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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.objects;
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import engine.Enum;
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import engine.Enum.ItemContainerType;
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import engine.Enum.ItemType;
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import engine.Enum.OwnerType;
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import engine.gameManager.DbManager;
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import engine.gameManager.ZoneManager;
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import engine.server.MBServerStatics;
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import engine.server.world.WorldServer;
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import org.pmw.tinylog.Logger;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.Random;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ThreadLocalRandom;
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public class LootTable {
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private static final ConcurrentHashMap<Integer, LootTable> lootGroups = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
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private static final ConcurrentHashMap<Integer, LootTable> lootTables = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
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private static final ConcurrentHashMap<Integer, LootTable> modTables = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
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private static final ConcurrentHashMap<Integer, LootTable> modGroups = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
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private static final ConcurrentHashMap<Integer, Integer> statRuneChances = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
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private final ConcurrentHashMap<Integer, LootRow> lootTable = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
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private static final int oneDrop = 95;
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private static final int twoDrop = 100;
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private static final int noDropHotZone = 79;
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private static final int oneDropHotZone = 98;
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public float minRoll = 320;
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public float maxRoll = 1;
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public static boolean initialized = false;
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public int lootTableID = 0;
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public static HashMap<ItemBase,Integer> itemsDroppedMap = new HashMap<>();
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public static HashMap<ItemBase,Integer> resourceDroppedMap = new HashMap<>();
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public static HashMap<ItemBase,Integer> runeDroppedMap = new HashMap<>();
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public static HashMap<ItemBase,Integer> contractDroppedMap = new HashMap<>();
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public static HashMap<ItemBase,Integer> glassDroppedMap = new HashMap<>();
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public static int rollCount = 0;
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public static int dropCount = 0;
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public static int runeCount = 0;
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public static int contractCount = 0;
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public static int resourceCount = 0;
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public static int glassCount = 0;
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/**
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* Generic Constructor
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*/
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public LootTable(int lootTableID) {
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this.lootTableID = lootTableID;
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}
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public void addRow(float min, float max, int valueOne, int valueTwo, int valueThree, String action) {
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//hackey way to set the minimum roll for SHIAT!
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if (min < this.minRoll)
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this.minRoll = min;
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if (max > this.maxRoll)
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this.maxRoll = max;
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int minInt = (int) min;
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int maxInt = (int) max;
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//Round up min
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if (minInt != min){
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min = minInt + 1;
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}
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//Round down max;
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if (maxInt != max)
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max = maxInt;
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LootRow lootRow = new LootRow(valueOne, valueTwo, valueThree, action);
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for (int i = (int) min; i <= max; i++) {
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lootTable.put(i, lootRow);
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}
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}
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public static LootTable getLootGroup(int UUID) {
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if (lootGroups.containsKey(UUID))
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return lootGroups.get(UUID);
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LootTable lootGroup = new LootTable(UUID);
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lootGroups.put(UUID, lootGroup);
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return lootGroup;
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}
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public static LootTable getLootTable(int UUID) {
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if (lootTables.containsKey(UUID))
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return lootTables.get(UUID);
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LootTable lootTable = new LootTable(UUID);
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lootTables.put(UUID, lootTable);
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return lootTable;
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}
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/**
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* @return the lootGroups
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*/
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public static ConcurrentHashMap<Integer, LootTable> getLootGroups() {
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return lootGroups;
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}
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/**
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* @return the lootTables
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*/
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public static ConcurrentHashMap<Integer, LootTable> getLootTables() {
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return lootTables;
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}
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/**
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* @return the modTables
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*/
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public static ConcurrentHashMap<Integer, LootTable> getModTables() {
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return modTables;
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}
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/**
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* @return the modGroups
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*/
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public static ConcurrentHashMap<Integer, LootTable> getModGroups() {
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return modGroups;
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}
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public static LootTable getModGroup(int UUID) {
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if (modGroups.containsKey(UUID))
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return modGroups.get(UUID);
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LootTable modTable = new LootTable(UUID);
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modGroups.put(UUID, modTable);
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return modTable;
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}
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public static LootTable getModTable(int UUID) {
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if (modTables.containsKey(UUID))
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return modTables.get(UUID);
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LootTable modTypeTable = new LootTable(UUID);
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modTables.put(UUID, modTypeTable);
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return modTypeTable;
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}
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public LootRow getLootRow(int probability) {
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if (lootTable.containsKey(probability))
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return lootTable.get(probability);
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return null;
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}
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//call this on server startup to populate the tables
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public static void populateLootTables() {
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DbManager.LootQueries.populateLootGroups();
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DbManager.LootQueries.populateLootTables();
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DbManager.LootQueries.populateModTables();
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DbManager.LootQueries.populateModGroups();
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//preset chances for rune drops
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populateStatRuneChances();
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}
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//Returns a list of random loot for a mob based on level, lootTable and hotzone
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public static ArrayList<MobLoot> getMobLoot(Mob mob, int mobLevel, int lootTable, boolean hotzone) {
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// Member variable declaration
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ArrayList<MobLoot> loot;
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int calculatedLootTable;
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int roll;
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// Member variable assignment
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loot = new ArrayList<>();
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// Setup default loot table if none exists
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calculatedLootTable = lootTable;
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LootTable.rollCount++;
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if (MobLootBase.MobLootSet.get(mob.getMobBase().getLoadID()).isEmpty()){
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roll = ThreadLocalRandom.current().nextInt(100);
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if (roll > 90)
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if (roll > LootTable.oneDropHotZone)
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addMobLoot(mob, loot, mobLevel, calculatedLootTable, 1, true);
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else
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addMobLoot(mob, loot, mobLevel, calculatedLootTable, 1, true);
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}else{
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for (MobLootBase mlb:MobLootBase.MobLootSet.get(mob.getMobBase().getLoadID())){
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float chance = mlb.getChance() *.01f;
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chance *= Enum.DropRateType.DROP_RATE_MOD.rate;
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calculatedLootTable = mlb.getLootTableID();
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if (ThreadLocalRandom.current().nextFloat() > chance)
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continue;
