zerg mechanic for mines adjusted to 3x load range
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@@ -622,7 +622,7 @@ public class Mine extends AbstractGameObject {
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// Gather current list of players within the zone bounds
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HashSet<AbstractWorldObject> currentPlayers = WorldGrid.getObjectsInRangePartial(tower.loc, Enum.CityBoundsType.GRID.extents, MBServerStatics.MASK_PLAYER);
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HashSet<AbstractWorldObject> currentPlayers = WorldGrid.getObjectsInRangePartial(tower.loc, MBServerStatics.CHARACTER_LOAD_RANGE * 3, MBServerStatics.MASK_PLAYER);
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HashMap<Guild,ArrayList<PlayerCharacter>> charactersByNation = new HashMap<>();
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ArrayList<Guild> updatedNations = new ArrayList<>();
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for (AbstractWorldObject playerObject : currentPlayers) {
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