Browse Source

use new regen calculations

lakebane
FatBoy-DOTC 21 hours ago
parent
commit
198648d3db
  1. 280
      src/engine/objects/PlayerCharacter.java
  2. 4
      src/engine/server/world/WorldServer.java

280
src/engine/objects/PlayerCharacter.java

@ -5037,8 +5037,6 @@ public class PlayerCharacter extends AbstractCharacter { @@ -5037,8 +5037,6 @@ public class PlayerCharacter extends AbstractCharacter {
@Override
public void update(Boolean newSystem) {
//if(!newSystem)
// return;
try {
ReentrantReadWriteLock reentrantLock = (ReentrantReadWriteLock) this.updateLock;
@ -5054,26 +5052,27 @@ public class PlayerCharacter extends AbstractCharacter { @@ -5054,26 +5052,27 @@ public class PlayerCharacter extends AbstractCharacter {
}
if (this.updateLock.writeLock().tryLock()) {
try {
if (!this.isAlive() && this.isEnteredWorld()) {
if(!this.timestamps.containsKey("DeathTime")){
this.timestamps.put("DeathTime",System.currentTimeMillis());
}else if((System.currentTimeMillis() - this.timestamps.get("DeathTime")) > 600000)
try {
forceRespawn(this);
}catch(Exception e){
this.updateLock.writeLock().unlock();
}
forceRespawn(this);
return;
}
this.updateLocation();
//this.updateMovementState();
//this.updateRegen();
this.updateMovementState();
this.doRegen();
if (this.combatStats == null) {
this.combatStats = new PlayerCombatStats(this);
}
if(this.combatStats != null){
this.combatStats.update();
}
if (this.getStamina() < 10) {
if (this.getAltitude() > 0 || this.getDesiredAltitude() > 0) {
PlayerCharacter.GroundPlayer(this);
this.updateRegen();
}
}
@ -5090,7 +5089,6 @@ public class PlayerCharacter extends AbstractCharacter { @@ -5090,7 +5089,6 @@ public class PlayerCharacter extends AbstractCharacter {
}
if(this.level < 10 && this.enteredWorld) {
// this.setLevel((short) 10);
while (this.level < 10) {
grantXP(Experience.getBaseExperience(this.level + 1) - this.exp);
}
@ -5101,10 +5099,8 @@ public class PlayerCharacter extends AbstractCharacter { @@ -5101,10 +5099,8 @@ public class PlayerCharacter extends AbstractCharacter {
}
if(this.isFlying()){
//if (!AbstractCharacter.CanFly(this)) {
if(this.effects.containsKey("MoveBuff")){
GroundPlayer(this);
//ChatManager.chatSystemInfo(this, "You Cannot Fly While Having A MovementBuff");
}
if(!this.timestamps.containsKey("StunGrounded"))
this.timestamps.put("StunGrounded",System.currentTimeMillis() - 1000L);
@ -5330,206 +5326,6 @@ public class PlayerCharacter extends AbstractCharacter { @@ -5330,206 +5326,6 @@ public class PlayerCharacter extends AbstractCharacter {
}
@Override
public void updateRegen() {
if(true)
return;
float healthRegen = 0f;
float manaRegen = 0f;
float stamRegen = 0f;
boolean updateClient = false;
// Early exit if char is dead or disconnected
if ((this.isAlive() == false)
|| (this.isActive() == false) || this.getLoc().x == 0 && this.getLoc().z == 0)
return;
// Calculate Regen amount from last simulation tick
switch (this.movementState) {
case IDLE:
healthRegen = ((this.healthMax * MBServerStatics.HEALTH_REGEN_IDLE) + MBServerStatics.HEALTH_REGEN_IDLE_STATIC) * (getRegenModifier(ModType.HealthRecoverRate));
if (this.isCasting() || this.isItemCasting())
healthRegen *= .75f;
// Characters regen mana when in only walk mode and idle
if (this.walkMode)