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addMobLoot(mob, loot, mobLevel, calculatedLootTable, 1, false);
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}
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}
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//calculatedLootTable = lootTable;
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if (calculatedLootTable <= 1)
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calculatedLootTable = 1300; // GENERIC WORLD
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//handle hotzone random loot
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if (hotzone) {
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LootTable.rollCount++;
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if (MobLootBase.MobLootSet.get(mob.getMobBase().getLoadID()).isEmpty()){
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roll = ThreadLocalRandom.current().nextInt(100);
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if (roll > 90)
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if (roll > LootTable.oneDropHotZone)
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addMobLoot(mob, loot, mobLevel, calculatedLootTable + 1, 1, true);
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else
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addMobLoot(mob, loot, mobLevel, calculatedLootTable + 1, 1, true);
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}else{
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for (MobLootBase mlb:MobLootBase.MobLootSet.get(mob.getMobBase().getLoadID())){
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if (!LootTable.lootGroups.containsKey(mlb.getLootTableID() + 1))
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continue;
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calculatedLootTable = mlb.getLootTableID();
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break;
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}
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roll = ThreadLocalRandom.current().nextInt(100);
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if (roll > 90)
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if (roll > LootTable.oneDropHotZone)
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addMobLoot(mob, loot, mobLevel, (calculatedLootTable + 1), 1, true);
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else
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addMobLoot(mob, loot, mobLevel, (calculatedLootTable + 1), 1, true);
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}
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}
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//handle mob specific special loot
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handleSpecialLoot(loot, mob, false);
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return loot;
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}
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public static ArrayList<MobLoot> getMobLootDeath(Mob mob, int mobLevel, int lootTable) {
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ArrayList<MobLoot> loot = new ArrayList<>();
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if (mob == null)
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return loot;
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//handle hotzone random loot
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boolean hotzone = ZoneManager.inHotZone(mob.getLoc());
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if (hotzone) {
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if (MobLootBase.MobLootSet.get(mob.getMobBase().getLoadID()).isEmpty()){
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lootTable += 1;
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if (lootTable <= 1)
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lootTable = 1301; // GENERIC WORLD
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int roll = ThreadLocalRandom.current().nextInt(100);
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if (roll > 90)
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if (roll > LootTable.oneDropHotZone)
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addMobLoot(mob, loot, mobLevel, lootTable, 1, true);
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else
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addMobLoot(mob, loot, mobLevel, lootTable, 1, true);
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}else{
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for (MobLootBase mlb:MobLootBase.MobLootSet.get(mob.getMobBase().getLoadID())){
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lootTable = mlb.getLootTableID() + 1;
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if (!LootTable.lootGroups.containsKey(lootTable))
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continue;
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int roll = ThreadLocalRandom.current().nextInt(100);
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if (roll > 90)
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if (roll > LootTable.oneDropHotZone)
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addMobLoot(mob, loot, mobLevel, (lootTable), 1, true);
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else
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addMobLoot(mob, loot, mobLevel, (lootTable), 1, true);
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break;
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}
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}
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if (loot.isEmpty()){
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LootTable.rollCount++; //add another rollCount here.
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int resourceRoll = ThreadLocalRandom.current().nextInt(100);
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if (resourceRoll <=5)
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addMobLootResources(mob, loot, mobLevel, (lootTable), 1, true);
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}
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}
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//handle mob specific special loot on death
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handleSpecialLoot(loot, mob, true);
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return loot;
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}
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private static void handleSpecialLoot(ArrayList<MobLoot> loot, Mob mob, boolean onDeath) {
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if (SpecialLoot.LootMap.containsKey(mob.getLootSet())) {
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ArrayList<SpecialLoot> specialLoot = SpecialLoot.LootMap.get(mob.getLootSet());
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for (SpecialLoot sl : specialLoot) {
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if ((onDeath && sl.dropOnDeath()) || (!onDeath && !sl.dropOnDeath()))
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if (ThreadLocalRandom.current().nextInt(100) < sl.getDropChance()) {
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ItemBase ib = ItemBase.getItemBase(sl.getItemID());
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if (ib != null) {
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switch (ib.getUUID()){
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case 19290:
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continue;
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case 19291:
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continue;
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case 19292:
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continue;
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case 27530:
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continue;
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case 973000:
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continue;
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case 973200:
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continue;
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case 26360:
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continue;
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}
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MobLoot ml = new MobLoot(mob, ib, sl.noSteal());
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loot.add(ml);
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}
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}
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}
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}
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}
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//called by getMobLoot to add the actual loot
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private static void addMobLoot(Mob mob, ArrayList<MobLoot> loot, int mobLevel, int lootTableID, int cnt, boolean hotzone) {
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// Member variable declaration
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float calculatedMobLevel;
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int minSpawn;
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int maxSpawn;
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int spawnQuanity = 0;
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int prefixValue = 0;
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int suffixValue = 0;
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int subTableID;
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String modifierPrefix = "";
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String modifierSuffix = "";
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// Lookup Table Variables
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LootTable lootTable;
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LootRow lootRow;
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LootTable lootGroup;
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LootRow groupRow = null;
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LootTable modTable;
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LootTable modGroup;
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LootRow modRow = null;
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// Used for actual generation of items
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int itemBaseUUID;
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ItemBase itemBase = null;
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MobLoot mobLoot;
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Zone zone = mob.getParentZone();
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// Member variable assignment
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if (!LootTable.lootGroups.containsKey(lootTableID))
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return;
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lootGroup = LootTable.lootGroups.get(lootTableID);
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calculatedMobLevel = mobLevel;
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if (calculatedMobLevel > 49)
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calculatedMobLevel = 49;
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int roll = 0;
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for (int i = 0; i < cnt; i++) {
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Random random = new Random();
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roll = random.nextInt(100) + 1; //random roll between 1 and 100
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groupRow = lootGroup.getLootRow(roll);
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if (groupRow == null)
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return;
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//get loot table for this group
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if (!LootTable.lootTables.containsKey(groupRow.getValueOne()))
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return;
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lootTable = LootTable.lootTables.get(groupRow.getValueOne());
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//get item ID //FUCK THIS RETARDED SHIT
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// roll = gaussianLevel(calculatedMobLevel);
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int minRoll = (int) ((calculatedMobLevel - 5) * 5);
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int maxRoll = (int) ((calculatedMobLevel + 15) * 5);
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if (minRoll < (int)lootTable.minRoll){
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minRoll = (int)lootTable.minRoll;
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}
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if (maxRoll < minRoll)
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maxRoll = minRoll;
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if (maxRoll > lootTable.maxRoll)
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maxRoll = (int) lootTable.maxRoll;
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if (maxRoll > 320)
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maxRoll = 320;
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roll = (int) ThreadLocalRandom.current().nextDouble(minRoll, maxRoll + 1); //Does not return Max, but does return min?
