
dexCur += value;
|
|
|
|
continue;
|
|
|
|
case MBServerStatics.RUNE_CON_ATTRIBUTE_ID:
|
|
|
|
if (value < 0)
|
|
|
|
penalties.put("ConCur", (penalties.get("ConCur") + value));
|
|
|
|
else
|
|
|
|
conCur += value;
|
|
|
|
continue;
|
|
|
|
case MBServerStatics.RUNE_INT_ATTRIBUTE_ID:
|
|
|
|
if (value < 0)
|
|
|
|
penalties.put("IntCur", (penalties.get("IntCur") + value));
|
|
|
|
else
|
|
|
|
intCur += value;
|
|
|
|
continue;
|
|
|
|
case MBServerStatics.RUNE_SPI_ATTRIBUTE_ID:
|
|
|
|
if (value < 0)
|
|
|
|
penalties.put("SpiCur", (penalties.get("SpiCur") + value));
|
|
|
|
else
|
|
|
|
spiCur += value;
|
|
|
|
continue;
|
|
|
|
case MBServerStatics.RUNE_STR_MAX_ATTRIBUTE_ID:
|
|
|
|
if (value < 0)
|
|
|
|
penalties.put("StrMax", (penalties.get("StrMax") + value));
|
|
|
|
else
|
|
|
|
strMax += value;
|
|
|
|
continue;
|
|
|
|
case MBServerStatics.RUNE_DEX_MAX_ATTRIBUTE_ID:
|
|
|
|
if (value < 0)
|
|
|
|
penalties.put("DexMax", (penalties.get("DexMax") + value));
|
|
|
|
else
|
|
|
|
dexMax += value;
|
|
|
|
continue;
|
|
|
|
case MBServerStatics.RUNE_CON_MAX_ATTRIBUTE_ID:
|
|
|
|
if (value < 0)
|
|
|
|
penalties.put("ConMax", (penalties.get("ConMax") + value));
|
|
|
|
else
|
|
|
|
conMax += value;
|
|
|
|
continue;
|
|
|
|
case MBServerStatics.RUNE_INT_MAX_ATTRIBUTE_ID:
|
|
|
|
if (value < 0)
|
|
|
|
penalties.put("IntMax", (penalties.get("IntMax") + value));
|
|
|
|
else
|
|
|
|
intMax += value;
|
|
|
|
continue;
|
|
|
|
case MBServerStatics.RUNE_SPI_MAX_ATTRIBUTE_ID:
|
|
|
|
if (value < 0)
|
|
|
|
penalties.put("SpiMax", (penalties.get("SpiMax") + value));
|
|
|
|
else
|
|
|
|
spiMax += value;
|
|
|
|
continue;
|
|
|
|
|
|
|
|
default:
|
|
|
|
Logger.info("Unknown ATTRIBUTE_ID while checking RuneBaseAttributes: " + attrID);
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Add in all of the penalties.
|
|
|
|
strCur += penalties.get("StrCur");
|
|
|
|
strMax += penalties.get("StrMax");
|
|
|
|
dexCur += penalties.get("DexCur");
|
|
|
|
dexMax += penalties.get("DexMax");
|
|
|
|
conCur += penalties.get("ConCur");
|
|
|
|
conMax += penalties.get("ConMax");
|
|
|
|
intCur += penalties.get("IntCur");
|
|
|
|
intMax += penalties.get("IntMax");
|
|
|
|
spiCur += penalties.get("SpiCur");
|
|
|
|
spiMax += penalties.get("SpiMax");
|
|
|
|
|
|
|
|
int kitID = msg.getKit();
|
|
|
|
|
|
|
|
// get the correctKit
|
|
|
|
int raceClassID = Kit.GetKitIDByRaceClass(raceID, baseClassID);
|
|
|
|
ArrayList<Kit> allKits = Kit.RaceClassIDMap.get(raceClassID);
|
|
|
|
|
|
|
|
Kit kit = null;
|
|
|
|
|
|
|
|
for (Kit k : allKits) {
|
|
|
|
if (k.getKitNumber() == kitID) {
|
|
|
|
kit = k;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (kit == null) {
|
|
|
|
Logger.info("Unable to find matching kitID: " + kitID);
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
byte runningTrains = 0;
|
|
|
|
PlayerCharacter playerCharacter;
|
|
|
|
|
|
|
|
//Synchronized block to allow exclusive access when confirming
|
|
|
|
//uniqueness of FirstName and subsequently saving the new record
|
|
|
|
//to the database with that FirstName
|
|
|
|
synchronized (FirstNameLock) {
|
|
|
|
// Test if FirstName already exists.
|
|
|
|
// This must be the very last check before calling the
|
|
|
|
// DB to create the character record
|
|
|
|
if (DbManager.PlayerCharacterQueries.IS_CHARACTER_NAME_UNIQUE(firstName) == false) {
|
|
|
|
LoginServerMsgHandler.sendInvalidNameMsg(firstName, lastName, MBServerStatics.INVALIDNAME_FIRSTNAME_UNAVAILABLE,
|
|
|
|
clientConnection);
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Make PC
|
|
|
|
PlayerCharacter pcWithoutID = new PlayerCharacter(firstName, lastName, (short) strMod, (short) dexMod, (short) conMod,
|
|
|
|
(short) intMod, (short) spiMod, Guild.getErrantGuild(), runningTrains, a, race, baseClass, (byte) skinColorID, (byte) hairColorID,
|
|
|
|
(byte) beardColorID, (byte) beardStyleID, (byte) hairStyleID);
|
|
|
|
|
|
|
|
try {
|
|
|
|
playerCharacter = DbManager.PlayerCharacterQueries.ADD_PLAYER_CHARACTER(pcWithoutID);
|
|
|
|
} catch (Exception e) {
|
|
|
|
Logger.error("generatePCFromCommitNewCharacterMsg", "An error occurred while saving new PlayerCharacter to DB", e);
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (playerCharacter == null) {
|
|
|
|
Logger.info("GOM Failed to create PlayerCharacter");
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
} // END synchronized(FirstNameLock)
|
|
|
|
|
|
|
|
// Add creation runes
|
|
|
|
for (RuneBase rb : usedRunes) {
|
|
|
|
CharacterRune runeWithoutID = new CharacterRune(rb, playerCharacter.getObjectUUID());
|
|
|
|
CharacterRune characterRune;
|
|
|
|
try {
|
|
|
|
characterRune = DbManager.CharacterRuneQueries.ADD_CHARACTER_RUNE(runeWithoutID);
|
|
|
|
} catch (Exception e) {
|
|
|
|
characterRune = null;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (characterRune == null) {
|
|
|
|
playerCharacter.deactivateCharacter();
|
|
|
|
Logger.info("GOM Failed to create CharacterRune");
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
playerCharacter.addRune(characterRune);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (hairStyleID != 0) {
|
|
|
|
// Create Hair
|
|
|
|
Item tempHair = new Item(ItemBase.getItemBase(hairStyleID), playerCharacter.getObjectUUID(), OwnerType.PlayerCharacter,
|
|
|
|
(byte) 0, (byte) 0, (short) 1, (short) 1, false, false, ItemContainerType.EQUIPPED,
|
|
|
|
(byte) MBServerStatics.SLOT_HAIRSTYLE, new ArrayList<>(), "");
|
|
|
|
|
|
|
|
Item hair;
|
|
|
|
|
|
|
|
try {
|
|
|
|
hair = DbManager.ItemQueries.ADD_ITEM(tempHair);
|
|
|
|
} catch (Exception e) {
|
|
|
|
hair = null;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (hair == null) {
|
|
|
|
playerCharacter.deactivateCharacter();
|
|
|
|
Logger.info("GameObjectManager failed to create Hair:" + hairStyleID + " in Slot:"
|
|
|
|
+ MBServerStatics.SLOT_HAIRSTYLE);
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (beardStyleID != 0) {
|
|
|
|
// Create Beard
|
|
|
|
Item tempBeard = new Item(ItemBase.getItemBase(beardStyleID), playerCharacter.getObjectUUID(), OwnerType.PlayerCharacter,
|
|
|
|
(byte) 0, (byte) 0, (short) 1, (short) 1, false, false, ItemContainerType.EQUIPPED,
|
|
|
|
(byte) MBServerStatics.SLOT_BEARDSTYLE, new ArrayList<>(), "");
|
|
|
|
Item beard;
|
|
|
|
try {
|
|
|
|
beard = DbManager.ItemQueries.ADD_ITEM(tempBeard);
|
|
|
|
} catch (Exception e) {
|
|
|
|
beard = null;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (beard == null) {
|
|
|
|
playerCharacter.deactivateCharacter();
|
|
|
|
Logger.info("GameObjectManager failed to create Beard:" + beardStyleID + " in Slot:"
|
|
|
|
+ MBServerStatics.SLOT_BEARDSTYLE);
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Create items from Kit and equip on character.
|
|
|
|
try {
|
|
|
|
kit.equipPCwithKit(playerCharacter);
|
|
|
|
} catch (Exception e) {
|
|
|
|
Logger.info("Unable to find KIT ID for Race: " + raceID + "||" + "Class:" + baseClassID);
|
|
|
|
playerCharacter.deactivateCharacter();
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Get any new skills that belong to the player
|
|
|
|
playerCharacter.calculateSkills();
|
|
|
|
|
|
|
|
a.setLastCharacter(playerCharacter.getObjectUUID());
|
|
|
|
playerCharacter.charItemManager.load();
|
|
|
|
|
|
|
|
playerCharacter.activateCharacter();
|
|
|
|
|
|
|
|
return playerCharacter;
|
|
|
|
}
|
|
|
|
|
|
|
|
public static boolean isIgnoreListFull() {
|
|
|
|
return false; //Why were we setting a limit on ignores? -
|
|
|
|
//return (ignoredPlayerIDs.size() >= MBServerStatics.IGNORE_LIST_MAX);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static boolean isIgnorable() {
|
|
|
|
return true;
|
|
|
|
// // if (account == null) return false;
|
|
|
|
// if (account.getAccessLevel() > 0) {
|
|
|
|
// return false;
|
|
|
|
// }
|
|
|
|
// return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @ Initialize player upon creation
|
|
|
|
*/
|
|
|
|
public static void initializePlayer(PlayerCharacter player) {
|
|
|
|
|
|
|
|
if (player.initialized)
|
|
|
|
return;
|
|
|
|
// Logger.info("", " Initializing " + player.getCombinedName());
|
|
|
|
player.skills = DbManager.CharacterSkillQueries.GET_SKILLS_FOR_CHARACTER(player);
|
|
|
|
player.powers = player.initializePowers();
|
|
|
|
|
|
|
|
|
|
|
|
if (ConfigManager.serverType.equals(ServerType.WORLDSERVER))
|
|
|
|
player.setLoc(player.bindLoc);
|
|
|
|
player.endLoc = Vector3fImmutable.ZERO;
|
|
|
|
|
|
|
|
//get level based on experience
|
|
|
|
player.level = (short) Experience.getLevel(player.exp);
|
|
|
|
|
|
|
|
player.setHealth(999999f);
|
|
|
|
player.mana.set(999999f);
|
|
|
|
player.stamina.set(999999f);
|
|
|
|
player.bonuses = new PlayerBonuses(player);
|
|
|
|
PlayerBonuses.InitializeBonuses(player);
|
|
|
|
player.resists = new Resists(player);
|
|
|
|
player.charItemManager.load();
|
|
|
|
|
|
|
|
if (ConfigManager.serverType.equals(ServerType.WORLDSERVER)) {
|
|
|
|
|
|
|
|
//CharacterSkill.updateAllBaseAmounts(this);
|
|
|
|
CharacterPower.grantTrains(player);
|
|
|
|
|
|
|
|
// calculate skills. Make sure none are missing.
|
|
|
|
AbstractCharacter.runBonusesOnLoad(player);
|
|
|
|
|
|
|
|
PlayerCharacter.InitializeSkillsOnLoad(player);
|
|
|
|
|
|
|
|
//apply all bonuses
|
|
|
|
player.recalculatePlayerStats(true);
|
|
|
|
player.trainsAvailable.set(CharacterSkill.getTrainsAvailable(player));
|
|
|
|
|
|
|
|
if (player.trainsAvailable.get() < 0)
|
|
|
|
player.recalculateTrains();
|
|
|
|
|
|
|
|
//this.resists.calculateResists(this);
|
|
|
|
player.newChar = true;
|
|
|
|
|
|
|
|
//check current guild valid for player
|
|
|
|
player.checkGuildStatus();
|
|
|
|
|
|
|
|
player.setHealth(player.getHealthMax());
|
|
|
|
player.mana.set(player.manaMax);
|
|
|
|
player.stamina.set(player.staminaMax);
|
|
|
|
} else
|
|
|
|
player.setBindLoc(Vector3fImmutable.ZERO);
|
|
|
|
|
|
|
|
player.initialized = true;
|
|
|
|
|
|
|
|
String lastAscii = player.lastName.replaceAll("[^\\p{ASCII}]", "");
|
|
|
|
player.asciiLastName = lastAscii.equals(player.lastName);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void recalculatePlayerStatsOnLoad(PlayerCharacter pc) {
|
|
|
|
|
|
|
|
//calculate base stats
|
|
|
|
pc.calculateBaseStats();
|
|
|
|
|
|
|
|
//calculate base skills
|
|
|
|
CharacterSkill.updateAllBaseAmounts(pc);
|
|
|
|
pc.calculateModifiedStats();
|
|
|
|
|
|
|
|
//calculate modified skills
|
|
|
|
CharacterSkill.updateAllModifiedAmounts(pc);
|
|
|
|
|
|
|
|
|
|
|
|
//calculate modified stats
|
|
|
|
|
|
|
|
|
|
|
|
//calculate ATR, damage and defense
|
|
|
|
pc.calculateAtrDefenseDamage();
|
|
|
|
|
|
|
|
//calculate movement bonus
|
|
|
|
pc.calculateSpeedMod();
|
|
|
|
|
|
|
|
// recalculate Max Health/Mana/Stamina
|
|
|
|
pc.calculateMaxHealthManaStamina();
|
|
|
|
|
|
|
|
// recalculate Resists
|
|
|
|
Resists.calculateResists(pc);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
public static boolean hideNonAscii() {
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
public static float getDexPenalty(Item armor) {
|
|
|
|
if (armor == null)
|
|
|
|
return 0f;
|
|
|
|
ItemBase ab = armor.getItemBase();
|
|
|
|
if (ab == null)
|
|
|
|
return 0f;
|
|
|
|
return ab.getDexPenalty();
|
|
|
|
}
|
|
|
|
|
|
|
|
private static float getModifiedAmount(CharacterSkill skill) {
|
|
|
|
if (skill == null)
|
|
|
|
return 0f;
|
|
|
|
return skill.getModifiedAmount();
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void InitializeSkillsOnLoad(PlayerCharacter pc) {
|
|
|
|
try {
|
|
|
|
{
|
|
|
|
|
|
|
|
//see if any new skills or powers granted
|
|
|
|
CharacterSkill.calculateSkills(pc);
|
|
|
|
|
|
|
|
// calculate granted Trains in powers.
|
|
|
|
CharacterPower.grantTrains(pc);
|
|
|
|
|
|
|
|
//see if any new powers unlocked from previous check
|
|
|
|
CharacterPower.calculatePowers(pc);
|
|
|
|
}
|
|
|
|
} catch (Exception e) {
|
|
|
|
Logger.error(e.getMessage());
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
public static String getFirstName(int tableId) {
|
|
|
|
|
|
|
|
PlayerCharacter player;
|
|
|
|
|
|
|
|
if (tableId == 0)
|
|
|
|
return "";
|
|
|
|
|
|
|
|
player = (PlayerCharacter) DbManager.getObject(GameObjectType.PlayerCharacter, tableId);
|
|
|
|
|
|
|
|
return player.getFirstName();
|
|
|
|
}
|
|
|
|
|
|
|
|
public static PlayerCharacter getFromCache(int id) {
|
|
|
|
return (PlayerCharacter) DbManager.getFromCache(GameObjectType.PlayerCharacter, id);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static PlayerCharacter getByFirstName(String name) {
|
|
|
|
|
|
|
|
PlayerCharacter returnPlayer = null;
|
|
|
|
for (AbstractGameObject ago : DbManager.getList(GameObjectType.PlayerCharacter)) {
|
|
|
|
PlayerCharacter cachePlayer = (PlayerCharacter) ago;
|
|
|
|
if (!name.equalsIgnoreCase(cachePlayer.getFirstName()))
|
|
|
|
continue;
|
|
|
|
if (cachePlayer.isDeleted())
|
|
|
|
continue;
|
|
|
|
returnPlayer = cachePlayer;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
return returnPlayer;
|
|
|
|
}
|
|
|
|
|
|
|
|
public static PlayerCharacter getPlayerCharacter(int uuid) {
|
|
|
|
|
|
|
|
PlayerCharacter outPlayer;
|
|
|
|
|
|
|
|
outPlayer = DbManager.PlayerCharacterQueries.GET_PLAYER_CHARACTER(uuid);
|
|
|
|
|
|
|
|
if (outPlayer != null)
|
|
|
|
return outPlayer;
|
|
|
|
|
|
|
|
return (PlayerCharacter) DbManager.getFromCache(GameObjectType.PlayerCharacter, uuid);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static int GetPlayerRealmTitle(PlayerCharacter player) {
|
|
|
|
|
|
|
|
if (player.getGuild().isEmptyGuild())
|
|
|
|
return 0;
|
|
|
|
if (!player.getGuild().isGuildLeader(player.getObjectUUID()))
|
|
|
|
return 0;
|
|
|
|
if (player.getGuild().getOwnedCity() == null)
|
|
|
|
return 10;
|
|
|
|
if (player.getGuild().getOwnedCity().getRealm() == null)
|
|
|
|
return 10;
|
|
|
|
if (player.getGuild().getOwnedCity().getRealm().getRulingCity() == null)
|
|
|
|
return 10;
|
|
|
|
|
|
|
|
if (player.getGuild().getOwnedCity().getRealm().getRulingCity().getObjectUUID() != player.getGuild().getOwnedCity().getObjectUUID())
|
|
|
|
return 10;
|
|
|
|
int realmTitle = 1;
|
|
|
|
if (player.getGuild().getSubGuildList() == null || player.getGuild().getSubGuildList().isEmpty())
|
|
|
|
return 11;
|
|
|
|
for (Guild subGuild : player.getGuild().getSubGuildList()) {
|
|
|
|
if (subGuild.getOwnedCity() == null)
|
|
|
|
continue;
|
|
|
|
if (subGuild.getOwnedCity().getRealm() == null)
|
|
|
|
continue;
|
|
|
|
if (subGuild.getOwnedCity().getRealm().getRulingCity() == null)
|
|
|
|
continue;
|
|
|
|
if (subGuild.getOwnedCity().getRealm().getRulingCity().getObjectUUID() != subGuild.getOwnedCity().getObjectUUID())
|
|
|
|
continue;
|
|
|
|
realmTitle++;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (realmTitle < 3)
|
|
|
|
return 11;
|
|
|
|
else if (realmTitle < 5)
|
|
|
|
return 12;
|
|
|
|
else
|
|
|
|
return 13;
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void UpdateClientPlayerRank(PlayerCharacter pc) {
|
|
|
|
if (pc == null)
|
|
|
|
return;
|
|
|
|
boolean disable = true;
|
|
|
|
|
|
|
|
if (disable)
|
|
|
|
return;
|
|
|
|
UpdateCharOrMobMessage ucm = new UpdateCharOrMobMessage(pc, 2, pc.getRank());
|
|
|
|
DispatchMessage.sendToAllInRange(pc, ucm);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void GroundPlayer(PlayerCharacter groundee) {
|
|
|
|
if (groundee.getDesiredAltitude() == 0 && groundee.getAltitude() == 0)
|
|
|
|
return;
|
|
|
|
groundee.setAltitude(groundee.getAltitude());
|
|
|
|
groundee.setDesiredAltitude(0);
|
|
|
|
groundee.setTakeOffTime(System.currentTimeMillis());
|
|
|
|
|
|
|
|
ChangeAltitudeMsg msg = ChangeAltitudeMsg.GroundPlayerMsg(groundee);
|
|
|
|
// force a landing
|
|
|
|
DispatchMessage.dispatchMsgToInterestArea(groundee, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
public static boolean CanBreathe(PlayerCharacter breather) {
|
|
|
|
try {
|
|
|
|
if (breather.isFlying())
|
|
|
|
return true;
|
|
|
|
Zone zone = ZoneManager.findSmallestZone(breather.getLoc());
|
|
|
|
|
|
|
|
if (zone.getSeaLevel() != 0) {
|
|
|
|
|
|
|
|
float localAltitude = breather.getLoc().y;
|
|
|
|
|
|
|
|
|
|
|
|
if (localAltitude + breather.characterHeight < zone.getSeaLevel() - 2)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if (breather.isMoving()) {
|
|
|
|
if (localAltitude + breather.characterHeight < zone.getSeaLevel())
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
if (breather.getLoc().y + breather.characterHeight < -2)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if (breather.isMoving()) {
|
|
|
|
if (breather.getLoc().y + breather.characterHeight < 0)
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
} catch (Exception e) {
|
|
|
|
Logger.info(breather.getName() + e);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
public static boolean enterWater(PlayerCharacter enterer) {
|
|
|
|
|
|
|
|
try {
|
|
|
|
if (enterer.isFlying())
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
|
|
Zone zone = ZoneManager.findSmallestZone(enterer.getLoc());
|
|
|
|
|
|
|
|
if (zone.getSeaLevel() != 0) {
|
|
|
|
|
|
|
|
float localAltitude = enterer.getLoc().y + enterer.characterHeight;
|
|
|
|
|
|
|
|
|
|
|
|
if (localAltitude < zone.getSeaLevel())
|
|
|
|
return true;
|
|
|
|
} else {
|
|
|
|
if (enterer.getLoc().y + enterer.characterHeight < 0)
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
} catch (Exception e) {
|
|
|
|
Logger.info(enterer.getName() + e);
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
public static boolean LeaveWater(PlayerCharacter leaver) {
|
|
|
|
|
|
|
|
try {
|
|
|
|
|
|
|
|
|
|
|
|
Zone zone = ZoneManager.findSmallestZone(leaver.getLoc());
|
|
|
|
|
|
|
|
float leaveWater = leaver.centerHeight;
|
|
|
|
|
|
|
|
if (leaver.isMoving())
|
|
|
|
leaveWater = 1f;
|
|
|
|
|
|
|
|
|
|
|
|
if (zone.getSeaLevel() != 0) {
|
|
|
|
|
|
|
|
float localAltitude = leaver.getLoc().y;
|
|
|
|
|
|
|
|
|
|
|
|
if (localAltitude + leaveWater < zone.getSeaLevel())
|
|
|
|
return false;
|
|
|
|
} else {
|
|
|
|
if (leaver.getLoc().y + leaveWater < 0)
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
} catch (Exception e) {
|
|
|
|
Logger.info(leaver.getName() + e);
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
public static boolean CanBindToBuilding(PlayerCharacter player, int buildingID) {
|
|
|
|
if (buildingID == 0)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
Building bindBuilding = BuildingManager.getBuildingFromCache(buildingID);
|
|
|
|
|
|
|
|
if (bindBuilding == null)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if (!BuildingManager.playerCanManage(player, bindBuilding))
|
|
|
|
return false;
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setGuildTitle(int value) {
|
|
|
|
if (GuildStatusController.getTitle(this.guildStatus) == value)
|
|
|
|
return;
|
|
|
|
DbManager.PlayerCharacterQueries.SET_GUILD_TITLE(this, value);
|
|
|
|
GuildStatusController.setTitle(guildStatus, value);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setFullMember(boolean value) {
|
|
|
|
if (GuildStatusController.isFullMember(this.guildStatus) == value)
|
|
|
|
return;
|
|
|
|
DbManager.PlayerCharacterQueries.SET_FULL_MEMBER(this, value);
|
|
|
|
GuildStatusController.setFullMember(guildStatus, value);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setRecruiter(boolean value) {
|
|
|
|
if (GuildStatusController.isRecruiter(this.guildStatus) == value)
|
|
|
|
return;
|
|
|
|
DbManager.PlayerCharacterQueries.SET_RECRUITER(this, value);
|
|
|
|
GuildStatusController.setRecruiter(guildStatus, value);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setTaxCollector(boolean value) {
|
|
|
|
if (GuildStatusController.isTaxCollector(this.guildStatus) == value)
|
|
|
|
return;
|
|
|
|
DbManager.PlayerCharacterQueries.SET_TAX_COLLECTOR(this, value);
|
|
|
|
GuildStatusController.setTaxCollector(guildStatus, value);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setInnerCouncil(boolean value) {
|
|
|
|
|
|
|
|
// dont update if its the same.
