Public Repository for the Magicbane Shadowbane Emulator
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

1239 lines
49 KiB

// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.objects;
import engine.Enum;
import engine.Enum.ModType;
import engine.Enum.SourceType;
import engine.gameManager.DbManager;
import engine.net.ByteBufferWriter;
import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.atomic.AtomicInteger;
public class CharacterSkill extends AbstractGameObject {
private static final int[] maxTrains = {
29, 29, 29, 29, 29, //0 to 4
29, 32, 34, 36, 38, //5 to 9
40, 42, 43, 45, 47, //10 to 14
48, 49, 51, 52, 53, //15 to 19
55, 56, 57, 58, 59, //20 to 24
60, 62, 63, 64, 65, //25 to 29
66, 67, 68, 68, 69, //30 to 34
70, 71, 72, 73, 74, //35 to 39
75, 76, 76, 77, 78, //40 to 44
79, 80, 80, 81, 82, //45 to 49
83, 83, 84, 85, 85, //50 to 54
86, 87, 88, 88, 89, //55 to 59
90, 90, 91, 92, 92, //60 to 64
93, 94, 94, 95, 95, //65 to 69
96, 97, 97, 98, 99, //70 to 74
99, 100, 100, 101, 101, //75 to 79
102, 103, 103, 104, 104, //80 to 84
105, 105, 106, 106, 107, //85 to 89
108, 109, 109, 110, 110, //90 to 94
111, 112, 112, 113, 113, //95 to 99
114, 115, 115, 116, 116, //100 to 104
117, 118, 118, 119, 119, //105 to 109
120, 121, 121, 122, 122, //110 to 114
123, 124, 124, 125, 125, //115 to 119
126, 127, 127, 128, 128, //120 to 124
129, 130, 130, 131, 131, //125 to 129
132, 133, 133, 134, 134, //130 to 134
135, 136, 136, 137, 137, //135 to 139
138, 139, 139, 140, 140, //140 to 144
141, 142, 142, 143, 143, //145 to 149
144, 145, 145, 146, 146, //150 to 154
147, 148, 148, 149, 149, //155 to 159
150, 151, 151, 152, 152, //160 to 164
153, 154, 154, 155, 155, //165 to 169
156, 157, 157, 158, 158, //170 to 174
159, 160, 160, 161, 161, //175 to 179
162, 163, 163, 164, 164, //180 to 184
165, 166, 166, 167, 167, //185 to 189
168}; //190
private static final float[] baseSkillValues = {
0.0f, 0.0f, 0.2f, 0.4f, 0.6f, //0 to 4
0.8f, 1.0f, 1.1666666f, 1.3333334f, 1.5f, //5 to 9
1.6666667f, 1.8333334f, 2.0f, 2.2f, 2.4f, //10 to 14
2.6f, 2.8f, 3.0f, 3.2f, 3.4f, //15 to 19
3.6f, 3.8f, 4.0f, 4.2f, 4.4f, //20 to 24
4.6f, 4.8f, 5.0f, 5.25f, 5.5f, //25 to 29
5.75f, 6.0f, 6.2f, 6.4f, 6.6f, //30 to 34
6.8f, 7.0f, 7.25f, 7.5f, 7.75f, //35 to 39
8.0f, 8.2f, 8.4f, 8.6f, 8.8f, //40 to 44
9.0f, 9.25f, 9.5f, 9.75f, 10.0f, //45 to 49
10.25f, 10.5f, 10.75f, 11.0f, 11.2f, //50 to 54
11.4f, 11.6f, 11.8f, 12.0f, 12.25f, //55 to 59
12.5f, 12.75f, 13.0f, 13.25f, 13.5f, //60 to 64
13.75f, 14.0f, 14.25f, 14.5f, 14.75f, //65 to 69
15.0f, 15.333333f, 15.666667f, 16.0f, 16.25f, //70 to 74
16.5f, 16.75f, 17.0f, 17.25f, 17.5f, //75 to 79
17.75f, 18.0f, 18.25f, 18.5f, 18.75f, //80 to 84
19.0f, 19.333334f, 19.666666f, 20.0f, 20.25f, //85 to 89
20.5f, 20.75f, 21.0f, 21.25f, 21.5f, //90 to 94
21.75f, 22.0f, 22.333334f, 22.666666f, 23.0f, //95 to 99
23.25f, 23.5f, 23.75f, 24.0f, 24.333334f, //100 to 104
24.666666f, 25.0f, 25.25f, 25.5f, 25.75f, //105 to 109
26.0f, 26.333334f, 26.666666f, 27.0f, 27.333334f, //110 to 114
27.666666f, 28.0f, 28.25f, 28.5f, 28.75f, //115 to 119
29.0f, 29.333334f, 29.666666f, 30.0f, 30.333334f, //120 to 124
30.666666f, 31.0f, 31.25f, 31.5f, 31.75f, //125 to 129
32.0f, 32.333332f, 32.666668f, 33.0f, 33.333332f, //130 to 134
33.666668f, 34.0f, 34.333332f, 34.666668f, 35.0f, //135 to 139
35.333332f, 35.666668f, 36.0f, 36.333332f, 36.666668f, //140 to 144
37.0f, 37.25f, 37.5f, 37.75f, 38.0f, //145 to 149
38.333332f, 38.666668f, 39.0f, 39.333332f, 39.666668f, //150 to 154
40.0f, 40.333332f, 40.666668f, 41.0f, 41.333332f, //155 to 159
41.666668f, 42.0f, 42.333332f, 42.666668f, 43.0f, //160 to 164
43.333332f, 43.666668f, 44.0f, 44.333332f, 44.666668f, //165 to 169
45.0f, 45.5f, 46.0f, 46.333332f, 46.666668f, //170 to 174
47.0f, 47.333332f, 47.666668f, 48.0f, 48.333332f, //175 to 179
48.666668f, 49.0f, 49.333332f, 49.666668f, 50.0f, //180 to 184
50.333332f, 50.666668f, 51.0f, 51.333332f, 51.666668f, //185 to 189
52.0f, 52.5f, 53.0f, 53.333332f, 53.666668f, //190 to 194
54.0f, 54.333332f, 54.666668f, 55.0f, 55.333332f, //195 to 199
55.666668f, 56.0f, 56.333332f, 56.666668f, 57.0f, //200 to 204
57.5f, 58.0f, 58.333332f, 58.666668f, 59.0f, //205 to 209
59.333332f, 59.666668f, 60.0f, 60.5f, 61.0f, //210 to 214
