|
|
@ -1693,28 +1693,31 @@ public class Mob extends AbstractIntelligenceAgent { |
|
|
|
else |
|
|
|
else |
|
|
|
this.contract = DbManager.ContractQueries.GET_CONTRACT(this.contractUUID); |
|
|
|
this.contract = DbManager.ContractQueries.GET_CONTRACT(this.contractUUID); |
|
|
|
|
|
|
|
|
|
|
|
// Guard captaiin AI
|
|
|
|
// Guard captain AI
|
|
|
|
|
|
|
|
|
|
|
|
if (NPC.ISGuardCaptain(contract.getContractID())) { |
|
|
|
if (this.contract != null) { |
|
|
|
this.spawnTime = 60 * 15; |
|
|
|
|
|
|
|
this.isPlayerGuard = true; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Load AI for wall archers
|
|
|
|
if (NPC.ISGuardCaptain(contract.getContractID())) { |
|
|
|
|
|
|
|
this.spawnTime = 60 * 15; |
|
|
|
|
|
|
|
this.isPlayerGuard = true; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
if (this.contract != null && NPC.ISWallArcher(this.contract)) { |
|
|
|
// Load AI for wall archers
|
|
|
|
this.behaviourType = MobBehaviourType.GuardWallArcher; |
|
|
|
|
|
|
|
this.isPlayerGuard = true; |
|
|
|
|
|
|
|
this.spawnTime = 450; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Load AI for guard dogs
|
|
|
|
if (NPC.ISWallArcher(this.contract)) { |
|
|
|
|
|
|
|
this.behaviourType = MobBehaviourType.GuardWallArcher; |
|
|
|
|
|
|
|
this.isPlayerGuard = true; |
|
|
|
|
|
|
|
this.spawnTime = 450; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Load AI for guard dogs
|
|
|
|
|
|
|
|
|
|
|
|
if (this.contract != null && this.contract.getContractID() == 910) { |
|
|
|
if (this.contract.getContractID() == 910) { |
|
|
|
this.isPlayerGuard = true; |
|
|
|
this.isPlayerGuard = true; |
|
|
|
this.behaviourType = MobBehaviourType.GuardCaptain; |
|
|
|
this.behaviourType = MobBehaviourType.GuardCaptain; |
|
|
|
this.spawnTime = 900; |
|
|
|
this.spawnTime = 900; |
|
|
|
this.guardedCity = ZoneManager.getCityAtLocation(this.bindLoc); |
|
|
|
this.guardedCity = ZoneManager.getCityAtLocation(this.bindLoc); |
|
|
|
|
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
if (this.building != null) |
|
|
|
if (this.building != null) |
|
|
|