|
|
|
@ -20,7 +20,6 @@ import engine.jobs.DeferredPowerJob;
@@ -20,7 +20,6 @@ import engine.jobs.DeferredPowerJob;
|
|
|
|
|
import engine.jobs.UpgradeNPCJob; |
|
|
|
|
import engine.math.Bounds; |
|
|
|
|
import engine.math.Quaternion; |
|
|
|
|
import engine.math.Vector3f; |
|
|
|
|
import engine.math.Vector3fImmutable; |
|
|
|
|
import engine.mobileAI.Threads.MobAIThread; |
|
|
|
|
import engine.net.ByteBufferWriter; |
|
|
|
@ -43,7 +42,6 @@ import java.util.LinkedHashMap;
@@ -43,7 +42,6 @@ import java.util.LinkedHashMap;
|
|
|
|
|
import java.util.concurrent.ConcurrentHashMap; |
|
|
|
|
import java.util.concurrent.locks.ReentrantReadWriteLock; |
|
|
|
|
|
|
|
|
|
import static engine.math.FastMath.acos; |
|
|
|
|
import static engine.net.client.msg.ErrorPopupMsg.sendErrorPopup; |
|
|
|
|
|
|
|
|
|
public class Mob extends AbstractIntelligenceAgent { |
|
|
|
@ -898,43 +896,8 @@ public class Mob extends AbstractIntelligenceAgent {
@@ -898,43 +896,8 @@ public class Mob extends AbstractIntelligenceAgent {
|
|
|
|
|
this.bindLoc = new Vector3fImmutable(this.statLat, this.statAlt, this.statLon); |
|
|
|
|
this.bindLoc = this.building.getLoc().add(this.bindLoc); |
|
|
|
|
|
|
|
|
|
} else { |
|
|
|
|
|
|
|
|
|
// Get next available slot for this Mobile and then
|
|
|
|
|
// add it to the building's hireling list
|
|
|
|
|
|
|
|
|
|
slot = BuildingManager.getAvailableSlot(building); |
|
|
|
|
|
|
|
|
|
if (slot == -1) |
|
|
|
|
Logger.error("No available slot for Mobile: " + this.getObjectUUID()); |
|
|
|
|
|
|
|
|
|
building.getHirelings().put(this, slot); |
|
|
|
|
|
|
|
|
|
// Override bind and location for this contracted Mobile
|
|
|
|
|
// derived from BuildingManager slot location data.
|
|
|
|
|
|
|
|
|
|
slotLocation = BuildingManager.getSlotLocation(building, slot).getLocation(); |
|
|
|
|
|
|
|
|
|
this.bindLoc = building.getLoc().add(slotLocation); |
|
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
// Rotate slot position by the building rotation
|
|
|
|
|
|
|
|
|
|
this.bindLoc = Vector3fImmutable.rotateAroundPoint(building.getLoc(), this.bindLoc, building.getBounds().getQuaternion().angleY); |
|
|
|
|
|
|
|
|
|
this.loc = new Vector3fImmutable(bindLoc); |
|
|
|
|
this.endLoc = new Vector3fImmutable(bindLoc); |
|
|
|
|
|
|
|
|
|
// Rotate mobile rotation by the building's rotation
|
|
|
|
|
|
|
|
|
|
slotRotation = new Quaternion().fromAngles(0, acos(this.getRot().y) * 2, 0); |
|
|
|
|
slotRotation = slotRotation.mult(building.getBounds().getQuaternion()); |
|
|
|
|
this.setRot(new Vector3f(0, slotRotation.y, 0)); |
|
|
|
|
|
|
|
|
|
// Configure building region and floor/level for this Mobile
|
|
|
|
|
|
|
|
|
|
this.region = BuildingManager.GetRegion(this.building, bindLoc.x, bindLoc.y, bindLoc.z); |
|
|
|
|
} else |
|
|
|
|
NPCManager.slotCharacterInBuilding(this); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
if (this.mobBase != null) { |
|
|
|
|