Handler created for RefineMsg
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.net.client.handlers;
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import engine.exception.MsgSendException;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.ClientNetMsg;
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import engine.net.client.msg.RefineMsg;
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import engine.net.client.msg.RefinerScreenMsg;
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import engine.objects.*;
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import engine.server.MBServerStatics;
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import java.util.ArrayList;
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import java.util.concurrent.ConcurrentHashMap;
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public class RefineMsgHandler extends AbstractClientMsgHandler {
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public RefineMsgHandler() {
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super(RefineMsg.class);
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}
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@Override
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
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PlayerCharacter playerCharacter = origin.getPlayerCharacter();
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// Member variable declaration
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RefineMsg msg;
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// Member variable assignment
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msg = (RefineMsg) baseMsg;
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NPC npc = NPC.getFromCache(msg.npcID);
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if (npc == null)
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return true;
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int type = msg.type;
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int token = msg.token;
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boolean worked = false;
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boolean skillPower = true;
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if (type == 0) { //refine skill
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worked = refineSkill(origin, playerCharacter, token, msg);
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} else if (type == 1) { //refine power
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worked = refinePower(origin, playerCharacter, token, msg);
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} else if (type == 2) { //refine stat
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worked = refineStat(origin, playerCharacter, token, msg);
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skillPower = false;
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}
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if (worked) {
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//update player
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playerCharacter.applyBonuses();
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playerCharacter.charItemManager.RemoveEquipmentFromLackOfSkill(playerCharacter, true);
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//echo refine message back
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Dispatch dispatch = Dispatch.borrow(playerCharacter, msg);
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DispatchMessage.dispatchMsgDispatch(dispatch, engine.Enum.DispatchChannel.SECONDARY);
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// if (type == 0 && token == 1488335491){
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// dispatch = Dispatch.borrow(pc, msg);
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// DispatchMessage.dispatchMsgDispatch(dispatch, engine.Enum.DispatchChannel.SECONDARY);
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// }
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//resend refine screen
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RefinerScreenMsg refinerScreenMsg = new RefinerScreenMsg(skillPower, npc.getSellPercent(playerCharacter)); //TODO set npc cost
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dispatch = Dispatch.borrow(playerCharacter, refinerScreenMsg);
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DispatchMessage.dispatchMsgDispatch(dispatch, engine.Enum.DispatchChannel.SECONDARY);
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playerCharacter.recalculate();
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}
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return true;
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}
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public static boolean refineSkill(ClientConnection origin, PlayerCharacter pc, int token, RefineMsg msg) {
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CharacterSkill skill = null;
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ConcurrentHashMap<String, CharacterSkill> skills = pc.getSkills();
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for (CharacterSkill sk : skills.values()) {
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if (sk == null)
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continue;
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SkillsBase sb = sk.getSkillsBase();
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if (sb == null)
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continue;
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if (sb.getToken() == token)
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skill = sk;
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}
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//check if player has skill to refine
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if (skill == null)
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return false;
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//check there's a train to refine
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if (skill.getNumTrains() < 1)
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return false;
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//TODO verify if any skills have this as prereq
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//TODO verify if any powers have this as a prereq
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//get all players powers
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for (CharacterPower power : pc.getPowers().values()) {
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ArrayList<PowerReq> reqs = PowerReq.getPowerReqsForRune(power.getPowerID());
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for (PowerReq req : reqs) {
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ConcurrentHashMap<String, CharacterSkill> playerSkills = pc.getSkills();
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CharacterSkill playerSkill = playerSkills.get(token);
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int currentSkillLevel = playerSkill.getTotalSkillPercet();
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if (token == req.getToken() && req.getLevel() == currentSkillLevel) {
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return false;
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}
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}
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}
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//refine skill
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return skill.refine(pc);
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}
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public static boolean refinePower(ClientConnection origin, PlayerCharacter pc, int token, RefineMsg msg) {
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CharacterPower power = null;
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ConcurrentHashMap<Integer, CharacterPower> powers = pc.getPowers();
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if (!powers.containsKey(token))
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return false;
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power = powers.get(token);
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if (power == null)
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return false;
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if (power.getTrains() < 1)
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return false;
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//TODO verify if any powers have this as a prereq
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return power.refine(pc);
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}
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public static boolean refineStat(ClientConnection origin, PlayerCharacter pc, int token, RefineMsg msg) {
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if (token == MBServerStatics.STAT_STR_ID)
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return pc.refineStr();
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if (token == MBServerStatics.STAT_DEX_ID)
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return pc.refineDex();
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if (token == MBServerStatics.STAT_CON_ID)
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return pc.refineCon();
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if (token == MBServerStatics.STAT_INT_ID)
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return pc.refineInt(msg);
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if (token == MBServerStatics.STAT_SPI_ID)
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return pc.refineSpi();
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return false;
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}
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}
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