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Server/src/engine/net/client/handlers/AttackCmdMsgHandler.java
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package engine.net.client.handlers;
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import engine.Enum;
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import engine.exception.MsgSendException;
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import engine.gameManager.BuildingManager;
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import engine.gameManager.CombatManager;
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import engine.net.client.ClientConnection;
import engine.net.client.msg.AttackCmdMsg;
import engine.net.client.msg.ClientNetMsg;
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import engine.net.client.msg.TargetedActionMsg;
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import engine.objects.*;
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/*
* @Author:
* @Summary: Processes application protocol message which keeps
* client's tcp connection open.
*/
public class AttackCmdMsgHandler extends AbstractClientMsgHandler {
public AttackCmdMsgHandler() {
super(AttackCmdMsg.class);
}
@Override
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
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PlayerCharacter playerCharacter = origin.getPlayerCharacter();
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// Member variable declaration
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AttackCmdMsg msg;
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// Member variable assignment
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msg = (AttackCmdMsg) baseMsg;
if (TargetedActionMsg.un2cnt == 60 || TargetedActionMsg.un2cnt == 70)
return true;
if (playerCharacter == null)
return true;
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AbstractWorldObject target = null;
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Enum.GameObjectType targetType;
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targetType = Enum.GameObjectType.values()[msg.getTargetType()];
switch(targetType){
case Mob:
target = Mob.getMob(msg.getTargetID());
break;
case PlayerCharacter:
target = PlayerCharacter.getPlayerCharacter(msg.getTargetID());
break;
case Building:
target = BuildingManager.getBuilding(msg.getTargetID());
break;
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case NPC:
target = NPC.getNPC(msg.getTargetID());
break;
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}
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if(target == null) {
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playerCharacter.setCombatTarget(null);
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return true; // cannot attack a null target
}
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//set sources target
playerCharacter.setCombatTarget(target);
//put in combat if not already
if (!playerCharacter.isCombat())
CombatManager.toggleCombat(true, origin);
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//make character stand if sitting
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if (playerCharacter.isSit())
CombatManager.toggleSit(false, origin);
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CombatManager.AttackTarget(playerCharacter, target);
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return true;
}
}