Methods moved out of message pump
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@@ -14,11 +14,8 @@ import engine.Enum.GameObjectType;
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import engine.InterestManagement.WorldGrid;
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import engine.exception.MsgSendException;
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import engine.gameManager.*;
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import engine.job.JobContainer;
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import engine.job.JobScheduler;
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import engine.jobs.RefreshGroupJob;
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import engine.jobs.StuckJob;
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import engine.math.Vector3fImmutable;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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import engine.net.NetMsgHandler;
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@@ -34,7 +31,6 @@ import engine.util.StringUtils;
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import org.pmw.tinylog.Logger;
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import java.sql.SQLException;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ThreadLocalRandom;
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import static engine.math.FastMath.sqr;
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@@ -155,38 +151,6 @@ public class ClientMessagePump implements NetMsgHandler {
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DispatchMessage.dispatchMsgToInterestArea(pc, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, true);
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}
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//call this if the transfer fails server side to kick the item back to inventory from vault
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public static void forceTransferFromInventoryToVault(ItemFromVaultMsg msg, ClientConnection origin, String reason) {
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PlayerCharacter player = origin.getPlayerCharacter();
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Dispatch dispatch;
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if (player == null)
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return;
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ItemToVaultMsg back = new ItemToVaultMsg(msg);
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dispatch = Dispatch.borrow(player, back);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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ChatManager.chatInfoError(player, "Can't transfer to inventory: " + reason);
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}
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//call this if the transfer fails server side to kick the item back to vault from inventory
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public static void forceTransferFromVaultToInventory(ItemToVaultMsg msg, ClientConnection origin, String reason) {
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PlayerCharacter player = origin.getPlayerCharacter();
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Dispatch dispatch;
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if (player == null)
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return;
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ItemFromVaultMsg back = new ItemFromVaultMsg(msg);
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dispatch = Dispatch.borrow(player, back);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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ChatManager.chatInfoError(player, "Can't transfer to vault: " + reason);
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}
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private static void DeleteItem(DeleteItemMsg msg, ClientConnection origin) {
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CharacterItemManager itemManager = origin.getPlayerCharacter().charItemManager;
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@@ -727,29 +691,6 @@ public class ClientMessagePump implements NetMsgHandler {
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//returns true if looted item is goldItem and is split. Otherwise returns false
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private static void stuck(ClientConnection origin) {
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PlayerCharacter sourcePlayer = origin.getPlayerCharacter();
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if (sourcePlayer == null)
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return;
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if (sourcePlayer.getTimers().containsKey("Stuck"))
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return;
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StuckJob sj = new StuckJob(sourcePlayer);
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JobContainer jc = JobScheduler.getInstance().scheduleJob(sj, 10000); // Convert
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ConcurrentHashMap<String, JobContainer> timers = sourcePlayer.getTimers();
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if (timers != null) {
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if (timers.containsKey("Stuck")) {
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timers.get("Stuck").cancelJob();
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timers.remove("Stuck");
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}
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timers.put("Stuck", jc);
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}
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}
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private static void GuildTreeStatusMsg(GuildTreeStatusMsg msg, ClientConnection origin) throws SQLException {
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PlayerCharacter player = SessionManager.getPlayerCharacter(origin);
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@@ -861,56 +802,6 @@ public class ClientMessagePump implements NetMsgHandler {
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//Handle RepairObject Window and RepairObject Requests
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protected static void HandlePromptRecall(PromptRecallMsg msg, ClientConnection origin) throws MsgSendException {
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PlayerCharacter player = SessionManager.getPlayerCharacter(origin);
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boolean recallAccepted;
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if (player == null)
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return;
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boolean confirmed = msg.getConfirmed();
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if (confirmed == true) {
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long timeElapsed = System.currentTimeMillis() - player.getTimeStamp("PromptRecall");
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//send fail message
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recallAccepted = timeElapsed < 15000;
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} else
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recallAccepted = false;
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if (recallAccepted == true) {
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//handle recall
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long type = player.getTimeStamp("LastRecallType");
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if (type == 1) { //recall to bind
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player.teleport(player.getBindLoc());
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player.setSafeMode();
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} else { //recall to rg
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float dist = 9999999999f;
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Building rg = null;
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Vector3fImmutable rgLoc;
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for (Runegate runegate : Runegate._runegates.values()) {
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rgLoc = runegate.gateBuilding.getLoc();
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float distanceSquaredToRunegate = player.getLoc().distanceSquared2D(rgLoc);
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if (distanceSquaredToRunegate < sqr(dist))
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rg = runegate.gateBuilding;
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}
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//nearest runegate found. teleport characterTarget
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if (rg != null) {
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player.teleport(rg.getLoc());
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player.setSafeMode();
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}
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}
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}
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}
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@Override
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public boolean handleClientMsg(ClientNetMsg msg) {
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@@ -1093,7 +984,7 @@ public class ClientMessagePump implements NetMsgHandler {
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PowersManager.trackWindow((TrackWindowMsg) msg, origin);
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break;
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case STUCK:
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stuck(origin);
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MovementManager.stuck(origin);
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break;
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case RANDOM:
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ClientMessagePump.randomRoll((RandomMsg) msg, origin);
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@@ -1108,7 +999,7 @@ public class ClientMessagePump implements NetMsgHandler {
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ManageNPCCmd((ManageNPCMsg) msg, origin);
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break;
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case ARCPROMPTRECALL:
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HandlePromptRecall((PromptRecallMsg) msg, origin);
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MovementManager.HandlePromptRecall((PromptRecallMsg) msg, origin);
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break;
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case CHANNELMUTE:
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break;
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