@ -4828,7 +4828,7 @@ public class PlayerCharacter extends AbstractCharacter {
}
if(this.isFlying()){
if(this.getBonuses() != null && this.getBonuses().getFloat(ModType.Speed,SourceType.None) > 0){
if(this.getBonuses() != null && this.getBonuses().getFloat(ModType.Speed,SourceType.BUFF) > 0){
GroundPlayer(this);