Start mobequip refactor

This commit is contained in:
2024-03-18 09:38:33 -04:00
parent 7fa8c3bfff
commit 0590ae64e7
20 changed files with 79 additions and 435 deletions
+4 -4
View File
@@ -990,10 +990,10 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
return 300;
}
float range = 8;
if (((Mob) this).getEquip().get(1) != null) {
range = ((Mob) this).getEquip().get(1).template.item_weapon_max_range;
} else if (((Mob) this).getEquip().get(2) != null) {
range = ((Mob) this).getEquip().get(2).template.item_weapon_max_range;
if (( this).charItemManager.equipped.get(EquipSlotType.RHELD) != null) {
range = ((Mob) this).charItemManager.equipped.get(EquipSlotType.RHELD).template.item_weapon_max_range;
} else if (((Mob) this).charItemManager.equipped.get(EquipSlotType.LHELD) != null) {
range = ((Mob) this).charItemManager.equipped.get(EquipSlotType.LHELD).template.item_weapon_max_range;
}
// TODO Is this clamp from live?
+2 -2
View File
@@ -43,7 +43,7 @@ public class CharacterItemManager {
private final ConcurrentHashMap<Integer, Integer> itemIDtoType = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
// Mapping of all items equipped in this Manager
// Key = Item Slot
public final ConcurrentHashMap<Enum.EquipSlotType, Item> equipped = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
public ConcurrentHashMap<Enum.EquipSlotType, Item> equipped = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
private final HashSet<Item> inventory = new HashSet<>();
private final HashSet<Item> bank = new HashSet<>();
private final HashSet<Item> vault = new HashSet<>();
@@ -1203,7 +1203,7 @@ public class CharacterItemManager {
return true;
}
//Used for buying MobEquipment from NPC
//Used for buying Item from NPC
//Handles the gold transfer aspect
// This removes ingame item from inventory for loot.
+2 -2
View File
@@ -35,7 +35,7 @@ public class Contract extends AbstractGameObject {
private ArrayList<Integer> npcModTypeTable = new ArrayList<>();
private ArrayList<Integer> npcModSuffixTable = new ArrayList<>();
private ArrayList<Byte> itemModTable = new ArrayList<>();
private ArrayList<MobEquipment> sellInventory = new ArrayList<>();
private ArrayList<Item> sellInventory = new ArrayList<>();
private EnumBitSet<Enum.BuildingGroup> allowedBuildings;
private ArrayList<Integer> buyItemType = new ArrayList<>();
private ArrayList<Integer> buySkillToken = new ArrayList<>();
@@ -197,7 +197,7 @@ public class Contract extends AbstractGameObject {
return itemModTable;
}
public ArrayList<MobEquipment> getSellInventory() {
public ArrayList<Item> getSellInventory() {
return this.sellInventory;
}
+35 -45
View File
@@ -74,7 +74,6 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
private int currentID;
private long lastAttackTime = 0;
private int lastMobPowerToken = 0;
public HashMap<Enum.EquipSlotType, MobEquipment> equip = null;
private DeferredPowerJob weaponPower;
private DateTime upgradeDateTime = null;
private boolean lootSync = false;
@@ -257,12 +256,12 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
// get a copy of the equipped items.
