From 05dace9194532fcb92f53ecac059e7bae9132cd6 Mon Sep 17 00:00:00 2001 From: FatBoy-DOTC Date: Wed, 14 Feb 2024 21:34:43 -0600 Subject: [PATCH] asset windows to display correct modified maintenance --- src/engine/gameManager/LootManager.java | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/engine/gameManager/LootManager.java b/src/engine/gameManager/LootManager.java index cbc473c7..57164433 100644 --- a/src/engine/gameManager/LootManager.java +++ b/src/engine/gameManager/LootManager.java @@ -112,13 +112,11 @@ public enum LootManager { case "LOOT": if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate)) GenerateLootDrop(mob, bse.genTable); //generate normal loot drop - if (mob.level >= 30) { if(ThreadLocalRandom.current().nextInt(1, 20000) < mob.level) { if (_genTables.containsKey(bse.genTable + 1) && ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate)) { GenerateLootDrop(mob, bse.genTable + 1); //generate loot drop from hotzone table } } - } break; case "ITEM": GenerateInventoryDrop(mob, bse);