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@ -100,16 +100,16 @@ public class Mine extends AbstractGameObject {
@@ -100,16 +100,16 @@ public class Mine extends AbstractGameObject {
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this.production = Resource.valueOf(rs.getString("mine_resource")); |
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this.lastClaimer = null; |
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int capRoll = ThreadLocalRandom.current().nextInt(0,100); |
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if(capRoll >= 0 && capRoll <= 33){ |
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//int capRoll = ThreadLocalRandom.current().nextInt(0,100);
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//if(capRoll >= 0 && capRoll <= 33){
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this.capSize = 5; |
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} |
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if(capRoll >= 34 && capRoll <= 66){ |
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this.capSize = 10; |
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} |
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if(capRoll >= 67 && capRoll <= 100){ |
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this.capSize = 20; |
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} |
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//}
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//if(capRoll >= 34 && capRoll <= 66){
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// this.capSize = 10;
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//}
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//if(capRoll >= 67 && capRoll <= 100){
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// this.capSize = 20;
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//}
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} |
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public static void releaseMineClaims(PlayerCharacter playerCharacter) { |
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@ -714,10 +714,8 @@ public class Mine extends AbstractGameObject {
@@ -714,10 +714,8 @@ public class Mine extends AbstractGameObject {
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float multiplier = 1.0f; |
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switch(count){ |
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case 1: |
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multiplier += 0.5f; |
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break; |
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case 2: |
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multiplier += 0.5f; |
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multiplier += 0.8f; |
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break; |
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case 3: |
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multiplier += 0.5f; |
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@ -732,13 +730,13 @@ public class Mine extends AbstractGameObject {
@@ -732,13 +730,13 @@ public class Mine extends AbstractGameObject {
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multiplier -= 0.2f; |
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break; |
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case 7: |
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multiplier -= 0.45f; |
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multiplier -= 0.4f; |
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break; |
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case 8: |
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multiplier -= 0.6f; |
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break; |
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default: |
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multiplier -= 0.75f; |
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multiplier -= 0.80f; |
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break; |
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} |
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return multiplier; |
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