Start mobequip refactor
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@@ -43,7 +43,7 @@ public class CharacterItemManager {
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private final ConcurrentHashMap<Integer, Integer> itemIDtoType = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
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// Mapping of all items equipped in this Manager
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// Key = Item Slot
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public final ConcurrentHashMap<Enum.EquipSlotType, Item> equipped = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
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public ConcurrentHashMap<Enum.EquipSlotType, Item> equipped = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
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private final HashSet<Item> inventory = new HashSet<>();
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private final HashSet<Item> bank = new HashSet<>();
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private final HashSet<Item> vault = new HashSet<>();
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@@ -1203,7 +1203,7 @@ public class CharacterItemManager {
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return true;
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}
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//Used for buying MobEquipment from NPC
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//Used for buying Item from NPC
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//Handles the gold transfer aspect
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// This removes ingame item from inventory for loot.
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