FatBoy-DOTC
1 year ago
16 changed files with 75 additions and 218 deletions
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.ai; |
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import engine.gameManager.ConfigManager; |
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import engine.gameManager.ZoneManager; |
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import engine.objects.Mob; |
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import engine.objects.Zone; |
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import engine.util.ThreadUtils; |
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import org.joda.time.DateTime; |
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import org.pmw.tinylog.Logger; |
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import java.time.Duration; |
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import java.time.Instant; |
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public class MobileFSMManager { |
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private static final MobileFSMManager INSTANCE = new MobileFSMManager(); |
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public static Duration executionTime = Duration.ofNanos(1); |
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public static Duration executionMax = Duration.ofNanos(1); |
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//AI variables moved form mb_server_statics
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public static int AI_BASE_AGGRO_RANGE = 60; |
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public static int AI_DROP_AGGRO_RANGE = 60; |
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public static int AI_PULSE_MOB_THRESHOLD = 200; |
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public static int AI_PATROL_DIVISOR = 15; |
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public static int AI_POWER_DIVISOR = 20; |
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private volatile boolean alive; |
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private long timeOfKill = -1; |
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private MobileFSMManager() { |
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Runnable worker = new Runnable() { |
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@Override |
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public void run() { |
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execution(); |
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} |
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}; |
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alive = true; |
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//assign the AI varibales base don difficulty scaling from config file:
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float difficulty = Float.parseFloat(ConfigManager.MB_AI_AGGRO_RANGE.getValue()); |
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AI_BASE_AGGRO_RANGE = (int) (100 * difficulty); // range at which aggressive mobs will attack you
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difficulty = Float.parseFloat(ConfigManager.MB_AI_CAST_FREQUENCY.getValue()); |
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AI_POWER_DIVISOR = (int) (20 * (1.5f - difficulty)); //duration between mob casts
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Thread t = new Thread(worker, "MobileFSMManager"); |
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t.start(); |
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} |
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public static MobileFSMManager getInstance() { |
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return INSTANCE; |
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} |
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/** |
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* Stops the MobileFSMManager |
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*/ |
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public void shutdown() { |
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if (alive) { |
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alive = false; |
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timeOfKill = System.currentTimeMillis(); |
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} |
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} |
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public boolean isAlive() { |
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return this.alive; |
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} |
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private void execution() { |
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//Load zone threshold once.
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long mobPulse = System.currentTimeMillis() + AI_PULSE_MOB_THRESHOLD; |
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Instant startTime; |
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while (alive) { |
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ThreadUtils.sleep(1); |
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if (System.currentTimeMillis() > mobPulse) { |
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startTime = Instant.now(); |
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for (Zone zone : ZoneManager.getAllZones()) { |
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for (Mob mob : zone.zoneMobSet) { |
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try { |
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if (mob != null) |
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MobileFSM.DetermineAction(mob); |
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} catch (Exception e) { |
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Logger.error("Mob: " + mob.getName() + " UUID: " + mob.getObjectUUID() + " ERROR: " + e); |
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e.printStackTrace(); |
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} |
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} |
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} |
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executionTime = Duration.between(startTime, Instant.now()); |
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if (executionTime.compareTo(executionMax) > 0) |
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executionMax = executionTime; |
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mobPulse = System.currentTimeMillis() + AI_PULSE_MOB_THRESHOLD; |
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Logger.info("MobileFSM cycle completed: " + DateTime.now()); |
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} |
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} |
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} |
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} |
@ -1,14 +0,0 @@
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.ai.utilities; |
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public class PowerUtilities { |
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} |
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.devcmd.cmds; |
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import engine.ai.MobileFSMManager; |
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import engine.devcmd.AbstractDevCmd; |
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import engine.gameManager.SimulationManager; |
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import engine.objects.AbstractGameObject; |
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import engine.objects.PlayerCharacter; |
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public class HeartbeatCmd extends AbstractDevCmd { |
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public HeartbeatCmd() { |
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super("heartbeat"); |
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} |
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@Override |
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protected void _doCmd(PlayerCharacter pc, String[] words, |
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AbstractGameObject target) { |
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this.throwbackInfo(pc, "Heartbeat : " + SimulationManager.executionTime.toMillis() + "ms"); |
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this.throwbackInfo(pc, "Heartbeat Max: " + SimulationManager.executionMax.toMillis() + "ms"); |
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this.throwbackInfo(pc, "FSM: " + MobileFSMManager.executionTime.toMillis() + "ms"); |
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this.throwbackInfo(pc, "FSM max: " + MobileFSMManager.executionMax.toMillis() + "ms"); |
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} |
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@Override |
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protected String _getHelpString() { |
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return "Displays simulation metrics"; |
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} |
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@Override |
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protected String _getUsageString() { |
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return "' ./heartbeat"; |
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} |
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} |
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package engine.mobileAI.Threads; |
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import engine.mobileAI.MobAI; |
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import engine.gameManager.ZoneManager; |
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import engine.objects.Mob; |
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import engine.objects.Zone; |
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import org.pmw.tinylog.Logger; |
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public class MobAIThread implements Runnable{ |
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public static int AI_BASE_AGGRO_RANGE = 60; |
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public static int AI_DROP_AGGRO_RANGE = 60; |
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public static int AI_PULSE_MOB_THRESHOLD = 200; |
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public static int AI_PATROL_DIVISOR = 15; |
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public static int AI_POWER_DIVISOR = 20; |
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// Thread constructor
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public MobAIThread() { |
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Logger.info(" MobAIThread thread has started!"); |
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} |
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@Override |
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public void run() { |
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while (true) { |
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for (Zone zone : ZoneManager.getAllZones()) { |
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for (Mob mob : zone.zoneMobSet) { |
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try { |
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if (mob != null) |
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MobAI.DetermineAction(mob); |
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} catch (Exception e) { |
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Logger.error("Mob: " + mob.getName() + " UUID: " + mob.getObjectUUID() + " ERROR: " + e); |
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e.printStackTrace(); |
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} |
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} |
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} |
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} |
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} |
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public static void startAIThread() { |
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Thread aiThread; |
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aiThread = new Thread(new MobAIThread()); |
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aiThread.setName("aiThread"); |
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aiThread.start(); |
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} |
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} |
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