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lootRow = lootTable.getLootRow(roll); //get the item row from the bell's curve of level +-15
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if (lootRow == null)
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continue; //no item found for roll
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itemBaseUUID = lootRow.getValueOne();
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if (lootRow.getValueOne() == 0)
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continue;
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//handle quantities > 1 for resource drops
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minSpawn = lootRow.getValueTwo();
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maxSpawn = lootRow.getValueThree();
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// spawnQuanity between minspawn (inclusive) and maxspawn (inclusive)
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if (maxSpawn > 1)
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spawnQuanity = ThreadLocalRandom.current().nextInt((maxSpawn + 1 - minSpawn)) + minSpawn;
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//get modifierPrefix
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calculatedMobLevel = mobLevel;
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if (calculatedMobLevel < 16)
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calculatedMobLevel = 16;
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if (calculatedMobLevel > 49)
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calculatedMobLevel = 49;
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int chanceMod = ThreadLocalRandom.current().nextInt(100) + 1;
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if (chanceMod < 25){
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modGroup = LootTable.modGroups.get(groupRow.getValueTwo());
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if (modGroup != null) {
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for (int a = 0;a<10;a++){
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roll = ThreadLocalRandom.current().nextInt(100) + 1;
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modRow = modGroup.getLootRow(roll);
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if (modRow != null)
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break;
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}
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if (modRow != null) {
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subTableID = modRow.getValueOne();
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if (LootTable.modTables.containsKey(subTableID)) {
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modTable = LootTable.modTables.get(subTableID);
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roll = gaussianLevel((int)calculatedMobLevel);
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if (roll < modTable.minRoll)
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roll = (int) modTable.minRoll;
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if (roll > modTable.maxRoll)
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roll = (int) modTable.maxRoll;
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modRow = modTable.getLootRow(roll);
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if (modRow != null) {
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prefixValue = modRow.getValueOne();
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modifierPrefix = modRow.getAction();
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}
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}
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}
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}
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}else if(chanceMod < 50){
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modGroup = LootTable.modGroups.get(groupRow.getValueThree());
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if (modGroup != null) {
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for (int a = 0;a<10;a++){
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roll = ThreadLocalRandom.current().nextInt(100) + 1;
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modRow = modGroup.getLootRow(roll);
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if (modRow != null)
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break;
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}
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if (modRow != null) {
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subTableID = modRow.getValueOne();
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if (LootTable.modTables.containsKey(subTableID)) {
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modTable = LootTable.modTables.get(subTableID);
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roll = gaussianLevel((int)calculatedMobLevel);
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if (roll < modTable.minRoll)
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roll = (int) modTable.minRoll;
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if (roll > modTable.maxRoll)
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roll = (int) modTable.maxRoll;
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modRow = modTable.getLootRow(roll);
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if (modRow == null){
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modRow = modTable.getLootRow((int) ((modTable.minRoll + modTable.maxRoll) *.05f));
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}
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if (modRow != null) {
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suffixValue = modRow.getValueOne();
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modifierSuffix = modRow.getAction();
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}
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}
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}
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}
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}else{
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modGroup = LootTable.modGroups.get(groupRow.getValueTwo());
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if (modGroup != null) {
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for (int a = 0;a<10;a++){
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roll = ThreadLocalRandom.current().nextInt(100) + 1;
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modRow = modGroup.getLootRow(roll);
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if (modRow != null)
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break;
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}
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if (modRow != null) {
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subTableID = modRow.getValueOne();
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if (LootTable.modTables.containsKey(subTableID)) {
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modTable = LootTable.modTables.get(subTableID);
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roll = gaussianLevel((int)calculatedMobLevel);
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if (roll < modTable.minRoll)
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roll = (int) modTable.minRoll;
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if (roll > modTable.maxRoll)
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roll = (int) modTable.maxRoll;
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modRow = modTable.getLootRow(roll);
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if (modRow == null){
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modRow = modTable.getLootRow((int) ((modTable.minRoll + modTable.maxRoll) *.05f));
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}
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if (modRow != null) {
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prefixValue = modRow.getValueOne();
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modifierPrefix = modRow.getAction();
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}
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}
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}
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}
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//get modifierSuffix
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modGroup = LootTable.modGroups.get(groupRow.getValueThree());
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if (modGroup != null) {
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for (int a = 0;a<10;a++){
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roll = ThreadLocalRandom.current().nextInt(100) + 1;
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modRow = modGroup.getLootRow(roll);
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if (modRow != null)
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break;
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}
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if (modRow != null) {
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subTableID = modRow.getValueOne();
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if (LootTable.modTables.containsKey(subTableID)) {
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modTable = LootTable.modTables.get(subTableID);
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roll = gaussianLevel((int)calculatedMobLevel);
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if (roll < modTable.minRoll)
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roll = (int) modTable.minRoll;
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if (roll > modTable.maxRoll)
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roll = (int) modTable.maxRoll;
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modRow = modTable.getLootRow(roll);
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if (modRow == null){
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modRow = modTable.getLootRow((int) ((modTable.minRoll + modTable.maxRoll) *.05f));
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}
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if (modRow != null) {
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suffixValue = modRow.getValueOne();
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modifierSuffix = modRow.getAction();
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}
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}
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}
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}
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}
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itemBase = ItemBase.getItemBase(itemBaseUUID);
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if (itemBase == null)
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return;
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//Handle logging of drops
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LootTable.HandleDropLogs(itemBase);
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// Handle drop rates of resources/runes/contracts.
