bane commander NPC
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@@ -14,13 +14,11 @@ import engine.Enum.ProtectionState;
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import engine.Enum.SiegePhase;
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import engine.Enum.SiegeResult;
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import engine.InterestManagement.HeightMap;
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import engine.InterestManagement.InterestManager;
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import engine.InterestManagement.WorldGrid;
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import engine.db.archive.BaneRecord;
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import engine.db.archive.DataWarehouse;
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import engine.gameManager.BuildingManager;
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import engine.gameManager.ChatManager;
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import engine.gameManager.DbManager;
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import engine.gameManager.ZoneManager;
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import engine.gameManager.*;
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import engine.job.JobScheduler;
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import engine.jobs.ActivateBaneJob;
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import engine.jobs.BaneDefaultTimeJob;
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@@ -275,17 +273,20 @@ public final class Bane {
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public static void summonBaneCommander(Bane bane){
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Vector3fImmutable spawnLoc = Vector3fImmutable.getRandomPointOnCircle(bane.getStone().loc,15);
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NPC baneCommander;
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if(bane.getStone().getHirelings().isEmpty()) {
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boolean npcPresent = DbManager.NPCQueries.BANE_COMMANDER_EXISTS(bane.getStone().getObjectUUID());
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if(!npcPresent) {
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//add bane commander NPC
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int contractID = 1502042;
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baneCommander = NPC.createNPC("Bane Commander", contractID, spawnLoc, bane.getCity().getGuild(), ZoneManager.findSmallestZone(bane.getStone().loc), (short) 70, bane.getStone());
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baneCommander.setLoc(spawnLoc);
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baneCommander.setGuild(bane.getCity().getGuild());
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}else{
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}else{
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baneCommander = (NPC)bane.getStone().getHirelings().keySet().iterator().next();
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baneCommander.setLoc(spawnLoc);
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baneCommander.setGuild(bane.getCity().getGuild());
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}
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InterestManager.setObjectDirty(baneCommander);
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}
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public static Bane getBane(int cityUUID) {
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