Game uses hikaricp for all connection pooling. Connection count set dynamically.
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@@ -10,6 +10,7 @@
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package engine.db.archive;
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import engine.Enum;
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import engine.gameManager.DbManager;
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import engine.objects.AbstractCharacter;
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import engine.objects.Mine;
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import engine.objects.PlayerCharacter;
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@@ -131,7 +132,7 @@ public class MineRecord extends DataRecord {
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public void write() {
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try (Connection connection = DataWarehouse.connectionPool.getConnection();
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try (Connection connection = DbManager.getConnection();
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PreparedStatement statement = this.buildMineInsertStatement(connection)) {
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statement.execute();
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