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// We intentionally drop them in half
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// if ((itemBase.getMessageType() == ItemType.CONTRACT) ||
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// (itemBase.getMessageType() == ItemType.RUNE) ){
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// if (ThreadLocalRandom.current().nextBoolean() == false)
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// continue;
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// }
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if (itemBase.getType() == ItemType.OFFERING)
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spawnQuanity = 1;
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if (spawnQuanity > 0)
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mobLoot = new MobLoot(mob, itemBase, spawnQuanity, false);
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else
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mobLoot = new MobLoot(mob, itemBase, false);
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if (!modifierPrefix.isEmpty())
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mobLoot.addPermanentEnchantment(modifierPrefix, 0, prefixValue, true);
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if (!modifierSuffix.isEmpty())
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mobLoot.addPermanentEnchantment(modifierSuffix, 0, suffixValue, false);
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mobLoot.loadEnchantments();
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loot.add(mobLoot);
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}
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}
|
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|
|
private static void addMobLootResources(Mob mob, ArrayList<MobLoot> loot, int mobLevel, int lootTableID, int cnt, boolean hotzone) {
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|
|
// Member variable declaration
|
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|
|
float calculatedMobLevel;
|
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|
|
int minSpawn;
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|
|
int maxSpawn;
|
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|
|
int spawnQuanity = 0;
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|
|
int prefixValue = 0;
|
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|
|
int suffixValue = 0;
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|
|
int subTableID;
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|
|
String modifierPrefix = "";
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|
|
String modifierSuffix = "";
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|
|
// Lookup Table Variables
|
|
|
|
LootTable lootTable;
|
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|
|
LootRow lootRow;
|
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|
|
LootTable lootGroup;
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|
|
LootRow groupRow = null;
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|
|
LootTable modTable;
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|
|
LootTable modGroup;
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|
|
LootRow modRow = null;
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|
|
// Used for actual generation of items
|
|
|
|
int itemBaseUUID;
|
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|
|
ItemBase itemBase;
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|
|
MobLoot mobLoot;
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|
|
Zone zone = mob.getParentZone();
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|
|
// Member variable assignment
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|
|
if (!LootTable.lootGroups.containsKey(lootTableID))
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|
return;
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|
|
lootGroup = LootTable.lootGroups.get(lootTableID);
|
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|
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|
|
calculatedMobLevel = mobLevel;
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|
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|
|
if (calculatedMobLevel > 49)
|
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|
|
calculatedMobLevel = 49;
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|
|
int roll = 0;
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|
|
for (int i = 0; i < cnt; i++) {
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|
|
if (lootTableID == 1901)
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|
|
groupRow = lootGroup.getLootRow(66);
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|
|
else if (lootTableID == 1501)
|
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|
|
groupRow = lootGroup.getLootRow(98);
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else
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|
|
groupRow = lootGroup.getLootRow(80);
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|
|
if (groupRow == null)
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|
return;
|
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|
|
|
|
|
|
//get loot table for this group
|
|
|
|
if (!LootTable.lootTables.containsKey(groupRow.getValueOne()))
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
|
|
lootTable = LootTable.lootTables.get(groupRow.getValueOne());
|
|
|
|
|
|
|
|
//get item ID //FUCK THIS RETARDED SHIT
|
|
|
|
// roll = gaussianLevel(calculatedMobLevel);
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
|
int minRoll = (int) ((calculatedMobLevel-5) * 5);
|
|
|
|
int maxRoll = (int) ((calculatedMobLevel + 15) *5);
|
|
|
|
|
|
|
|
if (minRoll < (int)lootTable.minRoll){
|
|
|
|
minRoll = (int)lootTable.minRoll;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (maxRoll < minRoll)
|
|
|
|
maxRoll = minRoll;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (maxRoll > 320)
|
|
|
|
maxRoll = 320;
|
|
|
|
|
|
|
|
roll = ThreadLocalRandom.current().nextInt(minRoll, maxRoll + 1); //Does not return Max, but does return min?
