From 09d7ff0740002ce712ad41cfb999b51e5ac852cd Mon Sep 17 00:00:00 2001 From: FatBoy-DOTC Date: Sat, 22 Apr 2023 21:55:06 -0500 Subject: [PATCH] make wall archers great again --- src/engine/ai/MobileFSM.java | 22 +++++++ src/engine/gameManager/BuildingManager.java | 3 +- src/engine/objects/Mob.java | 64 +++++---------------- 3 files changed, 39 insertions(+), 50 deletions(-) diff --git a/src/engine/ai/MobileFSM.java b/src/engine/ai/MobileFSM.java index 3f31ddaa..4a4bf2f3 100644 --- a/src/engine/ai/MobileFSM.java +++ b/src/engine/ai/MobileFSM.java @@ -352,6 +352,16 @@ public class MobileFSM { if (mob == null) { return; } + if(mob.despawned == true && mob.getMobBase().getLoadID() == 13171){ + //trebuchet spawn handler + CheckForRespawn(mob); + return; + } + if(mob.despawned == true && mob.isPlayerGuard == true){ + //override for guards + CheckForRespawn(mob); + return; + } if (mob.isAlive() == false) { //no need to continue if mob is dead, check for respawn and move on CheckForRespawn(mob); @@ -362,6 +372,7 @@ public class MobileFSM { return; } CheckToSendMobHome(mob); + mob.updateLocation(); switch(mob.BehaviourType){ case GuardCaptain: GuardCaptainLogic(mob); @@ -484,6 +495,16 @@ public class MobileFSM { if (mob.isAlive() == false){ return; } + if(MovementUtilities.inRangeDropAggro(mob,(PlayerCharacter)mob.getCombatTarget()) == false){ + mob.setCombatTarget(null); + if (mob.isCombat()) { + mob.setCombat(false); + UpdateStateMsg rwss = new UpdateStateMsg(); + rwss.setPlayer(mob); + DispatchMessage.sendToAllInRange(mob, rwss); + } + return; + } if (!mob.isCombat()) { mob.setCombat(true); UpdateStateMsg rwss = new UpdateStateMsg(); @@ -580,6 +601,7 @@ public class MobileFSM { if(mob.getCombatTarget() != null && mob.getCombatTarget().isAlive() == false){ mob.setCombatTarget(null); } + if(MovementUtilities.canMove(mob) && mob.BehaviourType.canRoam){ CheckMobMovement(mob); } diff --git a/src/engine/gameManager/BuildingManager.java b/src/engine/gameManager/BuildingManager.java index bbf6b38f..9dae046a 100644 --- a/src/engine/gameManager/BuildingManager.java +++ b/src/engine/gameManager/BuildingManager.java @@ -477,7 +477,8 @@ public enum BuildingManager { mob.setRank(rank); mob.setPlayerGuard(true); - mob.setParentZone(zone); + mob.BehaviourType = Enum.MobBehaviourType.GuardWallArcher; + MovementManager.translocate(mob,mob.getBindLoc(),mob.getRegion()); return true; } if (NPC.ISGuardCaptain(contractID.getContractID())) { diff --git a/src/engine/objects/Mob.java b/src/engine/objects/Mob.java index ea583a99..e6b72693 100644 --- a/src/engine/objects/Mob.java +++ b/src/engine/objects/Mob.java @@ -501,51 +501,6 @@ public class Mob extends AbstractIntelligenceAgent { writer.putInt(objectType); writer.putInt(mob.currentID); } - - /** - * Generate a random quantity of gold for this mob. - * - * @return Quantity of gold - */ - public static int randomGoldAmount(Mob mob) { - - // percentage chance to drop gold - - //R8 mobs have 100% gold drop. - if (mob.getLevel() < 80) - if ((ThreadLocalRandom.current().nextDouble() * 100d) > MBServerStatics.GOLD_DROP_PERCENTAGE_CHANCE) - return 0; - - - int level = mob.getLevel(); - level = Math.max(level, 0); - level = Math.min(level, 50); - - double minGold; - double maxGold; - - if (mob.mobBase != null) { - minGold = mob.mobBase.getMinGold(); - maxGold = mob.mobBase.getMaxGold(); - } else { - minGold = MBServerStatics.GOLD_DROP_MINIMUM_PER_MOB_LEVEL[level]; - maxGold = MBServerStatics.GOLD_DROP_MAXIMUM_PER_MOB_LEVEL[level]; - } - - double gold = (ThreadLocalRandom.current().nextDouble() * (maxGold - minGold) + minGold); - - //server specific gold multiplier - - gold *= Float.parseFloat(ConfigManager.MB_NORMAL_DROP_RATE.getValue()); - - //modify for hotzone - - if (ZoneManager.inHotZone(mob.getLoc())) - gold *= Float.parseFloat(ConfigManager.MB_HOTZONE_DROP_RATE.getValue()); - - return (int) gold; - } - public static Mob createMob(int loadID, Vector3fImmutable spawn, Guild guild, boolean isMob, Zone parent, Building building, int contractID) { Mob mobWithoutID = new Mob("", "", (short) 0, (short) 0, (short) 0, (short) 0, (short) 0, (short) 1, 0, false, false, false, spawn, spawn, Vector3fImmutable.ZERO, (short) 1, (short) 1, (short) 1, guild, (byte) 0, loadID, isMob, parent, building, contractID); @@ -561,10 +516,19 @@ public class Mob extends AbstractIntelligenceAgent { mob.setObjectTypeMask(MBServerStatics.MASK_MOB | mob.getTypeMasks()); mob.setMob(); mob.setParentZone(parent); + mob.setInBuildingLoc(building, mob); + Vector3fImmutable buildingWorldLoc = ZoneManager.convertLocalToWorld(building, mob.inBuildingLoc); + mob.setBindLoc(buildingWorldLoc); + mob.setLoc(buildingWorldLoc); + mob.region = AbstractWorldObject.GetRegionByWorldObject(mob); + MovementManager.translocate(mob,buildingWorldLoc,mob.region); + mob.nameOverride = NPC.getPirateName(mob.getMobBaseID()) + " the " + mob.getContract().getName(); + mob.runAfterLoad(); } catch (Exception e) { Logger.error("SQLException:" + e.getMessage()); mob = null; } + return mob; } @@ -853,7 +817,7 @@ public class Mob extends AbstractIntelligenceAgent { this.endLoc = buildingWorldLoc; this.stopMovement(endLoc); - if (this.building.getBlueprintUUID() != 0 && this.building.getBlueprint().isWallPiece()) + if (this.building.getBlueprintUUID() != 0 && this.building.getBlueprint().isWallPiece() && this.contract == null) MovementManager.translocate(this, new Vector3fImmutable(this.building.getLoc().x, this.npcOwner.getLoc().y, this.building.getLoc().z), this.region); return; @@ -1646,9 +1610,11 @@ public class Mob extends AbstractIntelligenceAgent { if (npc != null) { if (npc.getSiegeMinionMap().containsKey(this)) putSlot = npc.getSiegeMinionMap().get(this); - } else if (mob != null) - if (mob.getSiegeMinionMap().containsKey(this)) putSlot = mob.getSiegeMinionMap().get(this); - + } else if (mob != null) { + //if (mob.getSiegeMinionMap().containsKey(this)) putSlot = mob.getSiegeMinionMap().get(this); + int hirelings = mob.building.getHirelings().size(); + putSlot = hirelings; + } int count = 0; for (BuildingLocation slotLoc : buildingModel.getLocations())