61.333332f, 61.666668f, 62.0f, 62.333332f, 62.666668f, //215 to 219
63.0f, 63.5f, 64.0f, 64.333336f, 64.666664f, //220 to 224
65.0f, 65.333336f, 65.666664f, 66.0f, 66.5f, //225 to 229
67.0f, 67.333336f, 67.666664f, 68.0f, 68.5f, //230 to 234
69.0f, 69.333336f, 69.666664f, 70.0f, 70.333336f, //235 to 239
70.666664f, 71.0f, 71.5f, 72.0f, 72.5f, //240 to 244
73.0f, 73.333336f, 73.666664f, 74.0f, 74.333336f, //245 to 249
74.666664f, 75.0f, 75.5f, 76.0f, 76.333336f, //250 to 254
76.666664f, 77.0f, 77.5f, 78.0f, 78.333336f, //255 to 259
78.666664f, 79.0f, 79.5f, 80.0f, 80.333336f, //260 to 264
80.666664f, 81.0f, 81.5f, 82.0f, 82.333336f, //265 to 269
82.666664f, 83.0f, 83.5f, 84.0f, 84.333336f, //270 to 274
84.666664f, 85.0f, 85.5f, 86.0f, 86.5f, //275 to 279
87.0f, 87.333336f, 87.666664f, 88.0f, 88.5f, //280 to 284
89.0f, 89.333336f, 89.666664f, 90.0f, 90.5f, //285 to 289
91.0f, 91.5f, 92.0f, 92.333336f, 92.666664f, //290 to 294
93.0f, 93.5f, 94.0f, 94.5f, 95.0f, //295 to 299
95.333336f, 95.666664f, 96.0f, 96.5f, 97.0f, //300 to 304
97.5f, 98.0f, 98.333336f, 98.666664f, 99.0f, //305 to 309
99.5f, 100.0f, 100.5f, 101.0f, 101.5f, //310 to 314
102.0f, 102.5f, 103.0f, 103.333336f, 103.666664f, //315 to 319
104.0f, 104.333336f, 104.666664f, 105.0f, 105.5f, //320 to 324
106.0f, 106.5f, 107.0f, 108.0f, 108.333336f, //325 to 329
108.666664f, 109.0f, 109.333336f, 109.666664f, 110.0f, //330 to 334
110.5f, 111.0f, 111.5f, 112.0f, 112.5f, //335 to 339
113.0f, 113.333336f, 113.666664f, 114.0f, 114.5f, //340 to 344
115.0f, 115.5f, 116.0f, 116.5f, 117.0f, //345 to 349
117.5f, 118.0f, 118.333336f, 118.666664f, 119.0f, //350 to 354
119.5f, 120.0f, 120.5f, 121.0f, 121.5f, //355 to 359
122.0f, 122.5f, 123.0f, 123.333336f, 123.666664f, //360 to 364
124.0f, 124.5f, 125.0f, 125.5f, 126.0f, //365 to 369
126.5f, 127.0f, 127.5f, 128.0f, 128.5f, //370 to 374
129.0f, 129.5f, 130.0f, 130.33333f, 130.66667f, //375 to 379
131.0f, 131.5f, 132.0f, 132.5f, 133.0f, //380 to 384
133.5f, 134.0f, 134.5f, 135.0f, 135.5f, //385 to 389
136.0f, 136.5f, 137.0f, 137.5f, 138.0f, //390 to 394
138.5f, 139.0f, 139.5f, 140.0f, 140.33333f, //395 to 399
140.66667f, 141.0f, 141.5f, 142.0f, 142.5f, //400 to 404
143.0f, 143.5f, 144.0f, 144.5f, 145.0f, //405 to 409
145.5f, 146.0f, 146.5f, 147.0f, 147.5f, //410 to 414
148.0f, 148.5f, 149.0f, 149.5f, 150.0f, //415 to 419
150.5f, 151.0f, 151.5f, 152.0f, 152.5f, //420 to 424
153.0f, 153.5f, 154.0f, 154.5f, 155.0f, //425 to 429
155.5f, 156.0f, 156.5f, 157.0f, 157.5f, //430 to 434
158.0f, 158.5f, 159.0f, 159.5f, 160.0f, //435 to 439
160.5f, 161.0f, 161.5f, 162.0f, 162.5f, //440 to 444
163.0f, 163.5f, 164.0f, 164.5f, 165.0f, //445 to 449
165.5f, 166.0f, 166.5f, 167.0f, 167.5f, //450 to 454
168.0f, 168.5f, 169.0f, 169.5f, 170.0f, //455 to 459
170.5f, 171.0f, 171.5f, 172.0f, 172.5f, //460 to 464
173.0f, 173.5f, 174.0f, 174.5f, 175.0f, //465 to 469
176.0f, 176.5f, 177.0f, 177.5f, 178.0f, //470 to 474
178.5f, 179.0f, 179.5f, 180.0f, 180.5f, //475 to 479
181.0f, 181.5f, 182.0f, 182.5f, 183.0f, //480 to 484
183.5f, 184.0f, 184.5f, 185.0f, 185.5f, //485 to 489
186.0f, 187.0f, 187.5f, 188.0f, 188.5f, //490 to 494
189.0f, 189.5f, 190.0f, 190.5f, 191.0f, //495 to 499
191.5f, 192.0f, 192.5f, 193.0f, 193.5f, //500 to 504
194.0f, 194.5f, 195.0f, 196.0f, 196.5f, //505 to 509
197.0f, 197.5f, 198.0f, 198.5f, 199.0f, //510 to 514
199.5f, 200.0f, 200.5f, 201.0f, 201.5f, //515 to 519
202.0f, 203.0f, 203.5f, 204.0f, 204.5f, //520 to 524
205.0f, 205.5f, 206.0f, 206.5f, 207.0f, //525 to 529
207.5f, 208.0f, 209.0f, 209.5f, 210.0f, //530 to 534
210.5f, 211.0f, 211.5f, 212.0f, 212.5f, //535 to 539
213.0f, 214.0f, 214.5f, 215.0f, 215.5f, //540 to 544
216.0f, 216.5f, 217.0f, 217.5f, 218.0f, //545 to 549
218.5f, 219.0f, 220.0f, 220.5f, 221.0f, //550 to 554
221.5f, 222.0f, 222.5f, 223.0f, 224.0f, //555 to 559
224.5f, 225.0f, 225.5f, 226.0f, 226.5f, //560 to 564
227.0f, 227.5f, 228.0f, 229.0f, 229.5f, //565 to 569
230.0f, 230.5f, 231.0f, 231.5f, 232.0f, //570 to 574
233.0f, 233.5f, 234.0f, 234.5f, 235.0f, //575 to 579
235.5f, 236.0f, 237.0f, 237.5f, 238.0f, //580 to 584
238.5f, 239.0f, 239.5f, 240.0f, 241.0f, //585 to 589
241.5f, 242.0f, 242.5f, 243.0f, 243.5f, //590 to 594
244.0f, 245.0f, 245.5f, 246.0f, 246.5f, //595 to 599
247.0f}; //600
private SkillsBase skillsBase;
