Public Repository for the Magicbane Shadowbane Emulator
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package engine.objects;
import engine.Enum.RunegateType;
import engine.gameManager.BuildingManager;
import engine.net.ByteBufferWriter;
import java.util.ArrayList;
/* Runegates are tied to particular buildings at
* bootstrap. They aren't tighly coupled, with
* the Runegate merely toggling effect bits on it's
* parent building.
*/
public class Runegate {
// Runegate class Instance variables
private static final Runegate[] _runegates = new Runegate[9];
private final Portal[] _portals;
private final RunegateType gateType;
private Runegate(RunegateType gateType) {
this._portals = new Portal[8];
this.gateType = gateType;
// Each Runegate has a different destination
// for each portal opened.
configureGatePortals();
// Chaos, Khar and Oblivion are on by default
_portals[RunegateType.CHAOS.ordinal()].activate(false);
_portals[RunegateType.OBLIV.ordinal()].activate(false);
_portals[RunegateType.MERCHANT.ordinal()].activate(false);
}
public void activatePortal(RunegateType gateType) {
this._portals[gateType.ordinal()].activate(true);
}
public void deactivatePortal(RunegateType gateType) {
this._portals[gateType.ordinal()].deactivate();
}
public RunegateType getGateType() {
return this.gateType;
}
public static Runegate[] getRunegates() {
return Runegate._runegates;
}
public Portal[] getPortals() {
return this._portals;
}
public void collidePortals() {
for (Portal portal : this.getPortals()) {
if (portal.isActive())
portal.collide();
}
}
public static void loadAllRunegates() {
for (RunegateType runegateType : RunegateType.values()) {
_runegates[runegateType.ordinal()] = new Runegate(runegateType);
}
}
public void _serializeForEnterWorld(ByteBufferWriter writer) {
Building gateBuilding;
gateBuilding = BuildingManager.getBuilding(this.gateType.getGateUUID());
writer.putInt(gateBuilding.getObjectType().ordinal());
writer.putInt(gateBuilding.getObjectUUID());
writer.putString(gateBuilding.getParentZone().getName());
writer.putFloat(gateBuilding.getLoc().getLat());
writer.putFloat(gateBuilding.getLoc().getAlt());
writer.putFloat(gateBuilding.getLoc().getLong());
}
private void configureGatePortals() {
// Source gate type, portal type and destination gate type;
switch (this.gateType) {
case EARTH:
_portals[RunegateType.EARTH.ordinal()] = new Portal(RunegateType.EARTH, RunegateType.EARTH, RunegateType.EARTH);
_portals[RunegateType.AIR.ordinal()] = new Portal(RunegateType.EARTH, RunegateType.AIR, RunegateType.AIR);
_portals[RunegateType.FIRE.ordinal()] = new Portal(RunegateType.EARTH, RunegateType.FIRE, RunegateType.FORBID);
_portals[RunegateType.WATER.ordinal()] = new Portal(RunegateType.EARTH, RunegateType.WATER, RunegateType.WATER);
_portals[RunegateType.SPIRIT.ordinal()] = new Portal(RunegateType.EARTH, RunegateType.SPIRIT, RunegateType.SPIRIT);
_portals[RunegateType.CHAOS.ordinal()] = new Portal(RunegateType.EARTH, RunegateType.CHAOS, RunegateType.CHAOS);
_portals[RunegateType.OBLIV.ordinal()] = new Portal(RunegateType.EARTH, RunegateType.OBLIV, RunegateType.OBLIV);
_portals[RunegateType.MERCHANT.ordinal()] = new Portal(RunegateType.EARTH, RunegateType.MERCHANT, RunegateType.MERCHANT);
break;
case AIR:
_portals[RunegateType.EARTH.ordinal()] = new Portal(RunegateType.AIR, RunegateType.EARTH, RunegateType.EARTH);
_portals[RunegateType.AIR.ordinal()] = new Portal(RunegateType.AIR, RunegateType.AIR, RunegateType.FORBID);
_portals[RunegateType.FIRE.ordinal()] = new Portal(RunegateType.AIR, RunegateType.FIRE, RunegateType.FIRE);
_portals[RunegateType.WATER.ordinal()] = new Portal(RunegateType.AIR, RunegateType.WATER, RunegateType.WATER);
