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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.net.client.msg ;
import engine.net.AbstractConnection ;
import engine.net.ByteBufferReader ;
import engine.net.ByteBufferWriter ;
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import engine.net.Protocol ;
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import engine.objects.* ;
import java.util.ArrayList ;
/**
* Vault inventory contents
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*
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* @author Eighty
*/
public class ShowVaultInventoryMsg extends ClientNetMsg {
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PlayerCharacter pc ;
int accountType ;
int accountID ;
int npcType ;
int npcID ;
/**
* This is the general purpose constructor.
*/
public ShowVaultInventoryMsg ( PlayerCharacter pc , Account account , NPC npc ) {
super ( Protocol . SHOWVAULTINVENTORY ) ;
this . pc = pc ;
this . accountType = account . getObjectType ( ) . ordinal ( ) ;
this . accountID = account . getObjectUUID ( ) ;
this . npcType = npc . getObjectType ( ) . ordinal ( ) ;
this . npcID = npc . getObjectUUID ( ) ;
}
/**
* This constructor is used by NetMsgFactory. It attempts to deserialize the ByteBuffer into a message. If a BufferUnderflow occurs (based on reading past the limit) then this constructor Throws that Exception to the caller.
*/
public ShowVaultInventoryMsg ( AbstractConnection origin ,
ByteBufferReader reader ) {
super ( Protocol . SHOWVAULTINVENTORY , origin , reader ) ;
}
/**
* Serializes the subclass specific items from the supplied NetMsgReader.
*/
@Override
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protected void _serialize ( ByteBufferWriter writer ) {
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writer . putInt ( accountType ) ;
writer . putInt ( accountID ) ;
writer . putInt ( npcType ) ;
writer . putInt ( npcID ) ;
writer . putString ( pc . getFirstName ( ) ) ;
ArrayList < Item > vault = pc . getAccount ( ) . getVault ( ) ;
Item . putList ( writer , vault , false , pc . getObjectUUID ( ) ) ;
writer . putInt ( AbstractCharacter . getVaultCapacity ( ) ) ;
}
/**
* Deserializes the subclass specific items to the supplied NetMsgWriter.
*/
@Override
protected void _deserialize ( ByteBufferReader reader ) {
}
@Override
protected int getPowerOfTwoBufferSize ( ) {
return 17 ;
}
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}