manaRegen = ((this.manaMax * MBServerStatics.MANA_REGEN_IDLE) * getRegenModifier(ModType.ManaRecoverRate));
else if (!this.isCasting() && !this.isItemCasting())
manaRegen = ((this.manaMax * MBServerStatics.MANA_REGEN_RUN) * getRegenModifier(ModType.ManaRecoverRate));
else
manaRegen = 0;
if (!PlayerCharacter.CanBreathe(this))
stamRegen = MBServerStatics.STAMINA_REGEN_SWIM;
else if ((!this.isCasting() && !this.isItemCasting()) || this.lastMovementState.equals(MovementState.FLYING))
stamRegen = MBServerStatics.STAMINA_REGEN_IDLE * getRegenModifier(ModType.StaminaRecoverRate);
else
stamRegen = 0;
break;
case SITTING:
healthRegen = ((this.healthMax * MBServerStatics.HEALTH_REGEN_SIT) + MBServerStatics.HEALTH_REGEN_SIT_STATIC) * getRegenModifier(ModType.HealthRecoverRate);
manaRegen = (this.manaMax * MBServerStatics.MANA_REGEN_SIT) * (getRegenModifier(ModType.ManaRecoverRate));
stamRegen = MBServerStatics.STAMINA_REGEN_SIT * getRegenModifier(ModType.StaminaRecoverRate);
break;
case RUNNING:
if (this.walkMode == true) {
healthRegen = ((this.healthMax * MBServerStatics.HEALTH_REGEN_WALK) + MBServerStatics.HEALTH_REGEN_IDLE_STATIC) * getRegenModifier(ModType.HealthRecoverRate);
manaRegen = this.manaMax * MBServerStatics.MANA_REGEN_WALK * getRegenModifier(ModType.ManaRecoverRate);
stamRegen = MBServerStatics.STAMINA_REGEN_WALK;
} else {
healthRegen = 0;
manaRegen = 0;
if (this.combat == true)
stamRegen = MBServerStatics.STAMINA_REGEN_RUN_COMBAT;
else
stamRegen = MBServerStatics.STAMINA_REGEN_RUN_NONCOMBAT;
}
break;
case FLYING:
float seventyFive = this.staminaMax * .75f;
float fifty = this.staminaMax * .5f;
float twentyFive = this.staminaMax * .25f;
if (this.getDesiredAltitude() == 0 && this.getAltitude() <= 10) {
if (this.isCombat())
stamRegen = 0;
else
stamRegen = MBServerStatics.STAMINA_REGEN_IDLE * getRegenModifier(ModType.StaminaRecoverRate);
} else if (!this.useFlyMoveRegen()) {
healthRegen = ((this.healthMax * MBServerStatics.HEALTH_REGEN_IDLE) + MBServerStatics.HEALTH_REGEN_IDLE_STATIC) * (getRegenModifier(ModType.HealthRecoverRate));
if (this.isCasting() || this.isItemCasting())
healthRegen *= .75f;
// Characters regen mana when in only walk mode and idle
if (this.walkMode)
manaRegen = (this.manaMax * MBServerStatics.MANA_REGEN_IDLE + (this.getSpiMod() * .015f)) * (getRegenModifier(ModType.ManaRecoverRate));
else if (!this.isCasting() && !this.isItemCasting())
manaRegen = (this.manaMax * MBServerStatics.MANA_REGEN_IDLE + (this.getSpiMod() * .015f)) * (getRegenModifier(ModType.ManaRecoverRate));
else
manaRegen = 0;
if (!this.isItemCasting() && !this.isCasting() || this.getTakeOffTime() != 0)
stamRegen = MBServerStatics.STAMINA_REGEN_FLY_IDLE;
else
stamRegen = -1f;
} else if (this.walkMode == true) {
healthRegen = ((this.healthMax * MBServerStatics.HEALTH_REGEN_WALK) + MBServerStatics.HEALTH_REGEN_IDLE_STATIC) * getRegenModifier(ModType.HealthRecoverRate);
manaRegen = ((this.manaMax * MBServerStatics.MANA_REGEN_WALK) + (this.getSpiMod() * .015f)) * (getRegenModifier(ModType.ManaRecoverRate));
stamRegen = MBServerStatics.STAMINA_REGEN_FLY_WALK;
} else {
healthRegen = 0;
manaRegen = 0;
if (this.isCombat())
stamRegen = MBServerStatics.STAMINA_REGEN_FLY_RUN_COMBAT;
else
stamRegen = MBServerStatics.STAMINA_REGEN_FLY_RUN;
}
float oldStamina = this.stamina.get();