if (mob.equip != null) {
if (!mob.charItemManager.equipped.isEmpty()) {
writer.putInt(mob.equip.size());
writer.putInt(mob.charItemManager.equipped.size());
for (MobEquipment me : mob.equip.values())
MobEquipment.serializeForClientMsg(me, writer);
for (Item me : mob.charItemManager.equipped.values())
Item._serializeForClientMsg(me, writer);
} else
writer.putInt(0);
@@ -934,7 +933,7 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
playerAgroMap.clear();
if (!this.isPlayerGuard() && this.equip != null)
if (!this.isPlayerGuard() && this.charItemManager.equipped != null)
LootManager.GenerateEquipmentDrop(this);
}
@@ -1122,7 +1121,7 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
public void calculateAtrDefenseDamage() {
if (this.charItemManager == null || this.equip == null) {
if (this.charItemManager == null || this.charItemManager.equipped == null) {
Logger.error("Player " + currentID + " missing skills or equipment");
defaultAtrAndDamage(true);
defaultAtrAndDamage(false);
@@ -1141,16 +1140,16 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
this.rangeHandTwo = 6.5f;
this.speedHandTwo = 20;
if (this.equip.get(EquipSlotType.RHELD) != null)
calculateAtrDamageForWeapon(this.equip.get(EquipSlotType.LHELD), true); //has mainhand weapon to calculate
if (this.charItemManager.equipped.get(EquipSlotType.RHELD) != null)
calculateAtrDamageForWeapon(this.charItemManager.equipped.get(EquipSlotType.LHELD), true); //has mainhand weapon to calculate
if (this.equip.get(EquipSlotType.LHELD) != null && !ItemTemplate.isShield(this.equip.get(EquipSlotType.LHELD).template))
calculateAtrDamageForWeapon(this.equip.get(EquipSlotType.LHELD), false); //has offhand weapon to calculate
if (this.charItemManager.equipped.get(EquipSlotType.LHELD) != null && !ItemTemplate.isShield(this.charItemManager.equipped.get(EquipSlotType.LHELD).template))
calculateAtrDamageForWeapon(this.charItemManager.equipped.get(EquipSlotType.LHELD), false); //has offhand weapon to calculate
try {
calculateAtrDamageForWeapon(this.equip.get(EquipSlotType.RHELD), true);
calculateAtrDamageForWeapon(this.charItemManager.equipped.get(EquipSlotType.RHELD), true);
} catch (Exception e) {
this.atrHandOne = (short) this.mobBase.getAttackRating();
@@ -1162,7 +1161,7 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
}
try {
calculateAtrDamageForWeapon(this.equip.get(EquipSlotType.LHELD), false);
calculateAtrDamageForWeapon(this.charItemManager.equipped.get(EquipSlotType.LHELD), false);
} catch (Exception e) {
@@ -1176,14 +1175,14 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
try {
float defense = this.mobBase.getDefenseRating();
defense += getShieldDefense(equip.get(EquipSlotType.LHELD));
defense += getArmorDefense(equip.get(EquipSlotType.HELM));
defense += getArmorDefense(equip.get(EquipSlotType.CHEST));
defense += getArmorDefense(equip.get(EquipSlotType.UPARM));
defense += getArmorDefense(equip.get(EquipSlotType.HANDS));
defense += getArmorDefense(equip.get(EquipSlotType.LEGS));
defense += getArmorDefense(equip.get(EquipSlotType.FEET));
defense += getWeaponDefense(equip);
defense += getShieldDefense(charItemManager.equipped.get(EquipSlotType.LHELD));
defense += getArmorDefense(charItemManager.equipped.get(EquipSlotType.HELM));
defense += getArmorDefense(charItemManager.equipped.get(EquipSlotType.CHEST));
defense += getArmorDefense(charItemManager.equipped.get(EquipSlotType.UPARM));
defense += getArmorDefense(charItemManager.equipped.get(EquipSlotType.HANDS));
defense += getArmorDefense(charItemManager.equipped.get(EquipSlotType.LEGS));
defense += getArmorDefense(charItemManager.equipped.get(EquipSlotType.FEET));
defense += getWeaponDefense(charItemManager.equipped);
// TODO add error log here
if (this.bonuses != null) {
@@ -1217,9 +1216,9 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
// calculate defense for equipment
}
private float getWeaponDefense(HashMap<Enum.EquipSlotType, MobEquipment> equipped) {
private float getWeaponDefense(ConcurrentHashMap<Enum.EquipSlotType, Item> equipped) {
