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NPC and mob regions for real this time

master
FatBoy-DOTC 2 years ago
parent
commit
07e993b0ba
  1. 17
      src/engine/net/client/msg/LoadCharacterMsg.java

17
src/engine/net/client/msg/LoadCharacterMsg.java

@ -86,30 +86,31 @@ public class LoadCharacterMsg extends ClientNetMsg { @@ -86,30 +86,31 @@ public class LoadCharacterMsg extends ClientNetMsg {
} else if (absChar != null) {
if (absChar.getObjectType().equals(GameObjectType.PlayerCharacter)){
if (absChar.getObjectType().equals(GameObjectType.PlayerCharacter)) {
Regions region = absChar.getRegion();
if (region == null){
if (region == null) {
writer.putInt(-1);
writer.putInt(-1);
}else{
} else {
Building regionBuilding = Regions.GetBuildingForRegion(region);
if (regionBuilding == null){
if (regionBuilding == null) {
writer.putInt(-1);
writer.putInt(-1);
}else{
} else {
writer.putInt(region.getLevel());
writer.putInt(region.getRoom());
}
}
}
else if (absChar.getObjectType().equals(GameObjectType.Mob)){
Regions Mobregion = absChar.getRegion();
Regions region = absChar.getRegion();
if (region == null){
writer.putInt(-1);
writer.putInt(-1);
}else{
Building regionBuilding = Regions.GetBuildingForRegion(Mobregion);
Building regionBuilding = Regions.GetBuildingForRegion(region);
if (regionBuilding == null){
writer.putInt(-1);
writer.putInt(-1);

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