update location for player update
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@@ -5114,10 +5114,8 @@ public class PlayerCharacter extends AbstractCharacter {
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@Override
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@Override
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public void update(Boolean newSystem) {
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public void update(Boolean newSystem) {
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if(this.isAlive() && this.enteredWorld) {
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this.updateLocation();
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this.updateLocation();
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this.updateMovementState();
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this.updateMovementState();
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}
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if(!newSystem)
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if(!newSystem)
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return;
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return;
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