Bypass for mobiles in def logic

This commit is contained in:
2024-03-28 03:59:22 -04:00
parent 76ae0f4b59
commit 045b101d7b
+8 -5
View File
@@ -945,26 +945,29 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
if (armor == null)
return 0;
ItemTemplate ib = armor.template;
ItemTemplate template = armor.template;
if (ib == null)
if (template == null)
return 0;
if (!armor.template.item_type.equals(ItemType.ARMOR))
return 0;
if (armor.template.item_skill_used.isEmpty())
return ib.item_defense_rating;
return template.item_defense_rating;
CharacterSkill armorSkill = abstractCharacter.skills.get(armor.template.item_skill_used);
if (abstractCharacter.getObjectType().equals(GameObjectType.PlayerCharacter) && armorSkill == null) {
Logger.error("Player " + abstractCharacter.getObjectUUID()
+ " has armor equipped without the nescessary skill to equip it");
return ib.item_defense_rating;
return template.item_defense_rating;
}
float def = ib.item_defense_rating;
if (armorSkill == null)
return template.item_defense_rating; // Mobiles do not have armor skills @TODO
float def = template.item_defense_rating;
//apply item defense bonuses