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runey work > profit slider

lakebane-master
FatBoy-DOTC 9 months ago
parent
commit
0437f10bf9
  1. 2
      src/engine/objects/MobEquipment.java
  2. 5
      src/engine/server/world/WorldServer.java

2
src/engine/objects/MobEquipment.java

@ -34,7 +34,7 @@ public class MobEquipment extends AbstractGameObject {
private AbstractPowerAction suffix; private AbstractPowerAction suffix;
private int pValue; private int pValue;
private int sValue; private int sValue;
private int magicValue; public int magicValue;
private float dropChance = 0; private float dropChance = 0;

5
src/engine/server/world/WorldServer.java

@ -633,12 +633,15 @@ public class WorldServer {
//add extra vendors for lakebane //add extra vendors for lakebane
try { try {
NPC runeMerchant = NPC.createNPC("Runey", 1200, new Vector3fImmutable(88862f, 33f, 44997f), Guild.getGuild(6), ZoneManager.getZoneByUUID(656), (short) 70, null); NPC runeMerchant = NPC.createNPC("Runey", 1200, new Vector3fImmutable(88862f, 33f, 44997f), Guild.getGuild(6), ZoneManager.getZoneByUUID(656), (short) 70, null);
runeMerchant.sellPercent = 10000; runeMerchant.sellPercent = 0;
Building sdrHut = BuildingManager.getBuilding(27979); Building sdrHut = BuildingManager.getBuilding(27979);
runeMerchant.buildingUUID = sdrHut.getObjectUUID(); runeMerchant.buildingUUID = sdrHut.getObjectUUID();
runeMerchant.building = sdrHut; runeMerchant.building = sdrHut;
NPCManager.slotCharacterInBuilding(runeMerchant); NPCManager.slotCharacterInBuilding(runeMerchant);
runeMerchant.setLoc(runeMerchant.bindLoc); runeMerchant.setLoc(runeMerchant.bindLoc);
for(MobEquipment item : runeMerchant.contract.getSellInventory()){
item.magicValue = 10000000;
}
} }
catch(Exception e){ catch(Exception e){
Logger.error("FAILED TO ADD RUNE MERCHANT"); Logger.error("FAILED TO ADD RUNE MERCHANT");

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