players coutn towards mine cap for 3 minutes after leaving
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@@ -65,6 +65,7 @@ public class Mine extends AbstractGameObject {
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public boolean isStronghold = false;
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public ArrayList<Mob> strongholdMobs;
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public HashMap<Integer,Integer> oldBuildings;
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public HashMap<Integer, Long> mineAttendees = new HashMap<>();
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/**
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* ResultSet Constructor
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@@ -679,8 +680,15 @@ public class Mine extends AbstractGameObject {
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HashSet<AbstractWorldObject> currentPlayers = WorldGrid.getObjectsInRangePartial(tower.loc, Enum.CityBoundsType.GRID.extents, MBServerStatics.MASK_PLAYER);
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for(Integer id : currentMemory){
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PlayerCharacter pc = PlayerCharacter.getPlayerCharacter(id);
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if(currentPlayers.contains(pc) == false){
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toRemove.add(id);
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if(!currentPlayers.contains(pc)){
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if(this.mineAttendees.containsKey(id)){
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long timeGone = System.currentTimeMillis() - this.mineAttendees.get(id).longValue();
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if (timeGone > 180000L) { // 3 minutes
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toRemove.add(id); // Mark for removal
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}
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}else {
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this.mineAttendees.put(id,System.currentTimeMillis());
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}
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pc.ZergMultiplier = 1.0f;
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}
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}
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@@ -688,6 +696,9 @@ public class Mine extends AbstractGameObject {
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// Remove players from city memory
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_playerMemory.removeAll(toRemove);
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for(int id : toRemove){
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this.mineAttendees.remove(id);
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}
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}
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public static Building getTower(Mine mine){
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Building tower = BuildingManager.getBuildingFromCache(mine.buildingID);
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