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SetLoc for stronghold mobs

lakebane-strongholds
FatBoy-DOTC 4 months ago
parent
commit
1269031be3
  1. 28
      src/engine/gameManager/StrongholdManager.java

28
src/engine/gameManager/StrongholdManager.java

@ -72,20 +72,22 @@ public class StrongholdManager {
guard.runAfterLoad(); guard.runAfterLoad();
guard.setLevel((short)65); guard.setLevel((short)65);
guard.setResists(new Resists("Elite")); guard.setResists(new Resists("Elite"));
guard.healthMax = 12500;
guard.setHealth(guard.healthMax);
guard.spawnTime = 1000000000; guard.spawnTime = 1000000000;
guard.BehaviourType = Enum.MobBehaviourType.Aggro; guard.BehaviourType = Enum.MobBehaviourType.Aggro;
guard.maxDamageHandOne = 1550;
guard.minDamageHandOne = 750;
guard.atrHandOne = 1800;
guard.defenseRating = 2200;
InterestManager.setObjectDirty(guard); InterestManager.setObjectDirty(guard);
mine.strongholdMobs.add(guard); mine.strongholdMobs.add(guard);
LootManager.GenerateStrongholdLoot(guard,false); LootManager.GenerateStrongholdLoot(guard,false);
} }
if(guard!= null && guard.level < 60) if(guard!= null && guard.level < 60) {
guard.despawn(); guard.despawn();
}else{
guard.healthMax = 12500;
guard.setHealth(guard.healthMax);
guard.maxDamageHandOne = 1550;
guard.minDamageHandOne = 750;
guard.atrHandOne = 1800;
guard.defenseRating = 2200;
}
} }
//create stronghold commander //create stronghold commander
Vector3fImmutable loc = tower.loc; Vector3fImmutable loc = tower.loc;
@ -97,14 +99,8 @@ public class StrongholdManager {
commander.runAfterLoad(); commander.runAfterLoad();
commander.setLevel((short)75); commander.setLevel((short)75);
commander.setResists(new Resists("Elite")); commander.setResists(new Resists("Elite"));
commander.healthMax = 50000;
commander.setHealth(commander.healthMax);
commander.spawnTime = 1000000000; commander.spawnTime = 1000000000;
commander.BehaviourType = Enum.MobBehaviourType.Aggro; commander.BehaviourType = Enum.MobBehaviourType.Aggro;
commander.maxDamageHandOne = 3500;
commander.minDamageHandOne = 1500;
commander.atrHandOne = 3500;
commander.defenseRating = 3500;
commander.mobPowers.clear(); commander.mobPowers.clear();
commander.mobPowers.put(563107033,40); //grounding shot commander.mobPowers.put(563107033,40); //grounding shot
commander.mobPowers.put(429032838,40); // gravechill commander.mobPowers.put(429032838,40); // gravechill
@ -113,6 +109,12 @@ public class StrongholdManager {
InterestManager.setObjectDirty(commander); InterestManager.setObjectDirty(commander);
mine.strongholdMobs.add(commander); mine.strongholdMobs.add(commander);
LootManager.GenerateStrongholdLoot(commander,true); LootManager.GenerateStrongholdLoot(commander,true);
commander.healthMax = 50000;
commander.setHealth(commander.healthMax);
commander.maxDamageHandOne = 3500;
commander.minDamageHandOne = 1500;
commander.atrHandOne = 3500;
commander.defenseRating = 3500;
} }
mine.setActive(true); mine.setActive(true);

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