MobEquipment weapon = equipped.get(EquipSlotType.RHELD);
Item weapon = equipped.get(EquipSlotType.RHELD);
ItemBase wb = null;
CharacterSkill skill, mastery;
float val = 0;
@@ -1256,7 +1255,7 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
return val;
}
private float getShieldDefense(MobEquipment shield) {
private float getShieldDefense(Item shield) {
if (shield == null)
return 0;
@@ -1285,7 +1284,7 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
return (def * (1 + ((int) skillMod / 100f)));
}
private float getArmorDefense(MobEquipment armor) {
private float getArmorDefense(Item armor) {
if (armor == null)
return 0;
@@ -1313,7 +1312,7 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
return (def * (1 + ((int) armorSkill.getModifiedAmount() / 50f)));
}
private void calculateAtrDamageForWeapon(MobEquipment weapon, boolean mainHand) {
private void calculateAtrDamageForWeapon(Item weapon, boolean mainHand) {
int baseStrength = 0;
@@ -1501,13 +1500,13 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
public ItemBase getWeaponItemBase(boolean mainHand) {
if (this.equipmentSetID != 0)
if (equip != null) {
MobEquipment me;
if (charItemManager.equipped != null) {
Item me;
if (mainHand)
me = equip.get(1); //mainHand
me = charItemManager.equipped.get(EquipSlotType.RHELD); //mainHand
else
me = equip.get(2); //offHand
me = charItemManager.equipped.get(EquipSlotType.LHELD); //offHand
if (me != null) {
@@ -1521,14 +1520,14 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
MobBase mb = this.mobBase;
if (mb != null)
if (equip != null) {
if (this.charItemManager.equipped.isEmpty() == false) {
MobEquipment me;
Item me;
if (mainHand)
me = equip.get(1); //mainHand
me = this.charItemManager.equipped.get(EquipSlotType.RHELD); //mainHand
else
me = equip.get(2); //offHand
me = this.charItemManager.equipped.get(EquipSlotType.LHELD); //offHand
if (me != null)
return me.getItemBase();
@@ -1670,14 +1669,9 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
this.loadInventory();
if (this.equipmentSetID != 0)
this.equip = MobBase.loadEquipmentSet(this.equipmentSetID);
this.charItemManager.equipped = MobBase.loadEquipmentSet(this.equipmentSetID);
else
this.equip = new HashMap<>();
if (this.equip == null) {
Logger.error("Null equipset returned for uuid " + currentID);
this.equip = new HashMap<>(0);
}
this.charItemManager.equipped = new ConcurrentHashMap<>();
// Combine mobbase and mob aggro arrays into one bitvector
//skip for pets
@@ -1835,10 +1829,6 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
this.lootSync = lootSync;
}
public HashMap<Enum.EquipSlotType, MobEquipment> getEquip() {
return equip;
}
public String getNameOverride() {
return firstName + " " + lastName;
}
+6 -9
View File
@@ -20,6 +20,7 @@ import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.concurrent.ConcurrentHashMap;
public class MobBase extends AbstractGameObject {
@@ -110,10 +111,10 @@ public class MobBase extends AbstractGameObject {
}
public static HashMap<Enum.EquipSlotType, MobEquipment> loadEquipmentSet(int equipmentSetID) {
public static ConcurrentHashMap<Enum.EquipSlotType, Item> loadEquipmentSet(int equipmentSetID) {
ArrayList<BootySetEntry> equipList;
HashMap<Enum.EquipSlotType, MobEquipment> equip = new HashMap<>();
ConcurrentHashMap<Enum.EquipSlotType, Item> equip = new ConcurrentHashMap<>();
if (equipmentSetID == 0)
return equip;
@@ -125,14 +126,10 @@ public class MobBase extends AbstractGameObject {
for (BootySetEntry equipmentSetEntry : equipList) {
MobEquipment mobEquipment = new MobEquipment(equipmentSetEntry.templateID, equipmentSetEntry.dropChance);
ItemBase itemBase = mobEquipment.getItemBase();
Item item = new Item(equipmentSetEntry.templateID);
item.drop_chance = equipmentSetEntry.dropChance;
// if (itemBase.getType().equals(Enum.ItemType.WEAPON))
// if (mobEquipment.getSlot() == 1 && itemBase.getEquipFlag() == 2)
// mobEquipment.setSlot(2);
equip.put(mobEquipment.slot, mobEquipment);
equip.put(item.slot, Item);
}
-320
View File
@@ -1,320 +0,0 @@
// ·. · · · · .