|
|
|
|
lootRow = lootTable.getLootRow(roll); //get the item row from the bell's curve of level +-15
|
|
|
|
|
|
|
|
if (lootRow == null)
|
|
|
|
continue; //no item found for roll
|
|
|
|
|
|
|
|
itemBaseUUID = lootRow.getValueOne();
|
|
|
|
|
|
|
|
if (lootRow.getValueOne() == 0)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
//handle quantities > 1 for resource drops
|
|
|
|
minSpawn = lootRow.getValueTwo();
|
|
|
|
maxSpawn = lootRow.getValueThree();
|
|
|
|
|
|
|
|
// spawnQuanity between minspawn (inclusive) and maxspawn (inclusive)
|
|
|
|
if (maxSpawn > 1)
|
|
|
|
spawnQuanity = ThreadLocalRandom.current().nextInt((maxSpawn + 1 - minSpawn)) + minSpawn;
|
|
|
|
|
|
|
|
|
|
|
|
itemBase = ItemBase.getItemBase(itemBaseUUID);
|
|
|
|
if (itemBase == null)
|
|
|
|
return;
|
|
|
|
LootTable.HandleDropLogs(itemBase);
|
|
|
|
|
|
|
|
|
|
|
|
switch (itemBase.getUUID()){
|
|
|
|
case 19290:
|
|
|
|
continue;
|
|
|
|
case 19291:
|
|
|
|
continue;
|
|
|
|
case 19292:
|
|
|
|
continue;
|
|
|
|
case 27530:
|
|
|
|
continue;
|
|
|
|
case 973000:
|
|
|
|
continue;
|
|
|
|
case 973200:
|
|
|
|
continue;
|
|
|
|
|
|
|
|
case 26360:
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Handle drop rates of resources/runes/contracts.
|
|
|
|
// We intentionally drop them in half
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (itemBase.getType() == ItemType.OFFERING)
|
|
|
|
spawnQuanity = 1;
|
|
|
|
|
|
|
|
if (spawnQuanity > 0)
|
|
|
|
mobLoot = new MobLoot(mob, itemBase, spawnQuanity, false);
|
|
|
|
else
|
|
|
|
mobLoot = new MobLoot(mob, itemBase, false);
|
|
|
|
|
|
|
|
loot.add(mobLoot);
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public static int gaussianLevel(int level) {
|
|
|
|
int ret = -76;
|
|
|
|
|
|
|
|
while (ret < -75 || ret > 75) {
|
|
|
|
ret = (int) (ThreadLocalRandom.current().nextGaussian() * 75);
|
|
|
|
}
|
|
|
|
|
|
|
|
return (level * 5) + ret;
|
|
|
|
// float useLevel = (float)(level + (ThreadLocalRandom.current().nextGaussian() * 5));
|
|
|
|
//
|
|
|
|
// if (useLevel < (level - 15))
|
|
|
|
// useLevel = level - 15;
|
|
|
|
// else if (useLevel > (level + 15))
|
|
|
|
// useLevel = level + 15;
|
|
|
|
// return (int)(useLevel * 5);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//This set's the drop chances for stat runes.
|
|
|
|
public static void populateStatRuneChances() {
|
|
|
|
//+3, Increased
|
|
|
|
statRuneChances.put(250018, 60);
|
|
|
|
statRuneChances.put(250009, 60);
|
|
|
|
statRuneChances.put(250027, 60);
|
|
|
|
statRuneChances.put(250036, 60);
|
|
|
|
statRuneChances.put(250000, 60);
|
|
|
|
|
|
|
|
//+5, Enhanced
|
|
|
|
statRuneChances.put(250019, 60);
|
|
|
|
statRuneChances.put(250010, 60);
|
|
|
|
statRuneChances.put(250028, 60);
|
|
|
|
statRuneChances.put(250037, 60);
|
|
|
|
statRuneChances.put(250001, 60);
|
|
|
|
|
|
|
|
//+10 Exceptional
|
|
|
|
statRuneChances.put(250020, 60);
|
|
|
|
statRuneChances.put(250011, 60);
|
|
|
|
statRuneChances.put(250029, 60);
|
|
|
|
statRuneChances.put(250038, 60);
|
|
|
|
statRuneChances.put(250002, 60);
|
|
|
|
|
|
|
|
//+15, Amazing
|
|
|
|
statRuneChances.put(250021, 60);
|
|
|
|
statRuneChances.put(250012, 60);
|
|
|
|
statRuneChances.put(250030, 60);
|
|
|
|
statRuneChances.put(250039, 60);
|
|
|
|
statRuneChances.put(250003, 60);
|
|
|
|
|
|
|
|
//+20, Incredible
|
|
|
|
statRuneChances.put(250022, 60);
|
|
|
|
statRuneChances.put(250013, 60);
|
|
|
|
statRuneChances.put(250031, 60);
|
|
|
|
statRuneChances.put(250040, 60);
|
|
|
|
statRuneChances.put(250004, 60);
|
|
|
|
|
|
|
|
//+25, Great
|
|
|
|
statRuneChances.put(250023, 60);
|
|
|
|
statRuneChances.put(250014, 60);
|
|
|
|
statRuneChances.put(250032, 60);
|
|
|
|
statRuneChances.put(250041, 60);
|
|
|
|
statRuneChances.put(250005, 60);
|
|
|
|
|
|
|
|
//+30, Heroic
|
|
|
|
statRuneChances.put(250024, 60);
|
|
|
|
statRuneChances.put(250015, 60);
|
|
|
|
statRuneChances.put(250033, 60);
|
|
|
|
statRuneChances.put(250042, 60);
|
|
|
|
statRuneChances.put(250006, 60);
|
|
|
|
|
|
|
|
//+35, Legendary
|
|
|
|
statRuneChances.put(250025, 60);
|
|
|
|
statRuneChances.put(250016, 60);
|
|
|
|
statRuneChances.put(250034, 60);
|
|
|
|
statRuneChances.put(250043, 60);
|
|
|
|
statRuneChances.put(250007, 60);
|
|
|
|
|
|
|
|
//+40, of the Gods
|
|
|
|
statRuneChances.put(250026, 60);
|
|
|
|
statRuneChances.put(250017, 60);
|
|
|
|
statRuneChances.put(250035, 60);
|
|
|
|
statRuneChances.put(250044, 60);
|
|
|
|
statRuneChances.put(250008, 60);
|
|
|
|
}
|
|
|
|
|
|
|
|
public ConcurrentHashMap<Integer, LootRow> getLootTable() {
|
|
|
|
return lootTable;
|
|
|
|
}
|
|
|
|
|
|
|
|
private static void HandleDropLogs(ItemBase itemBase){
|
|
|
|
|
|
|
|
if (itemBase == null)
|
|
|
|
return;
|
|
|
|
|
|
|
|
LootTable.dropCount++; //item dropped, add to all item count.