|
|
|
|
if (GuildStatusController.isInnerCouncil(this.guildStatus) == value)
|
|
|
|
return;
|
|
|
|
|
|
|
|
DbManager.PlayerCharacterQueries.SET_INNERCOUNCIL(this, value);
|
|
|
|
GuildStatusController.setInnerCouncil(guildStatus, value);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setGuildLeader(boolean value) {
|
|
|
|
if (GuildStatusController.isGuildLeader(this.guildStatus) == value)
|
|
|
|
return;
|
|
|
|
|
|
|
|
GuildStatusController.setGuildLeader(guildStatus, value);
|
|
|
|
if (value == true) {
|
|
|
|
this.setInnerCouncil(true);
|
|
|
|
this.setFullMember(true);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//END -> Guild Status Interface
|
|
|
|
public void resetGuildStatuses() {
|
|
|
|
this.setInnerCouncil(false);
|
|
|
|
this.setFullMember(false);
|
|
|
|
this.setGuildTitle(0);
|
|
|
|
this.setTaxCollector(false);
|
|
|
|
this.setRecruiter(false);
|
|
|
|
this.setGuildLeader(false);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Getters
|
|
|
|
*/
|
|
|
|
public byte getHairStyle() {
|
|
|
|
return hairStyle;
|
|
|
|
}
|
|
|
|
|
|
|
|
public byte getBeardStyle() {
|
|
|
|
return beardStyle;
|
|
|
|
}
|
|
|
|
|
|
|
|
public DeferredPowerJob getWeaponPower() {
|
|
|
|
return this.weaponPower;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setWeaponPower(DeferredPowerJob value) {
|
|
|
|
this.weaponPower = value;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setSafeZone(boolean value) {
|
|
|
|
this.safeZone = value;
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean inSafeZone() {
|
|
|
|
return this.safeZone;
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean isInSafeZone() {
|
|
|
|
|
|
|
|
Zone zone = ZoneManager.findSmallestZone(this.getLoc());
|
|
|
|
|
|
|
|
if (zone != null) {
|
|
|
|
return zone.getSafeZone() == (byte) 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
//return this.safeZone;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @return the account
|
|
|
|
*/
|
|
|
|
public Account getAccount() {
|
|
|
|
return account;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void deactivateCharacter() {
|
|
|
|
this.notDeleted = false;
|
|
|
|
DbManager.PlayerCharacterQueries.SET_DELETED(this);
|
|
|
|
DbManager.removeFromCache(this);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void activateCharacter() {
|
|
|
|
this.notDeleted = true;
|
|
|
|
DbManager.PlayerCharacterQueries.SET_DELETED(this);
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean isDeleted() {
|
|
|
|
return !this.notDeleted;
|
|
|
|
}
|
|
|
|
|
|
|
|
public ArrayList<CharacterRune> getRunes() {
|
|
|
|
return this.runes;
|
|
|
|
}
|
|
|
|
|
|
|
|
public CharacterRune getRune(int runeID) {
|
|
|
|
if (this.runes == null)
|
|
|
|
return null;
|
|
|
|
for (CharacterRune cr : this.runes) {
|
|
|
|
if (cr.getRuneBase() != null && cr.getRuneBase().getObjectUUID() == runeID)
|
|
|
|
return cr;
|
|
|
|
}
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean addRune(CharacterRune value) {
|
|
|
|
if (this.runes.size() > 12) // Max Runes
|
|
|
|
return false;
|
|
|
|
if (this.runes.indexOf(value) != -1) // Already contains rune
|
|
|
|
return false;
|
|
|
|
this.runes.add(value);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean removeRune(CharacterRune value) {
|
|
|
|
int index = this.runes.indexOf(value);
|
|
|
|
if (index == -1)
|
|
|
|
return false;
|
|
|
|
this.runes.remove(index);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
public CharacterRune removeRune(int runeID) {
|
|
|
|
Iterator<CharacterRune> it = this.runes.iterator();
|
|
|
|
while (it.hasNext()) {
|
|
|
|
CharacterRune cr = it.next();
|
|
|
|
if (cr != null) {
|
|
|
|
RuneBase rb = cr.getRuneBase();
|
|
|
|
if (rb != null)
|
|
|
|
if (runeID == rb.getObjectUUID()) {
|
|
|
|
it.remove();
|
|
|
|
DbManager.CharacterRuneQueries.DELETE_CHARACTER_RUNE(cr);
|
|
|
|
return cr;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @ Kill this Character
|
|
|
|
*/
|
|
|
|
@Override
|
|
|
|
public void killCharacter(AbstractCharacter attacker) {
|
|
|
|
|
|
|
|
killCleanup();
|
|
|
|
|
|
|
|
// *** Mobs have a separate combat path? Crazy shit!
|
|
|
|
// *** Mobs don't get Experience for killing players. everything else is done in killCleanup();
|
|
|
|
|
|
|
|
if (attacker.getObjectType().equals(GameObjectType.PlayerCharacter) == false) {
|
|
|
|
|
|
|
|
Zone zone = ZoneManager.findSmallestZone(this.getLoc());
|
|
|
|
|
|
|
|
//DeathShroud
|
|
|
|
|
|
|
|
if (zone.getSafeZone() == 0)
|
|
|
|
PowersManager.applyPower(this, this, Vector3fImmutable.ZERO, 1672601862, 40, false);
|
|
|
|
|
|
|
|
//enable this to give players deathshroud if mobs kill player.
|
|
|
|
|
|
|
|
// Zone zone = ZoneManager.findSmallestZone(this.getLoc());
|
|
|
|
// if (zone.getSafeZone() == 0)
|
|
|
|
// PowersManager.applyPower(this, this, Vector3fImmutable.ZERO, 1672601862, 40, false);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Death to other player.
|
|
|
|
// TODO Send PvP and guild/nation message
|
|
|
|
PlayerCharacter att = (PlayerCharacter) attacker;
|
|
|
|
String message = this.getFirstName();
|
|
|
|
if (this.guild != null && (!(this.guild.getName().equals("Errant"))))
|
|
|
|
message += " of " + this.guild.getName();
|
|
|
|
message += " was killed by " + att.getFirstName();
|
|
|
|
if (att.guild != null && (!(att.guild.getName().equals("Errant"))))
|
|
|
|
message += " of " + att.guild.getName();
|
|
|
|
message += "!";
|
|
|
|
|
|
|
|
|
|
|
|
//see if we shold grant xp to attacker
|
|
|
|
boolean doPVPEXP = false;
|
|
|
|
long lastKill = att.getLastKillOfTarget(this.getObjectUUID());
|
|
|
|
if ((System.currentTimeMillis() - lastKill) > MBServerStatics.PLAYER_KILL_XP_TIMER)
|
|
|
|
if (attacker.getLevel() > 39 && this.getLevel() > 39) {
|
|
|
|
Guild aN = null;
|
|
|
|
Guild tN = null;
|
|
|
|
if (attacker.getGuild() != null)
|
|
|
|
aN = attacker.getGuild().getNation();
|
|
|
|
if (this.getGuild() != null)
|
|
|
|
tN = this.getGuild().getNation();
|
|
|
|
if (aN == null || tN == null || aN.isEmptyGuild() || Guild.sameGuild(aN, tN) || this.isDeathShroud()) {
|
|
|
|
//skip giving xp if same guild or attacker is errant, or target is in death shroud.
|
|
|
|
} else {
|
|
|
|
doPVPEXP = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
//apply death shroud to non safeholds.
|
|
|
|
Zone zone = ZoneManager.findSmallestZone(this.getLoc());
|
|
|
|
|
|
|
|
//DeathShroud
|
|
|
|
|
|
|
|
if (zone.getSafeZone() == 0)
|
|
|
|
PowersManager.applyPower(this, this, Vector3fImmutable.ZERO, 1672601862, 40, false);
|
|
|
|
|
|
|
|
if (doPVPEXP) {
|
|
|
|
Group g = GroupManager.getGroup((PlayerCharacter) attacker);
|
|
|
|
Experience.doExperience((PlayerCharacter) attacker, this, g);
|
|
|
|
}
|
|
|
|
|
|
|
|
ChatManager.chatPVP(message);
|
|
|
|
|
|
|
|
/*
|
|
|
|
Update kill / death tracking lists
|
|
|
|
Each character on list is unique. Only once!
|
|
|
|
*/
|
|
|
|
|
|
|
|
PlayerCharacter aggressorCharacter = (PlayerCharacter) attacker;
|
|
|
|
|
|
|
|
boolean containsVictim = true;
|
|
|
|
boolean containsAttacker = true;
|
|
|
|
|
|
|
|
containsVictim = aggressorCharacter.pvpKills.contains(this.getObjectUUID());
|
|
|
|
containsAttacker = aggressorCharacter.pvpKills.contains(this.getObjectUUID());
|
|
|
|
|
|
|
|
// Rorate attacker's kill list
|
|
|
|
|
|
|
|
if ((aggressorCharacter.pvpKills.size() == 10) && containsVictim == false)
|
|
|
|
aggressorCharacter.pvpKills.removeLast();
|
|
|
|
|
|
|
|
if (containsVictim == false)
|
|
|
|
aggressorCharacter.pvpKills.addFirst(this.getObjectUUID());
|
|
|
|
|
|
|
|
// Rotate the poor victim's deathlist
|
|
|
|
|
|
|
|
if ((this.pvpDeaths.size() == 10) && containsAttacker == false)
|
|
|
|
this.pvpDeaths.removeLast();
|
|
|
|
|
|
|
|
if (containsAttacker == false)
|
|
|
|
this.pvpDeaths.addFirst(this.getObjectUUID());
|
|
|
|
|
|
|
|
// DataWarehouse: store pvp event
|
|
|
|
|
|
|
|
PvpRecord pvpRecord = PvpRecord.borrow((PlayerCharacter) attacker, this, this.getLoc(), doPVPEXP);
|
|
|
|
DataWarehouse.pushToWarehouse(pvpRecord);
|
|
|
|
|
|
|
|
// Mark kill time in killmap
|
|
|
|
|
|
|
|
att.updateKillMap(this.getObjectUUID());
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public void killCharacter(String reason) {
|
|
|
|
|
|
|
|
killCleanup();
|
|
|
|
Zone zone = ZoneManager.findSmallestZone(this.getLoc());
|
|
|
|
|
|
|
|
if (zone.getSafeZone() == 0)
|
|
|
|
PowersManager.applyPower(this, this, Vector3fImmutable.ZERO, 1672601862, 40, false);
|
|
|
|
|
|
|
|
// Send death message if needed
|
|
|
|
if (reason.equals("Water")) {
|
|
|
|
|
|
|
|
TargetedActionMsg targetedActionMsg = new TargetedActionMsg(this, true);
|
|
|
|
Dispatch dispatch = Dispatch.borrow(this, targetedActionMsg);
|
|
|
|
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
|
|
|
|
|
|
|
|
String message = this.getFirstName();
|
|
|
|
|
|
|
|
if (this.guild != null && (!(this.guild.getName().equals("Errant"))))
|
|
|
|
message += " of " + this.guild.getName();
|
|
|
|
else
|
|
|
|
message += this.getLastName();
|
|
|
|
message += " was killed by water!";
|
|
|
|
|
|
|
|
ChatManager.chatPVP(message);
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private void killCleanup() {
|
|
|
|
this.stopMovement(this.getLoc());
|
|
|
|
|
|
|
|
this.health.set(-1);
|
|
|
|
//remove pet
|
|
|
|
if (this.pet != null)
|
|
|
|
this.dismissPet();
|
|
|
|
|
|
|
|
NPCManager.dismissNecroPets(this);
|
|
|
|
// remove flight job.
|
|
|
|
|
|
|
|
this.setTakeOffTime(0);
|
|
|
|
this.setDesiredAltitude(0);
|
|
|
|
this.altitude = (float) 0;
|
|
|
|
|
|
|
|
// Release Mine Claims
|
|
|
|
|
|
|
|
Mine.releaseMineClaims(this);
|
|
|
|
|
|
|
|
this.getCharItemManager().closeTradeWindow();
|
|
|
|
|
|
|
|
//increment live counter. This is to prevent double kills from casts
|
|
|
|
this.liveCounter++;
|
|
|
|
|
|
|
|
//remove any effects
|
|
|
|
try {
|
|
|
|
this.clearEffects();
|
|
|
|
} catch (Exception e) {
|
|
|
|
Logger.error("PlayerCharacter.KillCleanup", e.getMessage());
|
|
|
|
}
|
|
|
|
|
|
|
|
//remove the SIT flag
|
|
|
|
this.setSit(false);
|
|
|
|
|
|
|
|
|
|
|
|
// sends a kill message to ensure the Player falls over.
|
|
|
|
|
|
|
|
this.respawnLock.writeLock().lock();
|
|
|
|
|
|
|
|
try {
|
|
|
|
if (SessionManager.getPlayerCharacterByID(this.getObjectUUID()) == null && !this.enteredWorld) {
|
|
|
|
WorldGrid.RemoveWorldObject(this);
|
|
|
|
this.respawn(false, false, true);
|
|
|
|
} else {
|
|
|
|
TargetedActionMsg killmsg = new TargetedActionMsg(this, true);
|
|
|
|
DispatchMessage.dispatchMsgToInterestArea(this, killmsg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
|
|
|
|
}
|
|
|
|
} catch (Exception e) {
|
|
|
|
Logger.error(e);
|
|
|
|
} finally {
|
|
|
|
this.respawnLock.writeLock().unlock();
|
|
|
|
}
|
|
|
|
|
|
|
|
// TODO damage equipped items
|
|
|
|
if (this.charItemManager != null)
|
|
|
|
this.charItemManager.damageAllGear();
|
|
|
|
|
|
|
|
// TODO cleanup any timers
|
|
|
|
//recalculate inventory weights
|
|
|
|
if (this.charItemManager != null) {
|
|
|
|
this.charItemManager.endTrade(true);
|
|
|
|
this.charItemManager.calculateWeights();
|
|
|
|
this.charItemManager.updateInventory();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
public void updateKillMap(int target) {
|
|
|
|
this.killMap.put(target, System.currentTimeMillis());
|
|
|
|
}
|
|
|
|
|
|
|
|
public long getLastKillOfTarget(int target) {
|
|
|
|
if (this.killMap.containsKey(target))
|
|
|
|
return this.killMap.get(target);
|
|
|
|
return 0L;
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean isDeathShroud() {
|
|
|
|
return this.effects != null && this.effects.containsKey("DeathShroud");
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setSafeMode() {
|
|
|
|
PowersManager.applyPower(this, this, Vector3fImmutable.ZERO, -1661758934, 40, false);
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean safemodeInvis() {
|
|
|
|
|
|
|
|
if (!this.effects.containsKey("Invisible"))
|
|
|
|
return false;
|
|
|
|
|
|
|
|
Effect eff = this.effects.get("Invisible");
|
|
|
|
|
|
|
|
if (eff == null)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
return eff.getEffectToken() == -1661751254;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
public void respawn(boolean setAlive, boolean enterWorld, boolean makeCorpse) {
|
|
|
|
|
|
|
|
// Recalculate everything
|
|
|
|
|
|
|
|
|
|
|
|
this.recalculatePlayerStats(true);
|
|
|
|
this.setCombat(false);
|
|
|
|
|
|
|
|
// Set Health to 1/4 max
|
|
|
|
|
|
|
|
|
|
|
|
Corpse corpse = null;
|
|
|
|
|
|
|
|
if (makeCorpse) {
|
|
|
|
try {
|
|
|
|
corpse = Corpse.makeCorpse(this, enterWorld);
|
|
|
|
} catch (Exception e) {
|
|
|
|
Logger.error(e);
|
|
|
|
}
|
|
|
|
//if we're not making corpse, just purge inventory. used for characters dead while logged out.
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!setAlive) {
|
|
|
|
if (corpse == null && makeCorpse) {
|
|
|
|
Logger.error("Corpse not created.");
|
|
|
|
} else {
|
|
|
|
if (makeCorpse && corpse != null) {
|
|
|
|
InterestManager.forceLoad(corpse);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
this.setHealth((float) (healthMax * .25));
|
|
|
|
this.isAlive.set(true);
|
|
|
|
|
|
|
|
|
|
|
|
// Put player in safe mode
|
|
|
|
// Teleport the player to his bind loc
|
|
|
|
// or to a ruin as apporpriate.
|
|
|
|
|
|
|
|
Building bindBuilding = BuildingManager.getBuildingFromCache(this.getBindBuildingID());
|
|
|
|
|
|
|
|
if (enterWorld) {
|
|
|
|
this.stopMovement(this.getBindLoc());
|
|
|
|
} else if (bindBuilding != null) {
|
|
|
|
if (bindBuilding.getParentZone().equals(ZoneManager.findSmallestZone(this.getLoc())))
|
|
|
|
this.teleport(Ruins.getRandomRuin().getLocation());
|
|
|
|
else
|
|
|
|
this.teleport(this.getBindLoc());
|
|
|
|
} else // no bind building found for player, teleport to ruins.
|
|
|
|
this.teleport(Ruins.getRandomRuin().getLocation());
|
|
|
|
|
|
|
|
this.lastUpdateTime = System.currentTimeMillis();
|
|
|
|
this.lastStamUpdateTime = System.currentTimeMillis();
|
|
|
|
|
|
|
|
this.update();
|
|
|
|
|
|
|
|
PowersManager.applyPower(this, this, Vector3fImmutable.ZERO, -1661758934, 40, false);
|
|
|
|
|
|
|
|
if (corpse == null && makeCorpse) {
|
|
|
|
Logger.error("Corpse not created.");
|
|
|
|
} else {
|
|
|
|
if (makeCorpse && corpse != null) {
|
|
|
|
InterestManager.forceLoad(corpse);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public Effect addCityEffect(String name, EffectsBase eb, int trains, int duration, boolean onEnter, City city) {
|
|
|
|
JobContainer jc = null;
|
|
|
|
if (onEnter) {
|
|
|
|
NoTimeJob ntj = new NoTimeJob(this, name, eb, trains); //infinite timer
|
|
|
|
ntj.setEffectSourceType(city.getObjectType().ordinal());
|
|
|
|
ntj.setEffectSourceID(city.getObjectUUID());
|
|
|
|
jc = new JobContainer(ntj);
|
|
|
|
} else {
|
|
|
|
FinishSpireEffectJob fsej = new FinishSpireEffectJob(this, name, eb, trains);
|
|
|
|
fsej.setEffectSourceType(city.getObjectType().ordinal());
|
|
|
|
fsej.setEffectSourceID(city.getObjectUUID());
|
|
|
|
jc = JobScheduler.getInstance().scheduleJob(fsej, duration);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this.effects.get(name) != null)
|
|
|
|
this.effects.get(name).cancelJob();
|
|
|
|
|
|
|
|
Effect eff = new Effect(jc, eb, trains);
|
|
|
|
this.effects.put(name, eff);
|
|
|
|
applyAllBonuses();
|
|
|
|
eff.sendSpireEffect(this.getClientConnection(), onEnter);
|
|
|
|
return eff;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @return the race
|
|
|
|
*/
|
|
|
|
public Race getRace() {
|
|
|
|
return race;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getRaceID() {
|
|
|
|
if (race != null)
|
|
|
|
return race.getRaceRuneID();
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @return the baseClass
|
|
|
|
*/
|
|
|
|
public BaseClass getBaseClass() {
|
|
|
|
return baseClass;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getBaseClassID() {
|
|
|
|
if (baseClass != null)
|
|
|
|
return baseClass.getObjectUUID();
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getBaseClassToken() {
|
|
|
|
if (this.baseClass == null)
|
|
|
|
return 0;
|
|
|
|
else
|
|
|
|
return this.baseClass.getToken();
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean setBaseClass(int value) {
|
|
|
|
BaseClass bs = BaseClass.getBaseClass(value);
|
|
|
|
if (bs != null) {
|
|
|
|
this.baseClass = bs;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public Vector3fImmutable getBindLoc() {
|
|
|
|
|
|
|
|
Vector3fImmutable bindLocation;
|
|
|
|
|
|
|
|
// Return garbage and early exit if this is the login server.
|
|
|
|
// getBindLoc() does a TOL lookup, which also then loads the
|
|
|
|
// city and other garbage not needed on the login server.
|
|
|
|
|
|
|
|
if (ConfigManager.serverType.equals(ServerType.LOGINSERVER))
|
|
|
|
return Vector3fImmutable.ZERO;
|
|
|
|
|
|
|
|
Building bindBuilding = PlayerCharacter.getUpdatedBindBuilding(this);
|
|
|
|
|
|
|
|
//handle rented room binds.
