Workorder method moved to workorder
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@@ -8,6 +8,7 @@
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package engine.loot;
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import engine.gameManager.DbManager;
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import engine.gameManager.ForgeManager;
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import engine.mbEnums;
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import engine.objects.Item;
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@@ -157,6 +158,46 @@ public class WorkOrder implements Delayed {
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return validation_result;
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}
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public static boolean debitWorkOrderCost(WorkOrder workOrder) {
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if (workOrder.vendor.building.getCity() == null)
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return false;
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int strongbox = workOrder.vendor.building.getStrongboxValue();
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// Strongbox can cover total gold cost;
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if (workOrder.production_cost_total.get(mbEnums.ResourceType.GOLD) <= strongbox) {
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workOrder.vendor.building.setStrongboxValue(strongbox - workOrder.production_cost_total.get(mbEnums.ResourceType.GOLD));
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workOrder.production_cost_total.put(mbEnums.ResourceType.GOLD, 0);
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// Early exit for the forge covering gold only rolls
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if (workOrder.production_cost_total.size() == 1)
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return true;
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} else {
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int remainingAmount = workOrder.production_cost_total.get(mbEnums.ResourceType.GOLD) - strongbox;
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workOrder.vendor.building.setStrongboxValue(0);
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workOrder.production_cost_total.put(mbEnums.ResourceType.GOLD, workOrder.production_cost_total.put(mbEnums.ResourceType.GOLD, workOrder.production_cost_total.get(mbEnums.ResourceType.GOLD) - remainingAmount));
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}
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// There is an overflow at this point and a warehouse is required
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Warehouse warehouse = workOrder.vendor.building.getCity().warehouse;
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if (warehouse == null)
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return false;
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// Deduct total production cost from warehouse
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workOrder.production_cost_total.forEach((key, value) -> warehouse.resources.put(key, warehouse.resources.get(key) - value));
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DbManager.WarehouseQueries.UPDATE_WAREHOUSE(warehouse);
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return true;
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}
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@Override
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public long getDelay(TimeUnit unit) {
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