_portals[RunegateType.SPIRIT.ordinal()] = new Portal(RunegateType.AIR, RunegateType.SPIRIT, RunegateType.SPIRIT);
_portals[RunegateType.CHAOS.ordinal()] = new Portal(RunegateType.AIR, RunegateType.CHAOS, RunegateType.CHAOS);
_portals[RunegateType.OBLIV.ordinal()] = new Portal(RunegateType.AIR, RunegateType.OBLIV, RunegateType.OBLIV);
_portals[RunegateType.MERCHANT.ordinal()] = new Portal(RunegateType.AIR, RunegateType.MERCHANT, RunegateType.MERCHANT);
break;
case FIRE:
_portals[RunegateType.EARTH.ordinal()] = new Portal(RunegateType.FIRE, RunegateType.EARTH, RunegateType.EARTH);
_portals[RunegateType.AIR.ordinal()] = new Portal(RunegateType.FIRE, RunegateType.AIR, RunegateType.AIR);
_portals[RunegateType.FIRE.ordinal()] = new Portal(RunegateType.FIRE, RunegateType.FIRE, RunegateType.FORBID);
_portals[RunegateType.WATER.ordinal()] = new Portal(RunegateType.FIRE, RunegateType.WATER, RunegateType.WATER);
_portals[RunegateType.SPIRIT.ordinal()] = new Portal(RunegateType.FIRE, RunegateType.SPIRIT, RunegateType.SPIRIT);
_portals[RunegateType.CHAOS.ordinal()] = new Portal(RunegateType.FIRE, RunegateType.CHAOS, RunegateType.CHAOS);
_portals[RunegateType.OBLIV.ordinal()] = new Portal(RunegateType.FIRE, RunegateType.OBLIV, RunegateType.OBLIV);
_portals[RunegateType.MERCHANT.ordinal()] = new Portal(RunegateType.FIRE, RunegateType.MERCHANT, RunegateType.MERCHANT);
break;
case WATER:
_portals[RunegateType.EARTH.ordinal()] = new Portal(RunegateType.WATER, RunegateType.EARTH, RunegateType.EARTH);
_portals[RunegateType.AIR.ordinal()] = new Portal(RunegateType.WATER, RunegateType.AIR, RunegateType.AIR);
_portals[RunegateType.FIRE.ordinal()] = new Portal(RunegateType.WATER, RunegateType.FIRE, RunegateType.FIRE);
_portals[RunegateType.WATER.ordinal()] = new Portal(RunegateType.WATER, RunegateType.WATER, RunegateType.FORBID);
_portals[RunegateType.SPIRIT.ordinal()] = new Portal(RunegateType.WATER, RunegateType.SPIRIT, RunegateType.SPIRIT);
_portals[RunegateType.CHAOS.ordinal()] = new Portal(RunegateType.WATER, RunegateType.CHAOS, RunegateType.CHAOS);
_portals[RunegateType.OBLIV.ordinal()] = new Portal(RunegateType.WATER, RunegateType.OBLIV, RunegateType.OBLIV);
_portals[RunegateType.MERCHANT.ordinal()] = new Portal(RunegateType.WATER, RunegateType.MERCHANT, RunegateType.MERCHANT);
break;
case SPIRIT:
_portals[RunegateType.EARTH.ordinal()] = new Portal(RunegateType.SPIRIT, RunegateType.EARTH, RunegateType.EARTH);
_portals[RunegateType.AIR.ordinal()] = new Portal(RunegateType.SPIRIT, RunegateType.AIR, RunegateType.AIR);
_portals[RunegateType.FIRE.ordinal()] = new Portal(RunegateType.SPIRIT, RunegateType.FIRE, RunegateType.FIRE);
_portals[RunegateType.WATER.ordinal()] = new Portal(RunegateType.SPIRIT, RunegateType.WATER, RunegateType.WATER);
_portals[RunegateType.SPIRIT.ordinal()] = new Portal(RunegateType.SPIRIT, RunegateType.SPIRIT, RunegateType.FORBID);
_portals[RunegateType.CHAOS.ordinal()] = new Portal(RunegateType.SPIRIT, RunegateType.CHAOS, RunegateType.CHAOS);
_portals[RunegateType.OBLIV.ordinal()] = new Portal(RunegateType.SPIRIT, RunegateType.OBLIV, RunegateType.OBLIV);
_portals[RunegateType.MERCHANT.ordinal()] = new Portal(RunegateType.SPIRIT, RunegateType.MERCHANT, RunegateType.MERCHANT);
break;
case CHAOS:
_portals[RunegateType.EARTH.ordinal()] = new Portal(RunegateType.CHAOS, RunegateType.EARTH, RunegateType.EARTH);
_portals[RunegateType.AIR.ordinal()] = new Portal(RunegateType.CHAOS, RunegateType.AIR, RunegateType.AIR);
_portals[RunegateType.FIRE.ordinal()] = new Portal(RunegateType.CHAOS, RunegateType.FIRE, RunegateType.FIRE);
_portals[RunegateType.WATER.ordinal()] = new Portal(RunegateType.CHAOS, RunegateType.WATER, RunegateType.WATER);
