DamageType defined as in JSON

This commit is contained in:
2024-04-01 12:01:59 -04:00
parent a29269e335
commit 14ee83e147
4 changed files with 120 additions and 121 deletions
+80 -80
View File
@@ -83,19 +83,19 @@ public class Resists {
*/
public Resists(ResultSet rs) throws SQLException {
this.immuneToAll = false;
this.resists.put(Enum.DamageType.Slash, rs.getFloat("slash"));
this.resists.put(Enum.DamageType.Crush, rs.getFloat("crush"));
this.resists.put(Enum.DamageType.Pierce, rs.getFloat("pierce"));
this.resists.put(Enum.DamageType.Magic, rs.getFloat("magic"));
this.resists.put(Enum.DamageType.Bleed, rs.getFloat("bleed"));
this.resists.put(Enum.DamageType.Poison, rs.getFloat("poison"));
this.resists.put(Enum.DamageType.Mental, rs.getFloat("mental"));
this.resists.put(Enum.DamageType.Holy, rs.getFloat("holy"));
this.resists.put(Enum.DamageType.Unholy, rs.getFloat("unholy"));
this.resists.put(Enum.DamageType.Lightning, rs.getFloat("lightning"));
this.resists.put(Enum.DamageType.Fire, rs.getFloat("fire"));
this.resists.put(Enum.DamageType.Cold, rs.getFloat("cold"));
this.resists.put(Enum.DamageType.Healing, 0f);
this.resists.put(Enum.DamageType.SLASHING, rs.getFloat("slash"));
this.resists.put(Enum.DamageType.CRUSHING, rs.getFloat("crush"));
this.resists.put(Enum.DamageType.PIERCE, rs.getFloat("pierce"));
this.resists.put(Enum.DamageType.MAGIC, rs.getFloat("magic"));
this.resists.put(Enum.DamageType.BLEEDING, rs.getFloat("bleed"));
this.resists.put(Enum.DamageType.POISON, rs.getFloat("poison"));
this.resists.put(Enum.DamageType.MENTAL, rs.getFloat("mental"));
this.resists.put(Enum.DamageType.HOLY, rs.getFloat("holy"));
this.resists.put(Enum.DamageType.UNHOLY, rs.getFloat("unholy"));
this.resists.put(Enum.DamageType.LIGHTNING, rs.getFloat("lightning"));
this.resists.put(Enum.DamageType.FIRE, rs.getFloat("fire"));
this.resists.put(Enum.DamageType.COLD, rs.getFloat("cold"));
this.resists.put(Enum.DamageType.HEALING, 0f);
}
//Handle Fortitudes
@@ -106,7 +106,7 @@ public class Resists {
//see if there is a fortitude
float damageCap = bonus.getFloatPercentAll(ModType.DamageCap, SourceType.None);
if (damageCap == 0f || type == Enum.DamageType.Healing)
if (damageCap == 0f || type == Enum.DamageType.HEALING)
return damage;
//is fortitude, Are we under the cap?
@@ -137,7 +137,7 @@ public class Resists {
for (SourceType fort : forts) {
Enum.DamageType dt = Enum.DamageType.valueOf(fort.name());
if (dt.equals(Enum.DamageType.None))
if (dt.equals(Enum.DamageType.NONE))
continue;
if (dt.equals(damageType)) {
@@ -195,19 +195,19 @@ public class Resists {
*/
public final void setBuildingResists() {
this.immuneToAll = false;
this.resists.put(Enum.DamageType.Slash, 85f);
this.resists.put(Enum.DamageType.Crush, 85f);
this.resists.put(Enum.DamageType.Siege, 0f);
this.immuneTo.put(Enum.DamageType.Pierce, true);
this.immuneTo.put(Enum.DamageType.Magic, true);
this.immuneTo.put(Enum.DamageType.Bleed, true);
this.immuneTo.put(Enum.DamageType.Poison, true);
this.immuneTo.put(Enum.DamageType.Mental, true);
this.immuneTo.put(Enum.DamageType.Holy, true);
this.immuneTo.put(Enum.DamageType.Unholy, true);
this.immuneTo.put(Enum.DamageType.Lightning, true);
this.immuneTo.put(Enum.DamageType.Fire, true);
this.immuneTo.put(Enum.DamageType.Cold, true);
this.resists.put(Enum.DamageType.SLASHING, 85f);
