remove ATR component form weapon powers
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@@ -443,7 +443,21 @@ public class PlayerCombatStats {
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modifier -= (stanceValue);
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}
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modifier -= healerDefStance;
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atr *= modifier;
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float weaponMoveBonus = 0.0f;
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if(this.owner.effects != null){
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if(this.owner.effects.containsKey("WeaponMove")){
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Effect eff = this.owner.effects.get("WeaponMove");
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for(AbstractEffectModifier mod : eff.getEffectModifiers()){
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if(mod.modType.equals(Enum.ModType.OCV)){
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float min = mod.getPercentMod();
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float ramp = mod.getRamp() * eff.getTrains();
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weaponMoveBonus += (min + ramp) * 0.01f;
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}
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}
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}
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}
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atr *= modifier - weaponMoveBonus;
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}
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atr = (float) Math.round(atr);
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