Start terrain refactor
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@@ -13,7 +13,7 @@ import engine.Enum.DispatchChannel;
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import engine.Enum.EffectSourceType;
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import engine.Enum.GameObjectType;
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import engine.Enum.GridObjectType;
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import engine.InterestManagement.HeightMap;
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import engine.InterestManagement.Terrain;
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import engine.InterestManagement.WorldGrid;
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import engine.job.AbstractScheduleJob;
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import engine.job.JobContainer;
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@@ -506,7 +506,7 @@ public abstract class AbstractWorldObject extends AbstractGameObject {
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if(this instanceof AbstractCharacter && this.region != null){
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this.loc = this.loc.setY(this.region.lerpY(this) + this.getAltitude());
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} else{
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this.loc = this.loc.setY(HeightMap.getWorldHeight(this.getLoc()) + this.getAltitude());
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this.loc = this.loc.setY(Terrain.getWorldHeight(this.getLoc()) + this.getAltitude());
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}
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