private AtomicInteger numTrains = new AtomicInteger();
//Skill% before trains and before any effects or item bonuses
private float baseAmountBeforeMods;
//Skill% after trains but before any effects or item bonuses
private float modifiedAmountBeforeMods;
private boolean isMobOwner = false;
//Skill% before trains but after any effects or item bonuses
private float baseAmount;
//Skill% after trains and after any effects or item bonuses
private float modifiedAmount;
private int ownerUID;
private boolean trained = false;
private int requiredLevel = 0;
/**
* No Table ID Constructor
*/
public CharacterSkill(SkillsBase skillsBase, PlayerCharacter pc) {
super();
this.skillsBase = skillsBase;
this.numTrains.set(0);
this.ownerUID = pc.getObjectUUID();
calculateBaseAmount();
calculateModifiedAmount(false);
}
/**
* Normal Constructor
*/
public CharacterSkill(SkillsBase skillsBase, PlayerCharacter pc, int newUUID) {
super(newUUID);
this.skillsBase = skillsBase;
this.numTrains.set(0);
this.ownerUID = pc.getObjectUUID();
this.trained = true;
calculateBaseAmount();
calculateModifiedAmount(false);
}
/**
* ResultSet Constructor
*/
public CharacterSkill(ResultSet rs, PlayerCharacter pc) throws SQLException {
super(rs);
int skillsBaseID = rs.getInt("SkillsBaseID");
this.skillsBase = DbManager.SkillsBaseQueries.GET_BASE(skillsBaseID);
this.numTrains.set(rs.getShort("trains"));
this.ownerUID = pc.getObjectUUID();
calculateBaseAmount();
calculateModifiedAmount(false);
}
public CharacterSkill(SkillsBase sb, Mob mob, int trains) {
super();
this.skillsBase = sb;
this.numTrains.set(trains);
this.ownerUID = mob.getObjectUUID();
this.isMobOwner = true;
boolean isGuard = mob.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN) || mob.agentType.equals(Enum.AIAgentType.GUARDMINION);
calculateMobBaseAmount(isGuard);
calculateModifiedAmount(isGuard);
}
public CharacterSkill(ResultSet rs) throws SQLException {
super(rs);
int skillsBaseID = rs.getInt("SkillsBaseID");
this.skillsBase = DbManager.SkillsBaseQueries.GET_BASE(skillsBaseID);
this.numTrains.set(rs.getShort("trains"));
this.ownerUID = rs.getInt("CharacterID");
// this.owner = DbManager.PlayerCharacterQueries.GET_PLAYER_CHARACTER(rs.getInt("CharacterID"));
calculateBaseAmount();
calculateModifiedAmount(false);
}
public static AbstractCharacter GetOwner(CharacterSkill cs) {
if (cs.ownerUID == 0)
return null;
if (cs.isMobOwner)
return Mob.getFromCache(cs.ownerUID);
else
return PlayerCharacter.getFromCache(cs.ownerUID);
}
/*
* Getters
*/
public static float getATR(AbstractCharacter ac, String name) {
if (ac == null)
return 0f;
float atr;
ConcurrentHashMap<String, CharacterSkill> skills = ac.getSkills();
CharacterSkill skill = skills.get(name);
if (skill != null)
atr = skill.getATR(ac);
else {
float mast = CharacterSkill.getQuickMastery(ac, name);
atr = (((int) mast * 7) + (ac.getStatDexCurrent() / 2));
}
//apply effect mods
PlayerBonuses bonus = ac.getBonuses();
if (bonus == null)
return atr;
atr += bonus.getFloat(ModType.OCV, SourceType.None);
float pos_Bonus = bonus.getFloatPercentPositive(ModType.OCV, SourceType.None);
atr *= (1 + pos_Bonus);
//rUNES will already be applied
// atr *= (1 + ((float)bonus.getShort("rune.Attack") / 100)); //precise
float neg_Bonus = bonus.getFloatPercentNegative(ModType.OCV, SourceType.None);
atr *= (1 + neg_Bonus);
return atr;
}
public static void serializeForClientMsg(CharacterSkill characterSkill, ByteBufferWriter writer) {
if (characterSkill.skillsBase == null) {
Logger.error("SkillsBase not found for skill " + characterSkill.getObjectUUID());
writer.putInt(0);
writer.putInt(0);
} else {
writer.putInt(characterSkill.skillsBase.getToken());
writer.putInt(characterSkill.numTrains.get());
}
}
/**
* @ This updates all Base Skill Amouts for a player
* Convienence method
*/
public static void updateAllBaseAmounts(PlayerCharacter pc) {
if (pc == null)
return;
ConcurrentHashMap<String, CharacterSkill> skills = pc.getSkills();
Iterator<String> it = skills.keySet().iterator();
while (it.hasNext()) {
String name = it.next();
CharacterSkill cs = skills.get(name);
if (cs != null)
cs.calculateBaseAmount();
// Logger.info("CharacterSkill", pc.getName() + ", skill: " +
// cs.getSkillsBase().getName() + ", trains: " + cs.numTrains +