// · ·
// · ·
//
// · · ·
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.objects;
import engine.Enum;
import engine.exception.SerializationException;
import engine.gameManager.PowersManager;
import engine.net.ByteBufferWriter;
import engine.powers.EffectsBase;
import engine.powers.poweractions.AbstractPowerAction;
import java.util.concurrent.atomic.AtomicInteger;
public class MobEquipment extends AbstractGameObject {
private static AtomicInteger equipCounter = new AtomicInteger(0);
private final ItemBase itemBase;
public Enum.EquipSlotType slot;
private int parentID;
//effects
private boolean enchanted;
private boolean isID = false;
private AbstractPowerAction prefix;
private AbstractPowerAction suffix;
private int pValue;
private int sValue;
private int magicValue;
private float dropChance = 0;
public int templateID;
public ItemTemplate template;
/**
* No Id Constructor
*/
public MobEquipment(ItemTemplate template, Enum.EquipSlotType slot, int parentID) {
super(MobEquipment.getNewID());
this.templateID = template.template_id;
this.template = ItemTemplate.templates.get(templateID);
this.itemBase = ItemBase.getItemBase(templateID);
this.slot = slot;
this.parentID = parentID;
this.enchanted = false;
this.prefix = null;
this.suffix = null;
this.pValue = 0;
this.sValue = 0;
setMagicValue();
}
public MobEquipment(int templateID, float dropChance) {
super(MobEquipment.getNewID());
this.itemBase = ItemBase.getItemBase(templateID);
this.templateID = templateID;
this.template = ItemTemplate.templates.get(this.templateID);
Enum.EquipSlotType equipSlot = template.item_eq_slots_or.iterator().next();
this.slot = equipSlot;
this.dropChance = dropChance;
this.parentID = 0;
setMagicValue();
}
public static int getNewID() {
return MobEquipment.equipCounter.incrementAndGet();
}
public static void serializeForVendor(MobEquipment mobEquipment, ByteBufferWriter writer, float percent) throws SerializationException {
_serializeForClientMsg(mobEquipment, writer, false);
writer.putInt(mobEquipment.magicValue);
writer.putInt(mobEquipment.magicValue);
}
public static void serializeForClientMsg(MobEquipment mobEquipment, ByteBufferWriter writer) throws SerializationException {
_serializeForClientMsg(mobEquipment, writer, true);
}
public static void _serializeForClientMsg(MobEquipment mobEquipment, ByteBufferWriter writer, boolean useSlot) throws SerializationException {
if (useSlot)
writer.putInt(mobEquipment.slot.ordinal());
writer.putInt(0); // Pad
writer.putInt(mobEquipment.templateID);
writer.putInt(mobEquipment.getObjectType().ordinal());
writer.putInt(mobEquipment.getObjectUUID());
// Unknown statics
for (int i = 0; i < 3; i++) {
writer.putInt(0); // Pad
}
for (int i = 0; i < 4; i++) {
writer.putInt(0x3F800000); // Static
}
for (int i = 0; i < 5; i++) {
writer.putInt(0); // Pad
}
for (int i = 0; i < 2; i++) {
writer.putInt(0xFFFFFFFF); // Static
}
writer.putInt(0);
writer.put((byte) 1); // End Datablock byte
writer.putInt(0); // Unknown. pad?
writer.put((byte) 1); // End Datablock byte
writer.putFloat(mobEquipment.template.item_health_full);
writer.putFloat(mobEquipment.template.item_health_full);
writer.put((byte) 1); // End Datablock byte
writer.putInt(0); // Pad
writer.putInt(0); // Pad
writer.putInt(mobEquipment.template.item_value);
writer.putInt(mobEquipment.magicValue);
serializeEffects(mobEquipment, writer);
writer.putInt(0x00000000);
//name color, think mobEquipment is where mobEquipment goes
if (mobEquipment.enchanted)
if (mobEquipment.isID)
writer.putInt(36);
else
writer.putInt(40);
else
writer.putInt(4);
writer.putInt(0);
writer.putInt(0); // Pad
writer.putInt(1);
writer.putShort((short) 0);
writer.put((byte) 0);
}
public static void serializeEffects(MobEquipment mobEquipment, ByteBufferWriter writer) {
//skip sending effects if not IDed
if (!mobEquipment.isID) {
writer.putInt(0);
return;
}
//handle effect count
int cnt = 0;
EffectsBase pre = null;
EffectsBase suf = null;
if (mobEquipment.prefix != null) {
pre = PowersManager.getEffectByIDString(mobEquipment.prefix.getIDString());
if (pre != null)
cnt++;
}
if (mobEquipment.suffix != null) {
suf = PowersManager.getEffectByIDString(mobEquipment.suffix.getIDString());
if (suf != null)
cnt++;
}
writer.putInt(cnt);
//serialize prefix
if (pre != null)
serializeEffect(mobEquipment, writer, pre, mobEquipment.pValue);