|
|
|
|
|
|
|
|
if (bindBuilding == null) {
|
|
|
|
bindLocation = Enum.Ruins.getRandomRuin().getLocation();
|
|
|
|
return bindLocation;
|
|
|
|
}
|
|
|
|
|
|
|
|
bindLocation = BuildingManager.GetBindLocationForBuilding(bindBuilding);
|
|
|
|
|
|
|
|
if (bindLocation == null)
|
|
|
|
bindLocation = Enum.Ruins.getRandomRuin().getLocation();
|
|
|
|
|
|
|
|
return bindLocation;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getInventoryCapacity() {
|
|
|
|
return statStrBase * 3;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getInventoryCapacityRemaining() {
|
|
|
|
return (this.getInventoryCapacity() - this.charItemManager.getInventoryWeight());
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @return the PromotionClass
|
|
|
|
*/
|
|
|
|
public PromotionClass getPromotionClass() {
|
|
|
|
return promotionClass;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getPromotionClassID() {
|
|
|
|
if (promotionClass != null)
|
|
|
|
return promotionClass.getObjectUUID();
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean setPromotionClass(int value) {
|
|
|
|
|
|
|
|
PromotionClass promotionClass = PromotionClass.GetPromtionClassFromCache(value);
|
|
|
|
|
|
|
|
if (promotionClass == null)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
|
|
if (!DbManager.PlayerCharacterQueries.SET_PROMOTION_CLASS(this, value))
|
|
|
|
return false;
|
|
|
|
|
|
|
|
this.promotionClass = promotionClass;
|
|
|
|
|
|
|
|
// Warehouse this event
|
|
|
|
CharacterRecord.updatePromotionClass(this);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @return the skinColor
|
|
|
|
*/
|
|
|
|
public byte getSkinColor() {
|
|
|
|
return skinColor;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @return the hairColor
|
|
|
|
*/
|
|
|
|
public byte getHairColor() {
|
|
|
|
return hairColor;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @return the beardColor
|
|
|
|
*/
|
|
|
|
public byte getBeardColor() {
|
|
|
|
return beardColor;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @return the lfGroup
|
|
|
|
*/
|
|
|
|
public boolean isLfGroup() {
|
|
|
|
return lfGroup;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getIsLfGroupAsInt() {
|
|
|
|
if (lfGroup)
|
|
|
|
return 2;
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
public final void toggleLFGroup() {
|
|
|
|
this.lfGroup = !this.lfGroup;
|
|
|
|
}
|
|
|
|
|
|
|
|
public final void toggleLFGuild() {
|
|
|
|
this.lfGuild = !this.lfGuild;
|
|
|
|
}
|
|
|
|
|
|
|
|
public final void toggleRecruiting() {
|
|
|
|
this.recruiting = !this.recruiting;
|
|
|
|
}
|
|
|
|
|
|
|
|
public final boolean isLFGroup() {
|
|
|
|
return this.lfGroup;
|
|
|
|
}
|
|
|
|
|
|
|
|
public final void setLFGroup(final boolean value) {
|
|
|
|
this.lfGroup = value;
|
|
|
|
}
|
|
|
|
|
|
|
|
public final boolean isLFGuild() {
|
|
|
|
return this.lfGuild;
|
|
|
|
}
|
|
|
|
|
|
|
|
public final void setLFGuild(final boolean value) {
|
|
|
|
this.lfGuild = value;
|
|
|
|
}
|
|
|
|
|
|
|
|
public final boolean isRecruiting() {
|
|
|
|
return this.recruiting;
|
|
|
|
}
|
|
|
|
|
|
|
|
public final void setRecruiting(final boolean value) {
|
|
|
|
this.recruiting = value;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @return the lfGuild
|
|
|
|
*/
|
|
|
|
public boolean isLfGuild() {
|
|
|
|
return lfGuild;
|
|
|
|
}
|
|
|
|
|
|
|
|
public final int getHeadlightsAsInt() {
|
|
|
|
if (this.lfGroup)
|
|
|
|
if (this.lfGuild)
|
|
|
|
if (this.recruiting)
|
|
|
|
return 14; // LFGroup + LFGuild + Recruiting
|
|
|
|
else
|
|
|
|
return 6; // LFGroup + LFGuild
|
|
|
|
else if (this.recruiting)
|
|
|
|
return 10; // LFGroup + Recruiting
|
|
|
|
else
|
|
|
|
return 2; // LFGroup only
|
|
|
|
else if (this.lfGuild)
|
|
|
|
if (this.recruiting)
|
|
|
|
return 12; // LFGuild + Recruiting
|
|
|
|
else
|
|
|
|
return 4; // LFGuild only
|
|
|
|
else if (this.recruiting)
|
|
|
|
return 8; // Recruiting only
|
|
|
|
else
|
|
|
|
return 0; // No Headlights
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getIsLfGuildAsInt() {
|
|
|
|
if (lfGuild)
|
|
|
|
return 2;
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getStrMax() {
|
|
|
|
return this.statStrMax;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getDexMax() {
|
|
|
|
return this.statDexMax;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getConMax() {
|
|
|
|
return this.statConMax;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getIntMax() {
|
|
|
|
return this.statIntMax;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getSpiMax() {
|
|
|
|
return this.statSpiMax;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void addStr(int amount) {
|
|
|
|
|
|
|
|
boolean worked = false;
|
|
|
|
short newStr = (short) 0;
|
|
|
|
while (!worked) {
|
|
|
|
|
|
|
|
if ((this.unusedStatPoints - this.trainedStatPoints) <= 0)
|
|
|
|
return;
|
|
|
|
|
|
|
|
newStr = (short) (this.statStrBase + amount);
|
|
|
|
short mod = (short) this.strMod.get();
|
|
|
|
short newStrMod = (short) (mod + amount);
|
|
|
|
|
|
|
|
if (newStr > this.statStrMax) {
|
|
|
|
newStrMod += (this.statStrMax - newStr);
|
|
|
|
newStr = this.statStrMax;
|
|
|
|
}
|
|
|
|
worked = this.strMod.compareAndSet(mod, newStrMod);
|
|
|
|
}
|
|
|
|
this.trainedStatPoints++;
|
|
|
|
this.statStrBase = newStr;
|
|
|
|
this.addDatabaseJob("Stats", MBServerStatics.THIRTY_SECONDS);
|
|
|
|
this.applyBonuses();
|
|
|
|
this.calculateSkills();
|
|
|
|
}
|
|
|
|
|
|
|
|
public void addDex(int amount) {
|
|
|
|
|
|
|
|
boolean worked = false;
|
|
|
|
short newDex = (short) 0;
|
|
|
|
|
|
|
|
while (!worked) {
|
|
|
|
|
|
|
|
if ((this.unusedStatPoints - this.trainedStatPoints) <= 0)
|
|
|
|
return;
|
|
|
|
|
|
|
|
newDex = (short) (this.statDexBase + amount);
|
|
|
|
short mod = (short) this.dexMod.get();
|
|
|
|
short newDexMod = (short) (mod + amount);
|
|
|
|
|
|
|
|
if (newDex > this.statDexMax) {
|
|
|
|
newDexMod += (this.statDexMax - newDex);
|
|
|
|
newDex = this.statDexMax;
|
|
|
|
}
|
|
|
|
|
|
|
|
worked = this.dexMod.compareAndSet(mod, newDexMod);
|
|
|
|
}
|
|
|
|
this.trainedStatPoints++;
|
|
|
|
this.statDexBase = newDex;
|
|
|
|
this.addDatabaseJob("Stats", MBServerStatics.THIRTY_SECONDS);
|
|
|
|
this.applyBonuses();
|
|
|
|
this.calculateSkills();
|
|
|
|
}
|
|
|
|
|
|
|
|
public void addCon(int amount) {
|
|
|
|
boolean worked = false;
|
|
|
|
short newCon = (short) 0;
|
|
|
|
while (!worked) {
|
|
|
|
|
|
|
|
if ((this.unusedStatPoints - this.trainedStatPoints) <= 0)
|
|
|
|
return;
|
|
|
|
|
|
|
|
newCon = (short) (this.statConBase + amount);
|
|
|
|
short mod = (short) this.conMod.get();
|
|
|
|
short newConMod = (short) (mod + amount);
|
|
|
|
|
|
|
|
if (newCon > this.statConMax) {
|
|
|
|
newConMod += (this.statConMax - newCon);
|
|
|
|
newCon = this.statConMax;
|
|
|
|
}
|
|
|
|
worked = this.conMod.compareAndSet(mod, newConMod);
|
|
|
|
}
|
|
|
|
this.trainedStatPoints++;
|
|
|
|
this.statConBase = newCon;
|
|
|
|
this.addDatabaseJob("Stats", MBServerStatics.THIRTY_SECONDS);
|
|
|
|
this.applyBonuses();
|
|
|
|
this.calculateSkills();
|
|
|
|
}
|
|
|
|
|
|
|
|
public void addInt(int amount) {
|
|
|
|
boolean worked = false;
|
|
|
|
short newInt = (short) 0;
|
|
|
|
while (!worked) {
|
|
|
|
|
|
|
|
if ((this.unusedStatPoints - this.trainedStatPoints) <= 0)
|
|
|
|
return;
|
|
|
|
|
|
|
|
newInt = (short) (this.statIntBase + amount);
|
|
|
|
short mod = (short) this.intMod.get();
|
|
|
|
short newIntMod = (short) (mod + amount);
|
|
|
|
|
|
|
|
if (newInt > this.statIntMax) {
|
|
|
|
newIntMod += (this.statIntMax - newInt);
|
|
|
|
newInt = this.statIntMax;
|
|
|
|
}
|
|
|
|
worked = this.intMod.compareAndSet(mod, newIntMod);
|
|
|
|
}
|
|
|
|
this.trainedStatPoints++;
|
|
|
|
this.statIntBase = newInt;
|
|
|
|
this.addDatabaseJob("Stats", MBServerStatics.THIRTY_SECONDS);
|
|
|
|
this.applyBonuses();
|
|
|
|
this.calculateSkills();
|
|
|
|
}
|
|
|
|
|
|
|
|
public void addSpi(int amount) {
|
|
|
|
boolean worked = false;
|
|
|
|
short newSpi = (short) 0;
|
|
|
|
|
|
|
|
while (!worked) {
|
|
|
|
|
|
|
|
if ((this.unusedStatPoints - this.trainedStatPoints) <= 0)
|
|
|
|
return;
|
|
|
|
|
|
|
|
newSpi = (short) (this.statSpiBase + amount);
|
|
|
|
short mod = (short) this.spiMod.get();
|
|
|
|
short newSpiMod = (short) (mod + amount);
|
|
|
|
|
|
|
|
if (newSpi > this.statSpiMax) {
|
|
|
|
newSpiMod += (this.statSpiMax - newSpi);
|
|
|
|
newSpi = this.statSpiMax;
|
|
|
|
}
|
|
|
|
worked = this.spiMod.compareAndSet(mod, newSpiMod);
|
|
|
|
}
|
|
|
|
this.trainedStatPoints++;
|
|
|
|
this.statSpiBase = newSpi;
|
|
|
|
this.addDatabaseJob("Stats", MBServerStatics.THIRTY_SECONDS);
|
|
|
|
this.applyBonuses();
|
|
|
|
this.calculateSkills();
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean refineStr() {
|
|
|
|
boolean worked = false;
|
|
|
|
short newStr = (short) 0;
|
|
|
|
|
|
|
|
while (!worked) {
|
|
|
|
|
|
|
|
newStr = (short) (this.statStrBase - 1);
|
|
|
|
short mod = (short) this.strMod.get();
|
|
|
|
|
|
|
|
if (mod == 0)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
short newStrMod = (short) (mod - 1);
|
|
|
|
|
|
|
|
if (newStr < this.statStrMin)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if (!canRefineLower(MBServerStatics.STAT_STR_ID))
|
|
|
|
return false;
|
|
|
|
|
|
|
|
worked = this.strMod.compareAndSet(mod, newStrMod);
|
|
|
|
}
|
|
|
|
this.trainedStatPoints--;
|
|
|
|
this.statStrBase = newStr;
|
|
|
|
this.addDatabaseJob("Stats", MBServerStatics.THIRTY_SECONDS);
|
|
|
|
this.applyBonuses();
|
|
|
|
this.calculateSkills();
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean refineDex() {
|
|
|
|
boolean worked = false;
|
|
|
|
short newDex = (short) 0;
|
|
|
|
|
|
|
|
while (!worked) {
|
|
|
|
newDex = (short) (this.statDexBase - 1);
|
|
|
|
short mod = (short) this.dexMod.get();
|
|
|
|
|
|
|
|
if (mod == 0)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
short newDexMod = (short) (mod - 1);
|
|
|
|
|
|
|
|
if (newDex < this.statDexMin)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if (!canRefineLower(MBServerStatics.STAT_DEX_ID))
|
|
|
|
return false;
|
|
|
|
|
|
|
|
worked = this.dexMod.compareAndSet(mod, newDexMod);
|
|
|
|
}
|
|
|
|
this.trainedStatPoints--;
|
|
|
|
this.statDexBase = newDex;
|
|
|
|
this.addDatabaseJob("Stats", MBServerStatics.THIRTY_SECONDS);
|
|
|
|
this.applyBonuses();
|
|
|
|
this.calculateSkills();
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean refineCon() {
|
|
|
|
boolean worked = false;
|
|
|
|
short newCon = (short) 0;
|
|
|
|
|
|
|
|
while (!worked) {
|
|
|
|
newCon = (short) (this.statConBase - 1);
|
|
|
|
short mod = (short) this.conMod.get();
|
|
|
|
|
|
|
|
if (mod == 0)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
short newConMod = (short) (mod - 1);
|
|
|
|
|
|
|
|
if (newCon < this.statConMin)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if (!canRefineLower(MBServerStatics.STAT_CON_ID))
|
|
|
|
return false;
|
|
|
|
|
|
|
|
worked = this.conMod.compareAndSet(mod, newConMod);
|
|
|
|
}
|
|
|
|
this.trainedStatPoints--;
|
|
|
|
this.statConBase = newCon;
|
|
|
|
this.addDatabaseJob("Stats", MBServerStatics.THIRTY_SECONDS);
|
|
|
|
this.applyBonuses();
|
|
|
|
this.calculateSkills();
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean refineInt(RefineMsg msg) {
|
|
|
|
boolean worked = false;
|
|
|
|
short newInt = (short) 0;
|
|
|
|
|
|
|
|
while (!worked) {
|
|
|
|
newInt = (short) (this.statIntBase - 1);
|
|
|
|
short mod = (short) this.intMod.get();
|
|
|
|
|
|
|
|
if (mod == 0)
|
|
|
|
return false;
|
|
|
|
short newIntMod = (short) (mod
|
|
|
|
- 1);
|
|
|
|
|
|
|
|
if (newInt < this.statIntMin)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if (!canRefineLower(MBServerStatics.STAT_INT_ID))
|
|
|
|
return false;
|
|
|
|
|
|
|
|
worked = this.intMod.compareAndSet(mod, newIntMod);
|
|
|
|
}
|
|
|
|
this.trainedStatPoints--;
|
|
|
|
this.statIntBase = newInt;
|
|
|
|
this.addDatabaseJob("Stats", MBServerStatics.THIRTY_SECONDS);
|
|
|
|
|
|
|
|
verifySkillMax(msg);
|
|
|
|
|
|
|
|
this.applyBonuses();
|
|
|
|
this.calculateSkills();
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean refineSpi() {
|
|
|
|
boolean worked = false;
|
|
|
|
short newSpi = (short) 0;
|
|
|
|
while (!worked) {
|
|
|
|
newSpi = (short) (this.statSpiBase - 1);
|
|
|
|
short mod = (short) this.spiMod.get();
|
|
|
|
if (mod == 0)
|
|
|
|
return false;
|
|
|
|
short newSpiMod = (short) (mod - 1);
|
|
|
|
if (newSpi < this.statSpiMin)
|
|
|
|
return false;
|
|
|
|
if (!canRefineLower(MBServerStatics.STAT_SPI_ID))
|
|
|
|
return false;
|
|
|
|
worked = this.spiMod.compareAndSet(mod, newSpiMod);
|
|
|
|
}
|
|
|
|
this.trainedStatPoints--;
|
|
|
|
this.statSpiBase = newSpi;
|
|
|
|
this.addDatabaseJob("Stats", MBServerStatics.THIRTY_SECONDS);
|
|
|
|
this.applyBonuses();
|
|
|
|
this.calculateSkills();
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
//this verifies stat doesn't fall too low to keep runes applied while refining
|
|
|
|
private boolean canRefineLower(int stat) {
|
|
|
|
for (CharacterRune cr : this.runes) {
|
|
|
|
if (cr != null) {
|
|
|
|
RuneBase rb = cr.getRuneBase();
|
|
|
|
if (rb != null) {
|
|
|
|
ArrayList<RuneBaseAttribute> attrs = rb.getAttrs();
|
|
|
|
|
|
|
|
if (attrs != null)
|
|
|
|
for (RuneBaseAttribute rba : attrs) {
|
|
|
|
int attrID = rba.getAttributeID();
|
|
|
|
int mod = rba.getModValue();
|
|
|
|
if (stat == MBServerStatics.STAT_STR_ID) {
|
|
|
|
if (attrID == MBServerStatics.RUNE_STR_MIN_NEEDED_ATTRIBUTE_ID && ((int) this.statStrBase <= mod))
|
|
|
|
return false;
|
|
|
|
} else if (stat == MBServerStatics.STAT_DEX_ID) {
|
|
|
|
if (attrID == MBServerStatics.RUNE_DEX_MIN_NEEDED_ATTRIBUTE_ID && ((int) this.statDexBase <= mod))
|
|
|
|
return false;
|
|
|
|
} else if (stat == MBServerStatics.STAT_CON_ID) {
|
|
|
|
if (attrID == MBServerStatics.RUNE_CON_MIN_NEEDED_ATTRIBUTE_ID && ((int) this.statConBase <= mod))
|
|
|
|
return false;
|
|
|
|
} else if (stat == MBServerStatics.STAT_INT_ID) {
|
|
|
|
if (attrID == MBServerStatics.RUNE_INT_MIN_NEEDED_ATTRIBUTE_ID && ((int) this.statIntBase <= mod))
|
|
|
|
return false;
|
|
|
|
} else if (stat == MBServerStatics.STAT_SPI_ID)
|
|
|
|
if (attrID == MBServerStatics.RUNE_SPI_MIN_NEEDED_ATTRIBUTE_ID && ((int) this.statSpiBase <= mod))
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
//checked on refining int to see if skills need refined also.
|
|
|
|
private void verifySkillMax(RefineMsg msg) {
|
|
|
|
|
|
|
|
ConcurrentHashMap<String, CharacterSkill> skills = getSkills();
|
|
|
|
|
|
|
|
//make sure no skills are over the max number of trains
|
|
|
|
int maxTrains = CharacterSkill.getMaxTrains((int) this.statIntBase);
|
|
|
|
|
|
|
|
RefineMsg rm = new RefineMsg(msg.getNpcType(), msg.getNpcID(), 0, 0);
|
|
|
|
|
|
|
|
for (CharacterSkill skill : skills.values()) {
|
|
|
|
|
|
|
|
while (skill.getNumTrains() > maxTrains) {
|
|
|
|
boolean worked = skill.refine(this, false); //refine skill, do not recalculate everything
|
|
|
|
if (worked) {
|
|
|
|
rm.setToken(skill.getToken());
|
|
|
|
|
|
|
|
Dispatch dispatch = Dispatch.borrow(this, rm);
|
|
|
|
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
|
|
|
|
|
|
|
} else {
|
|
|
|
Logger.error("Failed to force refine of skill " + skill.getObjectUUID() + " by character " + this.getObjectUUID());
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getClassToken() {
|
|
|
|
if (this.promotionClass != null)
|
|
|
|
return this.promotionClass.getToken();
|
|
|
|
else if (this.baseClass != null)
|
|
|
|
return this.baseClass.getToken();
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getRaceToken() {
|
|
|
|
|
|
|
|
if (this.race == null)
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
return this.race.getToken();
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setLastTarget(GameObjectType type, int id) {
|
|
|
|
this.lastTargetType = type;
|
|
|
|
this.lastTargetID = id;
|
|
|
|
}
|
|
|
|
|
|
|
|
public GameObjectType getLastTargetType() {
|
|
|
|
return this.lastTargetType;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getLastTargetID() {
|
|
|
|
return this.lastTargetID;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Serializing
|
|
|
|
*/
|
|
|
|
|
|
|
|
public synchronized int getBindBuildingID() {
|
|
|
|
return this.bindBuildingID;
|
|
|
|
}
|
|
|
|
|
|
|
|
public synchronized void setBindBuildingID(int value) {
|
|
|
|
DbManager.PlayerCharacterQueries.SET_BIND_BUILDING(this, value);
|
|
|
|
this.bindBuildingID = value;
|
|
|
|
}
|
|
|
|
|
|
|
|
public AbstractGameObject getLastTarget() {
|
|
|
|
if (this.lastTargetType == GameObjectType.unknown)
|
|
|
|
return null;
|
|
|
|
|
|
|
|
switch (this.lastTargetType) {
|
|
|
|
// Make sure these only return an object that is
|
|
|
|
// already in the GOM, and doesn't reload from the DB
|
|
|
|
case PlayerCharacter:
|
|
|
|
return DbManager.getFromCache(GameObjectType.PlayerCharacter, this.lastTargetID);
|
|
|
|
|
|
|
|
case Building:
|
|
|
|
return DbManager.getFromCache(GameObjectType.Building, this.lastTargetID);
|
|
|
|
|
|
|
|
case NPC:
|
|
|
|
return NPC.getFromCache(this.lastTargetID);
|
|
|
|
|
|
|
|
case Mob:
|
|
|
|
return Mob.getFromCache(this.lastTargetID);
|
|
|
|
|
|
|
|
case Item:
|
|
|
|
return DbManager.getFromCache(GameObjectType.Item, this.lastTargetID);
|
|
|
|
|
|
|
|
case Corpse:
|
|
|
|
return DbManager.getFromCache(GameObjectType.Corpse, this.lastTargetID);
|
|
|
|
|
|
|
|
default:
|
|
|
|
|
|
|
|
// Ignore exception for MobLoot? ***Check
|
|
|
|
if (this.lastTargetType != GameObjectType.MobLoot)
|
|
|
|
Logger.error("getLastTarget() unhandled object type: "
|
|
|
|
+ this.lastTargetType.toString());
|
|
|
|
}
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
public Vector3fImmutable getLastStaticLoc() {
|
|
|
|
return this.lastStaticLoc;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setLastStaticLoc(Vector3fImmutable value) {
|
|
|
|
this.lastStaticLoc = value;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getHidden() {
|
|
|
|
return this.hidden;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setHidden(int value) {
|
|
|
|
this.hidden = value;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getSeeInvis() {
|
|
|
|
if (this.getDebug(8)) //<-added for see invis debug devcmd
|
|
|
|
return 10000;
|
|
|
|
return this.seeInvis;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setSeeInvis(int value) {
|
|
|
|
this.seeInvis = value;
|
|
|
|
}
|
|
|
|
|
|
|
|
public long getLastPlayerAttackTime() {
|
|
|
|
return this.lastPlayerAttackTime;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setLastPlayerAttackTime() {
|
|
|
|
this.lastPlayerAttackTime = System.currentTimeMillis();
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setLastMobAttackTime() {
|
|
|
|
this.lastMobAttackTime = System.currentTimeMillis();
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setLastUsedPowerTime() {
|
|
|
|
this.lastUsedPowerTime = System.currentTimeMillis();
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setLastTargetOfUsedPowerTime() {
|
|
|
|
this.lastTargetOfUsedPowerTime = System.currentTimeMillis();
|
|
|
|
}
|
|
|
|
|
|
|
|
public NPC getLastNPCDialog() {
|
|
|
|
return this.lastNPCDialog;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setLastNPCDialog(NPC value) {
|
|
|
|
this.lastNPCDialog = value;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setLastContract(int value) {
|
|
|
|
this.lastContract = value;
|
|
|
|
}
|
|
|
|
|
|
|
|
public Mob getPet() {
|
|
|
|
return this.pet;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setPet(Mob mob) {
|
|
|
|
|
|
|
|
if (mob == null)
|
|
|
|
return;
|
|
|
|
|
|
|
|
this.pet = mob;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void dismissPet() {
|
|
|
|
|
|
|
|
if (this.pet != null) {
|
|
|
|
this.pet.dismiss();
|
|
|
|
this.pet = null;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//called to verify player has correct item equipped for casting.