// ", base: " + cs.baseAmount + ", mod: " + cs.modifiedAmount);
}
//Recalculate ATR, damage and defense
//pc.calculateAtrDefenseDamage();
//recalculate movement bonus
//pc.calculateSpeedMod();
}
/**
* @ This updates all Modified skill Amounts for a player
* Convienence method
*/
public static void updateAllModifiedAmounts(PlayerCharacter pc) {
if (pc == null)
return;
ConcurrentHashMap<String, CharacterSkill> skills = pc.getSkills();
Iterator<String> it = skills.keySet().iterator();
while (it.hasNext()) {
String name = it.next();
CharacterSkill cs = skills.get(name);
if (cs != null)
cs.calculateModifiedAmount(false);
}
//Recalculate ATR, damage and defense
//pc.calculateAtrDefenseDamage();
}
public static int getTrainsAvailable(PlayerCharacter pc) {
if (pc == null)
return 0;
if (pc.getRace() == null || pc.getBaseClass() == null) {
Logger.error("Race or BaseClass not found for player " + pc.getObjectUUID());
return 0;
}
int raceBonus = 0;
int baseMod = 0;
int promoMod = 6;
int available = 0;
//get racial bonus;
if (pc.getRace().getRaceType().equals(Enum.RaceType.HUMANMALE) ||
pc.getRace().getRaceType().equals(Enum.RaceType.HUMANFEMALE))
raceBonus = 1; //Human racial bonus;
//get base class trains
if (pc.getBaseClass().getObjectUUID() == 2500 || pc.getBaseClass().getObjectUUID() == 2502) {
baseMod = 4; //Fighter or Rogue
} else {
baseMod = 5; //Healer or Mage
}
int level = pc.getLevel();
if (level > 74)
available = 62 + (49 * (promoMod + baseMod + raceBonus)) + (9 * (baseMod + raceBonus));
else if (level > 69)
available = ((level - 69) * 3) + 45 + (49 * (promoMod + baseMod + raceBonus)) + (9 * (baseMod + raceBonus));
else if (level > 64)
available = ((level - 64) * 4) + 25 + (49 * (promoMod + baseMod + raceBonus)) + (9 * (baseMod + raceBonus));
else if (level > 59) //Between 60 and 65
available = ((level - 59) * 5) + (49 * (promoMod + baseMod + raceBonus)) + (9 * (baseMod + raceBonus));
else if (level > 10) //Between 11 and 59
available = ((level - 10) * (promoMod + baseMod + raceBonus)) + (9 * (baseMod + raceBonus));
// available = (level - 59) + (49 * (promoMod + baseMod + raceBonus)) + (9 * (baseMod + raceBonus));
else if (level == 10 && (pc.getPromotionClass() != null)) //10 but promoted
available = (promoMod + baseMod + raceBonus) + (9 * (baseMod + raceBonus));
else //not promoted
available = (level - 1) * (baseMod + raceBonus);
//next subtract trains in any skills
ConcurrentHashMap<String, CharacterSkill> skills = pc.getSkills();
Iterator<String> it = skills.keySet().iterator();
while (it.hasNext()) {
String name = it.next();
CharacterSkill cs = skills.get(name);
if (cs != null)
available -= cs.numTrains.get();
}
//TODO subtract any trains from powers
ConcurrentHashMap<Integer, CharacterPower> powers = pc.getPowers();
for (CharacterPower power : powers.values()) {
if (power != null)
available -= power.getTrains();
}
if (MBServerStatics.BONUS_TRAINS_ENABLED) {
available += 1000;
}
// if (available < 0) {
//TODO readd this error log after test
// Logger.error("CharacterSkill.getTrainsAvailable", "Number of trains available less then 0 for Player " + pc.getUUID());
// available = 0;
// }
//return what's left
return available;
}
/**
* @ Returns mastery base when mastery not granted
* to player. For calculating damage correctly
*/
public static float getQuickMastery(AbstractCharacter pc, String mastery) {
SkillsBase sb = SkillsBase.getFromCache(mastery);
if (sb == null) {
sb = DbManager.SkillsBaseQueries.GET_BASE_BY_NAME(mastery);
if (sb == null) {
//Logger.error("CharacterSkill.getQuickMastery", "Unable to find skillsbase of name " + mastery);
return 0f;
}
}
float bonus = 0f;
SourceType sourceType = SourceType.GetSourceType(sb.getNameNoSpace());
if (pc.getBonuses() != null) {
//Get bonuses from runes
bonus = pc.getBonuses().getSkillBonus(sb.sourceType);
}
float base = 4.75f;
base += (0.0025f * sb.getStrMod() * pc.getStatStrCurrent());
base += (0.0025f * sb.getDexMod() * pc.getStatDexCurrent());
base += (0.0025f * sb.getConMod() * pc.getStatConCurrent());
base += (0.0025f * sb.getIntMod() * pc.getStatIntCurrent());
base += (0.0025f * sb.getSpiMod() * pc.getStatSpiCurrent());
return base + bonus;
}
/*
* This iterates through players runes and adds and removes skills as needed
* Don't Call this directly. Instead call pc.calculateSkills().
