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Config drop rates modify chance.

master
MagicBot 1 year ago
parent
commit
15a167905c
  1. 4
      src/engine/gameManager/LootManager.java

4
src/engine/gameManager/LootManager.java

@ -113,14 +113,14 @@ public enum LootManager {
break; break;
case "LOOT": case "LOOT":
if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < bse.dropChance) if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * NORMAL_DROP_RATE))
GenerateLootDrop(mob, bse.lootTable, false); //generate normal loot drop GenerateLootDrop(mob, bse.lootTable, false); //generate normal loot drop
// Generate hotzone loot if in hotzone // Generate hotzone loot if in hotzone
// Only one bite at the hotzone apple per bootyset. // Only one bite at the hotzone apple per bootyset.
if (inHotzone == true && hotzoneWasRan == false) if (inHotzone == true && hotzoneWasRan == false)
if (generalItemTables.containsKey(bse.lootTable + 1) && ThreadLocalRandom.current().nextInt(1, 100 + 1) < bse.dropChance) { if (generalItemTables.containsKey(bse.lootTable + 1) && ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * HOTZONE_DROP_RATE)) {
GenerateLootDrop(mob, bse.lootTable + 1, true); //generate loot drop from hotzone table GenerateLootDrop(mob, bse.lootTable + 1, true); //generate loot drop from hotzone table
hotzoneWasRan = true; hotzoneWasRan = true;
} }

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