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Update; mobile offsets within buildings.

master
MagicBot 2 years ago
parent
commit
129aff909c
  1. 54
      src/engine/objects/Mob.java

54
src/engine/objects/Mob.java

@ -804,7 +804,8 @@ public class Mob extends AbstractIntelligenceAgent { @@ -804,7 +804,8 @@ public class Mob extends AbstractIntelligenceAgent {
int slot;
Vector3fImmutable slotLocation;
if (ConfigManager.serverType.equals(ServerType.LOGINSERVER)) return;
if (ConfigManager.serverType.equals(ServerType.LOGINSERVER))
return;
// Configure parent zone adding this NPC to the
// zone collection
@ -822,27 +823,39 @@ public class Mob extends AbstractIntelligenceAgent { @@ -822,27 +823,39 @@ public class Mob extends AbstractIntelligenceAgent {
// Handle Mobiles within buildings
if (this.building != null && this.contract != null) {
if (this.building != null) {
// Mobiles inside buildings are offset from it not the zone
// Get next available slot for this Mobile and then
// add it to the building's hireling list
this.bindLoc = new Vector3fImmutable(this.statLat, this.statAlt, this.statLon);
this.bindLoc = this.building.getLoc().add(this.bindLoc);
this.loc = new Vector3fImmutable(bindLoc);
this.endLoc = new Vector3fImmutable(bindLoc);
if (this.contract != null) {
slot = BuildingManager.getAvailableSlot(building);
// Get next available slot for this Mobile and then
// add it to the building's hireling list
if (slot == -1) Logger.error("No available slot for Mobile: " + this.getObjectUUID());
slot = BuildingManager.getAvailableSlot(building);
building.getHirelings().put(this, slot);
if (slot == -1)
Logger.error("No available slot for Mobile: " + this.getObjectUUID());
// Override bind and location for this npc derived
// from BuildingManager slot location data.
building.getHirelings().put(this, slot);
slotLocation = BuildingManager.getSlotLocation(building, slot);
// Override bind and location for this Mobile derived
// from BuildingManager slot location data.
this.bindLoc = building.getLoc().add(slotLocation);
this.loc = building.getLoc().add(slotLocation);
this.endLoc = bindLoc;
slotLocation = BuildingManager.getSlotLocation(building, slot);
// Configure region and floor/level for this Mobile
this.bindLoc = building.getLoc().add(slotLocation);
this.loc = building.getLoc().add(slotLocation);
this.endLoc = bindLoc;
}
// Configure building region and floor/level for this Mobile
this.region = BuildingManager.GetRegion(this.building, bindLoc.x, bindLoc.y, bindLoc.z);
}
@ -856,15 +869,16 @@ public class Mob extends AbstractIntelligenceAgent { @@ -856,15 +869,16 @@ public class Mob extends AbstractIntelligenceAgent {
this.mana.set(this.manaMax);
this.stamina.set(this.staminaMax);
if (!this.nameOverride.isEmpty()) this.firstName = this.nameOverride;
else this.firstName = this.mobBase.getFirstName();
if (!this.nameOverride.isEmpty())
this.firstName = this.nameOverride;
else
this.firstName = this.mobBase.getFirstName();
if (isPet) {
if (isPet)
this.setObjectTypeMask(MBServerStatics.MASK_PET | this.getTypeMasks());
if (ConfigManager.serverType.equals(ServerType.LOGINSERVER)) this.setLoc(this.getLoc());
}
if (this.contract == null) this.level = (short) this.mobBase.getLevel();
if (this.contract == null)
this.level = (short) this.mobBase.getLevel();
}
//set bonuses

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