Handler created for LootWindowRequestMsg
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@@ -178,104 +178,6 @@ public class ClientMessagePump implements NetMsgHandler {
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JobScheduler.getInstance().scheduleJob(new RefreshGroupJob(sourcePlayer), MBServerStatics.LOAD_OBJECT_DELAY);
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}
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private static void lootWindowRequest(LootWindowRequestMsg msg, ClientConnection origin) throws MsgSendException {
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PlayerCharacter pc = SessionManager.getPlayerCharacter(origin);
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if (pc == null)
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return;
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if (!pc.isAlive())
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return;
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if (msg.getSourceType() != pc.getObjectType().ordinal() || msg.getSourceID() != pc.getObjectUUID()) {
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Logger.error("Player " + pc.getObjectUUID() + " looting from character of id "
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+ msg.getSourceType() + ' ' + msg.getSourceID());
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return;
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}
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if (pc.getAltitude() > 0)
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return;
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if (!pc.isAlive()) {
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return;
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}
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LootWindowResponseMsg lwrm = null;
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GameObjectType targetType = GameObjectType.values()[msg.getTargetType()];
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AbstractCharacter characterTarget = null;
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Corpse corpseTarget = null;
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switch (targetType) {
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case PlayerCharacter:
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characterTarget = PlayerCharacter.getFromCache(msg.getTargetID());
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if (characterTarget == null)
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return;
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if (characterTarget.isAlive())
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return;
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if (pc.getLoc().distanceSquared2D(characterTarget.getLoc()) > sqr(MBServerStatics.LOOT_RANGE)) {
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ErrorPopupMsg.sendErrorMsg(pc, "You are too far away to loot this corpse.");
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Logger.info(pc.getFirstName() + " tried looting at " + pc.getLoc().distance2D(characterTarget.getLoc()) + " distance.");
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return;
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}
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lwrm = new LootWindowResponseMsg(characterTarget.getObjectType().ordinal(), characterTarget.getObjectUUID(), characterTarget.getInventory(true));
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break;
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case NPC:
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characterTarget = NPC.getFromCache(msg.getTargetID());
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if (characterTarget == null)
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return;
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break;
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case Mob:
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characterTarget = Mob.getFromCache(msg.getTargetID());
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if ((characterTarget == null) || characterTarget.isAlive()) {
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return;
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}
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if (pc.getLoc().distanceSquared2D(characterTarget.getLoc()) > sqr(MBServerStatics.LOOT_RANGE)) {
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ErrorPopupMsg.sendErrorMsg(pc, "You are too far away to loot this corpse.");
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Logger.info(pc.getFirstName() + " tried looting at " + pc.getLoc().distance2D(characterTarget.getLoc()) + " distance.");
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if (!((Mob) characterTarget).isLootSync()) {
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((Mob) characterTarget).setLootSync(true);
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WorldGrid.updateObject(characterTarget, pc);
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}
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return;
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}
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lwrm = new LootWindowResponseMsg(characterTarget.getObjectType().ordinal(), characterTarget.getObjectUUID(), characterTarget.getInventory());
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break;
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case Corpse:
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corpseTarget = Corpse.getCorpse(msg.getTargetID());
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if ((corpseTarget == null)) {
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return;
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}
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if (pc.getLoc().distanceSquared(corpseTarget.getLoc()) > sqr(MBServerStatics.LOOT_RANGE)) {
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ErrorPopupMsg.sendErrorMsg(pc, "You are too far away to loot this corpse.");
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Logger.info(pc.getFirstName() + " tried looting at " + pc.getLoc().distance2D(characterTarget.getLoc()) + " distance.");
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return;
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}
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lwrm = new LootWindowResponseMsg(corpseTarget.getObjectType().ordinal(), msg.getTargetID(), corpseTarget.getInventory());
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break;
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}
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if (lwrm == null)
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return;
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DispatchMessage.dispatchMsgToInterestArea(pc, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
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Dispatch dispatch = Dispatch.borrow(pc, lwrm);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
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}
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private static void loot(LootMsg msg, ClientConnection origin) throws MsgSendException {
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PlayerCharacter player = SessionManager.getPlayerCharacter(origin);
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@@ -740,9 +642,6 @@ public class ClientMessagePump implements NetMsgHandler {
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case RESETAFTERDEATH:
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respawn((RespawnMsg) msg, origin);
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break;
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case REQUESTCONTENTS:
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lootWindowRequest((LootWindowRequestMsg) msg, origin);
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break;
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case MOVEOBJECTTOCONTAINER:
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loot((LootMsg) msg, origin);
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break;
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