|
|
|
|
|
|
|
|
|
|
|
|
if (LootTable.itemsDroppedMap.get(itemBase) == null){
|
|
|
|
LootTable.itemsDroppedMap.put(itemBase, 1); //First time dropping, make count 1.
|
|
|
|
}else{
|
|
|
|
int dropCount = LootTable.itemsDroppedMap.get(itemBase);
|
|
|
|
dropCount++;
|
|
|
|
LootTable.itemsDroppedMap.put(itemBase, dropCount);
|
|
|
|
}
|
|
|
|
|
|
|
|
switch (itemBase.getType()){
|
|
|
|
case RESOURCE:
|
|
|
|
LootTable.resourceCount++;
|
|
|
|
|
|
|
|
if (LootTable.resourceDroppedMap.get(itemBase) == null){
|
|
|
|
LootTable.resourceDroppedMap.put(itemBase, 1); //First time dropping, make count 1.
|
|
|
|
}else{
|
|
|
|
int dropCount = LootTable.resourceDroppedMap.get(itemBase);
|
|
|
|
dropCount++;
|
|
|
|
LootTable.resourceDroppedMap.put(itemBase, dropCount);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case RUNE:
|
|
|
|
LootTable.runeCount++;
|
|
|
|
if (LootTable.runeDroppedMap.get(itemBase) == null){
|
|
|
|
LootTable.runeDroppedMap.put(itemBase, 1); //First time dropping, make count 1.
|
|
|
|
}else{
|
|
|
|
int dropCount = LootTable.runeDroppedMap.get(itemBase);
|
|
|
|
dropCount++;
|
|
|
|
LootTable.runeDroppedMap.put(itemBase, dropCount);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case CONTRACT:
|
|
|
|
LootTable.contractCount++;
|
|
|
|
|
|
|
|
if (LootTable.contractDroppedMap.get(itemBase) == null){
|
|
|
|
LootTable.contractDroppedMap.put(itemBase, 1); //First time dropping, make count 1.
|
|
|
|
}else{
|
|
|
|
int dropCount = LootTable.contractDroppedMap.get(itemBase);
|
|
|
|
dropCount++;
|
|
|
|
LootTable.contractDroppedMap.put(itemBase, dropCount);
|
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
|
|
case WEAPON: //Glass Drop
|
|
|
|
|
|
|
|
if (itemBase.isGlass()){
|
|
|
|
LootTable.glassCount++;
|
|
|
|
if (LootTable.glassDroppedMap.get(itemBase) == null){
|
|
|
|
LootTable.glassDroppedMap.put(itemBase, 1); //First time dropping, make count 1.
|
|
|
|
}else{
|
|
|
|
int dropCount = LootTable.glassDroppedMap.get(itemBase);
|
|
|
|
dropCount++;
|
|
|
|
LootTable.glassDroppedMap.put(itemBase, dropCount);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
public static Item CreateGamblerItem(Item item, PlayerCharacter gambler){
|
|
|
|
|
|
|
|
if (item == null)
|
|
|
|
return null;
|
|
|
|
|
|
|
|
int groupID = 0;
|
|
|
|
|
|
|
|
switch (item.getItemBase().getUUID()){
|
|
|
|
case 971050: //Wrapped Axe
|
|
|
|
groupID = 3000;
|
|
|
|
break;
|
|
|
|
case 971051://Wrapped Great Axe
|
|
|
|
groupID = 3005;
|
|
|
|
break;
|
|
|
|
case 971052://Wrapped Throwing Axe
|
|
|
|
groupID = 3010;
|
|
|
|
break;
|
|
|
|
case 971053:// Wrapped Bow
|
|
|
|
groupID = 3015;
|
|
|
|
break;
|
|
|
|
case 971054://Wrapped Crossbow
|
|
|
|
groupID = 3020;
|
|
|
|
break;
|
|
|
|
case 971055: //Wrapped Dagger
|
|
|
|
groupID = 3025;
|
|
|
|
break;
|
|
|
|
case 971056: // Wrapped Throwing Dagger
|
|
|
|
groupID = 3030;
|
|
|
|
break;
|
|
|
|
case 971057: // Wrapped Hammer
|
|
|
|
groupID = 3035;
|
|
|
|
break;
|
|
|
|
case 971058:// Wrapped Great Hammer
|
|
|
|
groupID = 3040;
|
|
|
|
break;
|
|
|
|
case 971059:// Wrapped Throwing Hammer
|
|
|
|
groupID = 3045;
|
|
|
|
break;
|
|
|
|
case 971060:// Wrapped Polearm
|
|
|
|
groupID = 3050;
|
|
|
|
break;
|
|
|
|
case 971061:// Wrapped Spear
|
|
|
|
groupID = 3055;
|
|
|
|
break;
|
|
|
|
case 971062:// Wrapped Staff
|
|
|
|
groupID = 3060;
|
|
|
|
break;
|
|
|
|
case 971063:// Wrapped Sword
|
|
|
|
groupID = 3065;
|
|
|
|
break;
|
|
|
|
case 971064:// Wrapped Great Sword
|
|
|
|
groupID = 3070;
|
|
|
|
break;
|
|
|
|
case 971065:// Wrapped Unarmed Weapon
|
|
|
|
groupID = 3075;
|
|
|
|
break;
|
|
|
|
case 971066:// Wrapped Cloth Armor
|
|
|
|
groupID = 3100;
|
|
|
|
break;
|
|
|
|
case 971067:// Wrapped Light Armor
|
|
|
|
groupID = 3105;
|
|
|
|
break;
|
|
|
|
case 971068:// Wrapped Medium Armor
|
|
|
|
groupID = 3110;
|
|
|
|
break;
|
|
|
|
case 971069:// Wrapped Heavy Armor
|
|
|
|
groupID = 3115;
|
|
|
|
break;
|
|
|
|
case 971070:// Wrapped Rune
|
|
|
|
groupID = 3200;
|
|
|
|
break;
|
|
|
|
case 971071:// Wrapped City Improvement
|
|
|
|
groupID = 3210;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
