mob resists
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@@ -95,7 +95,6 @@ public class Mob extends AbstractIntelligenceAgent {
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this.bindLoc = Vector3fImmutable.ZERO;
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this.gridObjectType = GridObjectType.DYNAMIC;
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this.agentType = AIAgentType.MOBILE;
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setResistsForMob(this);
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}
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@@ -164,10 +163,6 @@ public class Mob extends AbstractIntelligenceAgent {
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this.currentID = this.dbID;
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this.agentType = AIAgentType.MOBILE;
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//this.setResists(Resists.getResists(rs.getInt("mob_spawnType")));
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setResistsForMob(this);
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} catch (Exception e) {
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Logger.error(e + " " + this.dbID);
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}
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@@ -176,7 +171,7 @@ public class Mob extends AbstractIntelligenceAgent {
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public static void setResistsForMob(Mob mob){
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Resists resists = new Resists("Generic");
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int realmID = RealmMap.getRealmIDAtLocation(mob.loc);
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int realmID = RealmMap.getRealmIDAtLocation(mob.bindLoc);
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Realm realm = Realm.getRealm(realmID);
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//Zone parentMacro = null;
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//for(Zone zone : ZoneManager.getAllZonesIn(mob.loc)){
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@@ -1897,6 +1892,9 @@ public class Mob extends AbstractIntelligenceAgent {
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this.maxDamageHandTwo *= 2;
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this.minDamageHandOne *= 2;
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this.minDamageHandTwo *= 2;
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this.mobResists = new Resists("Dropper");
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} else{
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setResistsForMob(this);
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}
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//for(Item loot : this.charItemManager.getInventory()){
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// if(loot.getItemBase().isDiscRune() && this.level < 80){
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@@ -46,6 +46,9 @@ public class Resists {
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case "Mine":
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setMineResists();
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break;
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case "Dropper":
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setDropperResists();
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break;
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default:
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setGenericResists();
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break;
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@@ -67,19 +70,6 @@ public class Resists {
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this.resists.put(DamageType.Fire, 75f);
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this.resists.put(DamageType.Cold, 75f);
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this.resists.put(DamageType.Healing, 75f);
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this.immuneTo.put(DamageType.Slash, false);
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this.immuneTo.put(DamageType.Crush, false);
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this.immuneTo.put(DamageType.Pierce, false);
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this.immuneTo.put(DamageType.Magic, false);
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this.immuneTo.put(DamageType.Bleed, false);
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this.immuneTo.put(DamageType.Poison, false);
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this.immuneTo.put(DamageType.Mental, false);
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this.immuneTo.put(DamageType.Holy, false);
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this.immuneTo.put(DamageType.Unholy, false);
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this.immuneTo.put(DamageType.Lightning, false);
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this.immuneTo.put(DamageType.Fire, false);
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this.immuneTo.put(DamageType.Cold, false);
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this.immuneTo.put(DamageType.Siege, false);
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}
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public Resists(Resists r) {
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