Added raw blend value to class

This commit is contained in:
2023-10-25 13:01:21 -04:00
parent 3f59ed48d2
commit 0d1d1f0f37
2 changed files with 11 additions and 10 deletions
+10 -9
View File
@@ -25,6 +25,7 @@ public class Terrain {
public Vector2f cell_size = new Vector2f();
public Vector2f cell_count = new Vector2f();
public float terrain_scale;
public Vector2f blend_values = new Vector2f();
public Vector2f blend_ratio = new Vector2f();
public int heightmap;
Zone zone;
@@ -62,22 +63,22 @@ public class Terrain {
// the blending area between child and parent terrains when
// they are stitched together.
float max_blend = this.zone.template.max_blend;
float min_blend = this.zone.template.min_blend;
this.blend_values.x = this.zone.template.max_blend;
this.blend_values.y = this.zone.template.min_blend;
// Zones with a zero blend inherit from their parent terrain
if (this.zone.template.max_blend == 0) {
Zone parentZone = this.getNextZoneWithTerrain(this.zone.parent);
max_blend = parentZone.template.max_blend;
min_blend = parentZone.template.min_blend;
Zone parentZone = getNextZoneWithTerrain(this.zone.parent);
this.blend_values.x = parentZone.template.max_blend;
this.blend_values.y = parentZone.template.min_blend;
}
Vector2f major_blend = new Vector2f(max_blend / this.zone.major_radius,
min_blend / this.zone.major_radius);
Vector2f major_blend = new Vector2f(this.blend_values.x / this.zone.major_radius,
this.blend_values.y / this.zone.major_radius);
Vector2f minor_blend = new Vector2f(max_blend / this.zone.minor_radius,
min_blend / this.zone.minor_radius);
Vector2f minor_blend = new Vector2f(this.blend_values.x / this.zone.minor_radius,
this.blend_values.y / this.zone.minor_radius);
if (major_blend.y > 0.4f)
blend_ratio.x = major_blend.y;