player update handled in new thread
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.workthreads;
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import engine.Enum;
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import engine.gameManager.SessionManager;
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import engine.gameManager.SimulationManager;
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import engine.objects.Bane;
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import engine.objects.PlayerCharacter;
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import org.pmw.tinylog.Logger;
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public class UpdateThread implements Runnable {
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public Long lastRun;
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public static int instancedelay = 1000;
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public UpdateThread() {
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Logger.info(" UpdateThread thread has started!");
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}
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public void processPlayerUpdate() {
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try {
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for(PlayerCharacter player : SessionManager.getAllActivePlayerCharacters()){
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player.update(true);
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}
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} catch (Exception e) {
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Logger.error("UPDATE ERROR");
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}
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}
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public void run() {
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lastRun = System.currentTimeMillis();
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while (true) {
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if (System.currentTimeMillis() >= lastRun + instancedelay) { // Correct condition
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this.processPlayerUpdate();
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lastRun = System.currentTimeMillis(); // Update lastRun after processing
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}
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}
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}
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public static void startUpdateThread() {
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Thread updateThread;
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updateThread = new Thread(new UpdateThread());
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updateThread.setName("updateThread");
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updateThread.start();
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}
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}
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