Final CombatManager

This commit is contained in:
2024-03-23 19:22:14 -04:00
parent 6a0599a972
commit 0fa042cece
7 changed files with 32 additions and 26 deletions
@@ -12,7 +12,7 @@ package engine.powers.poweractions;
import engine.Enum;
import engine.Enum.ItemType;
import engine.gameManager.ChatManager;
import engine.gameManager.FinalCombatManager;
import engine.gameManager.CombatManager;
import engine.math.Vector3fImmutable;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
@@ -132,7 +132,7 @@ public class StealPowerAction extends AbstractPowerAction {
ownerPC.setLastPlayerAttackTime();
//Handle target attacking back if in combat and has no other target
FinalCombatManager.handleRetaliate(ownerAC, sourcePlayer);
CombatManager.handleRetaliate(ownerAC, sourcePlayer);
} else
return;