pet damage adjustment
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@@ -29,6 +29,8 @@ import java.util.EnumSet;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ThreadLocalRandom;
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import static java.lang.Math.pow;
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public enum CombatManager {
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@@ -228,8 +230,8 @@ public enum CombatManager {
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}
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}
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// take stamina away from attacker
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if (weapon != null) {
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// take stamina away from attacker if its not a mob
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if (weapon != null && !attacker.getObjectType().equals(mbEnums.GameObjectType.Mob)) {
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//check if Out of Stamina
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if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
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if (attacker.getStamina() < (weapon.template.item_wt / 3f)) {
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@@ -341,6 +343,9 @@ public enum CombatManager {
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setAutoAttackJob(attacker, slot, delay);
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return;
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}
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if(attacker.getObjectType().equals(mbEnums.GameObjectType.Mob) && ((Mob)attacker).isPet())
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calculatePetDamage(attacker);
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//get the damage type
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mbEnums.DamageType damageType;
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@@ -606,4 +611,32 @@ public enum CombatManager {
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Logger.error("Unable to find Timers for Character " + attacker.getObjectUUID());
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}
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public static int calculatePetDamage(AbstractCharacter agent) {
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//damage calc for pet
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float range;
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float damage;
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float min = 40;
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float max = 60;
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float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(mbEnums.ModType.MeleeDamageModifier, mbEnums.SourceType.None);
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double minDmg = getMinDmg(min, agent);
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double maxDmg = getMaxDmg(max, agent);
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dmgMultiplier += agent.getLevel() * 0.1f;
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range = (float) (maxDmg - minDmg);
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damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
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return (int) (damage * dmgMultiplier);
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}
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public static double getMinDmg(double min, AbstractCharacter agent) {
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int primary = agent.getStatStrCurrent();
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int secondary = agent.getStatDexCurrent();
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int focusLevel = 0;
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int masteryLevel = 0;
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return min * (pow(0.0048 * primary + .049 * (primary - 0.75), 0.5) + pow(0.0066 * secondary + 0.064 * (secondary - 0.75), 0.5) + +0.01 * (focusLevel + masteryLevel));
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}
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public static double getMaxDmg(double max, AbstractCharacter agent) {
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int primary = agent.getStatStrCurrent();
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int secondary = agent.getStatDexCurrent();
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int focusLevel = 0;
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int masteryLevel = 0;
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return max * (pow(0.0124 * primary + 0.118 * (primary - 0.75), 0.5) + pow(0.0022 * secondary + 0.028 * (secondary - 0.75), 0.5) + 0.0075 * (focusLevel + masteryLevel));
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}
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}
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