_portals[RunegateType.SPIRIT.ordinal()] = new Portal(RunegateType.CHAOS, RunegateType.SPIRIT, RunegateType.SPIRIT);
_portals[RunegateType.CHAOS.ordinal()] = new Portal(RunegateType.CHAOS, RunegateType.CHAOS, RunegateType.MERCHANT);
_portals[RunegateType.OBLIV.ordinal()] = new Portal(RunegateType.CHAOS, RunegateType.OBLIV, RunegateType.OBLIV);
_portals[RunegateType.MERCHANT.ordinal()] = new Portal(RunegateType.CHAOS, RunegateType.MERCHANT, RunegateType.MERCHANT);
break;
case OBLIV:
_portals[RunegateType.EARTH.ordinal()] = new Portal(RunegateType.OBLIV, RunegateType.EARTH, RunegateType.EARTH);
_portals[RunegateType.AIR.ordinal()] = new Portal(RunegateType.OBLIV, RunegateType.AIR, RunegateType.AIR);
_portals[RunegateType.FIRE.ordinal()] = new Portal(RunegateType.OBLIV, RunegateType.FIRE, RunegateType.FIRE);
_portals[RunegateType.WATER.ordinal()] = new Portal(RunegateType.OBLIV, RunegateType.WATER, RunegateType.WATER);
_portals[RunegateType.SPIRIT.ordinal()] = new Portal(RunegateType.OBLIV, RunegateType.SPIRIT, RunegateType.SPIRIT);
_portals[RunegateType.CHAOS.ordinal()] = new Portal(RunegateType.OBLIV, RunegateType.CHAOS, RunegateType.CHAOS);
_portals[RunegateType.OBLIV.ordinal()] = new Portal(RunegateType.OBLIV, RunegateType.OBLIV, RunegateType.MERCHANT);
_portals[RunegateType.MERCHANT.ordinal()] = new Portal(RunegateType.OBLIV, RunegateType.MERCHANT, RunegateType.MERCHANT);
break;
case MERCHANT:
_portals[RunegateType.EARTH.ordinal()] = new Portal(RunegateType.MERCHANT, RunegateType.EARTH, RunegateType.EARTH);
_portals[RunegateType.AIR.ordinal()] = new Portal(RunegateType.MERCHANT, RunegateType.AIR, RunegateType.AIR);
_portals[RunegateType.FIRE.ordinal()] = new Portal(RunegateType.MERCHANT, RunegateType.FIRE, RunegateType.FIRE);
_portals[RunegateType.WATER.ordinal()] = new Portal(RunegateType.MERCHANT, RunegateType.WATER, RunegateType.WATER);
_portals[RunegateType.SPIRIT.ordinal()] = new Portal(RunegateType.MERCHANT, RunegateType.SPIRIT, RunegateType.SPIRIT);
_portals[RunegateType.CHAOS.ordinal()] = new Portal(RunegateType.MERCHANT, RunegateType.CHAOS, RunegateType.CHAOS);
_portals[RunegateType.OBLIV.ordinal()] = new Portal(RunegateType.MERCHANT, RunegateType.OBLIV, RunegateType.OBLIV);
_portals[RunegateType.MERCHANT.ordinal()] = new Portal(RunegateType.MERCHANT, RunegateType.MERCHANT, RunegateType.FORBID);
break;
case FORBID:
_portals[RunegateType.EARTH.ordinal()] = new Portal(RunegateType.FORBID, RunegateType.EARTH, RunegateType.EARTH);
_portals[RunegateType.AIR.ordinal()] = new Portal(RunegateType.FORBID, RunegateType.AIR, RunegateType.AIR);
_portals[RunegateType.FIRE.ordinal()] = new Portal(RunegateType.FORBID, RunegateType.FIRE, RunegateType.FIRE);
_portals[RunegateType.WATER.ordinal()] = new Portal(RunegateType.FORBID, RunegateType.WATER, RunegateType.WATER);
_portals[RunegateType.SPIRIT.ordinal()] = new Portal(RunegateType.FORBID, RunegateType.SPIRIT, RunegateType.SPIRIT);
_portals[RunegateType.CHAOS.ordinal()] = new Portal(RunegateType.FORBID, RunegateType.CHAOS, RunegateType.CHAOS);
_portals[RunegateType.OBLIV.ordinal()] = new Portal(RunegateType.FORBID, RunegateType.OBLIV, RunegateType.OBLIV);
_portals[RunegateType.MERCHANT.ordinal()] = new Portal(RunegateType.FORBID, RunegateType.MERCHANT, RunegateType.MERCHANT);
break;
}
}
public static ArrayList<String> GetAllOpenGateIDStrings(){
ArrayList<String> openGateIDStrings = new ArrayList<>();
openGateIDStrings.add("TRA-003");
openGateIDStrings.add("TRA-004");
openGateIDStrings.add("TRA-005");
openGateIDStrings.add("TRA-006");
openGateIDStrings.add("TRA-007");
openGateIDStrings.add("TRA-008");
openGateIDStrings.add("TRA-009");
openGateIDStrings.add("TRA-010");
return openGateIDStrings;
}
}