|
|
|
|
public boolean validEquip(int slot, String type) {
|
|
|
|
|
|
|
|
if (this.charItemManager == null)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
Item item = this.charItemManager.getEquipped(slot);
|
|
|
|
|
|
|
|
if (item == null)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
ItemBase ib = item.getItemBase();
|
|
|
|
if (ib != null) {
|
|
|
|
|
|
|
|
if ((ib.getType().equals(ItemType.WEAPON))
|
|
|
|
&& (ib.getSkillRequired().equals(type) || ib.getMastery().equals(type)))
|
|
|
|
return true;
|
|
|
|
|
|
|
|
return (ib.getType().equals(ItemType.ARMOR))
|
|
|
|
&& (ib.getSkillRequired().equals(type));
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
public short getPCLevel() {
|
|
|
|
short level = (short) Experience.getLevel(this.exp);
|
|
|
|
if (this.promotionClass == null && level >= 10)
|
|
|
|
return (short) 10;
|
|
|
|
|
|
|
|
if (this.overFlowEXP > 0)
|
|
|
|
return this.level;
|
|
|
|
|
|
|
|
return level;
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public float getSpeed() {
|
|
|
|
|
|
|
|
float speed;
|
|
|
|
|
|
|
|
if (this.getAltitude() > 0)
|
|
|
|
if (this.walkMode) {
|
|
|
|
speed = race.getRaceType().getRunSpeed().getFlyWalk();
|
|
|
|
} else {
|
|
|
|
speed = race.getRaceType().getRunSpeed().getFlyRun();
|
|
|
|
}
|
|
|
|
else if (this.lastSwimming == true)
|
|
|
|
speed = MBServerStatics.SWIMSPEED;
|
|
|
|
else if (this.walkMode) {
|
|
|
|
if (this.isCombat())
|
|
|
|
speed = race.getRaceType().getRunSpeed().getWalkCombat();
|
|
|
|
else
|
|
|
|
speed = race.getRaceType().getRunSpeed().getWalkStandard();
|
|
|
|
} else {
|
|
|
|
if (this.isCombat())
|
|
|
|
speed = race.getRaceType().getRunSpeed().getRunCombat();
|
|
|
|
else
|
|
|
|
speed = race.getRaceType().getRunSpeed().getRunStandard();
|
|
|
|
}
|
|
|
|
|
|
|
|
float endSpeed = speed * this.speedMod;
|
|
|
|
|
|
|
|
if (endSpeed > 41 && !this.isCSR)
|
|
|
|
endSpeed = 41;
|
|
|
|
|
|
|
|
return endSpeed;
|
|
|
|
}
|
|
|
|
|
|
|
|
public synchronized void grantXP(int xp) {
|
|
|
|
// Stop players from getting experience past the cap
|
|
|
|
if (this.exp + xp >= Experience.getBaseExperience(MBServerStatics.LEVELCAP))
|
|
|
|
xp = Experience.getBaseExperience(MBServerStatics.LEVELCAP) - this.exp + 1;
|
|
|
|
|
|
|
|
if (xp == 0)
|
|
|
|
xp = 1;
|
|
|
|
|
|
|
|
boolean isNewLevel = false;
|
|
|
|
boolean charReloadRequired = false;
|
|
|
|
int remainingXP = xp;
|
|
|
|
int neededXP = 0;
|
|
|
|
|
|
|
|
// handle players that have not yet promoted.
|
|
|
|
ClientConnection origin = this.getClientConnection();
|
|
|
|
|
|
|
|
//not promoted at level 10, start checking for negative EXP
|
|
|
|
if (this.promotionClass == null && this.getLevel() == 10) {
|
|
|
|
|
|
|
|
if (this.getExp() == Experience.getBaseExperience(11)) {
|
|
|
|
if (this.overFlowEXP == 110000)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (this.overFlowEXP + xp > 110000) {
|
|
|
|
remainingXP = 110000 - this.overFlowEXP;
|
|
|
|
this.overFlowEXP = 110000;
|
|
|
|
|
|
|
|
|
|
|
|
} else {
|
|
|
|
this.overFlowEXP += remainingXP;
|
|
|
|
}
|
|
|
|
|
|
|
|
GrantExperienceMsg gem = new GrantExperienceMsg(this, remainingXP);
|
|
|
|
Dispatch dispatch = Dispatch.borrow(this, gem);
|
|
|
|
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
|
|
|
|
|
|
|
this.addDatabaseJob("EXP", MBServerStatics.FIVE_MINUTES);
|
|
|
|
return;
|
|
|
|
//didnt reach level 11 EXP to start overflow, add exp normally till we get here;
|
|
|
|
} else {
|
|
|
|
|
|
|
|
//Player exp begins negative exp, add remaing exp after level 11 to overflow
|
|
|
|
if (this.getExp() + remainingXP >= Experience.getBaseExperience(11)) {
|
|
|
|
|
|
|
|
this.overFlowEXP = remainingXP - (Experience.getBaseExperience(11) - this.getExp());
|
|
|
|
this.exp = Experience.getBaseExperience(11);
|
|
|
|
|
|
|
|
GrantExperienceMsg grantExperienceMsg = new GrantExperienceMsg(this, remainingXP);
|
|
|
|
Dispatch dispatch = Dispatch.borrow(this, grantExperienceMsg);
|
|
|
|
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
|
|
|
|
|
|
|
this.addDatabaseJob("EXP", MBServerStatics.FIVE_MINUTES);
|
|
|
|
return;
|
|
|
|
|
|
|
|
//didnt reach negative exp yet, just do normal exp gain.
|
|
|
|
} else {
|
|
|
|
this.exp += remainingXP;
|
|
|
|
GrantExperienceMsg grantExperienceMsg = new GrantExperienceMsg(this, remainingXP);
|
|
|
|
remainingXP = 0;
|
|
|
|
Dispatch dispatch = Dispatch.borrow(this, grantExperienceMsg);
|
|
|
|
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
|
|
|
|
|
|
|
this.addDatabaseJob("EXP", MBServerStatics.FIVE_MINUTES);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this.overFlowEXP > 0) {
|
|
|
|
|
|
|
|
int nextLevel;
|
|
|
|
|
|
|
|
if (level == 10)
|
|
|
|
nextLevel = 12;
|
|
|
|
else
|
|
|
|
nextLevel = level + 2;
|
|
|
|
|
|
|
|
int nextLevelEXP = Experience.getBaseExperience(nextLevel);
|
|
|
|
|
|
|
|
// if overflow > 0, u have level 11 experience + overflow, but level is still 10 due to just promoting.
|
|
|
|
//Use level + 2 experience for next level.
|
|
|
|
this.overFlowEXP += 1;
|
|
|
|
|
|
|
|
if (this.getExp() + this.overFlowEXP >= nextLevelEXP) {
|
|
|
|
|
|
|
|
int expToNextLevel = nextLevelEXP - this.getExp();
|
|
|
|
this.overFlowEXP -= expToNextLevel;
|
|
|
|
this.exp += expToNextLevel;
|
|
|
|
this.level++;
|
|
|
|
charReloadRequired = true;
|
|
|
|
|
|
|
|
GrantExperienceMsg grantExperienceMsg = new GrantExperienceMsg(this, 1);
|
|
|
|
Dispatch dispatch = Dispatch.borrow(this, grantExperienceMsg);
|
|
|
|
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
|
|
|
|
|
|
|
SetObjectValueMsg upm = new SetObjectValueMsg(this, 9);
|
|
|
|
DispatchMessage.dispatchMsgToInterestArea(this, upm, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
|
|
|
|
checkGuildStatus();
|
|
|
|
this.addDatabaseJob("EXP", MBServerStatics.FIVE_MINUTES);
|
|
|
|
// double overflow exp used up, remaining overflow will just add to level + 1.
|
|
|
|
} else if (this.getExp() + this.overFlowEXP >= Experience.getBaseExperience(level + 1)) {
|
|
|
|
int nextExperience = Experience.getBaseExperience(level + 1) + this.overFlowEXP;
|
|
|
|
this.exp = nextExperience;
|
|
|
|
this.level++;
|
|
|
|
charReloadRequired = true;
|
|
|
|
this.overFlowEXP = 0;
|
|
|
|
GrantExperienceMsg grantExperienceMsg = new GrantExperienceMsg(this, 1);
|
|
|
|
Dispatch dispatch = Dispatch.borrow(this, grantExperienceMsg);
|
|
|
|
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
|
|
|
SetObjectValueMsg upm = new SetObjectValueMsg(this, 9);
|
|
|
|
DispatchMessage.dispatchMsgToInterestArea(this, upm, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
|
|
|
|
checkGuildStatus();
|
|
|
|
this.addDatabaseJob("EXP", MBServerStatics.FIVE_MINUTES);
|
|
|
|
}
|
|
|
|
|
|
|
|
} else {
|
|
|
|
// Hand out each Level one at a time.
|
|
|
|
isNewLevel = Experience.getLevel(exp + remainingXP) > this.getLevel();
|
|
|
|
|
|
|
|
if (isNewLevel) {
|
|
|
|
neededXP = Experience.getBaseExperience(this.getLevel() + 1) - this.exp;
|
|
|
|
|
|
|
|
charReloadRequired = true;
|
|
|
|
this.exp += neededXP;
|
|
|
|
this.level++;
|
|
|
|
|
|
|
|
GrantExperienceMsg grantExperienceMsg = new GrantExperienceMsg(this, neededXP);
|
|
|
|
Dispatch dispatch = Dispatch.borrow(this, grantExperienceMsg);
|
|
|
|
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
|
|
|
|
|
|
|
remainingXP -= neededXP;
|
|
|
|
|
|
|
|
//Send newLevel.
|
|
|
|
SetObjectValueMsg upm = new SetObjectValueMsg(this, 9);
|
|
|
|
DispatchMessage.dispatchMsgToInterestArea(this, upm, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
|
|
|
|
checkGuildStatus();
|
|
|
|
} else {
|
|
|
|
|
|
|
|
this.exp += remainingXP;
|
|
|
|
GrantExperienceMsg grantExperienceMsg = new GrantExperienceMsg(this, remainingXP);
|
|
|
|
remainingXP = 0;
|
|
|
|
Dispatch dispatch = Dispatch.borrow(this, grantExperienceMsg);
|
|
|
|
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
|
|
|
|
|
|
|
this.addDatabaseJob("EXP", MBServerStatics.FIVE_MINUTES);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (charReloadRequired) {
|
|
|
|
this.update();
|
|
|
|
this.incVer();
|
|
|
|
this.recalculate();
|
|
|
|
this.calculateMaxHealthManaStamina();
|
|
|
|
this.setHealth(this.healthMax);
|
|
|
|
this.mana.set(this.manaMax);
|
|
|
|
this.stamina.set(this.staminaMax);
|
|
|
|
//LoadJob.reloadCharacter(this);
|
|
|
|
DbManager.PlayerCharacterQueries.SET_PROPERTY(this, "char_experience", this.exp);
|
|
|
|
// updateDatabase();
|
|
|
|
DbManager.AccountQueries.INVALIDATE_LOGIN_CACHE(this.getObjectUUID(), "character");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//This checks if a player meets the requirements to be in current guild.
|
|
|
|
public void checkGuildStatus() {
|
|
|
|
|
|
|
|
Guild g = this.guild;
|
|
|
|
|
|
|
|
if (g == null || g.isEmptyGuild() || GuildStatusController.isGuildLeader(guildStatus))
|
|
|
|
return;
|
|
|
|
|
|
|
|
//check level
|
|
|
|
int curLevel = (int) getPCLevel();
|
|
|
|
if (curLevel < g.getRepledgeMin() || curLevel >= g.getRepledgeKick()) {
|
|
|
|
//TODO kick from guild
|
|
|
|
g.removePlayer(this, GuildHistoryType.LEAVE);
|
|
|
|
ChatManager.chatGuildInfo(this, "You no longer meet the level requirements for the guild.");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void calculateSpeedMod() {
|
|
|
|
// get base race speed modifer
|
|
|
|
|
|
|
|
|
|
|
|
//this is retarded. *** Refactor
|
|
|
|
// if (this.race != null) {
|
|
|
|
// int ID = this.race.getObjectUUID();
|
|
|
|
// if (ID == 2004 || ID == 2005)
|
|
|
|
// this.raceRunMod = 1.21f; // centaur run bonus 22%
|
|
|
|
//// else if (ID == 2017)
|
|
|
|
//// this.raceRunMod = 1.14f; // mino run bonus 15%
|
|
|
|
// else
|
|
|
|
// this.raceRunMod = 1;
|
|
|
|
// } else
|
|
|
|
// this.raceRunMod = 1;
|
|
|
|
|
|
|
|
|
|
|
|
float bonus = 1f;
|
|
|
|
|
|
|
|
// // TODO: hardcoded, as didnt have time to introduce DB column to base object
|
|
|
|
// if (baseClass.getName().equals("Fighter") || baseClass.getName().equals("Rogue"))
|
|
|
|
// bonus += .05f;
|
|
|
|
|
|
|
|
// get running skill
|
|
|
|
if (this.skills != null) {
|
|
|
|
CharacterSkill running = this.skills.get("Running");
|
|
|
|
if (running != null) {
|
|
|
|
|
|
|
|
float runningBonus = (float) (Math.log(Math.round(running.getModifiedAmount()) * .01f) / Math.log(2) * .50f);
|
|
|
|
runningBonus = (float) (Math.pow(2, runningBonus) - 1);
|
|
|
|
runningBonus += 1;
|
|
|
|
runningBonus *= .25f;
|
|
|
|
bonus += runningBonus;
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this.bonuses != null)
|
|
|
|
// get rune and effect bonuses
|
|
|
|
bonus += this.bonuses.getFloatPercentNullZero(ModType.Speed, SourceType.None);
|
|
|
|
|
|
|
|
// TODO get equip bonus
|
|
|
|
this.update();
|
|
|
|
this.speedMod = bonus;
|
|
|
|
}
|
|
|
|
|
|
|
|
public ClientConnection getClientConnection() {
|
|
|
|
return SessionManager.getClientConnection(this);
|
|
|
|
}
|
|
|
|
|
|
|
|
public String getCombinedName() {
|
|
|
|
return this.getName();
|
|
|
|
}
|
|
|
|
|
|
|
|
public long getLastGuildToInvite() {
|
|
|
|
return this.lastGuildToInvite;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setLastGuildToInvite(int value) {
|
|
|
|
this.lastGuildToInvite = value;
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean getFollow() {
|
|
|
|
return this.follow;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setFollow(boolean value) {
|
|
|
|
this.follow = value;
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean toggleFollow() {
|
|
|
|
this.follow = !this.follow;
|
|
|
|
return this.follow;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getLastGroupToInvite() {
|
|
|
|
return this.lastGroupToInvite;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setLastGroupToInvite(int value) {
|
|
|
|
this.lastGroupToInvite = value;
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public float getAltitude() {
|
|
|
|
if (this.altitude < 0)
|
|
|
|
this.altitude = 0;
|
|
|
|
|
|
|
|
//player has reached desired altitude, return normal altitude.
|
|
|
|
if (this.getTakeOffTime() == 0)
|
|
|
|
return this.altitude;
|
|
|
|
|
|
|
|
//sanity check if desired altitude is the same as current altitude. return desired altitude.
|
|
|
|
if (this.altitude == this.getDesiredAltitude()) {
|
|
|
|
return this.getDesiredAltitude();
|
|
|
|
}
|
|
|
|
|
|
|
|
//calculate how much the player has moved up
|
|
|
|
float amountMoved = (System.currentTimeMillis() - this.getTakeOffTime()) * MBServerStatics.FLY_RATE; //FUCK DIVIDING
|
|
|
|
|
|
|
|
//Player is moving up
|
|
|
|
if (this.getDesiredAltitude() > this.altitude) {
|
|
|
|
|
|
|
|
//if amount moved passed desiredAltitude, return the desired altitude.
|
|
|
|
if (this.altitude + amountMoved >= this.getDesiredAltitude())
|
|
|
|
return this.getDesiredAltitude();
|
|
|
|
|
|
|
|
return this.altitude + amountMoved;
|
|
|
|
//Player is moving down
|
|
|
|
} else {
|
|
|
|
//if amount moved passed desiredAltitude, return the desired altitude.
|
|
|
|
if (this.altitude - amountMoved <= this.getDesiredAltitude())
|
|
|
|
return this.getDesiredAltitude();
|
|
|
|
return this.altitude - amountMoved;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setAltitude(float value) {
|
|
|
|
this.altitude = value;
|
|
|
|
}
|
|
|
|
|
|
|
|
public HashSet<AbstractWorldObject> getLoadedObjects() {
|
|
|
|
return this.loadedObjects;
|
|
|
|
}
|
|
|
|
|
|
|
|
public HashSet<AbstractWorldObject> getLoadedStaticObjects() {
|
|
|
|
return this.loadedStaticObjects;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setLoadedStaticObjects(HashSet<AbstractWorldObject> value) {
|
|
|
|
this.loadedStaticObjects = value;
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean isTeleportMode() {
|
|
|
|
return teleportMode;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setTeleportMode(boolean teleportMode) {
|
|
|
|
this.teleportMode = teleportMode;
|
|
|
|
}
|
|
|
|
|
|
|
|
// public ConcurrentHashMap<Integer, FinishRecycleTimeJob>
|
|
|
|
// getRecycleTimers() {
|
|
|
|
// return this.recycleTimers;
|
|
|
|
// }
|
|
|
|
// public UsePowerJob getLastPower() {
|
|
|
|
// return this.lastPower;
|
|
|
|
// }
|
|
|
|
// public void setLastPower(UsePowerJob value) {
|
|
|
|
// this.lastPower = value;
|
|
|
|
// }
|
|
|
|
// public void clearLastPower() {
|
|
|
|
// this.lastPower = null;
|
|
|
|
// }
|
|
|
|
public long chatFloodTime(int chatOpcode, long chatTimeMilli, int qtyToSave) {
|
|
|
|
if (qtyToSave < 1)
|
|
|
|
return 0L; // disabled
|
|
|
|
LinkedList<Long> times = null;
|
|
|
|
long oldestTime;
|
|
|
|
synchronized (chatChanFloodList) {
|
|
|
|
if (!chatChanFloodList.containsKey(chatOpcode)) {
|
|
|
|
times = new LinkedList<>();
|
|
|
|
for (int i = 0; i < qtyToSave; i++) {
|
|
|
|
times.add(0L);
|
|
|
|
}
|
|
|
|
chatChanFloodList.put(chatOpcode, times);
|
|
|
|
} else
|
|
|
|
times = chatChanFloodList.get(chatOpcode);
|
|
|
|
oldestTime = times.getLast();
|
|
|
|
times.removeLast();
|
|
|
|
times.addFirst(chatTimeMilli);
|
|
|
|
}
|
|
|
|
return oldestTime;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void addIgnoredPlayer(Account ac, String name) {
|
|
|
|
if (ac == null)
|
|
|
|
return;
|
|
|
|
int acID = ac.getObjectUUID();
|
|
|
|
if (acID < 1)
|
|
|
|
return;
|
|
|
|
if (ignoredPlayerIDs == null)
|
|
|
|
return;
|
|
|
|
if (acID == getObjectUUID())
|
|
|
|
return; // yourself
|
|
|
|
|
|
|
|
ignoredPlayerIDs.put(acID, name);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void removeIgnoredPlayer(Account ac) {
|
|
|
|
if (ac == null)
|
|
|
|
return;
|
|
|
|
int acID = ac.getObjectUUID();
|
|
|
|
if (acID < 1)
|
|
|
|
return;
|
|
|
|
if (ignoredPlayerIDs == null)
|
|
|
|
return;
|
|
|
|
if (acID == getObjectUUID())
|
|
|
|
return; // yourself
|
|
|
|
|
|
|
|
ignoredPlayerIDs.remove(acID);
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean isIgnoringPlayer(PlayerCharacter pc) {
|
|
|
|
|
|
|
|
if (pc == null)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if (pc.account == null)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
return isIgnoringPlayer(pc.account);
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean isIgnoringPlayer(Account ac) {
|
|
|
|
if (ac == null)
|
|
|
|
return false;
|
|
|
|
int acID = ac.getObjectUUID();
|
|
|
|
if (acID < 1)
|
|
|
|
return false;
|
|
|
|
return ignoredPlayerIDs.containsKey(acID);
|
|
|
|
}
|
|
|
|
|
|
|
|
public String[] getIgnoredPlayerNames() {
|
|
|
|
int size = ignoredPlayerIDs.size();
|
|
|
|
String[] ary = new String[size];
|
|
|
|
for (int i = 0; i < size; i++) {
|
|
|
|
// ary[i] = PlayerCharacter.getFirstName(ignoredPlayerIDs.get(i));
|
|
|
|
ary[i] = ignoredPlayerIDs.get(i);
|
|
|
|
}
|
|
|
|
return ary;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getStrMod() {
|
|
|
|
return this.strMod.get();
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getDexMod() {
|
|
|
|
return this.dexMod.get();
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getConMod() {
|
|
|
|
return this.conMod.get();
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getIntMod() {
|
|
|
|
return this.intMod.get();
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getSpiMod() {
|
|
|
|
return this.spiMod.get();
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean isMale() {
|
|
|
|
if (this.race == null)
|
|
|
|
return true;
|
|
|
|
return (this.race.getRaceType().getCharacterSex().equals(CharacterSex.MALE));
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean canSee(PlayerCharacter tar) {
|
|
|
|
|
|
|
|
if (tar == null)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if (this.equals(tar))
|
|
|
|
return true;
|
|
|
|
|
|
|
|
return this.getSeeInvis() >= tar.hidden && !tar.safemodeInvis();
|
|
|
|
}
|
|
|
|
|
|
|
|
public void recalculatePlayerStats(boolean initialized) {
|
|
|
|
|
|
|
|
//calculate base stats
|
|
|
|
calculateBaseStats();
|
|
|
|
|
|
|
|
//calculate base skills
|
|
|
|
CharacterSkill.updateAllBaseAmounts(this);
|
|
|
|
calculateModifiedStats();
|
|
|
|
|
|
|
|
//calculate modified skills
|
|
|
|
CharacterSkill.updateAllModifiedAmounts(this);
|
|
|
|
this.updateScaleHeight();
|
|
|
|
|
|
|
|
//calculate modified stats
|
|
|
|
|
|
|
|
|
|
|
|
//calculate ATR, damage and defense
|
|
|
|
calculateAtrDefenseDamage();
|
|
|
|
|
|
|
|
//calculate movement bonus
|
|
|
|
calculateSpeedMod();
|
|
|
|
|
|
|
|
// recalculate Max Health/Mana/Stamina
|
|
|
|
calculateMaxHealthManaStamina();
|
|
|
|
|
|
|
|
// recalculate Resists
|
|
|
|
Resists.calculateResists(this);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @ Recalculate player after promoting or gaining a level
|
|
|
|
*/
|
|
|
|
public void recalculate() {
|
|
|
|
this.applyBonuses();
|
|
|
|
this.trainsAvailable.set(CharacterSkill.getTrainsAvailable(this));
|
|
|
|
if (this.trainsAvailable.get() < 0)
|
|
|
|
recalculateTrains();
|
|
|
|
//this.resists.calculateResists(this);
|
|
|
|
|
|
|
|
// calculate skills and powers. Make sure none are missing.
|
|
|
|
this.calculateSkills();
|
|
|
|
|
|
|
|
// calculate powers again. See if any new powers unlocked
|
|
|
|
this.calculateSkills();
|
|
|
|
}
|
|
|
|
|
|
|
|
//This is run to auto-fix any overage on skill training.
