@ -93,8 +93,11 @@ public class MobileFSM {
if (mob.isPlayerGuard())
guardAggro(mob, mob.getAggroTargetID());
else
else if (mob.isGuard()) {
awakeNPCguard(mob);
} else {
aggro(mob, mob.getAggroTargetID());
}
break;
case Patrol: