Method refactored to use try-with-resources
This commit is contained in:
@@ -9,8 +9,11 @@
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package engine.db.handlers;
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import engine.Enum;
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import engine.gameManager.DbManager;
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import engine.gameManager.PowersManager;
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import engine.powers.EffectsBase;
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import engine.powers.effectmodifiers.*;
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import org.pmw.tinylog.Logger;
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import java.sql.Connection;
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@@ -18,6 +21,7 @@ import java.sql.PreparedStatement;
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import java.sql.ResultSet;
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import java.sql.SQLException;
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import java.util.ArrayList;
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import java.util.HashSet;
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public class dbEffectsBaseHandler extends dbHandlerBase {
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@@ -45,4 +49,254 @@ public class dbEffectsBaseHandler extends dbHandlerBase {
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return effectList;
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}
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public static void cacheAllEffectModifiers() {
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String IDString;
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AbstractEffectModifier abstractEffectModifier = null;
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try (Connection connection = DbManager.getConnection();
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PreparedStatement prepareStatement = connection.prepareStatement("SELECT * FROM static_power_effectmod")) {
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ResultSet rs = prepareStatement.executeQuery();
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while (rs.next()) {
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IDString = rs.getString("IDString");
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EffectsBase effectBase = PowersManager.getEffectByIDString(IDString);
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Enum.ModType modifier = Enum.ModType.GetModType(rs.getString("modType"));
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//combine item prefix and suffix effect modifiers
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abstractEffectModifier = getCombinedModifiers(abstractEffectModifier, rs, effectBase, modifier);
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if (abstractEffectModifier != null) {
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if (EffectsBase.modifiersMap.containsKey(effectBase.getIDString()) == false)
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EffectsBase.modifiersMap.put(effectBase.getIDString(), new HashSet<>());
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EffectsBase.modifiersMap.get(effectBase.getIDString()).add(abstractEffectModifier);
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}
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}
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} catch (Exception e) {
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Logger.error(e);
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}
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}
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private static AbstractEffectModifier getCombinedModifiers(AbstractEffectModifier abstractEffectModifier, ResultSet rs, EffectsBase effectBase, Enum.ModType modifier) throws SQLException {
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switch (modifier) {
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case AdjustAboveDmgCap:
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abstractEffectModifier = new AdjustAboveDmgCapEffectModifier(rs);
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break;
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case Ambidexterity:
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abstractEffectModifier = new AmbidexterityEffectModifier(rs);
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break;
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case AnimOverride:
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break;
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case ArmorPiercing:
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abstractEffectModifier = new ArmorPiercingEffectModifier(rs);
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break;
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case AttackDelay:
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abstractEffectModifier = new AttackDelayEffectModifier(rs);
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break;
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case Attr:
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abstractEffectModifier = new AttributeEffectModifier(rs);
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break;
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case BlackMantle:
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abstractEffectModifier = new BlackMantleEffectModifier(rs);
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break;
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case BladeTrails:
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abstractEffectModifier = new BladeTrailsEffectModifier(rs);
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break;
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case Block:
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abstractEffectModifier = new BlockEffectModifier(rs);
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break;
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case BlockedPowerType:
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abstractEffectModifier = new BlockedPowerTypeEffectModifier(rs);
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break;
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case CannotAttack:
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abstractEffectModifier = new CannotAttackEffectModifier(rs);
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break;
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case CannotCast:
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abstractEffectModifier = new CannotCastEffectModifier(rs);
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break;
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case CannotMove:
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abstractEffectModifier = new CannotMoveEffectModifier(rs);
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break;
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case CannotTrack:
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abstractEffectModifier = new CannotTrackEffectModifier(rs);
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break;
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case Charmed:
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abstractEffectModifier = new CharmedEffectModifier(rs);
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break;
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case ConstrainedAmbidexterity:
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abstractEffectModifier = new ConstrainedAmbidexterityEffectModifier(rs);
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break;
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case DamageCap:
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abstractEffectModifier = new DamageCapEffectModifier(rs);
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break;
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case DamageShield:
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abstractEffectModifier = new DamageShieldEffectModifier(rs);
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break;
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case DCV:
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abstractEffectModifier = new DCVEffectModifier(rs);
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break;
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case Dodge:
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abstractEffectModifier = new DodgeEffectModifier(rs);
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break;
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case DR:
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abstractEffectModifier = new DREffectModifier(rs);
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break;
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case Durability:
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abstractEffectModifier = new DurabilityEffectModifier(rs);
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break;
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case ExclusiveDamageCap:
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abstractEffectModifier = new ExclusiveDamageCapEffectModifier(rs);
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break;
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case Fade:
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abstractEffectModifier = new FadeEffectModifier(rs);
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break;
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case Fly:
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abstractEffectModifier = new FlyEffectModifier(rs);
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break;
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case Health:
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abstractEffectModifier = new HealthEffectModifier(rs);
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break;
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case HealthFull:
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abstractEffectModifier = new HealthFullEffectModifier(rs);
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break;
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case HealthRecoverRate:
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abstractEffectModifier = new HealthRecoverRateEffectModifier(rs);
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break;
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case IgnoreDamageCap:
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abstractEffectModifier = new IgnoreDamageCapEffectModifier(rs);
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break;
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case IgnorePassiveDefense:
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abstractEffectModifier = new IgnorePassiveDefenseEffectModifier(rs);
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break;
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case ImmuneTo:
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abstractEffectModifier = new ImmuneToEffectModifier(rs);
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break;
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case ImmuneToAttack:
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abstractEffectModifier = new ImmuneToAttackEffectModifier(rs);
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break;
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case ImmuneToPowers:
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abstractEffectModifier = new ImmuneToPowersEffectModifier(rs);
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break;
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case Invisible:
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abstractEffectModifier = new InvisibleEffectModifier(rs);
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break;
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case ItemName:
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abstractEffectModifier = new ItemNameEffectModifier(rs);
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if (((ItemNameEffectModifier) abstractEffectModifier).name.isEmpty())
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break;
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if (effectBase != null)
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effectBase.setName((((ItemNameEffectModifier) abstractEffectModifier).name));
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break;
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case Mana:
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abstractEffectModifier = new ManaEffectModifier(rs);
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break;
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case ManaFull:
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abstractEffectModifier = new ManaFullEffectModifier(rs);
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break;
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case ManaRecoverRate:
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abstractEffectModifier = new ManaRecoverRateEffectModifier(rs);
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break;
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case MaxDamage:
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abstractEffectModifier = new MaxDamageEffectModifier(rs);
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break;
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case MeleeDamageModifier:
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abstractEffectModifier = new MeleeDamageEffectModifier(rs);
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break;
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case MinDamage:
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abstractEffectModifier = new MinDamageEffectModifier(rs);
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break;
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case NoMod:
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abstractEffectModifier = new NoModEffectModifier(rs);
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break;
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case OCV:
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abstractEffectModifier = new OCVEffectModifier(rs);
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break;
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case Parry:
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abstractEffectModifier = new ParryEffectModifier(rs);
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break;
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case PassiveDefense:
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abstractEffectModifier = new PassiveDefenseEffectModifier(rs);
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case PowerCost:
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abstractEffectModifier = new PowerCostEffectModifier(rs);
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break;
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case PowerCostHealth:
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abstractEffectModifier = new PowerCostHealthEffectModifier(rs);
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break;
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case PowerDamageModifier:
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abstractEffectModifier = new PowerDamageEffectModifier(rs);
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break;
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case ProtectionFrom:
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abstractEffectModifier = new ProtectionFromEffectModifier(rs);
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break;
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case Resistance:
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abstractEffectModifier = new ResistanceEffectModifier(rs);
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break;
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case ScaleHeight:
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abstractEffectModifier = new ScaleHeightEffectModifier(rs);
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break;
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case ScaleWidth:
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abstractEffectModifier = new ScaleWidthEffectModifier(rs);
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break;
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case ScanRange:
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abstractEffectModifier = new ScanRangeEffectModifier(rs);
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break;
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case SeeInvisible:
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abstractEffectModifier = new SeeInvisibleEffectModifier(rs);
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break;
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case Silenced:
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abstractEffectModifier = new SilencedEffectModifier(rs);
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break;
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case Skill:
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abstractEffectModifier = new SkillEffectModifier(rs);
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break;
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case Slay:
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abstractEffectModifier = new SlayEffectModifier(rs);
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break;
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case Speed:
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abstractEffectModifier = new SpeedEffectModifier(rs);
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break;
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case SpireBlock:
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abstractEffectModifier = new SpireBlockEffectModifier(rs);
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break;
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case Stamina:
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abstractEffectModifier = new StaminaEffectModifier(rs);
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break;
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case StaminaFull:
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abstractEffectModifier = new StaminaFullEffectModifier(rs);
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break;
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case StaminaRecoverRate:
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abstractEffectModifier = new StaminaRecoverRateEffectModifier(rs);
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break;
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case Stunned:
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abstractEffectModifier = new StunnedEffectModifier(rs);
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break;
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case Value:
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abstractEffectModifier = new ValueEffectModifier(rs);
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if (effectBase != null) {
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ValueEffectModifier valueEffect = (ValueEffectModifier) abstractEffectModifier;
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effectBase.setValue(valueEffect.minMod);
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}
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break;
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case WeaponProc:
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abstractEffectModifier = new WeaponProcEffectModifier(rs);
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break;
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case WeaponRange:
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abstractEffectModifier = new WeaponRangeEffectModifier(rs);
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break;
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case WeaponSpeed:
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abstractEffectModifier = new WeaponSpeedEffectModifier(rs);
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break;
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}
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return abstractEffectModifier;
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}
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}
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