|
|
|
|
private void recalculateTrains() {
|
|
|
|
int trainsAvailable = CharacterSkill.getTrainsAvailable(this);
|
|
|
|
if (trainsAvailable < 0) {
|
|
|
|
|
|
|
|
//refine powers first, run twice to catch any prereqs
|
|
|
|
ConcurrentHashMap<Integer, CharacterPower> powers = this.getPowers();
|
|
|
|
for (int i = 0; i < 2; i++) {
|
|
|
|
for (CharacterPower p : powers.values()) {
|
|
|
|
if (trainsAvailable >= 0)
|
|
|
|
return;
|
|
|
|
while (p.getTrains() > 0 && p.refine(this)) {
|
|
|
|
trainsAvailable++;
|
|
|
|
if (trainsAvailable >= 0)
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//refine skills
|
|
|
|
ConcurrentHashMap<String, CharacterSkill> skills = this.getSkills();
|
|
|
|
for (CharacterSkill s : skills.values()) {
|
|
|
|
if (trainsAvailable >= 0)
|
|
|
|
return;
|
|
|
|
while (s.getNumTrains() > 0 && s.refine(this)) {
|
|
|
|
if (CharacterSkill.getTrainsAvailable(this) >= 0)
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @ Calculates Base Stats Call this when modifying stats or adding/removing
|
|
|
|
* runes
|
|
|
|
*/
|
|
|
|
public void calculateBaseStats() {
|
|
|
|
if (this.race == null || this.baseClass == null)
|
|
|
|
// Logger.getInstance().log( LogEventType.ERROR,
|
|
|
|
// "PlayerCharacter.updateBaseStats: Missing race or baseclass for Player "
|
|
|
|
// + this.getUUID());
|
|
|
|
return;
|
|
|
|
|
|
|
|
// get base stats and total available
|
|
|
|
int strMin = this.race.getStrStart() + this.baseClass.getStrMod() - 5;
|
|
|
|
int dexMin = this.race.getDexStart() + this.baseClass.getDexMod() - 5;
|
|
|
|
int conMin = this.race.getConStart() + this.baseClass.getConMod() - 5;
|
|
|
|
int intMin = this.race.getIntStart() + this.baseClass.getIntMod() - 5;
|
|
|
|
int spiMin = this.race.getSpiStart() + this.baseClass.getSpiMod() - 5;
|
|
|
|
int str = this.race.getStrStart() + this.baseClass.getStrMod() + this.strMod.get();
|
|
|
|
int dex = this.race.getDexStart() + this.baseClass.getDexMod() + this.dexMod.get();
|
|
|
|
int con = this.race.getConStart() + this.baseClass.getConMod() + this.conMod.get();
|
|
|
|
int intt = this.race.getIntStart() + this.baseClass.getIntMod() + this.intMod.get();
|
|
|
|
int spi = this.race.getSpiStart() + this.baseClass.getSpiMod() + this.spiMod.get();
|
|
|
|
int strMax = this.race.getStrMax();
|
|
|
|
int dexMax = this.race.getDexMax();
|
|
|
|
int conMax = this.race.getConMax();
|
|
|
|
int intMax = this.race.getIntMax();
|
|
|
|
int spiMax = this.race.getSpiMax();
|
|
|
|
int available = this.race.getStartingPoints() - this.strMod.get() - this.dexMod.get() - this.conMod.get() - this.intMod.get() - this.spiMod.get();
|
|
|
|
if (level < 20)
|
|
|
|
available += (level - 1) * 5;
|
|
|
|
else if (level < 30)
|
|
|
|
available += 90 + (level - 19) * 4;
|
|
|
|
else if (level < 40)
|
|
|
|
available += 130 + (level - 29) * 3;
|
|
|
|
else if (level < 50)
|
|
|
|
available += 160 + (level - 39) * 2;
|
|
|
|
else
|
|
|
|
available += 180 + (level - 49);
|
|
|
|
|
|
|
|
// modify for any runes applied.
|
|
|
|
for (CharacterRune rune : this.runes) {
|
|
|
|
if (rune.getRuneBase() == null)
|
|
|
|
// Logger.getInstance().log( LogEventType.ERROR,
|
|
|
|
// "PlayerCharacter.updateBaseStats: Missing runebase for rune "
|
|
|
|
// + rune.getUUID());
|
|
|
|
continue;
|
|
|
|
ArrayList<RuneBaseAttribute> attrs = rune.getRuneBase().getAttrs();
|
|
|
|
if (attrs == null)
|
|
|
|
// Logger.getInstance().log( LogEventType.ERROR,
|
|
|
|
// "PlayerCharacter.updateBaseStats: Missing attributes for runebase "
|
|
|
|
// + rune.getRuneBase().getUUID());
|
|
|
|
continue;
|
|
|
|
for (RuneBaseAttribute abr : attrs) {
|
|
|
|
int attrID = abr.getAttributeID();
|
|
|
|
int value = abr.getModValue();
|
|
|
|
switch (attrID) {
|
|
|
|
case MBServerStatics.RUNE_COST_ATTRIBUTE_ID:
|
|
|
|
available -= value;
|
|
|
|
break;
|
|
|
|
case MBServerStatics.RUNE_STR_ATTRIBUTE_ID:
|
|
|
|
str += value;
|
|
|
|
strMin += value;
|
|
|
|
break;
|
|
|
|
case MBServerStatics.RUNE_DEX_ATTRIBUTE_ID:
|
|
|
|
dex += value;
|
|
|
|
dexMin += value;
|
|
|
|
break;
|
|
|
|
case MBServerStatics.RUNE_CON_ATTRIBUTE_ID:
|
|
|
|
con += value;
|
|
|
|
conMin += value;
|
|
|
|
break;
|
|
|
|
case MBServerStatics.RUNE_INT_ATTRIBUTE_ID:
|
|
|
|
intt += value;
|
|
|
|
intMin += value;
|
|
|
|
break;
|
|
|
|
case MBServerStatics.RUNE_SPI_ATTRIBUTE_ID:
|
|
|
|
spi += value;
|
|
|
|
spiMin += value;
|
|
|
|
break;
|
|
|
|
case MBServerStatics.RUNE_STR_MAX_ATTRIBUTE_ID:
|
|
|
|
strMax += value;
|
|
|
|
break;
|
|
|
|
case MBServerStatics.RUNE_DEX_MAX_ATTRIBUTE_ID:
|
|
|
|
dexMax += value;
|
|
|
|
break;
|
|
|
|
case MBServerStatics.RUNE_CON_MAX_ATTRIBUTE_ID:
|
|
|
|
conMax += value;
|
|
|
|
break;
|
|
|
|
case MBServerStatics.RUNE_INT_MAX_ATTRIBUTE_ID:
|
|
|
|
intMax += value;
|
|
|
|
break;
|
|
|
|
case MBServerStatics.RUNE_SPI_MAX_ATTRIBUTE_ID:
|
|
|
|
spiMax += value;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//Set titles based on rune..
|
|
|
|
switch (rune.getRuneBaseID()) {
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 2901: //CSR 1
|
|
|
|
this.title = CharacterTitle.CSR_1;
|
|
|
|
break;
|
|
|
|
case 2902: //CSR 1
|
|
|
|
this.title = CharacterTitle.CSR_2;
|
|
|
|
break;
|
|
|
|
case 2903: //CSR 1
|
|
|
|
this.title = CharacterTitle.CSR_3;
|
|
|
|
break;
|
|
|
|
case 2904: //CSR 1
|
|
|
|
this.title = CharacterTitle.CSR_4;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 2910: //Wolfpack Developer
|
|
|
|
this.title = CharacterTitle.DEVELOPER;
|
|
|
|
break;
|
|
|
|
case 2911: //QA Test Rune
|
|
|
|
this.title = CharacterTitle.QA;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//hack check. Make sure available does not go below 0.
|
|
|
|
//subtract from each stat until available is 0 or greater.
|
|
|
|
if (available < 0) {
|
|
|
|
while (this.spiMod.get() > 0 && available < 0) {
|
|
|
|
this.spiMod.decrementAndGet();
|
|
|
|
spi--;
|
|
|
|
available++;
|
|
|
|
}
|
|
|
|
while (this.conMod.get() > 0 && available < 0) {
|
|
|
|
this.conMod.decrementAndGet();
|
|
|
|
con--;
|
|
|
|
available++;
|
|
|
|
}
|
|
|
|
while (this.strMod.get() > 0 && available < 0) {
|
|
|
|
this.strMod.decrementAndGet();
|
|
|
|
str--;
|
|
|
|
available++;
|
|
|
|
}
|
|
|
|
while (this.dexMod.get() > 0 && available < 0) {
|
|
|
|
this.dexMod.decrementAndGet();
|
|
|
|
dex--;
|
|
|
|
available++;
|
|
|
|
}
|
|
|
|
while (this.intMod.get() > 0 && available < 0) {
|
|
|
|
this.intMod.decrementAndGet();
|
|
|
|
intt--;
|
|
|
|
available++;
|
|
|
|
}
|
|
|
|
|
|
|
|
//update database
|
|
|
|
this.addDatabaseJob("Stats", MBServerStatics.THIRTY_SECONDS);
|
|
|
|
}
|
|
|
|
|
|
|
|
this.statStrBase = (short) str;
|
|
|
|
this.statDexBase = (short) dex;
|
|
|
|
this.statConBase = (short) con;
|
|
|
|
this.statIntBase = (short) intt;
|
|
|
|
this.statSpiBase = (short) spi;
|
|
|
|
this.statStrMax = (short) (strMax);
|
|
|
|
this.statDexMax = (short) (dexMax);
|
|
|
|
this.statConMax = (short) (conMax);
|
|
|
|
this.statIntMax = (short) (intMax);
|
|
|
|
this.statSpiMax = (short) (spiMax);
|
|
|
|
this.statStrMin = (short) strMin;
|
|
|
|
this.statDexMin = (short) dexMin;
|
|
|
|
this.statConMin = (short) conMin;
|
|
|
|
this.statIntMin = (short) intMin;
|
|
|
|
this.statSpiMin = (short) spiMin;
|
|
|
|
this.unusedStatPoints = (short) available;
|
|
|
|
this.trainedStatPoints = 0;
|
|
|
|
|
|
|
|
// Testing, allow characters to have more stats then normal for formula checking
|
|
|
|
if (this.statStrBase > this.statStrMax)
|
|
|
|
this.statStrMax = this.statStrBase;
|
|
|
|
if (this.statDexBase > this.statDexMax)
|
|
|
|
this.statDexMax = this.statDexBase;
|
|
|
|
if (this.statConBase > this.statConMax)
|
|
|
|
this.statConMax = this.statConBase;
|
|
|
|
if (this.statIntBase > this.statIntMax)
|
|
|
|
this.statIntMax = this.statIntBase;
|
|
|
|
if (this.statSpiBase > this.statSpiMax)
|
|
|
|
this.statSpiMax = this.statSpiBase;
|
|
|
|
|
|
|
|
// Modified stats must be recalculated when base stats are
|
|
|
|
//calculateModifiedStats();
|
|
|
|
//update hide and seeInvis levels
|
|
|
|
if (this.bonuses != null) {
|
|
|
|
this.hidden = (int) bonuses.getFloat(ModType.Invisible, SourceType.None);
|
|
|
|
this.seeInvis = (int) bonuses.getFloat(ModType.SeeInvisible, SourceType.None);
|
|
|
|
} else {
|
|
|
|
this.hidden = (byte) 0;
|
|
|
|
this.seeInvis = (byte) 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
//check is player is a CSR
|
|
|
|
this.isCSR = this.containsCSRRune();
|
|
|
|
}
|
|
|
|
|
|
|
|
private boolean containsCSRRune() {
|
|
|
|
|
|
|
|
if (this.race != null && this.race.getRaceType().equals(RaceType.CSRMALE))
|
|
|
|
return true;
|
|
|
|
|
|
|
|
if (this.baseClass != null && this.baseClass.getObjectUUID() > 2900 && this.baseClass.getObjectUUID() < 2905)
|
|
|
|
return true;
|
|
|
|
|
|
|
|
if (this.promotionClass != null && this.promotionClass.getObjectUUID() > 2900 && this.promotionClass.getObjectUUID() < 2905)
|
|
|
|
return true;
|
|
|
|
|
|
|
|
if (this.runes == null)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
for (CharacterRune rune : this.runes) {
|
|
|
|
|
|
|
|
if (rune == null || rune.getRuneBase() == null)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
RuneBase rb = rune.getRuneBase();
|
|
|
|
|
|
|
|
if (rb.getObjectUUID() > 2900 && rb.getObjectUUID() < 2905)
|
|
|
|
return true;
|
|
|
|
if (rb.getObjectUUID() == 2910)
|
|
|
|
return true;
|
|
|
|
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean isCSR() {
|
|
|
|
return this.isCSR;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setAsciiLastName(boolean value) {
|
|
|
|
this.asciiLastName = value;
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean _asciiLastName() {
|
|
|
|
return this.asciiLastName;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @ Calculates Modified Stats Call this when changing equipment or
|
|
|
|
* add/removing effect. skips base stat modification.
|
|
|
|
*/
|
|
|
|
public void calculateModifiedStats() {
|
|
|
|
float strVal = this.statStrBase;
|
|
|
|
float dexVal = this.statDexBase;
|
|
|
|
float conVal = this.statConBase;
|
|
|
|
float intVal = this.statIntBase;
|
|
|
|
float spiVal = this.statSpiBase;
|
|
|
|
|
|
|
|
this.dexPenalty = getDexPenalty();
|
|
|
|
|
|
|
|
// TODO modify for equipment
|
|
|
|
if (this.bonuses != null) {
|
|
|
|
// modify for effects
|
|
|
|
strVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.Strength));
|
|
|
|
dexVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.Dexterity));
|
|
|
|
conVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.Constitution));
|
|
|
|
intVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.Intelligence));
|
|
|
|
spiVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.Spirit));
|
|
|
|
|
|
|
|
// apply dex penalty for armor
|
|
|
|
dexVal *= this.dexPenalty;
|
|
|
|
|
|
|
|
// modify percent amounts. DO THIS LAST!
|
|
|
|
strVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Strength));
|
|
|
|
dexVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Dexterity));
|
|
|
|
conVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Constitution));
|
|
|
|
intVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Intelligence));
|
|
|
|
spiVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Spirit));
|
|
|
|
|
|
|
|
} else
|
|
|
|
// apply dex penalty for armor
|
|
|
|
dexVal *= this.dexPenalty;
|
|
|
|
|
|
|
|
// Set current stats
|
|
|
|
this.statStrCurrent = (strVal < 1) ? (short) 1 : (short) strVal;
|
|
|
|
this.statDexCurrent = (dexVal < 1) ? (short) 1 : (short) dexVal;
|
|
|
|
this.statConCurrent = (conVal < 1) ? (short) 1 : (short) conVal;
|
|
|
|
this.statIntCurrent = (intVal < 1) ? (short) 1 : (short) intVal;
|
|
|
|
this.statSpiCurrent = (spiVal < 1) ? (short) 1 : (short) spiVal;
|
|
|
|
|
|
|
|
// recalculate skills
|
|
|
|
//CharacterSkill.updateAllBaseAmounts(this);
|
|
|
|
// recalculate Max Health/Mana/Stamina
|
|
|
|
//calculateMaxHealthManaStamina();
|
|
|
|
// recalculate Resists
|
|
|
|
//this.resists.calculateResists(this);
|
|
|
|
}
|
|
|
|
|
|
|
|
public float getDexPenalty() {
|
|
|
|
|
|
|
|
if (this.charItemManager == null || this.charItemManager.getEquipped() == null) {
|
|
|
|
Logger.error("Player " + this.getObjectUUID() + " missing equipment");
|
|
|
|
return 1f;
|
|
|
|
}
|
|
|
|
|
|
|
|
ConcurrentHashMap<Integer, Item> equipped = this.charItemManager.getEquipped();
|
|
|
|
float dexPenalty = 0f;
|
|
|
|
dexPenalty += getDexPenalty(equipped.get(MBServerStatics.SLOT_HELMET));
|
|
|
|
dexPenalty += getDexPenalty(equipped.get(MBServerStatics.SLOT_CHEST));
|
|
|
|
dexPenalty += getDexPenalty(equipped.get(MBServerStatics.SLOT_ARMS));
|
|
|
|
dexPenalty += getDexPenalty(equipped.get(MBServerStatics.SLOT_GLOVES));
|
|
|
|
dexPenalty += getDexPenalty(equipped.get(MBServerStatics.SLOT_LEGGINGS));
|
|
|
|
dexPenalty += getDexPenalty(equipped.get(MBServerStatics.SLOT_FEET));
|
|
|
|
return (1 - (dexPenalty / 100));
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getStrForClient() {
|
|
|
|
return this.statStrCurrent - this.race.getStrStart() - this.baseClass.getStrMod();
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getDexForClient() {
|
|
|
|
return this.statDexCurrent - this.race.getDexStart() - this.baseClass.getDexMod();
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getConForClient() {
|
|
|
|
return this.statConCurrent - this.race.getConStart() - this.baseClass.getConMod();
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getIntForClient() {
|
|
|
|
return this.statIntCurrent - this.race.getIntStart() - this.baseClass.getIntMod();
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getSpiForClient() {
|
|
|
|
return this.statSpiCurrent - this.race.getSpiStart() - this.baseClass.getSpiMod();
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getTrainsAvailable() {
|
|
|
|
return this.trainsAvailable.get();
|
|
|
|
}
|
|
|
|
|
|
|
|
public void modifyTrainsAvailable(int amount) {
|
|
|
|
boolean worked = false;
|
|
|
|
while (!worked) {
|
|
|
|
int old = this.trainsAvailable.get();
|
|
|
|
int newVal = old + amount;
|
|
|
|
// if (newVal < 0)
|
|
|
|
// newVal = 0;
|
|
|
|
worked = this.trainsAvailable.compareAndSet(old, newVal);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Reset any data that should not persist from a previous session
|
|
|
|
public void resetDataAtLogin() {
|
|
|
|
loadedObjects.clear();
|
|
|
|
loadedStaticObjects.clear();
|
|
|
|
lastStaticLoc = Vector3fImmutable.ZERO;
|
|
|
|
setLastTarget(GameObjectType.unknown, 0);
|
|
|
|
this.follow = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @ Calculates Atr (both hands) Defense, and Damage for pc
|
|
|
|
*/
|
|
|
|
public void calculateAtrDefenseDamage() {
|
|
|
|
if (this.charItemManager == null || this.charItemManager.getEquipped() == null || this.skills == null) {
|
|
|
|
Logger.error("Player " + this.getObjectUUID() + " missing skills or equipment");
|
|
|
|
defaultAtrAndDamage(true);
|
|
|
|
defaultAtrAndDamage(false);
|
|
|
|
this.defenseRating = 0;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
ConcurrentHashMap<Integer, Item> equipped = this.charItemManager.getEquipped();
|
|
|
|
|
|
|
|
// // Reset passives
|
|
|
|
// if (this.bonuses != null) {
|
|
|
|
// this.bonuses.setBool("Block", false);
|
|
|
|
// this.bonuses.setBool("Parry", false);
|
|
|
|
// if (this.baseClass != null && this.baseClass.getUUID() == 2502)
|
|
|
|
// this.bonuses.setBool("Dodge", true);
|
|
|
|
// else
|
|
|
|
// this.bonuses.setBool("Dodge", false);
|
|
|
|
// }
|
|
|
|
// calculate atr and damage for each hand
|
|
|
|
calculateAtrDamageForWeapon(equipped.get(MBServerStatics.SLOT_MAINHAND), true, equipped.get(MBServerStatics.SLOT_OFFHAND));
|
|
|
|
calculateAtrDamageForWeapon(equipped.get(MBServerStatics.SLOT_OFFHAND), false, equipped.get(MBServerStatics.SLOT_MAINHAND));
|
|
|
|
|
|
|
|
// No Defense while in DeathShroud
|
|
|
|
if (this.effects != null && this.effects.containsKey("DeathShroud"))
|
|
|
|
this.defenseRating = (short) 0;
|
|
|
|
else {
|
|
|
|
// calculate defense for equipment
|
|
|
|
float defense = this.statDexCurrent * 2;
|
|
|
|
defense += getShieldDefense(equipped.get(MBServerStatics.SLOT_OFFHAND));
|
|
|
|
defense += getArmorDefense(equipped.get(MBServerStatics.SLOT_HELMET));
|
|
|
|
defense += getArmorDefense(equipped.get(MBServerStatics.SLOT_CHEST));
|
|
|
|
defense += getArmorDefense(equipped.get(MBServerStatics.SLOT_ARMS));
|
|
|
|
defense += getArmorDefense(equipped.get(MBServerStatics.SLOT_GLOVES));
|
|
|
|
defense += getArmorDefense(equipped.get(MBServerStatics.SLOT_LEGGINGS));
|
|
|
|
defense += getArmorDefense(equipped.get(MBServerStatics.SLOT_FEET));
|
|
|
|
defense += getWeaponDefense(equipped);
|
|
|
|
|
|
|
|
if (this.bonuses != null) {
|
|
|
|
// add any bonuses
|
|
|
|
defense += (short) this.bonuses.getFloat(ModType.DCV, SourceType.None);
|
|
|
|
|
|
|
|
// Finally multiply any percent modifiers. DO THIS LAST!
|
|
|
|
float pos_Bonus = this.bonuses.getFloatPercentPositive(ModType.DCV, SourceType.None);
|
|
|
|
defense = (short) (defense * (1 + pos_Bonus));
|
|
|
|
|
|
|
|
//Lucky rune applies next
|
|
|
|
//applied runes will be calculated and added to the normal bonuses. no need for this garbage anymore
|
|
|
|
//defense = (short) (defense * (1 + ((float) this.bonuses.getShort("rune.Defense") / 100)));
|
|
|
|
|
|
|
|
//and negative percent modifiers
|
|
|
|
//already done...
|
|
|
|
float neg_Bonus = this.bonuses.getFloatPercentNegative(ModType.DCV, SourceType.None);
|
|
|
|
defense = (short) (defense * (1 + neg_Bonus));
|
|
|
|
|
|
|
|
} else
|
|
|
|
// TODO add error log here
|
|
|
|
Logger.error("Error: missing bonuses");
|
|
|
|
|
|
|
|
defense = (defense < 1) ? 1 : defense;
|
|
|
|
this.defenseRating = (short) (defense + 0.5f);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @ Calculates Atr, and Damage for each weapon
|
|
|
|
*/
|
|
|
|
private void calculateAtrDamageForWeapon(Item weapon, boolean mainHand, Item otherHand) {
|
|
|
|
|
|
|
|
// make sure weapon exists
|
|
|
|
boolean noWeapon = false;
|
|
|
|
ItemBase wb = null;
|
|
|
|
if (weapon == null)
|
|
|
|
noWeapon = true;
|
|
|
|
else {
|
|
|
|
ItemBase ib = weapon.getItemBase();
|
|
|
|
if (ib == null)
|
|
|
|
noWeapon = true;
|
|
|
|
else if (!ib.getType().equals(ItemType.WEAPON)) {
|
|
|
|
defaultAtrAndDamage(mainHand);
|
|
|
|
return;
|
|
|
|
} else
|
|
|
|
wb = ib;
|
|
|
|
}
|
|
|
|
float skillPercentage, masteryPercentage;
|
|
|
|
float mastDam;
|
|
|
|
float min, max;
|
|
|
|
float speed = 20f;
|
|
|
|
boolean strBased = false;
|
|
|
|
|
|
|
|
ItemBase wbMain = (weapon != null) ? weapon.getItemBase() : null;
|
|
|
|
ItemBase wbOff = (otherHand != null) ? otherHand.getItemBase() : null;
|
|
|
|
|
|
|
|
// get skill percentages and min and max damage for weapons
|
|
|
|
if (noWeapon) {
|
|
|
|
if (mainHand) {
|
|
|
|
Item off = this.charItemManager.getEquipped().get(MBServerStatics.SLOT_OFFHAND);
|
|
|
|
if (off != null && off.getItemBase() != null && off.getItemBase().getType().equals(ItemType.WEAPON))
|
|
|
|
this.rangeHandOne = 10 * (1 + (this.statStrBase / 600)); // Set
|
|
|
|
// to
|
|
|
|
// no
|
|
|
|
// weapon
|
|
|
|
// range
|
|
|
|
else
|
|
|
|
this.rangeHandOne = -1; // set to do not attack
|
|
|
|
} else
|
|
|
|
this.rangeHandTwo = -1; // set to do not attack
|
|
|
|
|
|
|
|
skillPercentage = getModifiedAmount(this.skills.get("Unarmed Combat"));
|
|
|
|
masteryPercentage = getModifiedAmount(this.skills.get("Unarmed Combat Mastery"));
|
|
|
|
if (masteryPercentage == 0f)
|
|
|
|
mastDam = CharacterSkill.getQuickMastery(this, "Unarmed Combat Mastery");
|
|
|
|
else
|
|
|
|
mastDam = masteryPercentage;
|
|
|
|
// TODO Correct these
|
|
|
|
min = 1;
|
|
|
|
max = 3;
|
|
|
|
} else {
|
|
|
|
if (mainHand)
|
|
|
|
this.rangeHandOne = weapon.getItemBase().getRange() * (1 + (this.statStrBase / 600));
|
|
|
|
else
|
|
|
|
this.rangeHandTwo = weapon.getItemBase().getRange() * (1 + (this.statStrBase / 600));
|
|
|
|
|
|
|
|
if (this.bonuses != null) {
|
|
|
|
float range_bonus = 1 + this.bonuses.getFloatPercentAll(ModType.WeaponRange, SourceType.None);
|
|
|
|
|
|
|
|
if (mainHand)
|
|
|
|
this.rangeHandOne *= range_bonus;
|
|
|
|
else
|
|
|
|
this.rangeHandTwo *= range_bonus;
|
|
|
|
|
|
|
|
}
|
|
|
|
skillPercentage = getModifiedAmount(this.skills.get(wb.getSkillRequired()));
|
|
|
|
masteryPercentage = getModifiedAmount(this.skills.get(wb.getMastery()));
|
|
|
|
if (masteryPercentage == 0f)
|
|
|
|
mastDam = 0f;
|
|
|
|
// mastDam = CharacterSkill.getQuickMastery(this, wb.getMastery());
|
|
|
|
else
|
|
|
|
mastDam = masteryPercentage;
|
|
|
|
min = (float) wb.getMinDamage();
|
|
|
|
max = (float) wb.getMaxDamage();
|
|
|
|
strBased = wb.isStrBased();
|
|
|
|
|
|
|
|
//
|
|
|
|
// Add parry bonus for weapon and allow parry if needed
|
|
|
|
|
|
|
|
// // Only Fighters and Thieves can Parry
|
|
|
|
// if ((this.baseClass != null && this.baseClass.getUUID() == 2500)
|
|
|
|
// || (this.promotionClass != null && this.promotionClass.getUUID() == 2520)) {
|
|
|
|
// if (wbMain == null || wbMain.getRange() < MBServerStatics.RANGED_WEAPON_RANGE)
|
|
|
|
// if (wbOff == null || wbOff.getRange() < MBServerStatics.RANGED_WEAPON_RANGE)
|
|
|
|
// this.bonuses.setBool("Parry", true);
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this.effects != null && this.effects.containsKey("DeathShroud"))
|
|
|
|
// No Atr in deathshroud.