this.resists.put(Enum.DamageType.CRUSHING, 85f);
this.resists.put(Enum.DamageType.SIEGE, 0f);
this.immuneTo.put(Enum.DamageType.PIERCE, true);
this.immuneTo.put(Enum.DamageType.MAGIC, true);
this.immuneTo.put(Enum.DamageType.BLEEDING, true);
this.immuneTo.put(Enum.DamageType.POISON, true);
this.immuneTo.put(Enum.DamageType.MENTAL, true);
this.immuneTo.put(Enum.DamageType.HOLY, true);
this.immuneTo.put(Enum.DamageType.UNHOLY, true);
this.immuneTo.put(Enum.DamageType.LIGHTNING, true);
this.immuneTo.put(Enum.DamageType.FIRE, true);
this.immuneTo.put(Enum.DamageType.COLD, true);
}
@@ -216,19 +216,19 @@ public class Resists {
*/
public final void setMineResists() {
this.immuneToAll = false;
this.immuneTo.put(Enum.DamageType.Slash, true);
this.immuneTo.put(Enum.DamageType.Crush, true);
this.immuneTo.put(Enum.DamageType.Pierce, true);
this.immuneTo.put(Enum.DamageType.Magic, true);
this.immuneTo.put(Enum.DamageType.Bleed, true);
this.immuneTo.put(Enum.DamageType.Poison, true);
this.immuneTo.put(Enum.DamageType.Mental, true);
this.immuneTo.put(Enum.DamageType.Holy, true);
this.immuneTo.put(Enum.DamageType.Unholy, true);
this.immuneTo.put(Enum.DamageType.Lightning, true);
this.immuneTo.put(Enum.DamageType.Fire, true);
this.immuneTo.put(Enum.DamageType.Cold, true);
this.resists.put(Enum.DamageType.Siege, 0f);
this.immuneTo.put(Enum.DamageType.SLASHING, true);
this.immuneTo.put(Enum.DamageType.CRUSHING, true);
this.immuneTo.put(Enum.DamageType.PIERCE, true);
this.immuneTo.put(Enum.DamageType.MAGIC, true);
this.immuneTo.put(Enum.DamageType.BLEEDING, true);
this.immuneTo.put(Enum.DamageType.POISON, true);
this.immuneTo.put(Enum.DamageType.MENTAL, true);
this.immuneTo.put(Enum.DamageType.HOLY, true);
this.immuneTo.put(Enum.DamageType.UNHOLY, true);
this.immuneTo.put(Enum.DamageType.LIGHTNING, true);
this.immuneTo.put(Enum.DamageType.FIRE, true);
this.immuneTo.put(Enum.DamageType.COLD, true);
this.resists.put(Enum.DamageType.SIEGE, 0f);
}
/**
@@ -236,20 +236,20 @@ public class Resists {
*/
public final void setGenericResists() {
this.immuneToAll = false;
this.resists.put(Enum.DamageType.Slash, 0f);
this.resists.put(Enum.DamageType.Crush, 0f);
this.resists.put(Enum.DamageType.Pierce, 0f);
this.resists.put(Enum.DamageType.Magic, 0f);
this.resists.put(Enum.DamageType.Bleed, 0f);
this.resists.put(Enum.DamageType.Poison, 0f);
this.resists.put(Enum.DamageType.Mental, 0f);
this.resists.put(Enum.DamageType.Holy, 0f);
this.resists.put(Enum.DamageType.Unholy, 0f);
this.resists.put(Enum.DamageType.Lightning, 0f);
this.resists.put(Enum.DamageType.Fire, 0f);
this.resists.put(Enum.DamageType.Cold, 0f);
this.resists.put(Enum.DamageType.Healing, 0f);
this.immuneTo.put(Enum.DamageType.Siege, true);
this.resists.put(Enum.DamageType.SLASHING, 0f);
this.resists.put(Enum.DamageType.CRUSHING, 0f);
this.resists.put(Enum.DamageType.PIERCE, 0f);
this.resists.put(Enum.DamageType.MAGIC, 0f);
this.resists.put(Enum.DamageType.BLEEDING, 0f);
this.resists.put(Enum.DamageType.POISON, 0f);
this.resists.put(Enum.DamageType.MENTAL, 0f);
this.resists.put(Enum.DamageType.HOLY, 0f);
this.resists.put(Enum.DamageType.UNHOLY, 0f);
this.resists.put(Enum.DamageType.LIGHTNING, 0f);
this.resists.put(Enum.DamageType.FIRE, 0f);
this.resists.put(Enum.DamageType.COLD, 0f);
this.resists.put(Enum.DamageType.HEALING, 0f);
this.immuneTo.put(Enum.DamageType.SIEGE, true);
