|
|
|
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
|
|
|
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
|
|
|
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
|
|
|
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
|
|
|
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
|
|
|
// Magicbane Emulator Project © 2013 - 2022
|
|
|
|
// www.magicbane.com
|
|
|
|
|
|
|
|
|
|
|
|
package engine.net.client.msg;
|
|
|
|
|
|
|
|
import engine.Enum.GameObjectType;
|
|
|
|
import engine.exception.SerializationException;
|
|
|
|
import engine.net.AbstractConnection;
|
|
|
|
import engine.net.ByteBufferReader;
|
|
|
|
import engine.net.ByteBufferWriter;
|
|
|
|
import engine.net.client.Protocol;
|
|
|
|
import engine.objects.AbstractWorldObject;
|
|
|
|
import engine.objects.CharacterItemManager;
|
|
|
|
import engine.objects.Item;
|
|
|
|
import engine.objects.PlayerCharacter;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Update gold in inventory and/or bank
|
|
|
|
*
|
|
|
|
* @author Eighty
|
|
|
|
*/
|
|
|
|
|
|
|
|
public class UpdateGoldMsg extends ClientNetMsg {
|
|
|
|
|
|
|
|
CharacterItemManager itemManager;
|
|
|
|
private AbstractWorldObject looter;
|
|
|
|
private Item goldInventory;
|
|
|
|
private Item goldBank;
|
|
|
|
private int tradeGold = 0;
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* This is the general purpose constructor
|
|
|
|
*/
|
|
|
|
public UpdateGoldMsg(AbstractWorldObject player) {
|
|
|
|
super(Protocol.UPDATEGOLDVALUE);
|
|
|
|
this.looter = player;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* This is the general purpose constructor
|
|
|
|
*/
|
|
|
|
public UpdateGoldMsg() {
|
|
|
|
super(Protocol.UPDATEGOLDVALUE);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* This constructor is used by NetMsgFactory. It attempts to deserialize the
|
|
|
|
* ByteBuffer into a message. If a BufferUnderflow occurs (based on reading
|
|
|
|
* past the limit) then this constructor Throws that Exception to the
|
|
|
|
* caller.
|
|
|
|
*/
|
|
|
|
public UpdateGoldMsg(AbstractConnection origin,
|
|
|
|
ByteBufferReader reader) {
|
|
|
|
super(Protocol.UPDATEGOLDVALUE, origin, reader);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Deserializes the subclass specific items to the supplied NetMsgWriter.
|
|
|
|
*/
|
|
|
|
@Override
|
|
|
|
protected void _deserialize(ByteBufferReader reader) {
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
// Pre-cache and set values so they are available when we
|
|
|
|
// serialize the data.
|
|
|
|
|
|
|
|
public void configure() {
|
|
|
|
|
|
|
|
if (this.looter != null && this.looter.getObjectType() == GameObjectType.PlayerCharacter) {
|
|
|
|
itemManager = ((PlayerCharacter) looter).charItemManager;
|
|
|
|
goldInventory = itemManager.getGoldInventory();
|
|
|
|
this.tradeGold = itemManager.getGoldTrading();
|
|
|
|
goldBank = itemManager.getGoldBank();
|
|
|
|
} else {
|
|
|
|
itemManager = null;
|
|
|
|
goldInventory = null;
|
|
|
|
goldBank = null;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Serializes the subclass specific items from the supplied NetMsgReader.
|
|
|
|
*/
|
|
|
|
@Override
|
|
|
|
protected void _serialize(ByteBufferWriter writer)
|
|
|
|
throws SerializationException {
|
|
|
|
|
|
|
|
if (looter == null) {
|
|
|
|
writer.putInt(0);
|
|
|
|
writer.putInt(0);
|
|
|
|
} else {
|
|
|
|
writer.putInt(looter.getObjectType().ordinal());
|
|
|
|
writer.putInt(looter.getObjectUUID());
|
|
|
|
}
|
|
|
|
|
|
|
|
if (goldInventory != null && goldInventory.getNumOfItems() - this.tradeGold > 0) {
|
|
|
|
writer.put((byte) 1);
|
|
|
|
Item.serializeForClientMsgWithoutSlot(goldInventory, writer);
|
|
|
|
} else
|
|
|
|
writer.put((byte) 0);
|
|
|
|
|
|
|
|
if (goldBank != null && goldBank.getNumOfItems() != 0) {
|
|
|
|
writer.put((byte) 1);
|
|
|
|
Item.serializeForClientMsgWithoutSlot(goldBank, writer);
|
|
|
|
} else
|
|
|
|
writer.put((byte) 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|