|
|
|
|
if (mainHand)
|
|
|
|
this.atrHandOne = (short) 0;
|
|
|
|
else
|
|
|
|
this.atrHandTwo = (short) 0;
|
|
|
|
else {
|
|
|
|
// calculate atr
|
|
|
|
float atr = 0;
|
|
|
|
atr += (int) skillPercentage * 4f; //<-round down skill% -
|
|
|
|
atr += (int) masteryPercentage * 3f;
|
|
|
|
if (this.statStrCurrent > this.statDexCurrent)
|
|
|
|
atr += statStrCurrent / 2;
|
|
|
|
else
|
|
|
|
atr += statDexCurrent / 2;
|
|
|
|
|
|
|
|
// add in any bonuses to atr
|
|
|
|
if (this.bonuses != null) {
|
|
|
|
// Add any base bonuses
|
|
|
|
atr += this.bonuses.getFloat(ModType.OCV, SourceType.None);
|
|
|
|
|
|
|
|
// Finally use any multipliers. DO THIS LAST!
|
|
|
|
float pos_Bonus = (1 + this.bonuses.getFloatPercentPositive(ModType.OCV, SourceType.None));
|
|
|
|
atr *= pos_Bonus;
|
|
|
|
|
|
|
|
// next precise
|
|
|
|
//runes will have their own bonuses.
|
|
|
|
// atr *= (1 + ((float) this.bonuses.getShort("rune.Attack") / 100));
|
|
|
|
|
|
|
|
//and negative percent modifiers
|
|
|
|
float neg_Bonus = this.bonuses.getFloatPercentNegative(ModType.OCV, SourceType.None);
|
|
|
|
|
|
|
|
atr *= (1 + neg_Bonus);
|
|
|
|
}
|
|
|
|
|
|
|
|
atr = (atr < 1) ? 1 : atr;
|
|
|
|
|
|
|
|
// set atr
|
|
|
|
if (mainHand)
|
|
|
|
this.atrHandOne = (short) (atr + 0.5f);
|
|
|
|
else
|
|
|
|
this.atrHandTwo = (short) (atr + 0.5f);
|
|
|
|
}
|
|
|
|
|
|
|
|
//calculate speed
|
|
|
|
if (wb != null)
|
|
|
|
speed = wb.getSpeed();
|
|
|
|
else
|
|
|
|
speed = 20f; //unarmed attack speed
|
|
|
|
if (weapon != null)
|
|
|
|
speed *= (1 + this.bonuses.getFloatPercentAll(ModType.WeaponSpeed, SourceType.None));
|
|
|
|
speed *= (1 + this.bonuses.getFloatPercentAll(ModType.AttackDelay, SourceType.None));
|
|
|
|
if (speed < 10)
|
|
|
|
speed = 10;
|
|
|
|
|
|
|
|
//add min/max damage bonuses for weapon
|
|
|
|
if (weapon != null) {
|
|
|
|
// Add any base bonuses
|
|
|
|
|
|
|
|
min += weapon.getBonus(ModType.MinDamage, SourceType.None);
|
|
|
|
max += weapon.getBonus(ModType.MaxDamage, SourceType.None);
|
|
|
|
|
|
|
|
min += weapon.getBonus(ModType.MeleeDamageModifier, SourceType.None);
|
|
|
|
max += weapon.getBonus(ModType.MeleeDamageModifier, SourceType.None);
|
|
|
|
// Finally use any multipliers. DO THIS LAST!
|
|
|
|
|
|
|
|
float percentMinDamage = 1;
|
|
|
|
float percentMaxDamage = 1;
|
|
|
|
|
|
|
|
percentMinDamage += weapon.getBonusPercent(ModType.MinDamage, SourceType.None);
|
|
|
|
percentMinDamage += weapon.getBonusPercent(ModType.MeleeDamageModifier, SourceType.None);
|
|
|
|
|
|
|
|
percentMaxDamage += weapon.getBonusPercent(ModType.MaxDamage, SourceType.None);
|
|
|
|
percentMaxDamage += weapon.getBonusPercent(ModType.MeleeDamageModifier, SourceType.None);
|
|
|
|
|
|
|
|
|
|
|
|
min *= percentMinDamage;
|
|
|
|
max *= percentMaxDamage;
|
|
|
|
}
|
|
|
|
|
|
|
|
//if duel wielding, cut damage by 30%
|
|
|
|
if (otherHand != null) {
|
|
|
|
ItemBase ibo = otherHand.getItemBase();
|
|
|
|
if (ibo != null && ibo.getType().equals(ItemType.WEAPON)) {
|
|
|
|
min *= 0.7f;
|
|
|
|
max *= 0.7f;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// calculate damage
|
|
|
|
float minDamage;
|
|
|
|
float maxDamage;
|
|
|
|
float pri = (strBased) ? (float) this.statStrCurrent : (float) this.statDexCurrent;
|
|
|
|
float sec = (strBased) ? (float) this.statDexCurrent : (float) this.statStrCurrent;
|
|
|
|
minDamage = (float) (min * ((0.0315f * Math.pow(pri, 0.75f)) + (0.042f * Math.pow(sec, 0.75f)) + (0.01f * ((int) skillPercentage + (int) mastDam))));
|
|
|
|
maxDamage = (float) (max * ((0.0785f * Math.pow(pri, 0.75f)) + (0.016f * Math.pow(sec, 0.75f)) + (0.0075f * ((int) skillPercentage + (int) mastDam))));
|
|
|
|
minDamage = (float) ((int) (minDamage + 0.5f)); //round to nearest decimal
|
|
|
|
maxDamage = (float) ((int) (maxDamage + 0.5f)); //round to nearest decimal
|
|
|
|
|
|
|
|
// Half damage if in death shroud
|
|
|
|
if (this.effects != null && this.effects.containsKey("DeathShroud")) {
|
|
|
|
minDamage *= 0.5f;
|
|
|
|
maxDamage *= 0.5f;
|
|
|
|
}
|
|
|
|
|
|
|
|
// add in any bonuses to damage
|
|
|
|
if (this.bonuses != null) {
|
|
|
|
// Add any base bonuses
|
|
|
|
minDamage += this.bonuses.getFloat(ModType.MinDamage, SourceType.None);
|
|
|
|
maxDamage += this.bonuses.getFloat(ModType.MaxDamage, SourceType.None);
|
|
|
|
|
|
|
|
minDamage += this.bonuses.getFloat(ModType.MeleeDamageModifier, SourceType.None);
|
|
|
|
maxDamage += this.bonuses.getFloat(ModType.MeleeDamageModifier, SourceType.None);
|
|
|
|
// Finally use any multipliers. DO THIS LAST!
|
|
|
|
|
|
|
|
float percentMinDamage = 1;
|
|
|
|
float percentMaxDamage = 1;
|
|
|
|
|
|
|
|
percentMinDamage += this.bonuses.getFloatPercentAll(ModType.MinDamage, SourceType.None);
|
|
|
|
percentMinDamage += this.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
|
|
|
|
|
|
|
|
percentMaxDamage += this.bonuses.getFloatPercentAll(ModType.MaxDamage, SourceType.None);
|
|
|
|
percentMaxDamage += this.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
|
|
|
|
|
|
|
|
minDamage *= percentMinDamage;
|
|
|
|
maxDamage *= percentMaxDamage;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
// set damages
|
|
|
|
if (mainHand) {
|
|
|
|
this.minDamageHandOne = (int) minDamage;
|
|
|
|
this.maxDamageHandOne = (int) maxDamage;
|
|
|
|
this.speedHandOne = speed;
|
|
|
|
} else {
|
|
|
|
this.minDamageHandTwo = (int) minDamage;
|
|
|
|
this.maxDamageHandTwo = (int) maxDamage;
|
|
|
|
this.speedHandTwo = speed;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @ Calculates Defense for shield
|
|
|
|
*/
|
|
|
|
private float getShieldDefense(Item shield) {
|
|
|
|
if (shield == null)
|
|
|
|
return 0;
|
|
|
|
ItemBase ab = shield.getItemBase();
|
|
|
|
if (ab == null || !ab.isShield())
|
|
|
|
return 0;
|
|
|
|
CharacterSkill blockSkill = this.skills.get("Block");
|
|
|
|
float skillMod;
|
|
|
|
if (blockSkill == null) {
|
|
|
|
skillMod = 0;
|
|
|
|
} else
|
|
|
|
skillMod = blockSkill.getModifiedAmount();
|
|
|
|
|
|
|
|
float def = ab.getDefense();
|
|
|
|
//apply item defense bonuses
|
|
|
|
if (shield != null) {
|
|
|
|
def += shield.getBonus(ModType.DR, SourceType.None);
|
|
|
|
def *= (1 + shield.getBonusPercent(ModType.DR, SourceType.None));
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
// float val = ((float)ab.getDefense()) * (1 + (skillMod / 100));
|
|
|
|
return (def * (1 + ((int) skillMod / 100f)));
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setPassives() {
|
|
|
|
if (this.bonuses != null) {
|
|
|
|
ConcurrentHashMap<Integer, Item> equipped = this.charItemManager.getEquipped();
|
|
|
|
Item off = equipped.get(MBServerStatics.SLOT_OFFHAND);
|
|
|
|
Item main = equipped.get(MBServerStatics.SLOT_MAINHAND);
|
|
|
|
ItemBase wbMain = null;
|
|
|
|
ItemBase wbOff = null;
|
|
|
|
if (main != null)
|
|
|
|
wbMain = main.getItemBase();
|
|
|
|
if (off != null)
|
|
|
|
wbOff = off.getItemBase();
|
|
|
|
|
|
|
|
//set block if block found
|
|
|
|
this.bonuses.setBool(ModType.Block, SourceType.None, false);
|
|
|
|
if (this.baseClass != null && (this.baseClass.getObjectUUID() == 2500 || this.baseClass.getObjectUUID() == 2501))
|
|
|
|
if (off != null && off.getItemBase() != null && off.getItemBase().isShield())
|
|
|
|
this.bonuses.setBool(ModType.Block, SourceType.None, true);
|
|
|
|
|
|
|
|
//set dodge if rogue
|
|
|
|
if (this.baseClass != null && this.baseClass.getObjectUUID() == 2502)
|
|
|
|
this.bonuses.setBool(ModType.Dodge, SourceType.None, true);
|
|
|
|
else
|
|
|
|
this.bonuses.setBool(ModType.Dodge, SourceType.None, false);
|
|
|
|
|
|
|
|
//set parry if fighter or thief and no invalid weapon found
|
|
|
|
this.bonuses.setBool(ModType.Parry, SourceType.None, false);
|
|
|
|
if ((this.baseClass != null && this.baseClass.getObjectUUID() == 2500)
|
|
|
|
|| (this.promotionClass != null && this.promotionClass.getObjectUUID() == 2520))
|
|
|
|
if (wbMain == null || wbMain.getRange() < MBServerStatics.RANGED_WEAPON_RANGE)
|
|
|
|
if (wbOff == null || wbOff.getRange() < MBServerStatics.RANGED_WEAPON_RANGE)
|
|
|
|
this.bonuses.setBool(ModType.Parry, SourceType.None, true);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @ Calculates Defense for armor
|
|
|
|
*/
|
|
|
|
private float getArmorDefense(Item armor) {
|
|
|
|
|
|
|
|
if (armor == null)
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
ItemBase ib = armor.getItemBase();
|
|
|
|
|
|
|
|
if (ib == null)
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
if (!ib.getType().equals(ItemType.ARMOR))
|
|
|
|
return 0;
|
|
|
|
if (ib.getSkillRequired().isEmpty())
|
|
|
|
return ib.getDefense();
|
|
|
|
CharacterSkill armorSkill = this.skills.get(ib.getSkillRequired());
|
|
|
|
if (armorSkill == null) {
|
|
|
|
Logger.error("Player " + this.getObjectUUID()
|
|
|
|
+ " has armor equipped without the nescessary skill to equip it");
|
|
|
|
return ib.getDefense();
|
|
|
|
}
|
|
|
|
|
|
|
|
float def = ib.getDefense();
|
|
|
|
//apply item defense bonuses
|
|
|
|
if (armor != null) {
|
|
|
|
def += armor.getBonus(ModType.DR, SourceType.None);
|
|
|
|
def *= (1 + armor.getBonusPercent(ModType.DR, SourceType.None));
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
return (def * (1 + ((int) armorSkill.getModifiedAmount() / 50f)));
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @ Calculates Defense for weapon
|
|
|
|
*/
|
|
|
|
private float getWeaponDefense(ConcurrentHashMap<Integer, Item> equipped) {
|
|
|
|
Item weapon = equipped.get(MBServerStatics.SLOT_MAINHAND);
|
|
|
|
ItemBase wb = null;
|
|
|
|
CharacterSkill skill, mastery;
|
|
|
|
float val = 0;
|
|
|
|
boolean unarmed = false;
|
|
|
|
if (weapon == null) {
|
|
|
|
weapon = equipped.get(MBServerStatics.SLOT_OFFHAND);
|
|
|
|
if (weapon == null || weapon.getItemBase().isShield())
|
|
|
|
unarmed = true;
|
|
|
|
else
|
|
|
|
wb = weapon.getItemBase();
|
|
|
|
} else
|
|
|
|
wb = weapon.getItemBase();
|
|
|
|
if (wb == null)
|
|
|
|
unarmed = true;
|
|
|
|
if (unarmed) {
|
|
|
|
skill = this.skills.get("Unarmed Combat");
|
|
|
|
mastery = this.skills.get("Unarmed Combat Mastery");
|
|
|
|
} else {
|
|
|
|
skill = this.skills.get(wb.getSkillRequired());
|
|
|
|
mastery = this.skills.get(wb.getMastery());
|
|
|
|
}
|
|
|
|
if (skill != null)
|
|
|
|
val += (int) skill.getModifiedAmount() / 2f;
|
|
|
|
if (mastery != null)
|
|
|
|
val += (int) mastery.getModifiedAmount() / 2f;
|
|
|
|
return val;
|
|
|
|
}
|
|
|
|
|
|
|
|
//Call this function to recalculate granted skills and powers for player
|
|
|
|
public synchronized void calculateSkills() {
|
|
|
|
//tell the player to applyBonuses because something has changed
|
|
|
|
|
|
|
|
runSkillCalc();
|
|
|
|
|
|
|
|
//start running the skill/power calculations
|
|
|
|
}
|
|
|
|
|
|
|
|
//Don't call this function directly. linked from pc.calculateSkills()
|
|
|
|
//through SkillCalcJob. Designed to only run from one worker thread
|
|
|
|
public void runSkillCalc() {
|
|
|
|
try {
|
|
|
|
|
|
|
|
//see if any new skills or powers granted
|
|
|
|
CharacterSkill.calculateSkills(this);
|
|
|
|
// calculate granted Trains in powers.