//couldnt find group
|
|
|
|
if (groupID == 0)
|
|
|
|
return null;
|
|
|
|
|
|
|
|
|
|
|
|
LootTable lootGroup = LootTable.lootGroups.get(groupID);
|
|
|
|
|
|
|
|
if (lootGroup == null)
|
|
|
|
return null;
|
|
|
|
float calculatedMobLevel;
|
|
|
|
int minSpawn;
|
|
|
|
int maxSpawn;
|
|
|
|
int spawnQuanity = 0;
|
|
|
|
int prefixValue = 0;
|
|
|
|
int suffixValue = 0;
|
|
|
|
int subTableID;
|
|
|
|
String modifierPrefix = "";
|
|
|
|
String modifierSuffix = "";
|
|
|
|
|
|
|
|
// Lookup Table Variables
|
|
|
|
LootTable lootTable;
|
|
|
|
LootRow lootRow;
|
|
|
|
LootRow groupRow = null;
|
|
|
|
LootTable modTable;
|
|
|
|
LootTable modGroup;
|
|
|
|
LootRow modRow = null;
|
|
|
|
|
|
|
|
// Used for actual generation of items
|
|
|
|
int itemBaseUUID;
|
|
|
|
ItemBase itemBase = null;
|
|
|
|
MobLoot mobLoot;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
int roll = ThreadLocalRandom.current().nextInt(100) + 1; //Does not return Max, but does return min?
|
|
|
|
|
|
|
|
groupRow = lootGroup.getLootRow(roll);
|
|
|
|
|
|
|
|
lootTable = LootTable.lootTables.get(groupRow.getValueOne());
|
|
|
|
roll = ThreadLocalRandom.current().nextInt(100) + 1;
|
|
|
|
lootRow = lootTable.getLootRow(roll + 220); //get the item row from the bell's curve of level +-15
|
|
|
|
|
|
|
|
if (lootRow == null)
|
|
|
|
return null; //no item found for roll
|
|
|
|
|
|
|
|
itemBaseUUID = lootRow.getValueOne();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (lootRow.getValueOne() == 0)
|
|
|
|
return null;
|
|
|
|
|
|
|
|
//handle quantities > 1 for resource drops
|
|
|
|
minSpawn = lootRow.getValueTwo();
|
|
|
|
maxSpawn = lootRow.getValueThree();
|
|
|
|
|
|
|
|
// spawnQuanity between minspawn (inclusive) and maxspawn (inclusive)
|
|
|
|
if (maxSpawn > 1)
|
|
|
|
spawnQuanity = ThreadLocalRandom.current().nextInt((maxSpawn + 1 - minSpawn)) + minSpawn;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//get modifierPrefix
|
|
|
|
|
|
|
|
calculatedMobLevel = 49;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
int chanceMod = ThreadLocalRandom.current().nextInt(100) + 1;
|
|
|
|
|
|
|
|
if (chanceMod < 25){
|
|
|
|
modGroup = LootTable.modGroups.get(groupRow.getValueTwo());
|
|
|
|
|
|
|
|
if (modGroup != null) {
|
|
|
|
|
|
|
|
|
|
|
|
for (int a = 0;a<10;a++){
|
|
|
|
roll = ThreadLocalRandom.current().nextInt(100) + 1;
|
|
|
|
modRow = modGroup.getLootRow(roll);
|
|
|
|
if (modRow != null)
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (modRow != null) {
|
|
|
|
subTableID = modRow.getValueOne();
|
|
|
|
|
|
|
|
if (LootTable.modTables.containsKey(subTableID)) {
|
|
|
|
|
|
|
|
modTable = LootTable.modTables.get(subTableID);
|
|
|
|
|
|
|
|
roll = gaussianLevel((int)calculatedMobLevel);
|
|
|
|
|
|
|
|
if (roll < modTable.minRoll)
|
|
|
|
roll = (int) modTable.minRoll;
|
|
|
|
|
|
|
|
if (roll > modTable.maxRoll)
|
|
|
|
roll = (int) modTable.maxRoll;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
modRow = modTable.getLootRow(roll);
|
|
|
|
|
|
|
|
if (modRow != null) {
|
|
|
|
prefixValue = modRow.getValueOne();
|
|
|
|
modifierPrefix = modRow.getAction();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}else if(chanceMod < 50){
|
|
|
|
modGroup = LootTable.modGroups.get(groupRow.getValueThree());
|
|
|
|
|
|
|
|
if (modGroup != null) {
|
|
|
|
|
|
|
|
for (int a = 0;a<10;a++){
|
|
|
|
roll = ThreadLocalRandom.current().nextInt(100) + 1;
|
|
|
|
modRow = modGroup.getLootRow(roll);
|
|
|
|
if (modRow != null)
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (modRow != null) {
|
|
|
|
|
|
|
|
subTableID = modRow.getValueOne();
|
|
|
|
|
|
|
|
if (LootTable.modTables.containsKey(subTableID)) {
|
|
|
|
|
|
|
|
modTable = LootTable.modTables.get(subTableID);
|
|
|
|
roll = gaussianLevel((int)calculatedMobLevel);
|
|
|
|
|
|
|
|
if (roll < modTable.minRoll)
|
|
|
|
roll = (int) modTable.minRoll;
|
|
|
|
|
|
|
|
if (roll > modTable.maxRoll)
|
|
|
|
roll = (int) modTable.maxRoll;
|
|
|
|
|
|
|
|
modRow = modTable.getLootRow(roll);
|
|
|
|
|
|
|
|
if (modRow == null){
|
|
|
|
modRow = modTable.getLootRow((int) ((modTable.minRoll + modTable.maxRoll) *.05f));
