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					@ -264,6 +264,22 @@ public enum CombatManager {
				@@ -264,6 +264,22 @@ public enum CombatManager {
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					                atr = attacker.atrHandTwo; | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					            //apply weapon powers before early exit for miss or passives
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					            DeferredPowerJob dpj = null; | 
				
			
			
		
	
		
			
				
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					            if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) { | 
				
			
			
		
	
		
			
				
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					                dpj = ((PlayerCharacter) attacker).getWeaponPower(); | 
				
			
			
		
	
		
			
				
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					                if (dpj != null) { | 
				
			
			
		
	
		
			
				
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					                    dpj.attack(target, attackRange); | 
				
			
			
		
	
		
			
				
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					                    if (dpj.getPower() != null && (dpj.getPowerToken() == -1851459567 || dpj.getPowerToken() == -1851489518)) | 
				
			
			
		
	
		
			
				
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					                        ((PlayerCharacter) attacker).setWeaponPower(dpj); | 
				
			
			
		
	
		
			
				
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					                } | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					            int def = 0; | 
				
			
			
		
	
		
			
				
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					            if (AbstractCharacter.IsAbstractCharacter(target)) | 
				
			
			
		
	
	
		
			
				
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					@ -446,20 +462,6 @@ public enum CombatManager {
				@@ -446,20 +462,6 @@ public enum CombatManager {
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					            } | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        DeferredPowerJob dpj = null; | 
				
			
			
		
	
		
			
				
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					        if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) { | 
				
			
			
		
	
		
			
				
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					            dpj = ((PlayerCharacter) attacker).getWeaponPower(); | 
				
			
			
		
	
		
			
				
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					            if (dpj != null) { | 
				
			
			
		
	
		
			
				
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					                dpj.attack(target, attackRange); | 
				
			
			
		
	
		
			
				
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					                if (dpj.getPower() != null && (dpj.getPowerToken() == -1851459567 || dpj.getPowerToken() == -1851489518)) | 
				
			
			
		
	
		
			
				
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					                    ((PlayerCharacter) attacker).setWeaponPower(dpj); | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        //set auto attack job
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					        setAutoAttackJob(attacker, slot, delay); | 
				
			
			
		
	
		
			
				
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					@ -537,7 +539,7 @@ public enum CombatManager {
				@@ -537,7 +539,7 @@ public enum CombatManager {
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					        } | 
				
			
			
		
	
		
			
				
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					        //Item has no equipment slots and should not try to return an animation, return default instead
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					        if(wb.item_eq_slots_or == null || wb.item_eq_slots_or.size() == 0){ | 
				
			
			
		
	
		
			
				
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					        if(wb.item_eq_slots_or == null || wb.item_eq_slots_or.isEmpty()){ | 
				
			
			
		
	
		
			
				
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					            return 75; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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