|
|
|
|
CharacterPower.grantTrains(this);
|
|
|
|
//see if any new powers unlocked from previous check
|
|
|
|
CharacterPower.calculatePowers(this);
|
|
|
|
|
|
|
|
} catch (Exception e) {
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
//calculate item bonuses here
|
|
|
|
public void calculateItemBonuses() {
|
|
|
|
if (this.charItemManager == null || this.bonuses == null)
|
|
|
|
return;
|
|
|
|
ConcurrentHashMap<Integer, Item> equipped = this.charItemManager.getEquipped();
|
|
|
|
for (Item item : equipped.values()) {
|
|
|
|
ItemBase ib = item.getItemBase();
|
|
|
|
if (ib == null)
|
|
|
|
continue;
|
|
|
|
//TODO add effect bonuses in here for equipped items
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @ Defaults ATR, Defense and Damage for player
|
|
|
|
*/
|
|
|
|
private void defaultAtrAndDamage(boolean mainHand) {
|
|
|
|
if (mainHand) {
|
|
|
|
this.atrHandOne = 0;
|
|
|
|
this.minDamageHandOne = 0;
|
|
|
|
this.maxDamageHandOne = 0;
|
|
|
|
this.rangeHandOne = -1;
|
|
|
|
this.speedHandOne = 20;
|
|
|
|
} else {
|
|
|
|
this.atrHandTwo = 0;
|
|
|
|
this.minDamageHandTwo = 0;
|
|
|
|
this.maxDamageHandTwo = 0;
|
|
|
|
this.rangeHandTwo = -1;
|
|
|
|
this.speedHandTwo = 20;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void calculateMaxHealthManaStamina() {
|
|
|
|
float h = 1f;
|
|
|
|
float m = 0f;
|
|
|
|
float s = 0f;
|
|
|
|
float baseHealth = 15f;
|
|
|
|
float baseMana = 5f;
|
|
|
|
float baseStamina = 1f;
|
|
|
|
float promoHealth = 0f;
|
|
|
|
float promoMana = 0f;
|
|
|
|
float promoStamina = 0f;
|
|
|
|
float raceHealth = 0f;
|
|
|
|
float raceMana = 0f;
|
|
|
|
float raceStamina = 0f;
|
|
|
|
float toughness = 0f;
|
|
|
|
float athletics = 0f;
|
|
|
|
|
|
|
|
//get baseclass modifiers
|
|
|
|
if (this.baseClass != null) {
|
|
|
|
baseHealth = this.baseClass.getHealthMod();
|
|
|
|
baseMana = this.baseClass.getManaMod();
|
|
|
|
baseStamina = this.baseClass.getStaminaMod();
|
|
|
|
} else {
|
|
|
|
//TODO log error here
|
|
|
|
}
|
|
|
|
|
|
|
|
//get promotion modifiers
|
|
|
|
if (this.promotionClass != null) {
|
|
|
|
promoHealth = this.promotionClass.getHealthMod();
|
|
|
|
promoMana = this.promotionClass.getManaMod();
|
|
|
|
promoStamina = this.promotionClass.getStaminaMod();
|
|
|
|
}
|
|
|
|
|
|
|
|
// next get racial modifer
|
|
|
|
if (this.race != null) {
|
|
|
|
raceHealth += this.race.getHealthBonus();
|
|
|
|
raceMana += this.race.getManaBonus();
|
|
|
|
raceStamina += this.race.getStaminaBonus();
|
|
|
|
} else {
|
|
|
|
//TODO log error here
|
|
|
|
}
|
|
|
|
|
|
|
|
//Get level modifers
|
|
|
|
float f = 0;
|
|
|
|
float g = 0;
|
|
|
|
if (this.level < 10 || this.promotionClass == null)
|
|
|
|
f = this.level;
|
|
|
|
else if (this.level < 20) {
|
|
|
|
f = this.level;
|
|
|
|
g = this.level - 9;
|
|
|
|
} else if (level < 30) {
|
|
|
|
f = (float) (19 + (this.level - 19) * 0.8);
|
|
|
|
g = (float) (10 + (this.level - 19) * 0.8);
|
|
|
|
} else if (level < 40) {
|
|
|
|
f = (float) (27 + (this.level - 29) * 0.6);
|
|
|
|
g = (float) (18 + (this.level - 29) * 0.6);
|
|
|
|
} else if (level < 50) {
|
|
|
|
f = (float) (33 + (this.level - 39) * 0.4);
|
|
|
|
g = (float) (24 + (this.level - 39) * 0.4);
|
|
|
|
} else if (level < 60) {
|
|
|
|
f = (float) (37 + (this.level - 49) * 0.2);
|
|
|
|
g = (float) (28 + (this.level - 49) * 0.2);
|
|
|
|
} else {
|
|
|
|
f = (float) (39 + (this.level - 59) * 0.1);
|
|
|
|
g = (float) (30 + (this.level - 59) * 0.1);
|
|
|
|
}
|
|
|
|
|
|
|
|
//get toughness and athletics amount
|
|
|
|
if (this.skills != null) {
|
|
|
|
if (this.skills.containsKey("Toughness"))
|
|
|
|
toughness = this.skills.get("Toughness").getModifiedAmount();
|
|
|
|
if (this.skills.containsKey("Athletics"))
|
|
|
|
athletics = this.skills.get("Athletics").getModifiedAmount();
|
|
|
|
}
|
|
|
|
|
|
|
|
h = (((f * baseHealth) + (g * promoHealth)) * (0.3f + (0.005f * this.statConCurrent)) + (this.statConCurrent + raceHealth)) * (1 + (int) toughness / 400f);
|
|
|
|
m = ((f * baseMana) + (g * promoMana)) * (0.3f + (0.005f * this.statSpiCurrent)) + (this.statSpiCurrent + raceMana);
|
|
|
|
s = (((f * baseStamina) + (g * promoStamina)) * (0.3f + (0.005f * this.statConCurrent)) + (this.statConCurrent + raceStamina)) * (1 + (int) athletics / 300f);
|
|
|
|
|
|
|
|
// s = f * (baseStamina + 1.75f) * .5f + this.statConCurrent + raceStamina;
|
|
|
|
// Apply any bonuses from runes and effects
|
|
|
|
if (this.bonuses != null) {
|
|
|
|
|
|
|
|
|
|
|
|
//apply effects
|
|
|
|
h += this.bonuses.getFloat(ModType.HealthFull, SourceType.None);
|
|
|
|
m += this.bonuses.getFloat(ModType.ManaFull, SourceType.None);
|
|
|
|
s += this.bonuses.getFloat(ModType.StaminaFull, SourceType.None);
|
|
|
|
|
|
|
|
h *= (1 + this.bonuses.getFloatPercentAll(ModType.HealthFull, SourceType.None));
|
|
|
|
m *= (1 + this.bonuses.getFloatPercentAll(ModType.ManaFull, SourceType.None));
|
|
|
|
s *= (1 + this.bonuses.getFloatPercentAll(ModType.StaminaFull, SourceType.None));
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
// Set max health, mana and stamina
|
|
|
|
if (h > 0)
|
|
|
|
this.healthMax = h;
|
|
|
|
else
|
|
|
|
this.healthMax = 1;
|
|
|
|
if (m > -1)
|
|
|
|
this.manaMax = m;
|
|
|
|
else
|
|
|
|
this.manaMax = 0;
|
|
|
|
if (s > -1)
|
|
|
|
this.staminaMax = s;
|
|
|
|
else
|
|
|
|
this.staminaMax = 0;
|
|
|
|
|
|
|
|
// Update health, mana and stamina if needed
|
|
|
|
if (this.getCurrentHitpoints() > this.healthMax)
|
|
|
|
this.setHealth(this.healthMax);
|
|
|
|
if (this.mana.get() > this.manaMax)
|
|
|
|
this.mana.set(this.manaMax);
|
|
|
|
if (this.stamina.get() > this.staminaMax)
|
|
|
|
this.stamina.set(staminaMax);
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public float getPassiveChance(String type, int attackerLevel, boolean fromCombat) {
|
|
|
|
if (this.skills == null || this.bonuses == null)
|
|
|
|
return 0f;
|
|
|
|
|
|
|
|
ModType modType = ModType.GetModType(type);
|
|
|
|
|
|
|
|
// must be allowed to use this passive
|
|
|
|
if (!this.bonuses.getBool(modType, SourceType.None))
|
|
|
|
return 0f;
|
|
|
|
|
|
|
|
// must not be stunned
|
|
|
|
if (this.bonuses.getBool(ModType.Stunned, SourceType.None))
|
|
|
|
return 0f;
|
|
|
|
|
|
|
|
// Get base skill amount
|
|
|
|
CharacterSkill sk = this.skills.get(type);
|
|
|
|
float amount;
|
|
|
|
if (sk == null)
|
|
|
|
amount = CharacterSkill.getQuickMastery(this, type);
|
|
|
|
else
|
|
|
|
amount = sk.getModifiedAmount();
|
|
|
|
|
|
|
|
// Add bonuses
|
|
|
|
amount += this.bonuses.getFloat(modType, SourceType.None);
|
|
|
|
|
|
|
|
// Add item bonuses and return
|
|
|
|
if (type.equals(ModType.Dodge) && !fromCombat)
|
|
|
|
return ((amount / 4) - attackerLevel + this.getLevel()) / 4;
|
|
|
|
else
|
|
|
|
return (amount - attackerLevel + this.getLevel()) / 4;
|
|
|
|
}
|
|
|
|
|
|
|
|
public float getPassiveChance1(ModType modType, SourceType sourceType, int attackerLevel, boolean fromCombat) {
|
|
|
|
if (this.skills == null || this.bonuses == null)
|
|
|
|
return 0f;
|
|
|
|
|
|
|
|
// must be allowed to use this passive
|
|
|
|
if (!this.bonuses.getBool(modType, sourceType))
|
|
|
|
return 0f;
|
|
|
|
|
|
|
|
// must not be stunned
|
|
|
|
if (this.bonuses.getBool(ModType.Stunned, SourceType.None))
|
|
|
|
return 0f;
|
|
|
|
|
|
|
|
// Get base skill amount
|
|
|
|
CharacterSkill sk = this.skills.get(sourceType.name());
|
|
|
|
float amount;
|
|
|
|
if (sk == null)
|
|
|
|
amount = CharacterSkill.getQuickMastery(this, modType.name());
|
|
|
|
else
|
|
|
|
amount = sk.getModifiedAmount();
|
|
|
|
|
|
|
|
// Add bonuses
|
|
|
|
amount += this.bonuses.getFloat(modType, sourceType);
|
|
|
|
|
|
|
|
// Add item bonuses and return
|
|
|
|
if (sourceType.equals(SourceType.Dodge) && !fromCombat)
|
|
|
|
return ((amount / 4) - attackerLevel + this.getLevel()) / 4;
|
|
|
|
else
|
|
|
|
return (amount - attackerLevel + this.getLevel()) / 4;
|
|
|
|
}
|
|
|
|
|
|
|
|
public float getRegenModifier(ModType type) {
|
|
|
|
float regen = 1f;
|
|
|
|
|
|
|
|
if (this.bonuses != null)
|
|
|
|
// get regen bonus from effects
|
|
|
|
regen = this.bonuses.getRegen(type);
|
|
|
|
return regen;
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public boolean canBeLooted() {
|
|
|
|
return !this.isAlive();
|
|
|
|
}
|
|
|
|
|
|
|
|
public void ResetLevel(short targetLevel) {
|
|
|
|
|
|
|
|
if (targetLevel > 13) {
|
|
|
|
ChatManager.chatSystemError(this, "Please choose a level between 1 and 13.");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
this.promotionClass = null;
|
|
|
|
if (targetLevel > 10) {
|
|
|
|
this.level = 10;
|
|
|
|
this.exp = Experience.getBaseExperience(11);
|
|
|
|
int maxEXP = Experience.getBaseExperience(targetLevel); //target level exp;
|
|
|
|
this.overFlowEXP = maxEXP - this.exp;
|
|
|
|
} else {
|
|
|
|
this.level = targetLevel;
|
|
|
|
this.exp = Experience.getBaseExperience(level);
|
|
|
|
this.overFlowEXP = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
for (CharacterSkill skill : this.getSkills().values()) {
|
|
|
|
skill.reset(this, true);
|
|
|
|
}
|
|
|
|
|
|
|
|
for (CharacterPower power : this.getPowers().values()) {
|
|
|
|
power.reset(this);
|
|
|
|
}
|
|
|
|
|
|
|
|
this.recalculatePlayerStats(initialized);
|
|
|
|
this.recalculate();
|
|
|
|
|
|
|
|
ChatManager.chatSystemInfo(this, "Character reset to " + targetLevel + ". All training points have been refunded. Relog to update changes on client.");
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public void removeFromCache() {
|
|
|
|
Logger.info("Removing " + this.getName() + " from Object Cache.");
|
|
|
|
|
|
|
|
for (Item e : this.charItemManager.getEquipped().values()) {
|
|
|
|
e.removeFromCache();
|
|
|
|
}
|
|
|
|
|
|
|
|
for (Item i : this.charItemManager.getInventory(true)) {
|
|
|
|
i.removeFromCache();
|
|
|
|
}
|
|
|
|
|
|
|
|
for (Item b : this.charItemManager.getBank()) {
|
|
|
|
b.removeFromCache();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this.account.getLastCharIDUsed() == this.getObjectUUID())
|
|
|
|
for (Item v : this.charItemManager.getVault()) {
|
|
|
|
v.removeFromCache();
|
|
|
|
}
|
|
|
|
|
|
|
|
for (CharacterSkill cs : this.getSkills().values()) {
|
|
|
|
cs.removeFromCache();
|
|
|
|
}
|
|
|
|
|
|
|
|
for (CharacterPower ps : this.getPowers().values()) {
|
|
|
|
ps.removeFromCache();
|
|
|
|
}
|
|
|
|
|
|
|
|
for (CharacterRune cr : this.runes) {
|
|
|
|
cr.removeFromCache();
|
|
|
|
}
|
|
|
|
|
|
|
|
super.removeFromCache();
|
|
|
|
}
|
|
|
|
|
|
|
|
public void storeIgnoreListDB() {
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
public void updateSkillsAndPowersToDatabase() {
|
|
|
|
if (this.skills != null)
|
|
|
|
for (CharacterSkill skill : this.skills.values()) {
|
|
|
|
DbManager.CharacterSkillQueries.UPDATE_TRAINS(skill);
|
|
|
|
if (this.powers != null)
|
|
|
|
for (CharacterPower power : this.powers.values()) {
|
|
|
|
DbManager.CharacterPowerQueries.UPDATE_TRAINS(power);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public void updateDatabase() {
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public void runAfterLoad() {
|
|
|
|
|
|
|
|
// Init inventory
|
|
|
|
|
|
|
|
this.charItemManager = new CharacterItemManager(this);
|
|
|
|
|
|
|
|
Bounds playerBounds = Bounds.borrow();
|
|
|
|
playerBounds.setBounds(this.getLoc());
|
|
|
|
this.setBounds(playerBounds);
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
protected ConcurrentHashMap<Integer, CharacterPower> initializePowers() {
|
|
|
|
return DbManager.CharacterPowerQueries.GET_POWERS_FOR_CHARACTER(this);
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public final void setFirstName(final String name) {
|
|
|
|
super.setFirstName(name);
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public void setLastName(final String name) {
|
|
|
|
super.setLastName(name);
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public short getLevel() {
|
|
|
|
return this.getPCLevel();
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public void setLevel(short targetLevel) {
|
|
|
|
|
|
|
|
short tmpLevel;
|
|
|
|
|
|
|
|
tmpLevel = targetLevel;
|
|
|
|
|
|
|
|
tmpLevel = (short) Math.min(tmpLevel, 75);
|
|
|
|
|
|
|
|
while (this.level < tmpLevel) {
|
|
|
|
grantXP(Experience.getBaseExperience(tmpLevel) - this.exp);
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public boolean asciiLastName() {
|
|
|
|
return this._asciiLastName();
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public void setGuild(Guild value) {
|
|
|
|
|
|
|
|
if (value == null)
|
|
|
|
value = Guild.getErrantGuild();
|
|
|
|
|
|
|
|
int guildID = 0;
|
|
|
|
|
|
|
|
if (!value.isEmptyGuild())
|
|
|
|
guildID = value.getObjectUUID();
|
|
|
|
DbManager.PlayerCharacterQueries.UPDATE_GUILD(this, guildID);
|
|
|
|
super.setGuild(value);
|
|
|
|
|
|
|
|
// Player changed guild so let's invalidate the login server
|
|
|
|
// cache to reflect this event.
|
|
|
|
|
|
|
|
//Update player bind location;
|
|
|
|
|
|
|
|
Building cityTol = null;
|
|
|
|
|
|
|
|
if (value.getOwnedCity() != null)
|
|
|
|
cityTol = value.getOwnedCity().getTOL();
|
|
|
|
|
|
|
|
this.setBindBuildingID(cityTol != null ? cityTol.getObjectUUID() : 0);
|
|
|
|
//update binds, checks for nation tol if guild tol == null;
|
|
|
|
PlayerCharacter.getUpdatedBindBuilding(this);
|
|
|
|
|
|
|
|
|
|
|
|
DbManager.AccountQueries.INVALIDATE_LOGIN_CACHE(this.getObjectUUID(), "character");
|
|
|
|
}
|
|
|
|
|
|
|
|
public long getSummoner(int summoner) {
|
|
|
|
synchronized (this.summoners) {
|
|
|
|
if (!this.summoners.containsKey(summoner))
|
|
|
|
return 0;
|
|
|
|
return this.summoners.get(summoner);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void addSummoner(int summoner, long time) {
|
|
|
|
synchronized (this.summoners) {
|
|
|
|
this.summoners.put(summoner, time);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void removeSummoner(int summoner) {
|
|
|
|
synchronized (this.summoners) {
|
|
|
|
if (this.summoners.containsKey(summoner))
|
|
|
|
this.summoners.remove(summoner);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean commandSiegeMinion(Mob toCommand) {
|
|
|
|
if (!toCommand.isSiege())
|
|
|
|
return false;
|
|
|
|
if (toCommand.isPet() || !toCommand.isAlive())
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if (toCommand.getGuild().getNation() != this.getGuild().getNation())
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if (this.pet != null) {
|
|
|
|
Mob currentPet = this.pet;
|
|
|
|
if (!currentPet.isSiege()) {
|
|
|
|
|
|
|
|
currentPet.setCombatTarget(null);
|
|
|
|
|
|
|
|
if (currentPet.getParentZone() != null)
|
|
|
|
|
|
|
|
currentPet.getParentZone().zoneMobSet.remove(currentPet);
|
|
|
|
|
|
|
|
try {
|
|
|
|
currentPet.clearEffects();
|
|
|
|
} catch (Exception e) {
|
|
|
|
Logger.error(e.getMessage());
|
|
|
|
}
|
|
|
|
currentPet.playerAgroMap.clear();
|
|
|
|
WorldGrid.RemoveWorldObject(currentPet);
|
|
|
|
DbManager.removeFromCache(currentPet);
|
|
|
|
|
|
|
|
} else if (currentPet.isSiege()) {
|
|
|
|
currentPet.agentType = AIAgentType.MOBILE;
|
|
|
|
currentPet.setOwner(null);
|
|
|
|
currentPet.setCombatTarget(null);
|
|
|
|
if (currentPet.isAlive())
|
|
|
|
WorldGrid.updateObject(currentPet);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
toCommand.setPet(this, false);
|
|
|
|
this.setPet(toCommand);
|
|
|
|
toCommand.setCombatTarget(null);
|
|
|
|
PetMsg petMsg = new PetMsg(6, toCommand);
|
|
|
|
Dispatch dispatch = Dispatch.borrow(this, petMsg);
|
|
|
|
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
|
|
|
|
|
|
|
|
if (toCommand.isAlive())
|
|
|
|
WorldGrid.updateObject(toCommand);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Method is called by Server Heartbeat simulation tick.
|
|
|
|
// Stat regen and transform updates should go in here.
|
|
|
|
|
|
|
|
public boolean isNoTeleScreen() {
|
|
|
|
return noTeleScreen;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setNoTeleScreen(boolean noTeleScreen) {
|
|
|
|
this.noTeleScreen = noTeleScreen;
|
|
|
|
}
|
|
|
|
|
|
|
|
private double getDeltaTime() {
|
|
|
|
|
|
|
|
return (System.currentTimeMillis() - lastUpdateTime) * .001f;
|
|
|
|
}
|
|
|
|
|
|
|
|
private double getStamDeltaTime() {
|
|
|
|
|
|
|
|
return (System.currentTimeMillis() - lastStamUpdateTime) * .001f;
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean isFlying() {
|
|
|
|
|
|
|
|
return this.getAltitude() > 0;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean isSwimming() {
|
|
|
|
|
|
|
|
// If char is flying they aren't quite swimming
|
|
|
|
try {
|
|
|
|
if (this.isFlying())
|
|
|
|
return false;
|
|
|
|
|
|
|
|
Zone zone = ZoneManager.findSmallestZone(this.getLoc());
|
|
|
|
|
|
|
|
if (zone.getSeaLevel() != 0) {
|
|
|
|
|
|
|
|
float localAltitude = this.getLoc().y + this.centerHeight;
|
|
|
|
if (localAltitude < zone.getSeaLevel())
|
|
|
|
return true;
|
|
|
|
} else {
|
|
|
|
if (this.getLoc().y + this.centerHeight < 0)
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
} catch (Exception e) {
|
|
|
|
Logger.info(this.getName() + e);
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean isSwimming(Vector3fImmutable currentLoc) {
|
|
|
|
|
|
|
|
// If char is flying they aren't quite swimming
|
|
|
|
try {
|
|
|
|
|
|
|
|
float localAltitude = HeightMap.getWorldHeight(currentLoc);
|
|
|
|
|
|
|
|
Zone zone = ZoneManager.findSmallestZone(currentLoc);
|
|
|
|
|
|
|
|
if (zone.getSeaLevel() != 0) {
|
|
|
|
|
|
|
|
if (localAltitude < zone.getSeaLevel())
|
|
|
|
return true;
|
|
|
|
} else {
|
|
|
|
if (localAltitude < 0)
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
} catch (Exception e) {
|
|
|
|
Logger.info(this.getName() + e);
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public void update() {
|
|
|
|
|
|
|
|
if (this.updateLock.writeLock().tryLock()) {
|
|
|
|
try {
|
|
|
|
|
|
|
|
if (!this.isAlive())
|
|
|
|
return;
|
|
|
|
|
|
|
|
updateLocation();
|
|
|
|
updateMovementState();
|
|
|
|
updateRegen();
|
|
|
|
|
|
|
|
if (this.getStamina() < 10) {
|
|
|
|
if (this.getAltitude() > 0 || this.getDesiredAltitude() > 0) {
|
|
|
|
PlayerCharacter.GroundPlayer(this);
|
|
|
|
updateRegen();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
RealmMap.updateRealm(this);
|
|
|
|
updateBlessingMessage();
|
|
|
|
|
|
|
|
this.safeZone = this.isInSafeZone();
|
|
|
|
|
|
|
|
} catch (Exception e) {
|
|
|
|
Logger.error(e);
|
|
|
|
} finally {
|
|
|
|
this.updateLock.writeLock().unlock();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public void updateFlight() {
|
|
|
|
|
|
|
|
if (this.getAltitude() == 0 && this.getTakeOffTime() == 0)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (this.getTakeOffTime() == 0)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (this.getAltitude() == this.getDesiredAltitude()) {
|
|
|
|
if (this.getDesiredAltitude() == 0)
|
|
|
|
this.syncClient();
|
|
|
|
//landing in a building, mark altitude to 0 as player is no longer flying.
|
|
|
|
if (this.landingRegion != null) {
|
|
|
|
this.altitude = 0;
|
|
|
|
this.region = this.landingRegion;
|
|
|
|
this.loc = this.loc.setY(this.landingRegion.lerpY(this));
|
|
|
|
} else
|
|
|
|
this.altitude = this.getDesiredAltitude();
|
|
|
|
|
|
|
|
this.loc = this.loc.setY(HeightMap.getWorldHeight(this) + this.getAltitude());
|
|
|
|
|
|
|
|
this.setTakeOffTime(0);
|
|
|
|
MovementManager.finishChangeAltitude(this, this.getDesiredAltitude());
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
this.loc = this.loc.setY(HeightMap.getWorldHeight(this) + this.getAltitude());
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean hasBoon() {
|
|
|
|
for (Effect eff : this.getEffects().values()) {
|
|
|
|
if (eff.getPowerToken() == -587743986 || eff.getPowerToken() == -1660519801 || eff.getPowerToken() == -1854683250)
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void updateBlessingMessage() {
|
|
|
|
|
|
|
|
if (this.getTimeStamp("RealmClaim") > System.currentTimeMillis())
|
|
|
|
return;
|
|
|
|
|
|
|
|
int count = 0;
|
|
|
|
|
|
|
|
for (Effect eff : this.getEffects().values()) {
|
|
|
|
if (eff.getPowerToken() == -587743986 || eff.getPowerToken() == -1660519801 || eff.getPowerToken() == -1854683250)
|
|
|
|
count++;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (count > 0) {
|
|
|
|
this.timestamps.put("RealmClaim", DateTime.now().plusMinutes(3).getMillis());
|
|
|
|
for (PlayerCharacter toSend : SessionManager.getAllActivePlayerCharacters()) {
|
|
|
|
ChatManager.chatSystemInfo(toSend, this.getCombinedName() + " is seeking to claim a realm and already has " + count + " blessngs!");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public void updateLocation() {
|
|
|
|
|
|
|
|
|
|
|
|
if (!this.isMoving())
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (!this.isActive)
|
|
|
|
return;
|
|
|
|
|
|
|
|
Vector3fImmutable newLoc = this.getMovementLoc();
|
|
|
|
|
|
|
|
if (this.isAlive() == false || this.getBonuses().getBool(ModType.Stunned, SourceType.None) || this.getBonuses().getBool(ModType.CannotMove, SourceType.None)) {
|
|
|
|
//Target is stunned or rooted. Don't move
|
|
|
|
this.stopMovement(newLoc);
|
|
|
|
this.region = AbstractWorldObject.GetRegionByWorldObject(this);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (newLoc.equals(this.getEndLoc())) {
|
|
|
|
this.stopMovement(newLoc);
|
|
|
|
this.region = AbstractWorldObject.GetRegionByWorldObject(this);
|
|
|
|
if (this.getDebug(1))
|
|
|
|
ChatManager.chatSystemInfo(this,
|
|
|
|
"Arrived at End location. " + this.getEndLoc());
|
|
|
|
return;
|
|
|
|
//Next upda
|
|
|
|
}
|
|
|
|
|
|
|
|
setLoc(newLoc);
|
|
|
|
this.region = AbstractWorldObject.GetRegionByWorldObject(this);
|
|
|
|
|
|
|
|
if (this.getDebug(1))
|
|
|
|
ChatManager.chatSystemInfo(this,
|
|
|
|
"Distance to target " + this.getEndLoc().distance2D(this.getLoc()) + " speed " + this.getSpeed());
|
|
|
|
|
|
|
|
if (this.getStamina() < 10)
|
|
|
|
MovementManager.sendOOS(this);
|
|
|
|
|
|
|
|
// if (MBServerStatics.MOVEMENT_SYNC_DEBUG || this.getDebug(1))
|
|
|
|
// Logger.info("MovementManager", "Updating movement current loc:" + this.getLoc().getX() + " " + this.getLoc().getZ()
|
|
|
|
// + " end loc: " + this.getEndLoc().getX() + " " + this.getEndLoc().getZ() + " distance " + this.getEndLoc().distance2D(this.getLoc()));
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public void updateMovementState() {
|
|
|
|
|
|
|
|
|
|
|
|
if (this.enteredWorld) {
|
|
|
|
if (!this.lastSwimming) {
|
|
|
|
boolean enterWater = PlayerCharacter.enterWater(this);
|
|
|
|
|
|
|
|
if (enterWater) {
|
|
|
|
this.lastSwimming = enterWater;
|
|
|
|
MovementManager.sendRWSSMsg(this);
|
|
|
|
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
if (PlayerCharacter.LeaveWater(this)) {
|
|
|
|
this.lastSwimming = false;
|
|
|
|
if (!this.isMoving())
|
|
|
|
MovementManager.sendRWSSMsg(this);
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
boolean breathe = PlayerCharacter.CanBreathe(this);
|
|
|
|
|
|
|
|
if (breathe != this.canBreathe) {
|
|
|
|
this.canBreathe = breathe;
|
|
|
|
// ChatManager.chatSystemInfo(this, "Breathe : " + this.canBreathe);
|
|
|
|
this.syncClient();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//char is flying
|
|
|
|
if (this.isFlying() == true) {
|
|
|
|
this.movementState = MovementState.FLYING;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
// Char is not moving. Set sitting or idle
|
|
|
|
if (!this.isMoving()) {
|
|
|
|
|
|
|
|
if (this.sit == true)
|
|
|
|
this.movementState = MovementState.SITTING;
|
|
|
|
else
|
|
|
|
this.movementState = MovementState.IDLE;
|
|
|
|
|
|
|
|
return;
|
|
|
|
} else {
|
|
|
|
this.movementState = MovementState.RUNNING;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Char is swimming // we now are saving lastSwimstate boolean, use this instead of calling getSwimming again.