//serialize suffix
if (suf != null)
serializeEffect(mobEquipment, writer, suf, mobEquipment.sValue);
}
public static void serializeEffect(MobEquipment mobEquipment, ByteBufferWriter writer, EffectsBase eb, int rank) {
String name;
if (eb.isPrefix()) {
if (mobEquipment.itemBase == null)
name = eb.getName();
else
name = eb.getName() + ' ' + ItemTemplate.templates.get(mobEquipment.itemBase.getUUID()).item_base_name;
} else if (eb.isSuffix()) {
if (mobEquipment.itemBase == null)
name = eb.getName();
else
name = ItemTemplate.templates.get(mobEquipment.itemBase.getUUID()).item_base_name + ' ' + eb.getName();
} else {
if (mobEquipment.itemBase == null)
name = "";
else
name = ItemTemplate.templates.get(mobEquipment.itemBase.getUUID()).item_base_name;
}
writer.putInt(eb.getToken());
writer.putInt(rank);
writer.putInt(1);
writer.put((byte) 1);
writer.putInt(mobEquipment.getObjectType().ordinal());
writer.putInt(mobEquipment.getObjectUUID());
writer.putString(name);
writer.putFloat(-1000f);
}
public ItemBase getItemBase() {
return itemBase;
}
public final void setMagicValue() {
float value = 1;
if (itemBase != null)
value = template.item_value;
if (this.prefix != null) {
if (this.prefix.getEffectsBase() != null)
value += this.prefix.getEffectsBase().getValue();
if (this.prefix.getEffectsBase2() != null)
value += this.prefix.getEffectsBase2().getValue();
}
if (this.suffix != null) {
if (this.suffix.getEffectsBase() != null)
value += this.suffix.getEffectsBase().getValue();
if (this.suffix.getEffectsBase2() != null)
value += this.suffix.getEffectsBase2().getValue();
}
if (itemBase != null)
for (String effectID : this.template.item_user_power_action.keySet()) {
AbstractPowerAction apa = PowersManager.getPowerActionByIDString(effectID);
if (apa.getEffectsBase() != null)
if (apa.getEffectsBase().getValue() > 0)
value += apa.getEffectsBase().getValue();
if (apa.getEffectsBase2() != null)
value += apa.getEffectsBase2().getValue();
}
this.magicValue = (int) value;
}
public int getMagicValue() {
if (!this.isID) {
return template.item_value;
}
return this.magicValue;
}
public void setPrefix(String pIDString, int pValue) {
AbstractPowerAction apa = PowersManager.getPowerActionByIDString(pIDString);
if (apa != null) {
this.prefix = apa;
this.pValue = pValue;
} else
this.prefix = null;
this.enchanted = this.prefix != null || this.suffix != null;
setMagicValue();
}
public void setSuffix(String sIDString, int sValue) {
AbstractPowerAction apa = PowersManager.getPowerActionByIDString(sIDString);
if (apa != null) {
this.suffix = apa;
this.sValue = sValue;
} else
this.suffix = null;
this.enchanted = this.prefix != null || this.suffix != null;
setMagicValue();
}
public void setIsID(boolean value) {
this.isID = value;
}
public boolean isID() {
return this.isID;
}
public void transferEnchants(Item item) {
if (this.prefix != null) {
String IDString = this.prefix.getIDString();
item.addPermanentEnchantment(IDString, this.pValue);
}
if (this.suffix != null) {
String IDString = this.suffix.getIDString();
item.addPermanentEnchantment(IDString, this.sValue);
}
if (this.isID)
item.setIsID(true);
}
/*
* Database
*/
@Override
public void updateDatabase() {
}
public float getDropChance() {
return dropChance;
}
public void setDropChance(float dropChance) {
this.dropChance = dropChance;
}
}
+4 -4
View File
@@ -52,7 +52,7 @@ public class NPC extends AbstractCharacter {
private final ArrayList<MobLoot> rolling = new ArrayList<>();
public ReentrantReadWriteLock minionLock = new ReentrantReadWriteLock();
public ArrayList<ProducedItem> forgedItems = new ArrayList<>();
public HashMap<Enum.EquipSlotType, MobEquipment> equip = null;
public HashMap<Enum.EquipSlotType, Item> equip = null;
public int runeSetID = 0;
public int extraRune2 = 0;
protected int loadID;
@@ -344,8 +344,8 @@ public class NPC extends AbstractCharacter {
if (npc.equip != null) {
writer.putInt(npc.equip.size());
for (MobEquipment me : npc.equip.values())
MobEquipment.serializeForClientMsg(me, writer);
for (Item me : npc.equip.values())
Item.serializeForClientMsg(me, writer);
} else
writer.putInt(0);
@@ -1265,7 +1265,7 @@ public class NPC extends AbstractCharacter {
return true;
}
public HashMap<Enum.EquipSlotType, MobEquipment> getEquip() {
public HashMap<Enum.EquipSlotType, Item> getEquip() {
return equip;
}