|
|
|
@ -29,6 +29,8 @@ import java.util.EnumSet;
@@ -29,6 +29,8 @@ import java.util.EnumSet;
|
|
|
|
|
import java.util.concurrent.ConcurrentHashMap; |
|
|
|
|
import java.util.concurrent.ThreadLocalRandom; |
|
|
|
|
|
|
|
|
|
import static java.lang.Math.pow; |
|
|
|
|
|
|
|
|
|
public enum CombatManager { |
|
|
|
|
|
|
|
|
|
|
|
|
|
@ -228,8 +230,8 @@ public enum CombatManager {
@@ -228,8 +230,8 @@ public enum CombatManager {
|
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
// take stamina away from attacker
|
|
|
|
|
if (weapon != null) { |
|
|
|
|
// take stamina away from attacker if its not a mob
|
|
|
|
|
if (weapon != null && !attacker.getObjectType().equals(mbEnums.GameObjectType.Mob)) { |
|
|
|
|
//check if Out of Stamina
|
|
|
|
|
if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) { |
|
|
|
|
if (attacker.getStamina() < (weapon.template.item_wt / 3f)) { |
|
|
|
@ -341,6 +343,9 @@ public enum CombatManager {
@@ -341,6 +343,9 @@ public enum CombatManager {
|
|
|
|
|
setAutoAttackJob(attacker, slot, delay); |
|
|
|
|
return; |
|
|
|
|
} |
|
|
|
|
if(attacker.getObjectType().equals(mbEnums.GameObjectType.Mob) && ((Mob)attacker).isPet()) |
|
|
|
|
calculatePetDamage(attacker); |
|
|
|
|
|
|
|
|
|
//get the damage type
|
|
|
|
|
|
|
|
|
|
mbEnums.DamageType damageType; |
|
|
|
@ -606,4 +611,32 @@ public enum CombatManager {
@@ -606,4 +611,32 @@ public enum CombatManager {
|
|
|
|
|
Logger.error("Unable to find Timers for Character " + attacker.getObjectUUID()); |
|
|
|
|
|
|
|
|
|
} |
|
|
|
|
public static int calculatePetDamage(AbstractCharacter agent) { |
|
|
|
|
//damage calc for pet
|
|
|
|
|
float range; |
|
|
|
|
float damage; |
|
|
|
|
float min = 40; |
|
|
|
|
float max = 60; |
|
|
|
|
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(mbEnums.ModType.MeleeDamageModifier, mbEnums.SourceType.None); |
|
|
|
|
double minDmg = getMinDmg(min, agent); |
|
|
|
|
double maxDmg = getMaxDmg(max, agent); |
|
|
|
|
dmgMultiplier += agent.getLevel() * 0.1f; |
|
|
|
|
range = (float) (maxDmg - minDmg); |
|
|
|
|
damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2; |
|
|
|
|
return (int) (damage * dmgMultiplier); |
|
|
|
|
} |
|
|
|
|
public static double getMinDmg(double min, AbstractCharacter agent) { |
|
|
|
|
int primary = agent.getStatStrCurrent(); |
|
|
|
|
int secondary = agent.getStatDexCurrent(); |
|
|
|
|
int focusLevel = 0; |
|
|
|
|
int masteryLevel = 0; |
|
|
|
|
return min * (pow(0.0048 * primary + .049 * (primary - 0.75), 0.5) + pow(0.0066 * secondary + 0.064 * (secondary - 0.75), 0.5) + +0.01 * (focusLevel + masteryLevel)); |
|
|
|
|
} |
|
|
|
|
public static double getMaxDmg(double max, AbstractCharacter agent) { |
|
|
|
|
int primary = agent.getStatStrCurrent(); |
|
|
|
|
int secondary = agent.getStatDexCurrent(); |
|
|
|
|
int focusLevel = 0; |
|
|
|
|
int masteryLevel = 0; |
|
|
|
|
return max * (pow(0.0124 * primary + 0.118 * (primary - 0.75), 0.5) + pow(0.0022 * secondary + 0.028 * (secondary - 0.75), 0.5) + 0.0075 * (focusLevel + masteryLevel)); |
|
|
|
|
} |
|
|
|
|
} |