}
@@ -293,7 +293,7 @@ public class Resists {
}
public boolean immuneToAttacks() {
return immuneTo(Enum.DamageType.Attack);
return immuneTo(Enum.DamageType.ATTACK);
}
/**
@@ -347,25 +347,25 @@ public class Resists {
if (rb != null) {
// Handle immunities
if (rb.getBool(ModType.ImmuneTo, SourceType.Stun))
this.immuneTo.put(Enum.DamageType.Stun, true);
this.immuneTo.put(Enum.DamageType.STUN, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.Blind))
this.immuneTo.put(Enum.DamageType.Blind, true);
this.immuneTo.put(Enum.DamageType.BLIND, true);
if (rb.getBool(ModType.ImmuneToAttack, SourceType.None))
this.immuneTo.put(Enum.DamageType.Attack, true);
this.immuneTo.put(Enum.DamageType.ATTACK, true);
if (rb.getBool(ModType.ImmuneToPowers, SourceType.None))
this.immuneTo.put(Enum.DamageType.Powers, true);
this.immuneTo.put(Enum.DamageType.POWERS, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.Powerblock))
this.immuneTo.put(Enum.DamageType.Powerblock, true);
this.immuneTo.put(Enum.DamageType.POWERBLOCK, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.DeBuff))
this.immuneTo.put(Enum.DamageType.DeBuff, true);
this.immuneTo.put(Enum.DamageType.DEBUFF, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.Fear))
this.immuneTo.put(Enum.DamageType.Fear, true);
this.immuneTo.put(Enum.DamageType.FEAR, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.Charm))
this.immuneTo.put(Enum.DamageType.Charm, true);
this.immuneTo.put(Enum.DamageType.CHARM, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.Root))
this.immuneTo.put(Enum.DamageType.Root, true);
this.immuneTo.put(Enum.DamageType.ROOT, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.Snare))
this.immuneTo.put(Enum.DamageType.Snare, true);
this.immuneTo.put(Enum.DamageType.SNARE, true);
// Handle resists
slash += rb.getFloat(ModType.Resistance, SourceType.Slash);
@@ -404,21 +404,21 @@ public class Resists {
}
}
this.resists.put(Enum.DamageType.Slash, slash);
this.resists.put(Enum.DamageType.Crush, crush);
this.resists.put(Enum.DamageType.Pierce, pierce);
this.resists.put(Enum.DamageType.Magic, magic);
this.resists.put(Enum.DamageType.Bleed, bleed);
this.resists.put(Enum.DamageType.Poison, poison);
this.resists.put(Enum.DamageType.Mental, mental);
this.resists.put(Enum.DamageType.Holy, holy);
this.resists.put(Enum.DamageType.Unholy, unholy);
this.resists.put(Enum.DamageType.Lightning, lightning);
this.resists.put(Enum.DamageType.Fire, fire);
this.resists.put(Enum.DamageType.Cold, cold);
this.resists.put(Enum.DamageType.Healing, healing);
this.resists.put(Enum.DamageType.SLASHING, slash);
this.resists.put(Enum.DamageType.CRUSHING, crush);
this.resists.put(Enum.DamageType.PIERCE, pierce);
this.resists.put(Enum.DamageType.MAGIC, magic);
this.resists.put(Enum.DamageType.BLEEDING, bleed);
this.resists.put(Enum.DamageType.POISON, poison);
this.resists.put(Enum.DamageType.MENTAL, mental);
this.resists.put(Enum.DamageType.HOLY, holy);
this.resists.put(Enum.DamageType.UNHOLY, unholy);
this.resists.put(Enum.DamageType.LIGHTNING, lightning);
this.resists.put(Enum.DamageType.FIRE, fire);
this.resists.put(Enum.DamageType.COLD, cold);
this.resists.put(Enum.DamageType.HEALING, healing);
this.immuneTo.put(Enum.DamageType.Siege, true);
this.immuneTo.put(Enum.DamageType.SIEGE, true);
// debug printing of resists
// printResists(pc);