bane mechanic complete - working
This commit is contained in:
@@ -762,13 +762,15 @@ public final class Bane {
|
||||
float attackerMultiplier = ZergManager.getCurrentMultiplier(attackerSize,this.capSize);
|
||||
float defenderMultiplier = ZergManager.getCurrentMultiplier(defenderSize,this.capSize);
|
||||
for(int uuid : attackers){
|
||||
if(city._playerMemory.contains(uuid)) //player is still physically here, needs updated multiplier
|
||||
PlayerCharacter.getPlayerCharacter(uuid).ZergMultiplier = attackerMultiplier;
|
||||
PlayerCharacter player = PlayerCharacter.getPlayerCharacter(uuid);
|
||||
if(inSiegeRange.contains(player)) //player is still physically here, needs updated multiplier
|
||||
player.ZergMultiplier = attackerMultiplier;
|
||||
}
|
||||
|
||||
for(int uuid : defenders){
|
||||
if(city._playerMemory.contains(uuid)) //player is still physically here, needs updated multiplier
|
||||
PlayerCharacter.getPlayerCharacter(uuid).ZergMultiplier = defenderMultiplier;
|
||||
PlayerCharacter player = PlayerCharacter.getPlayerCharacter(uuid);
|
||||
if(inSiegeRange.contains(player)) //player is still physically here, needs updated multiplier
|
||||
player.ZergMultiplier = defenderMultiplier;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user