Public Repository for the Magicbane Shadowbane Emulator
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package engine.net.client.handlers;
import engine.gameManager.BuildingManager;
import engine.gameManager.CombatManager;
import engine.mbEnums;
import engine.net.client.ClientConnection;
import engine.net.client.msg.AttackCmdMsg;
import engine.net.client.msg.ClientNetMsg;
import engine.net.client.msg.TargetedActionMsg;
import engine.objects.AbstractWorldObject;
import engine.objects.Mob;
import engine.objects.NPC;
import engine.objects.PlayerCharacter;
/*
* @Author:
* @Summary: Processes application protocol message which keeps
* client's tcp connection open.
*/
public class AttackCmdMsgHandler extends AbstractClientMsgHandler {
public AttackCmdMsgHandler() {
super();
}
@Override
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) {
PlayerCharacter playerCharacter = origin.getPlayerCharacter();
// Member variable declaration
AttackCmdMsg msg;
// Member variable assignment
msg = (AttackCmdMsg) baseMsg;
if (TargetedActionMsg.un2cnt == 60 || TargetedActionMsg.un2cnt == 70)
return true;
if (playerCharacter == null)
return true;
2 years ago
AbstractWorldObject target = null;
mbEnums.GameObjectType targetType;
targetType = mbEnums.GameObjectType.values()[msg.getTargetType()];
switch (targetType) {
case Mob:
target = Mob.getMob(msg.getTargetID());
break;
case PlayerCharacter:
target = PlayerCharacter.getPlayerCharacter(msg.getTargetID());
break;
case Building:
target = BuildingManager.getBuilding(msg.getTargetID());
break;
case NPC:
target = NPC.getNPC(msg.getTargetID());
break;
}
if (target == null) {
playerCharacter.setCombatTarget(null);
return true; // cannot attack a null target
}
//set sources target
playerCharacter.setCombatTarget(target);
//put in combat if not already
if (!playerCharacter.isCombat()) {
//CombatManager.toggleCombat(true, origin);
CombatManager.toggleCombat(true, origin);
}
//make character stand if sitting
if (playerCharacter.isSit())
CombatManager.toggleSit(false, origin);
CombatManager.combatCycle(playerCharacter, target);
return true;
}
}