2x xp for solo players without a group
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@@ -2899,7 +2899,9 @@ public class PlayerCharacter extends AbstractCharacter {
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public synchronized void grantXP(int xp) {
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public synchronized void grantXP(int xp) {
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xp *= Float.parseFloat(ConfigManager.MB_NORMAL_EXP_RATE.getValue());
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if(GroupManager.getGroup(this) == null)
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xp *= 2;
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// Stop players from getting experience past the cap
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// Stop players from getting experience past the cap
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if (this.exp + xp >= Experience.getBaseExperience(MBServerStatics.LEVELCAP))
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if (this.exp + xp >= Experience.getBaseExperience(MBServerStatics.LEVELCAP))
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xp = Experience.getBaseExperience(MBServerStatics.LEVELCAP) - this.exp + 1;
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xp = Experience.getBaseExperience(MBServerStatics.LEVELCAP) - this.exp + 1;
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