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@ -1,10 +1,12 @@
@@ -1,10 +1,12 @@
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package engine.wpak; |
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import engine.InterestManagement.WorldGrid; |
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import engine.gameManager.*; |
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import engine.job.JobContainer; |
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import engine.job.JobScheduler; |
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import engine.jobs.FinishRecycleTimeJob; |
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import engine.jobs.UsePowerJob; |
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import engine.jobs.WpakUsePowerJob; |
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import engine.math.Vector3fImmutable; |
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import engine.mbEnums; |
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import engine.net.Dispatch; |
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@ -16,14 +18,14 @@ import engine.net.client.msg.UpdateStateMsg;
@@ -16,14 +18,14 @@ import engine.net.client.msg.UpdateStateMsg;
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import engine.objects.*; |
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import engine.powers.PowersBase; |
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import engine.server.MBServerStatics; |
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import engine.util.Hasher; |
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import engine.wpak.data.*; |
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import engine.wpak.data.Effect; |
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import engine.wpak.data.EquipmentPreReq; |
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import engine.wpak.data.Power; |
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import engine.wpak.data.PowerAction; |
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import org.pmw.tinylog.Logger; |
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import java.util.ArrayList; |
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import java.util.HashMap; |
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import java.util.HashSet; |
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import static engine.math.FastMath.sqr; |
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@ -34,8 +36,7 @@ public class WpakPowerManager {
@@ -34,8 +36,7 @@ public class WpakPowerManager {
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private static JobScheduler js; |
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public static void usePower(final PerformActionMsg msg, ClientConnection origin, |
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boolean sendCastToSelf) { |
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public static void usePower(final PerformActionMsg msg, ClientConnection origin, boolean sendCastToSelf) { |
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if (ConfigManager.MB_RULESET.getValue().equals("LORE")) { |
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PowersBase pb = PowersManager.powersBaseByToken.get(msg.getPowerUsedID()); |
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@ -90,7 +91,7 @@ public class WpakPowerManager {
@@ -90,7 +91,7 @@ public class WpakPowerManager {
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} |
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} |
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public static boolean castPower(final PerformActionMsg msg, ClientConnection origin, boolean sendCastToSelf) { |
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private static boolean castPower(final PerformActionMsg msg, ClientConnection origin, boolean sendCastToSelf) { |
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//check to see if the caster is valid
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PlayerCharacter playerCharacter = SessionManager.getPlayerCharacter(origin); |
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@ -293,9 +294,9 @@ public class WpakPowerManager {
@@ -293,9 +294,9 @@ public class WpakPowerManager {
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// run timer job to end cast
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if (time < 1) // run immediately
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finishUsePower(copyMsg, playerCharacter, casterLiveCounter, targetLiveCounter); |
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finishUsePower(copyMsg, playerCharacter, target); |
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else { |
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UsePowerJob upj = new UsePowerJob(playerCharacter, copyMsg, copyMsg.getPowerUsedID(), powerCast, casterLiveCounter, targetLiveCounter); |
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WpakUsePowerJob upj = new WpakUsePowerJob(playerCharacter, copyMsg, target); |
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JobContainer jc = js.scheduleJob(upj, time); |
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// make lastPower
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@ -306,8 +307,51 @@ public class WpakPowerManager {
@@ -306,8 +307,51 @@ public class WpakPowerManager {
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return false; |
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} |
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public static void finishUsePower(PerformActionMsg msg, int castCount, int targetCount){ |
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public static void finishUsePower(PerformActionMsg msg, PlayerCharacter caster, AbstractWorldObject target){ |
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Power powerUsed = powers.get(msg.getPowerUsedID()); |
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if(powerUsed == null) |
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return; |
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if(powerUsed.maxMobTargets > 1 || powerUsed.maxPlayerTargets > 1){ |
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AoeHandler(caster, target, powerUsed); |
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}else{ |
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applyAllPowerEffects(powerUsed, target); |
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} |
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} |
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private static void AoeHandler(PlayerCharacter caster, AbstractWorldObject target, Power powerUsed){ |
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HashSet<AbstractWorldObject> mobTargets = new HashSet<>(); |
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HashSet<AbstractWorldObject> pcTargets = new HashSet<>(); |
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if(powerUsed.maxMobTargets > 0) |
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mobTargets = WorldGrid.getObjectsInRangePartial(target.loc,powerUsed.areaRange, MBServerStatics.MASK_MOB); |
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if(powerUsed.maxPlayerTargets > 0) |
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pcTargets = WorldGrid.getObjectsInRangePartial(target.loc,powerUsed.areaRange, MBServerStatics.MASK_PLAYER); |
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int count = 1; |
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for(AbstractWorldObject mob : mobTargets){ |
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if(count < powerUsed.maxMobTargets + 1){ |
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applyAllPowerEffects(powerUsed,mob); |
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count ++; |
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}else{ |
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break; |
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} |
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} |
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count = 1; |
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for(AbstractWorldObject pc : pcTargets){ |
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if(count < powerUsed.maxPlayerTargets + 1){ |
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applyAllPowerEffects(powerUsed,pc); |
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count ++; |
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}else{ |
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break; |
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} |
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} |
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} |
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public static void applyAllPowerEffects(Power power, AbstractWorldObject target){ |
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for(ActionEntry powerAction: power.actionEntries){ |
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Effect eff = effect_data.get(Hasher.SBStringHash(powerAction.effect_id)); |
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if(eff == null) |
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continue; |
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//TODO add in effect application
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} |
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} |
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public static void sendPowerMsg(PlayerCharacter playerCharacter, int type, PerformActionMsg msg) { |
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