|
|
|
|
}
|
|
|
|
|
|
|
|
if (modRow != null) {
|
|
|
|
suffixValue = modRow.getValueOne();
|
|
|
|
modifierSuffix = modRow.getAction();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}else{
|
|
|
|
modGroup = LootTable.modGroups.get(groupRow.getValueTwo());
|
|
|
|
|
|
|
|
if (modGroup != null) {
|
|
|
|
|
|
|
|
|
|
|
|
for (int a = 0;a<10;a++){
|
|
|
|
roll = ThreadLocalRandom.current().nextInt(100) + 1;
|
|
|
|
modRow = modGroup.getLootRow(roll);
|
|
|
|
if (modRow != null)
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (modRow != null) {
|
|
|
|
subTableID = modRow.getValueOne();
|
|
|
|
|
|
|
|
if (LootTable.modTables.containsKey(subTableID)) {
|
|
|
|
|
|
|
|
modTable = LootTable.modTables.get(subTableID);
|
|
|
|
|
|
|
|
roll = gaussianLevel((int)calculatedMobLevel);
|
|
|
|
|
|
|
|
if (roll < modTable.minRoll)
|
|
|
|
roll = (int) modTable.minRoll;
|
|
|
|
|
|
|
|
if (roll > modTable.maxRoll)
|
|
|
|
roll = (int) modTable.maxRoll;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
modRow = modTable.getLootRow(roll);
|
|
|
|
|
|
|
|
if (modRow == null){
|
|
|
|
modRow = modTable.getLootRow((int) ((modTable.minRoll + modTable.maxRoll) *.05f));
|
|
|
|
}
|
|
|
|
|
|
|
|
if (modRow != null) {
|
|
|
|
prefixValue = modRow.getValueOne();
|
|
|
|
modifierPrefix = modRow.getAction();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//get modifierSuffix
|
|
|
|
modGroup = LootTable.modGroups.get(groupRow.getValueThree());
|
|
|
|
|
|
|
|
if (modGroup != null) {
|
|
|
|
|
|
|
|
for (int a = 0;a<10;a++){
|
|
|
|
roll = ThreadLocalRandom.current().nextInt(100) + 1;
|
|
|
|
modRow = modGroup.getLootRow(roll);
|
|
|
|
if (modRow != null)
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (modRow != null) {
|
|
|
|
|
|
|
|
subTableID = modRow.getValueOne();
|
|
|
|
|
|
|
|
if (LootTable.modTables.containsKey(subTableID)) {
|
|
|
|
|
|
|
|
modTable = LootTable.modTables.get(subTableID);
|
|
|
|
roll = gaussianLevel((int)calculatedMobLevel);
|
|
|
|
|
|
|
|
if (roll < modTable.minRoll)
|
|
|
|
roll = (int) modTable.minRoll;
|
|
|
|
|
|
|
|
if (roll > modTable.maxRoll)
|
|
|
|
roll = (int) modTable.maxRoll;
|
|
|
|
|
|
|
|
modRow = modTable.getLootRow(roll);
|
|
|
|
|
|
|
|
if (modRow == null){
|
|
|
|
modRow = modTable.getLootRow((int) ((modTable.minRoll + modTable.maxRoll) *.05f));
|
|
|
|
}
|
|
|
|
|
|
|
|
if (modRow != null) {
|
|
|
|
suffixValue = modRow.getValueOne();
|
|
|
|
modifierSuffix = modRow.getAction();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
itemBase = ItemBase.getItemBase(itemBaseUUID);
|
|
|
|
byte charges = (byte) itemBase.getNumCharges();
|
|
|
|
short dur = (short) itemBase.getDurability();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
short weight = itemBase.getWeight();
|
|
|
|
if (!gambler.getCharItemManager().hasRoomInventory(weight)) {
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
Item gambledItem = new Item(itemBase, gambler.getObjectUUID(),
|
|
|
|
OwnerType.PlayerCharacter, charges, charges, dur, dur,
|
|
|
|
true, false,ItemContainerType.INVENTORY,(byte) 0,
|
|
|
|
new ArrayList<>(),"");
|
|
|
|
|
|
|
|
if (spawnQuanity == 0 && itemBase.getType().equals(ItemType.RESOURCE))
|
|
|
|
spawnQuanity = 1;
|
|
|
|
|
|
|
|
if (spawnQuanity > 0)
|
|
|
|
item.setNumOfItems(spawnQuanity);
|
|
|
|
|
|
|
|
try {
|
|
|
|
gambledItem = DbManager.ItemQueries.ADD_ITEM(gambledItem);
|
|
|
|
|
|
|
|
} catch (Exception e) {
|
|
|
|
Logger.error(e);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gambledItem == null) {
|
|
|
|
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
if (!modifierPrefix.isEmpty())
|
|
|
|
gambledItem.addPermanentEnchantment(modifierPrefix, 0);
|
|
|
|
|
|
|
|
if (!modifierSuffix.isEmpty())
|
|
|
|
gambledItem.addPermanentEnchantment(modifierSuffix, 0);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//add item to inventory
|
|
|
|
gambler.getCharItemManager().addItemToInventory(gambledItem);
|
|
|
|
|
|
|
|
gambler.getCharItemManager().updateInventory();
|
|
|
|
|
|
|
|
return gambledItem;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|