*/
public static void calculateSkills(PlayerCharacter pc) {
if (pc == null)
return;
ConcurrentHashMap<String, CharacterSkill> skills = pc.getSkills();
//First add skills that don't exist
Race race = pc.getRace();
if (race != null) {
CharacterSkill.grantSkills(race.getSkillsGranted(), pc);
} else
Logger.error("Failed to find Race for player " + pc.getObjectUUID());
BaseClass bc = pc.getBaseClass();
if (bc != null) {
CharacterSkill.grantSkills(bc.getSkillsGranted(), pc);
} else
Logger.error("Failed to find BaseClass for player " + pc.getObjectUUID());
PromotionClass promo = pc.getPromotionClass();
if (promo != null)
CharacterSkill.grantSkills(promo.getSkillsGranted(), pc);
ArrayList<CharacterRune> runes = pc.getRunes();
if (runes != null) {
for (CharacterRune rune : runes) {
CharacterSkill.grantSkills(rune.getSkillsGranted(), pc);
}
} else
Logger.error("Failed to find Runes list for player " + pc.getObjectUUID());
//next remove any skills that no longer belong
Iterator<CharacterSkill> it = skills.values().iterator();
while (it.hasNext()) {
CharacterSkill cs = it.next();
if (cs == null)
continue;
SkillsBase sb = cs.skillsBase;
if (sb == null) {
DbManager.CharacterSkillQueries.DELETE_SKILL(cs.getObjectUUID());
it.remove();
continue;
}
boolean valid = false;
if (CharacterSkill.skillAllowed(sb.getObjectUUID(), race.getSkillsGranted(), pc))
continue;
if (CharacterSkill.skillAllowed(sb.getObjectUUID(), bc.getSkillsGranted(), pc))
continue;
if (promo != null)
if (CharacterSkill.skillAllowed(sb.getObjectUUID(), promo.getSkillsGranted(), pc))
continue;
for (CharacterRune rune : runes) {
if (CharacterSkill.skillAllowed(sb.getObjectUUID(), rune.getSkillsGranted(), pc)) {
valid = true;
continue;
}
}
//if skill doesn't belong to any runes, then remove it
if (!valid) {
DbManager.CharacterSkillQueries.DELETE_SKILL(cs.getObjectUUID());
it.remove();
}
}
CharacterSkill.updateAllBaseAmounts(pc);
CharacterSkill.updateAllModifiedAmounts(pc);
CharacterPower.calculatePowers(pc);
}
/*
*This grants skills for specific runes
*/
private static void grantSkills(ArrayList<SkillReq> skillsGranted, PlayerCharacter pc) {
ConcurrentHashMap<String, CharacterSkill> skills = pc.getSkills();
if (skills == null)
return;
for (SkillReq skillreq : skillsGranted) {
SkillsBase skillsBase = skillreq.getSkillsBase();
//If player not high enough level for skill, then skip
if (pc.getLevel() < skillreq.getLevel())
continue;
//If player doesn't have prereq skills high enough then skip
boolean valid = true;
for (byte prereqSkill : skillreq.getSkillReqs()) {
SkillsBase sb = null;
sb = DbManager.SkillsBaseQueries.GET_BASE(prereqSkill);
if (sb != null) {
if (skills.containsKey(sb.getName())) {
if (validForWarrior(pc, skills.get(sb.getName()), skillreq)) {
valid = true;
break; //add if any prereq skills met
} else if (skills.get(sb.getName()).modifiedAmountBeforeMods >= 80) {
valid = true;
break; //add if any prereq skills met
// allow blade masters to use blade master without training sword above 80..
} else if (skillsBase.getObjectUUID() == 9) {
valid = true;
break;
}
}
} else {
Logger.error("Failed to find SkillsBase of ID " + prereqSkill);
}
valid = false;
}
// Throwing does not need axe,dagger, or hammer at 80%
if (skillreq.getSkillID() == 43)
valid = true;
if (!valid)
continue;
//Skill valid for player. Add if don't already have
if (skillsBase != null) {
if (!skills.containsKey(skillsBase.getName())) {
CharacterSkill newSkill = new CharacterSkill(skillsBase, pc);
CharacterSkill cs = null;
try {
cs = DbManager.CharacterSkillQueries.ADD_SKILL(newSkill);
} catch (Exception e) {
cs = null;
}
if (cs != null) {
cs.requiredLevel = (int) skillreq.getLevel();
skills.put(skillsBase.getName(), cs);
} else
Logger.error("Failed to add CharacterSkill to player " + pc.getObjectUUID());
} else {
CharacterSkill cs = skills.get(skillsBase.getName());
if (cs != null && cs.requiredLevel == 0) {
cs.requiredLevel = (int) skillreq.getLevel();
}
}
} else
Logger.error("Failed to find SkillsBase for SkillReq " + skillreq.getObjectUUID());
}
}
private static boolean validForWarrior(PlayerCharacter pc, CharacterSkill skill, SkillReq skillreq) {
if (pc.getPromotionClass() == null || pc.getPromotionClass().getObjectUUID() != 2518 || skill == null || skillreq == null)
return false; //not a warrior
int sID = (skill.skillsBase != null) ? skill.skillsBase.getObjectUUID() : 0;
switch (skillreq.getSkillID()) {
case 3: //Axe mastery
case 19: //Great axe mastery
return (sID == 4) ? (skill.modifiedAmountBeforeMods >= 50) : false;
case 15: //Dagger mastery
return (sID == 16) ? (skill.modifiedAmountBeforeMods >= 50) : false;
case 20: //Great hammer mastery
case 22: //Hammer mastery
return (sID == 23) ? (skill.modifiedAmountBeforeMods >= 50) : false;
case 28: //Polearm mastery
