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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.net.client.msg;
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import engine.Enum.GameObjectType;
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import engine.exception.SerializationException;
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import engine.net.AbstractConnection;
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import engine.net.ByteBufferReader;
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import engine.net.ByteBufferWriter;
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import engine.net.client.Protocol;
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import engine.objects.Building;
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import java.util.HashMap;
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public class TaxResourcesMsg extends ClientNetMsg {
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private int buildingID;
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private int msgType;
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private HashMap<Integer, Integer> resources;
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private float taxPercent;
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public TaxResourcesMsg(Building building, int msgType) {
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super(Protocol.TAXRESOURCES);
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this.buildingID = building.getObjectUUID();
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this.msgType = msgType;
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}
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public TaxResourcesMsg() {
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super(Protocol.TAXRESOURCES);
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}
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/**
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* This constructor is used by NetMsgFactory. It attempts to deserialize the
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* ByteBuffer into a message. If a BufferUnderflow occurs (based on reading
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* past the limit) then this constructor Throws that Exception to the
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* caller.
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*/
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public TaxResourcesMsg(AbstractConnection origin, ByteBufferReader reader) {
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super(Protocol.TAXRESOURCES, origin, reader);
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}
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//CALL THIS AFTER SANITY CHECKS AND BEFORE UPDATING HEALTH/GOLD.
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/**
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* Deserializes the subclass specific items from the supplied NetMsgReader.
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*/
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@Override
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protected void _deserialize(ByteBufferReader reader) {
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this.msgType = reader.getInt();
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reader.getInt(); //object Type.. always building
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this.buildingID = reader.getInt();
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HashMap<Integer, Integer> resourcesTemp = new HashMap<>();
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int size = reader.getInt();
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for (int i = 0; i < size; i++) {
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int resourceHash = reader.getInt();
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resourcesTemp.put(resourceHash, 0);
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}
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this.resources = resourcesTemp;
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taxPercent = reader.getFloat();
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reader.getInt();
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}
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// Precache and configure this message before we serialize it
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/**
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* Serializes the subclass specific items to the supplied NetMsgWriter.
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*/
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@Override
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protected void _serialize(ByteBufferWriter writer) throws SerializationException {
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writer.putInt(0);
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writer.putInt(GameObjectType.Building.ordinal());
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writer.putInt(this.buildingID);
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writer.putInt(this.resources.size());
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for (int resource : resources.keySet())
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writer.putInt(resource);
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writer.putFloat(this.taxPercent);
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writer.putInt(this.resources.size());
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for (int resource : resources.keySet()) {
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writer.putInt(resource);
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writer.putInt(0);
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writer.putInt(resources.get(resource));
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}
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}
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public int getBuildingID() {
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return buildingID;
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}
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public int getMsgType() {
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return msgType;
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}
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public void setMsgType(int msgType) {
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this.msgType = msgType;
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}
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public HashMap<Integer, Integer> getResources() {
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return resources;
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}
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public float getTaxPercent() {
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return taxPercent;
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}
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}
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