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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.pooling;
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import org.pmw.tinylog.Logger;
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import java.util.concurrent.LinkedBlockingQueue;
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import java.util.concurrent.atomic.AtomicInteger;
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public abstract class LinkedObjectPool<T> {
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private final LinkedBlockingQueue<T> pool;
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private final AtomicInteger poolSize;
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/**
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* Constructor that allows the caller to specify initial array size and
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* percent of prefill.
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*
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* @param size - initial size for the containing array (pool)
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*/
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public LinkedObjectPool(int size) {
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this.pool = new LinkedBlockingQueue<>();
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this.poolSize = new AtomicInteger();
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}
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/**
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* Default Constructor that uses default initial Array size and percent
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* prefill values
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*/
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public LinkedObjectPool() {
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this(0);
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}
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/**
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* Forces pool to add <i>numberOfObjects</i> to the pool. This may cause
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* internal ArrayList to resize.
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*
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* @param numberOfObjects
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*/
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public void fill(int numberOfObjects) {
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for (int i = 0; i < numberOfObjects; ++i)
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this.makeAndAdd();
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}
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/**
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* Forces subclasses to implement factory routine for object creation.
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*/
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protected abstract T makeNewObject();
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/**
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* Forces subclasses to implement a way to reset object to a reusable state.
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*/
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protected abstract void resetObject(T obj);
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/**
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* Generic Get routine. If the pool is empty, then one (or more) of T type
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* objects will be created. If more than one T is created, then they will be
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* put into the pool. One T will always be created and returned.
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*/
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public T get() {
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T obj = pool.poll();
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if (obj == null) {
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//Oops pool is empty.. make a new obj
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obj = this.makeNewObject();
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} else {
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poolSize.decrementAndGet();
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}
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return obj;
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}
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/**
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* Generic put routine. If the current pool size is below threshold, this
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* object will be pooled, otherwise it will be NULL'ed and scheduled for
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* Garbage Collection
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*
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* @param obj
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*/
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public void put(T obj) {
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//Logger.debug("Objectpool.put(). Pool size: " + pool.size());
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this.resetObject(obj);
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this.poolSize.incrementAndGet();
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this.pool.add(obj);
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}
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/**
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* Helper method. Attempts to create and add a new <i>T</i> object. If this
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* fails, an error is logged.
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*/
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protected final void makeAndAdd() {
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T obj = this.makeNewObject();
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if (obj == null) {
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Logger.error("Pooling failure: Object creation failed.");
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} else {
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this.put(obj);
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}
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}
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/**
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* @return the current size of the pool, not the maximum capacity of the
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* Array holding the pool.
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*/
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public final int getPoolSize() {
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return this.poolSize.get();
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}
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/**
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* Culls the pool and removes half of the stored objects. Removed objects
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* are NULL'ed and scheduled form Garbage Collection.
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*
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* @return the number of Objects removed from the pool.
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*/
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public int cullHalf() {
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int full, half;
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full = this.getPoolSize();
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if (full < 1) {
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return full;
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}
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half = (full / 2);
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for (int i = 0; i < (full / 2); ++i) {
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T obj = this.pool.poll();
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obj = null; // Null out for GC
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}
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return half;
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}
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protected void handlePoolExhaustion() {
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//Not needed in this implementation
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}
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}
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