return (sID == 29) ? (skill.modifiedAmountBeforeMods >= 50) : false;
case 21: //Great sword mastery
case 39: //Sword mastery
return (sID == 40) ? (skill.modifiedAmountBeforeMods >= 50) : false;
case 34: //Spear mastery
return (sID == 35) ? (skill.modifiedAmountBeforeMods >= 50) : false;
case 36: //Staff mastery
return (sID == 37) ? (skill.modifiedAmountBeforeMods >= 50) : false;
case 45: //Unarmed combat mastery
return (sID == 46) ? (skill.modifiedAmountBeforeMods >= 50) : false;
case 40:
return true;
case 9:
return true;
default:
}
return false;
}
/*
* This verifies if a skill is valid for a players rune
*/
private static boolean skillAllowed(int UUID, ArrayList<SkillReq> skillsGranted, PlayerCharacter pc) {
ConcurrentHashMap<String, CharacterSkill> skills = pc.getSkills();
for (SkillReq skillreq : skillsGranted) {
SkillsBase sb = skillreq.getSkillsBase();
if (sb != null) {
if (sb.getObjectUUID() == UUID) {
if (skillreq.getLevel() <= pc.getLevel()) {
SkillsBase sbp = null;
if (skillreq.getSkillReqs().size() == 0)
return true;
for (byte prereqSkill : skillreq.getSkillReqs()) {
sbp = DbManager.SkillsBaseQueries.GET_BASE(prereqSkill);
if (sbp != null && skills.containsKey(sbp.getName())) {
if (validForWarrior(pc, skills.get(sbp.getName()), skillreq)) {
return true;
} else if (skills.get(sbp.getName()).modifiedAmountBeforeMods >= 80)
return true;
}
}
if (skillreq.getSkillID() == 43)
return true;
if (skillreq.getSkillID() == 9)
return true;
}
}
} else
Logger.error("Failed to find SkillsBase for SkillReq " + skillreq.getObjectUUID());
}
return false;
}
//Print skills for player for debugging
public static void printSkills(PlayerCharacter pc) {
if (pc == null)
return;
ConcurrentHashMap<String, CharacterSkill> skills = pc.getSkills();
String out = "Player: " + pc.getObjectUUID() + ", SkillCount: " + skills.size();
Iterator<String> it = skills.keySet().iterator();
while (it.hasNext()) {
String name = it.next();
out += ", " + name;
}
Logger.info(out);
}
public static int getMaxTrains(int intt) {
if (intt > 0 && intt < 191)
return CharacterSkill.maxTrains[intt];
else
return (int) (33 + 1.25 * intt - 0.005 * Math.pow(intt, 2));
}
private float getATR(AbstractCharacter ac) {
return (((int) this.modifiedAmount * 7) + (ac.getStatDexCurrent() / 2));
}
public synchronized boolean train(PlayerCharacter pc) {
if (pc == null || this.skillsBase == null)
return false;
boolean running = false;
//trying out a table lookup
int intt = (int) pc.statIntBase;
int maxTrains = 0;
if (intt > 0 && intt < 191)
maxTrains = CharacterSkill.maxTrains[intt];
else
maxTrains = (int) (33 + 1.25 * (int) pc.statIntBase - 0.005 * Math.pow((int) pc.statIntBase, 2));
int oldTrains = this.numTrains.get();
boolean succeeded = true;
if (pc.getTrainsAvailable() <= 0)
return false;
if (oldTrains == maxTrains) //at gold, stop here
return false;
else if (oldTrains > maxTrains) //catch incase we somehow go over
this.numTrains.set(maxTrains);
else //add the train
succeeded = this.numTrains.compareAndSet(oldTrains, oldTrains + 1);
if (this.numTrains.get() > maxTrains) { //double check not over max trains
this.numTrains.set(maxTrains);
succeeded = false;
}
if (succeeded) {
this.trained = true;
//subtract from trains available
pc.modifyTrainsAvailable(-1);
//update database
pc.addDatabaseJob("Skills", MBServerStatics.THIRTY_SECONDS);
//recalculate this skill
calculateBaseAmount();
calculateModifiedAmount(false);
//see if any new skills or powers granted
pc.calculateSkills();
//reapply all bonuses
pc.applyBonuses();
//update cache if running trains change
if (running)
pc.incVer();
return true;
} else
return false;
}
public float getTrainingCost(PlayerCharacter pc, NPC trainer) {
int charLevel = pc.getLevel();
int skillRank = this.getNumTrains() - 1 + this.requiredLevel;
float baseCost = 15 * this.requiredLevel; //TODO GET BASE COSTS OF SKILLS.
float sellPercent = -.20f;
float cost;
float const5;
int const2 = 1;
float const3 = 50;
float const4 = const3 + const2;
if (charLevel > 50)
const5 = 50 / const4;
else
const5 = charLevel / const4;
const5 = 1 - const5;
const5 = (float) (Math.log(const5) / Math.log(2) * .75f);
float rounded5 = Math.round(const5);
const5 = rounded5 - const5;
const5 *= -1;
const5 = (float) (Math.pow(2, const5) - 1);
const5 += 1;
const5 = Math.scalb(const5, (int) rounded5);
const5 *= (charLevel - skillRank);
const5 *= sellPercent;
const5 = (float) (Math.log(const5) / Math.log(2) * 3);
rounded5 = Math.round(const5);
const5 = rounded5 - const5;
const5 *= -1;
const5 = (float) (Math.pow(2, const5) - 1);
const5 += 1;
const5 = Math.scalb(const5, (int) rounded5);
const5 += 1;
cost = const5 * (baseCost);
if (Float.isNaN(cost))
cost = baseCost;
return cost;
}
//Call this to refine skills and recalculate everything for pc.
