From 0d1d00e2d1b14f3c24b2017a0727258937638e7c Mon Sep 17 00:00:00 2001 From: FatBoy-DOTC Date: Tue, 3 Feb 2026 11:33:13 -0600 Subject: [PATCH] cancel on take damage for mele dnont flip damage t negatove --- src/engine/gameManager/CombatManager.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/engine/gameManager/CombatManager.java b/src/engine/gameManager/CombatManager.java index 5f0d6f88..a05988f9 100644 --- a/src/engine/gameManager/CombatManager.java +++ b/src/engine/gameManager/CombatManager.java @@ -465,7 +465,7 @@ public enum CombatManager { if (AbstractCharacter.IsAbstractCharacter(target)) { ((AbstractCharacter) target).modifyHealth(-damage, attacker, true); //PowersManager.cancelOnTakeDamage((AbstractCharacter) target); - ((AbstractCharacter) target).cancelOnTakeDamage(damageType,-damage); + ((AbstractCharacter) target).cancelOnTakeDamage(damageType,damage); }else { ((Building) target).modifyHealth(-damage, attacker); }