|
|
|
|
if (this.lastSwimming == true) {
|
|
|
|
this.movementState = MovementState.SWIMMING;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Char is moving, yet not swimming or flying he must be running
|
|
|
|
this.movementState = MovementState.RUNNING;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public void updateRegen() {
|
|
|
|
|
|
|
|
float healthRegen = 0f;
|
|
|
|
float manaRegen = 0f;
|
|
|
|
float stamRegen = 0f;
|
|
|
|
|
|
|
|
boolean updateClient = false;
|
|
|
|
|
|
|
|
// Early exit if char is dead or disconnected
|
|
|
|
if ((this.isAlive() == false)
|
|
|
|
|| (this.isActive() == false) || this.getLoc().x == 0 && this.getLoc().z == 0)
|
|
|
|
return;
|
|
|
|
|
|
|
|
// Calculate Regen amount from last simulation tick
|
|
|
|
switch (this.movementState) {
|
|
|
|
|
|
|
|
case IDLE:
|
|
|
|
|
|
|
|
healthRegen = ((this.healthMax * MBServerStatics.HEALTH_REGEN_IDLE) + MBServerStatics.HEALTH_REGEN_IDLE_STATIC) * (getRegenModifier(ModType.HealthRecoverRate));
|
|
|
|
|
|
|
|
if (this.isCasting() || this.isItemCasting())
|
|
|
|
healthRegen *= .75f;
|
|
|
|
// Characters regen mana when in only walk mode and idle
|
|
|
|
if (this.walkMode)
|
|
|
|
manaRegen = ((this.manaMax * MBServerStatics.MANA_REGEN_IDLE) * getRegenModifier(ModType.ManaRecoverRate));
|
|
|
|
else if (!this.isCasting() && !this.isItemCasting())
|
|
|
|
manaRegen = ((this.manaMax * MBServerStatics.MANA_REGEN_IDLE) * getRegenModifier(ModType.ManaRecoverRate));
|
|
|
|
else
|
|
|
|
manaRegen = 0;
|
|
|
|
|
|
|
|
if (!PlayerCharacter.CanBreathe(this))
|
|
|
|
stamRegen = MBServerStatics.STAMINA_REGEN_SWIM;
|
|
|
|
else if ((!this.isCasting() && !this.isItemCasting()) || this.lastMovementState.equals(MovementState.FLYING))
|
|
|
|
stamRegen = MBServerStatics.STAMINA_REGEN_IDLE * getRegenModifier(ModType.StaminaRecoverRate);
|
|
|
|
else
|
|
|
|
stamRegen = 0;
|
|
|
|
break;
|
|
|
|
case SITTING:
|
|
|
|
healthRegen = ((this.healthMax * MBServerStatics.HEALTH_REGEN_SIT) + MBServerStatics.HEALTH_REGEN_SIT_STATIC) * getRegenModifier(ModType.HealthRecoverRate);
|
|
|
|
manaRegen = (this.manaMax * MBServerStatics.MANA_REGEN_SIT) * (getRegenModifier(ModType.ManaRecoverRate));
|
|
|
|
stamRegen = MBServerStatics.STAMINA_REGEN_SIT * getRegenModifier(ModType.StaminaRecoverRate);
|
|
|
|
break;
|
|
|
|
case RUNNING:
|
|
|
|
if (this.walkMode == true) {
|
|
|
|
healthRegen = ((this.healthMax * MBServerStatics.HEALTH_REGEN_WALK) + MBServerStatics.HEALTH_REGEN_IDLE_STATIC) * getRegenModifier(ModType.HealthRecoverRate);
|
|
|
|
manaRegen = this.manaMax * MBServerStatics.MANA_REGEN_WALK * getRegenModifier(ModType.ManaRecoverRate);
|
|
|
|
stamRegen = MBServerStatics.STAMINA_REGEN_WALK;
|
|
|
|
} else {
|
|
|
|
healthRegen = 0;
|
|
|
|
manaRegen = 0;
|
|
|
|
|
|
|
|
if (this.combat == true)
|
|
|
|
stamRegen = MBServerStatics.STAMINA_REGEN_RUN_COMBAT;
|
|
|
|
else
|
|
|
|
stamRegen = MBServerStatics.STAMINA_REGEN_RUN_NONCOMBAT;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case FLYING:
|
|
|
|
|
|
|
|
float seventyFive = this.staminaMax * .75f;
|
|
|
|
float fifty = this.staminaMax * .5f;
|
|
|
|
float twentyFive = this.staminaMax * .25f;
|
|
|
|
|
|
|
|
if (this.getDesiredAltitude() == 0 && this.getAltitude() <= 10) {
|
|
|
|
if (this.isCombat())
|
|
|
|
stamRegen = 0;
|
|
|
|
else
|
|
|
|
stamRegen = MBServerStatics.STAMINA_REGEN_IDLE * getRegenModifier(ModType.StaminaRecoverRate);
|
|
|
|
} else if (!this.useFlyMoveRegen()) {
|
|
|
|
|
|
|
|
healthRegen = ((this.healthMax * MBServerStatics.HEALTH_REGEN_IDLE) + MBServerStatics.HEALTH_REGEN_IDLE_STATIC) * (getRegenModifier(ModType.HealthRecoverRate));
|
|
|
|
|
|
|
|
if (this.isCasting() || this.isItemCasting())
|
|
|
|
healthRegen *= .75f;
|
|
|
|
// Characters regen mana when in only walk mode and idle
|
|
|
|
if (this.walkMode)
|
|
|
|
manaRegen = (this.manaMax * MBServerStatics.MANA_REGEN_IDLE + (this.getSpiMod() * .015f)) * (getRegenModifier(ModType.ManaRecoverRate));
|
|
|
|
else if (!this.isCasting() && !this.isItemCasting())
|
|
|
|
manaRegen = (this.manaMax * MBServerStatics.MANA_REGEN_IDLE + (this.getSpiMod() * .015f)) * (getRegenModifier(ModType.ManaRecoverRate));
|
|
|
|
else
|
|
|
|
manaRegen = 0;
|
|
|
|
|
|
|
|
if (!this.isItemCasting() && !this.isCasting() || this.getTakeOffTime() != 0)
|
|
|
|
stamRegen = MBServerStatics.STAMINA_REGEN_FLY_IDLE;
|
|
|
|
else
|
|
|
|
stamRegen = -1f;
|
|
|
|
} else if (this.walkMode == true) {
|
|
|
|
healthRegen = ((this.healthMax * MBServerStatics.HEALTH_REGEN_WALK) + MBServerStatics.HEALTH_REGEN_IDLE_STATIC) * getRegenModifier(ModType.HealthRecoverRate);
|
|
|
|
manaRegen = ((this.manaMax * MBServerStatics.MANA_REGEN_WALK) + (this.getSpiMod() * .015f)) * (getRegenModifier(ModType.ManaRecoverRate));
|
|
|
|
stamRegen = MBServerStatics.STAMINA_REGEN_FLY_WALK;
|
|
|
|
} else {
|
|
|
|
healthRegen = 0;
|
|
|
|
manaRegen = 0;
|
|
|
|
if (this.isCombat())
|
|
|
|
stamRegen = MBServerStatics.STAMINA_REGEN_FLY_RUN_COMBAT;
|
|
|
|
else
|
|
|
|
stamRegen = MBServerStatics.STAMINA_REGEN_FLY_RUN;
|
|
|
|
}
|
|
|
|
|
|
|
|
float oldStamina = this.stamina.get();
|
|
|
|
|
|
|
|
if (FastMath.between(oldStamina, 0, twentyFive) && !this.wasTripped25) {
|
|
|
|
updateClient = true;
|
|
|
|
this.wasTripped25 = true;
|
|
|
|
this.wasTripped50 = false;
|
|
|
|
this.wasTripped75 = false;
|
|
|
|
} else if (FastMath.between(oldStamina, twentyFive, fifty) && !this.wasTripped50) {
|
|
|
|
updateClient = true;
|
|
|
|
this.wasTripped25 = false;
|
|
|
|
this.wasTripped50 = true;
|
|
|
|
this.wasTripped75 = false;
|
|
|
|
} else if (FastMath.between(oldStamina, fifty, seventyFive) && !this.wasTripped75) {
|
|
|
|
updateClient = true;
|
|
|
|
this.wasTripped25 = false;
|
|
|
|
this.wasTripped50 = false;
|
|
|
|
this.wasTripped75 = true;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case SWIMMING:
|
|
|
|
if (this.walkMode == true) {
|
|
|
|
healthRegen = ((this.healthMax * MBServerStatics.HEALTH_REGEN_WALK) + MBServerStatics.HEALTH_REGEN_IDLE_STATIC) * getRegenModifier(ModType.HealthRecoverRate);
|
|
|
|
manaRegen = ((this.manaMax * MBServerStatics.MANA_REGEN_WALK) + (this.getSpiMod() * .015f)) * (getRegenModifier(ModType.ManaRecoverRate));
|
|
|
|
stamRegen = MBServerStatics.STAMINA_REGEN_SWIM;
|
|
|
|
} else {
|
|
|
|
healthRegen = 0;
|
|
|
|
manaRegen = 0;
|
|
|
|
stamRegen = MBServerStatics.STAMINA_REGEN_SWIM;
|
|
|
|
|
|
|
|
if (this.combat == true)
|
|
|
|
stamRegen += MBServerStatics.STAMINA_REGEN_RUN_COMBAT;
|
|
|
|
else
|
|
|
|
stamRegen += MBServerStatics.STAMINA_REGEN_RUN_NONCOMBAT;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Are we drowning?
|
|
|
|
if ((this.getStamina() <= 0)
|
|
|
|
&& (PlayerCharacter.CanBreathe(this) == false))
|
|
|
|
healthRegen = (this.healthMax * -.03f);
|
|
|
|
|
|
|
|
// Multiple regen values by current deltaTime
|
|
|
|
// Logger.info("", healthRegen + "");
|
|
|
|
healthRegen *= getDeltaTime();
|
|
|
|
manaRegen *= getDeltaTime();
|
|
|
|
stamRegen *= getStamDeltaTime();
|
|
|
|
|
|
|
|
boolean workedHealth = false;
|
|
|
|
boolean workedMana = false;
|
|
|
|
boolean workedStamina = false;
|
|
|
|
|
|
|
|
float old, mod;
|
|
|
|
while (!workedHealth || !workedMana || !workedStamina) {
|
|
|
|
if (!this.isAlive() || !this.isActive())
|
|
|
|
return;
|
|
|
|
if (!workedHealth) {
|
|
|
|
old = this.health.get();
|
|
|
|
mod = old + healthRegen;
|
|
|
|
if (mod > this.healthMax)
|
|
|
|
mod = healthMax;
|
|
|
|
else if (mod <= 0) {
|
|
|
|
if (this.isAlive.compareAndSet(true, false))
|
|
|
|
killCharacter("Water");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
workedHealth = this.health.compareAndSet(old, mod);
|
|
|
|
}
|
|
|
|
if (!workedStamina) {
|
|
|
|
old = this.stamina.get();
|
|
|
|
mod = old + stamRegen;
|
|
|
|
if (mod > this.staminaMax)
|
|
|
|
mod = staminaMax;
|
|
|
|
else if (mod < 0)
|
|
|
|
mod = 0;
|
|
|
|
workedStamina = this.stamina.compareAndSet(old, mod);
|
|
|
|
}
|
|
|
|
if (!workedMana) {
|
|
|
|
old = this.mana.get();
|
|
|
|
mod = old + manaRegen;
|
|
|
|
if (mod > this.manaMax)
|
|
|
|
mod = manaMax;
|
|
|
|
else if (mod < 0)
|
|
|
|
mod = 0;
|
|
|
|
workedMana = this.mana.compareAndSet(old, mod);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (updateClient)
|
|
|
|
this.syncClient();
|
|
|
|
|
|
|
|
// Reset this char's frame time.
|
|
|
|
this.lastUpdateTime = System.currentTimeMillis();
|
|
|
|
this.lastStamUpdateTime = System.currentTimeMillis();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
public synchronized void updateStamRegen(long time) {
|
|
|
|
|
|
|
|
boolean disable = true;
|
|
|
|
|
|
|
|
if (disable)
|
|
|
|
return;
|
|
|
|
|
|
|
|
float stamRegen = 0f;
|
|
|
|
|
|
|
|
// Early exit if char is dead or disconnected
|
|
|
|
if ((this.isAlive() == false)
|
|
|
|
|| (this.isActive() == false) || this.getLoc().x == 0 && this.getLoc().z == 0)
|
|
|
|
return;
|
|
|
|
|
|
|
|
// Calculate Regen amount from last simulation tick
|
|
|
|
switch (this.movementState) {
|
|
|
|
|
|
|
|
case IDLE:
|
|
|
|
if (!PlayerCharacter.CanBreathe(this))
|
|
|
|
stamRegen = MBServerStatics.STAMINA_REGEN_SWIM;
|
|
|
|
else if ((!this.isCasting() && !this.isItemCasting()) || this.lastMovementState.equals(MovementState.FLYING))
|
|
|
|
stamRegen = MBServerStatics.STAMINA_REGEN_IDLE * getRegenModifier(ModType.StaminaRecoverRate);
|
|
|
|
else
|
|
|
|
stamRegen = 0;
|
|
|
|
break;
|
|
|
|
case SITTING:
|
|
|
|
stamRegen = MBServerStatics.STAMINA_REGEN_SIT * getRegenModifier(ModType.StaminaRecoverRate);
|
|
|
|
break;
|
|
|
|
case RUNNING:
|
|
|
|
if (this.walkMode == true) {
|
|
|
|
stamRegen = MBServerStatics.STAMINA_REGEN_WALK;
|
|
|
|
} else {
|
|
|
|
if (this.combat == true)
|
|
|
|
stamRegen = MBServerStatics.STAMINA_REGEN_RUN_COMBAT;
|
|
|
|
else
|
|
|
|
stamRegen = MBServerStatics.STAMINA_REGEN_RUN_NONCOMBAT;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case FLYING:
|
|
|
|
|
|
|
|
if (this.getDesiredAltitude() == 0 && this.getAltitude() <= 10) {
|
|
|
|
if (this.isCombat())
|
|
|
|
stamRegen = 0;
|
|
|
|
else
|
|
|
|
stamRegen = MBServerStatics.STAMINA_REGEN_IDLE * getRegenModifier(ModType.StaminaRecoverRate);
|
|
|
|
} else if (!this.isMoving()) {
|
|
|
|
|
|
|
|
|
|
|
|
if (!this.isItemCasting() && !this.isCasting() || this.getTakeOffTime() != 0)
|
|
|
|
stamRegen = MBServerStatics.STAMINA_REGEN_FLY_IDLE;
|
|
|
|
else
|
|
|
|
stamRegen = -1f;
|
|
|
|
|
|
|
|
} else if (this.walkMode == true) {
|
|
|
|
|
|
|
|
stamRegen = MBServerStatics.STAMINA_REGEN_FLY_WALK;
|
|
|
|
} else {
|
|
|
|
if (this.isCombat())
|
|
|
|
stamRegen = MBServerStatics.STAMINA_REGEN_FLY_RUN_COMBAT;
|
|
|
|
else
|
|
|
|
stamRegen = MBServerStatics.STAMINA_REGEN_FLY_RUN;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case SWIMMING:
|
|
|
|
if (this.walkMode == true) {
|
|
|
|
stamRegen = MBServerStatics.STAMINA_REGEN_SWIM;
|
|
|
|
} else {
|
|
|
|
stamRegen = MBServerStatics.STAMINA_REGEN_SWIM;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Multiple regen values by current deltaTime
|
|
|
|
// Logger.info("", healthRegen + "");
|
|
|
|
|
|
|
|
stamRegen *= (time * .001f);
|
|
|
|
|
|
|
|
|
|
|
|
boolean workedStamina = false;
|
|
|
|
|
|
|
|
|
|
|
|
float old, mod;
|
|
|
|
while (!workedStamina) {
|
|
|
|
if (!this.isAlive() || !this.isActive())
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (!workedStamina) {
|
|
|
|
old = this.stamina.get();
|
|
|
|
mod = old + stamRegen;
|
|
|
|
if (mod > this.staminaMax)
|
|
|
|
mod = staminaMax;
|
|
|
|
else if (mod < 0)
|
|
|
|
mod = 0;
|
|
|
|
workedStamina = this.stamina.compareAndSet(old, mod);
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
public void syncClient() {
|
|
|
|
|
|
|
|
ModifyHealthMsg modifyHealthMsg = new ModifyHealthMsg(null, this, 0, 1, 1, -1984683793, "", 0, 652920987);
|
|
|
|
//mhm.setOmitFromChat(0);
|
|
|
|
Dispatch dispatch = Dispatch.borrow(this, modifyHealthMsg);
|
|
|
|
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
public MovementState getMovementState() {
|
|
|
|
return movementState;
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean isHasAnniversery() {
|
|
|
|
return hasAnniversery;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setHasAnniversery(boolean hasAnniversery) {
|
|
|
|
DbManager.PlayerCharacterQueries.SET_ANNIVERSERY(this, hasAnniversery);
|
|
|
|
this.hasAnniversery = hasAnniversery;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getSpamCount() {
|
|
|
|
return spamCount;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setSpamCount(int spamCount) {
|
|
|
|
this.spamCount = spamCount;
|
|
|
|
}
|
|
|
|
|
|
|
|
public String getHash() {
|
|
|
|
return hash;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setHash() {
|
|
|
|
|
|
|
|
this.hash = DataWarehouse.hasher.encrypt(this.getObjectUUID());
|
|
|
|
|
|
|
|
// Write hash to player character table
|
|
|
|
|
|
|
|
DataWarehouse.writeHash(DataRecordType.CHARACTER, this.getObjectUUID());
|
|
|
|
}
|
|
|
|
|
|
|
|
public AtomicInteger getGuildStatus() {
|
|
|
|
return guildStatus;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getLastRealmID() {
|
|
|
|
return lastRealmID;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setLastRealmID(int lastRealmID) {
|
|
|
|
this.lastRealmID = lastRealmID;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getSubRaceID() {
|
|
|
|
return subRaceID;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setSubRaceID(int subRaceID) {
|
|
|
|
this.subRaceID = subRaceID;
|
|
|
|
}
|
|
|
|
|
|
|
|
public ArrayList<GuildHistory> getGuildHistory() {
|
|
|
|
return guildHistory;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setGuildHistory(ArrayList<GuildHistory> guildHistory) {
|
|
|
|
this.guildHistory = guildHistory;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void moveTo(Vector3fImmutable endLoc) {
|
|
|
|
this.setInBuilding(-1);
|
|
|
|
this.setInFloorID(-1);
|
|
|
|
MoveToPointMsg moveToMsg = new MoveToPointMsg();
|
|
|
|
moveToMsg.setStartCoord(this.getLoc());
|
|
|
|
moveToMsg.setEndCoord(endLoc);
|
|
|
|
moveToMsg.setInBuilding(-1);
|
|
|
|
moveToMsg.setUnknown01(-1);
|
|
|
|
moveToMsg.setSourceType(GameObjectType.PlayerCharacter.ordinal());
|
|
|
|
moveToMsg.setSourceID(this.getObjectUUID());
|
|
|
|
|
|
|
|
Dispatch dispatch = Dispatch.borrow(this, moveToMsg);
|
|
|
|
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
|
|
|
|
|
|
|
|
try {
|
|
|
|
MovementManager.movement(moveToMsg, this);
|
|
|
|
} catch (MsgSendException e) {
|
|
|
|
// TODO Auto-generated catch block
|
|
|
|
Logger.error("Player.MoveTo", this.getName() + " tripped error " + e.getMessage());
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
public void updateScaleHeight() {
|
|
|
|
|
|
|
|
float strengthScale = 0;
|
|
|
|
float unknownScale1 = 0;
|
|
|
|
float unknownScale2 = 0;
|
|
|
|
float unknownScale3 = 0;
|
|
|
|
|
|
|
|
float scaleHeight = 0;
|
|
|
|
|
|
|
|
if ((int) this.statStrBase > 40)
|
|
|
|
strengthScale = ((int) this.statStrBase - 40) * 0.0024999999f; //Y scale ?
|
|
|
|
|
|
|
|
unknownScale1 = (float) (((int) this.statStrBase * 0.0024999999f + strengthScale + 0.89999998) * race.getRaceType().getScaleHeight());
|
|
|
|
strengthScale = (int) this.statStrBase * 0.0037499999f + strengthScale + 0.85000002f; //strengthScale is different for x and z
|
|
|
|
|
|
|
|
unknownScale2 = strengthScale * race.getRaceType().getScaleHeight(); //x scale?
|
|
|
|
unknownScale3 = strengthScale * race.getRaceType().getScaleHeight(); //z Scale?
|
|
|
|
|
|
|
|
|
|
|
|
scaleHeight = (1.5f + unknownScale1);
|
|
|
|
|
|
|
|
|
|
|
|
this.characterHeight = scaleHeight;
|
|
|
|
|
|
|
|
this.centerHeight = scaleHeight;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getOverFlowEXP() {
|
|
|
|
return overFlowEXP;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setOverFlowEXP(int overFlowEXP) {
|
|
|
|
this.overFlowEXP = overFlowEXP;
|
|
|
|
}
|
|
|
|
|
|
|
|
public MovementState getLastMovementState() {
|
|
|
|
return lastMovementState;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setLastMovementState(MovementState lastMovementState) {
|
|
|
|
this.lastMovementState = lastMovementState;
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public final void setIsCasting(final boolean isCasting) {
|
|
|
|
if (this.isCasting != isCasting)
|
|
|
|
this.update();
|
|
|
|
this.isCasting = isCasting;
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public void setItemCasting(boolean itemCasting) {
|
|
|
|
if (this.itemCasting != itemCasting)
|
|
|
|
this.dynamicUpdate(UpdateType.REGEN);
|
|
|
|
this.itemCasting = itemCasting;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void resetRegenUpdateTime() {
|
|
|
|
this.lastUpdateTime = System.currentTimeMillis();
|
|
|
|
this.lastStamUpdateTime = System.currentTimeMillis();
|
|
|
|
}
|
|
|
|
|
|
|
|
public float getCharacterHeight() {
|
|
|
|
return characterHeight;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setCharacterHeight(float characterHeight) {
|
|
|
|
this.characterHeight = characterHeight;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setCenterHeight(float centerHeight) {
|
|
|
|
this.centerHeight = centerHeight;
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean isEnteredWorld() {
|
|
|
|
return enteredWorld;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setEnteredWorld(boolean enteredWorld) {
|
|
|
|
this.enteredWorld = enteredWorld;
|
|
|
|
}
|
|
|
|
|
|
|
|
public long getChannelMute() {
|
|
|
|
return channelMute;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setChannelMute(long channelMute) {
|
|
|
|
this.channelMute = channelMute;
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean isLastSwimming() {
|
|
|
|
return lastSwimming;
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean isTeleporting() {
|
|
|
|
return isTeleporting;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setTeleporting(boolean isTeleporting) {
|
|
|
|
this.isTeleporting = isTeleporting;
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public final void teleport(final Vector3fImmutable targetLoc) {
|
|
|
|
|
|
|
|
Regions targetRegion = Regions.GetRegionForTeleport(targetLoc);
|
|
|
|
locationLock.writeLock().lock();
|
|
|
|
|
|
|
|
try {
|
|
|
|
MovementManager.translocate(this, targetLoc, targetRegion);
|
|
|
|
} catch (Exception e) {
|
|
|
|
Logger.error(e);
|
|
|
|
} finally {
|
|
|
|
locationLock.writeLock().unlock();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public ReadWriteLock getTeleportLock() {
|
|
|
|
return teleportLock;
|
|
|
|
}
|
|
|
|
|
|
|
|
public float getBargain() {
|
|
|
|
float bargain = 0;
|
|
|
|
|
|
|
|
CharacterSkill bargainSkill = this.getSkills().get(engine.Enum.CharacterSkills.Bargaining.name());
|
|
|
|
|
|
|
|
if (bargainSkill != null)
|
|
|
|
bargain = bargainSkill.getModifiedAmountBeforeMods();
|
|
|
|
|
|
|
|
if (bargain > 100)
|
|
|
|
bargain = 100;
|
|
|
|
|
|
|
|
bargain *= .01f;
|
|
|
|
|
|
|
|
return bargain;
|
|
|
|
}
|
|
|
|
}
|