public boolean refine(PlayerCharacter pc) {
return refine(pc, true);
}
public boolean refine(PlayerCharacter pc, boolean recalculate) {
if (pc == null || this.skillsBase == null)
return false;
int oldTrains = this.numTrains.get();
boolean succeeded = true;
if (this.getNumTrains() < 1)
return false;
succeeded = this.numTrains.compareAndSet(oldTrains, oldTrains - 1);
if (succeeded) {
this.trained = true;
//add to trains available
pc.modifyTrainsAvailable(1);
//update database
pc.addDatabaseJob("Skills", MBServerStatics.THIRTY_SECONDS);
if (recalculate) {
//recalculate this skill
calculateBaseAmount();
calculateModifiedAmount(false);
//see if any skills or powers removed
pc.calculateSkills();
//reapply all bonuses
pc.applyBonuses();
}
return true;
} else
return false;
}
/*
* Serializing
*/
public boolean reset(PlayerCharacter pc, boolean recalculate) {
if (pc == null || this.skillsBase == null)
return false;
int oldTrains = this.numTrains.get();
boolean succeeded = true;
if (this.getNumTrains() < 1)
return false;
succeeded = this.numTrains.compareAndSet(oldTrains, 0);
if (succeeded) {
this.trained = true;
//add to trains available
pc.modifyTrainsAvailable(oldTrains);
//update database
pc.addDatabaseJob("Skills", MBServerStatics.THIRTY_SECONDS);
if (recalculate) {
//recalculate this skill
calculateBaseAmount();
calculateModifiedAmount(false);
//see if any skills or powers removed
pc.calculateSkills();
//reapply all bonuses
pc.applyBonuses();
}
return true;
} else
return false;
}
/*
* Returns Skill Base for skill
*/
public SkillsBase getSkillsBase() {
return this.skillsBase;
}
/*
* Returns number of trains in skill
*/
public int getNumTrains() {
return this.numTrains.get();
}
/*
* Returns Skill% before trains added
*/
public float getBaseAmount() {
return this.baseAmount;
}
/*
* Returns Skill% after trains added
*/
public float getModifiedAmount() {
return this.modifiedAmount;
}
/*
* Returns Skill% before trains added, minus bonus from equip and effects
*/
public float getBaseAmountBeforeMods() {
return this.baseAmountBeforeMods;
}
/*
* Returns Skill% after trains added, minus bonus from equip and effects
*/
public float getModifiedAmountBeforeMods() {
return this.modifiedAmountBeforeMods;
}
public String getName() {
if (this.skillsBase != null)
return this.skillsBase.getName();
return "";
}
public int getToken() {
if (this.skillsBase != null)
return this.skillsBase.getToken();
return 0;
}
public boolean isTrained() {
return trained;
}
public void syncTrains() {
this.trained = false;
}
/**
* @ Calculates Base Skill Percentage
* Call this when stats change for a player
*/
public void calculateBaseAmount() {
if (CharacterSkill.GetOwner(this) == null) {
Logger.error("owner not found for owner uuid : " + this.ownerUID);
this.baseAmount = 1;
this.modifiedAmount = 1;
return;
}
if (this.skillsBase == null) {
Logger.error("SkillsBase not found for skill " + this.getObjectUUID());
this.baseAmount = 1;
this.modifiedAmount = 1;
return;
}
//Get any rune bonus
float bonus = 0f;
//runes will already be calculated
if (CharacterSkill.GetOwner(this).getBonuses() != null) {
//Get bonuses from runes
bonus = CharacterSkill.GetOwner(this).getBonuses().getSkillBonus(this.skillsBase.sourceType);
}
//Get Base skill for unmodified stats
float base = 7f;
float statMod = 0.5f;
if (this.skillsBase.getStrMod() > 0)
statMod += (float) this.skillsBase.getStrMod() * (float) (int) ((PlayerCharacter) CharacterSkill.GetOwner(this)).statStrBase / 100f;
if (this.skillsBase.getDexMod() > 0)
statMod += (float) this.skillsBase.getDexMod() * (float) (int) ((PlayerCharacter) CharacterSkill.GetOwner(this)).statDexBase / 100f;
if (this.skillsBase.getConMod() > 0)
statMod += (float) this.skillsBase.getConMod() * (float) (int) ((PlayerCharacter) CharacterSkill.GetOwner(this)).statConBase / 100f;
if (this.skillsBase.getIntMod() > 0)
statMod += (float) this.skillsBase.getIntMod() * (float) (int) ((PlayerCharacter) CharacterSkill.GetOwner(this)).statIntBase / 100f;
if (this.skillsBase.getSpiMod() > 0)
statMod += (float) this.skillsBase.getSpiMod() * (float) (int) ((PlayerCharacter) CharacterSkill.GetOwner(this)).statSpiBase / 100f;
if (statMod < 1)
statMod = 1f;
else if (statMod > 600)
statMod = 600f;
base += CharacterSkill.baseSkillValues[(int) statMod];
if (base + bonus < 1f)
this.baseAmountBeforeMods = 1f;
else
this.baseAmountBeforeMods = base + bonus;
this.modifiedAmountBeforeMods = Math.round(this.baseAmountBeforeMods + calculateAmountAfterTrains());
}
public void calculateMobBaseAmount(boolean isGuard) {
if(!isGuard) {
if (CharacterSkill.GetOwner(this) == null) {
Logger.error("owner not found for owner uuid : " + this.ownerUID);
this.baseAmount = 1;
this.modifiedAmount = 1;
return;
}
if (this.skillsBase == null) {
Logger.error("SkillsBase not found for skill " + this.getObjectUUID());
this.baseAmount = 1;
this.modifiedAmount = 1;
return;
}
}
//Get any rune bonus
float bonus = 0f;
//TODO SKILLS RUNES
1 year ago
float base = 7f;
float statMod = 0.5f;
1 year ago
if (CharacterSkill.GetOwner(this) != null && CharacterSkill.GetOwner(this).getBonuses() != null) {
//Get bonuses from runes
bonus = CharacterSkill.GetOwner(this).getBonuses().getSkillBonus(this.skillsBase.sourceType);
//Get Base skill for unmodified stats
1 year ago
if (this.skillsBase.getStrMod() > 0)
statMod += (float) this.skillsBase.getStrMod() * (float) ((Mob) CharacterSkill.GetOwner(this)).getMobBase().getMobBaseStats().getBaseStr() / 100f;
if (this.skillsBase.getDexMod() > 0)
statMod += (float) this.skillsBase.getDexMod() * (float) ((Mob) CharacterSkill.GetOwner(this)).getMobBase().getMobBaseStats().getBaseDex() / 100f;
if (this.skillsBase.getConMod() > 0)
statMod += (float) this.skillsBase.getConMod() * (float) ((Mob) CharacterSkill.GetOwner(this)).getMobBase().getMobBaseStats().getBaseCon() / 100f;
if (this.skillsBase.getIntMod() > 0)
statMod += (float) this.skillsBase.getIntMod() * (float) ((Mob) CharacterSkill.GetOwner(this)).getMobBase().getMobBaseStats().getBaseInt() / 100f;
if (this.skillsBase.getSpiMod() > 0)
statMod += (float) this.skillsBase.getSpiMod() * (float) ((Mob) CharacterSkill.GetOwner(this)).getMobBase().getMobBaseStats().getBaseSpi() / 100f;
if (statMod < 1)
statMod = 1f;
else if (statMod > 600)
statMod = 600f;
1 year ago
}
base += CharacterSkill.baseSkillValues[(int) statMod];
if (base + bonus < 1f)
this.baseAmountBeforeMods = 1f;
else
this.baseAmountBeforeMods = base + bonus;
this.modifiedAmountBeforeMods = (int) (this.baseAmountBeforeMods + calculateAmountAfterTrains());
}
public void calculateModifiedAmount(boolean isGuard) {
if(!isGuard) {
if (CharacterSkill.GetOwner(this) == null || this.skillsBase == null) {
Logger.error("owner or SkillsBase not found for skill " + this.getObjectUUID());
this.baseAmount = 1;
this.modifiedAmount = 1;
return;
}
}
//Get any rune bonus
float bonus = 0f;
1 year ago
float base = 7f;
float statMod = 0.5f;
1 year ago
if (CharacterSkill.GetOwner(this) != null && CharacterSkill.GetOwner(this).getBonuses() != null) {
//Get bonuses from runes
bonus = CharacterSkill.GetOwner(this).getBonuses().getSkillBonus(this.skillsBase.sourceType);
1 year ago
//Get Base skill for modified stats
//TODO this fomula needs verified
if (this.skillsBase.getStrMod() > 0)
statMod += (float) this.skillsBase.getStrMod() * (float) CharacterSkill.GetOwner(this).getStatStrCurrent() / 100f;
if (this.skillsBase.getDexMod() > 0)
statMod += (float) this.skillsBase.getDexMod() * (float) CharacterSkill.GetOwner(this).getStatDexCurrent() / 100f;
if (this.skillsBase.getConMod() > 0)
statMod += (float) this.skillsBase.getConMod() * (float) CharacterSkill.GetOwner(this).getStatConCurrent() / 100f;
if (this.skillsBase.getIntMod() > 0)
statMod += (float) this.skillsBase.getIntMod() * (float) CharacterSkill.GetOwner(this).getStatIntCurrent() / 100f;
if (this.skillsBase.getSpiMod() > 0)
statMod += (float) this.skillsBase.getSpiMod() * (float) CharacterSkill.GetOwner(this).getStatSpiCurrent() / 100f;
if (statMod < 1)
statMod = 1f;
else if (statMod > 600)
statMod = 600f;
}
base += CharacterSkill.baseSkillValues[(int) statMod];
SourceType sourceType = SourceType.GetSourceType(this.skillsBase.getNameNoSpace());
//Get any rune, effect and item bonus
1 year ago
if (CharacterSkill.GetOwner(this) != null && CharacterSkill.GetOwner(this).getBonuses() != null) {
//add bonuses from effects/items and runes
base += bonus + CharacterSkill.GetOwner(this).getBonuses().getFloat(ModType.Skill, sourceType);
}
if (base < 1f)
this.baseAmount = 1f;
else
this.baseAmount = base;
float modAmount = this.baseAmount + calculateAmountAfterTrains();
1 year ago
if (CharacterSkill.GetOwner(this) != null && CharacterSkill.GetOwner(this).getBonuses() != null) {
//Multiply any percent bonuses
modAmount *= (1 + CharacterSkill.GetOwner(this).getBonuses().getFloatPercentAll(ModType.Skill, sourceType));
}
this.modifiedAmount = (int) (modAmount);
}
/**
* @ Calculates Modified Skill Percentage
* Call this when number of trains change for skill
*/
public float calculateAmountAfterTrains() {
if (this.skillsBase == null) {
Logger.error("SkillsBase not found for skill " + this.getObjectUUID());
this.modifiedAmount = this.baseAmount;
}
int amount;
int trains = this.numTrains.get();
if (trains < 10)
amount = (trains * 2);
else if (trains < 90)
amount = 10 + trains;
else if (trains < 134)
amount = 100 + ((trains - 90) / 2);
else
amount = 122 + ((trains - 134) / 3);
return amount;
}
public int getSkillPercentFromAttributes() {
AbstractCharacter ac = CharacterSkill.GetOwner(this);
if (ac == null)
return 0;
float statMod = 0;
if (this.skillsBase.getStrMod() > 0) {
float strengthModPercent = (float) this.skillsBase.getStrMod() * .01f;
strengthModPercent *= ac.getStatStrCurrent() * .01f + .6f;
statMod += strengthModPercent;
}
if (this.skillsBase.getDexMod() > 0) {
float dexModPercent = (float) this.skillsBase.getDexMod() * .01f;
dexModPercent *= ac.getStatDexCurrent() * .01f + .6f;
statMod += dexModPercent;
}
if (this.skillsBase.getConMod() > 0) {
float conModPercent = (float) this.skillsBase.getConMod() * .01f;
conModPercent *= ac.getStatConCurrent() * .01f + .6f;
statMod += conModPercent;
}
if (this.skillsBase.getIntMod() > 0) {
float intModPercent = (float) this.skillsBase.getIntMod() * .01f;
intModPercent *= ac.getStatIntCurrent() * .01f + .6f;
statMod += intModPercent;
}
if (this.skillsBase.getSpiMod() > 0) {
float spiModPercent = (float) this.skillsBase.getSpiMod() * .01f;
spiModPercent *= ac.getStatSpiCurrent() * .01f + .6f;
statMod += spiModPercent;
}
statMod = (float) (Math.pow(statMod, 1.5f) * 15f);
if (statMod < 1)
statMod = 1f;
else if (statMod > 600)
statMod = 600f;
return (int) statMod;
}
public int getSkillPercentFromTrains() {
int trains = this.numTrains.get();
if (trains <= 10)
return 2 * trains;
if (trains <= 90)
return trains + 10;
if (trains > 130)
return (int) (120 - ((trains - 130) * -0.33000001));
return (int) (100 - ((trains - 90) * -0.5));
}
public int getTotalSkillPercet() {
AbstractCharacter ac = CharacterSkill.GetOwner(this);
if (ac == null)
return 0;
float bonus = 0f;
SourceType sourceType = SourceType.GetSourceType(this.skillsBase.getNameNoSpace());
if (CharacterSkill.GetOwner(this).getBonuses() != null) {
//Get bonuses from runes
bonus = CharacterSkill.GetOwner(this).getBonuses().getSkillBonus(this.skillsBase.sourceType);
}
return this.getSkillPercentFromTrains() + this.getSkillPercentFromAttributes();
}
@Override
public void updateDatabase() {
DbManager.CharacterSkillQueries.updateDatabase(this);
}
public int getRequiredLevel() {
return requiredLevel;
}
public void setRequiredLevel(int requiredLevel) {
this.requiredLevel = requiredLevel;
}
}