if (FastMath.between(oldStamina, 0, twentyFive) && !this.wasTripped25) {
updateClient = true;
this.wasTripped25 = true;
this.wasTripped50 = false;
this.wasTripped75 = false;
} else if (FastMath.between(oldStamina, twentyFive, fifty) && !this.wasTripped50) {
updateClient = true;
this.wasTripped25 = false;
this.wasTripped50 = true;
this.wasTripped75 = false;
} else if (FastMath.between(oldStamina, fifty, seventyFive) && !this.wasTripped75) {
updateClient = true;
this.wasTripped25 = false;
this.wasTripped50 = false;
this.wasTripped75 = true;
}
break;
case SWIMMING:
if (this.walkMode == true) {
healthRegen = ((this.healthMax * MBServerStatics.HEALTH_REGEN_WALK) + MBServerStatics.HEALTH_REGEN_IDLE_STATIC) * getRegenModifier(ModType.HealthRecoverRate);
manaRegen = ((this.manaMax * MBServerStatics.MANA_REGEN_WALK) + (this.getSpiMod() * .015f)) * (getRegenModifier(ModType.ManaRecoverRate));
stamRegen = MBServerStatics.STAMINA_REGEN_SWIM;
} else {
healthRegen = 0;
manaRegen = 0;
stamRegen = MBServerStatics.STAMINA_REGEN_SWIM;
if (this.combat == true)
stamRegen += MBServerStatics.STAMINA_REGEN_RUN_COMBAT;
else
stamRegen += MBServerStatics.STAMINA_REGEN_RUN_NONCOMBAT;
}
break;
}
// Are we drowning?
if ((this.getStamina() <= 0)
&& (PlayerCharacter.CanBreathe(this) == false))
healthRegen = (this.healthMax * -.03f);
// Multiple regen values by current deltaTime
// Logger.info("", healthRegen + "");
healthRegen *= getDeltaTime();
manaRegen *= getDeltaTime();
stamRegen *= getStamDeltaTime();
boolean workedHealth = false;
boolean workedMana = false;
boolean workedStamina = false;
float old, mod;
while (!workedHealth || !workedMana || !workedStamina) {
if (!this.isAlive() || !this.isActive())
return;
if (!workedHealth) {
old = this.health.get();
mod = old + healthRegen;
if (mod > this.healthMax)
mod = healthMax;
else if (mod <= 0) {
if (this.isAlive.compareAndSet(true, false))
killCharacter("Water");
return;
}
workedHealth = this.health.compareAndSet(old, mod);
}
if (!workedStamina) {
old = this.stamina.get();
mod = old + stamRegen;
if (mod > this.staminaMax)
mod = staminaMax;
else if (mod < 0)
mod = 0;
workedStamina = this.stamina.compareAndSet(old, mod);
}
if (!workedMana) {
old = this.mana.get();
mod = old + manaRegen;
if (mod > this.manaMax)
mod = manaMax;
else if (mod < 0)
mod = 0;
workedMana = this.mana.compareAndSet(old, mod);
}
}
if (updateClient)
this.syncClient();
// Reset this char's frame time.
this.lastUpdateTime = System.currentTimeMillis();
this.lastStamUpdateTime = System.currentTimeMillis();
}
public synchronized void updateStamRegen(long time) {
boolean disable = true;
@ -5814,44 +5610,22 @@ public class PlayerCharacter extends AbstractCharacter { @@ -5814,44 +5610,22 @@ public class PlayerCharacter extends AbstractCharacter {
dirtyLock.writeLock().unlock();
}
public void doRegen(){
if(!this.timestamps.containsKey("SyncClient"))
this.timestamps.put("SyncClient",System.currentTimeMillis());
try {
ReentrantReadWriteLock reentrantLock = (ReentrantReadWriteLock) this.updateLock;
if(reentrantLock.writeLock().isHeldByCurrentThread()){
this.updateLock.writeLock().unlock();
}
// Check if the lock is currently held by another thread (either for reading or writing)
if (reentrantLock.isWriteLocked() || reentrantLock.getReadLockCount() > 0) {
return; // Or throw an exception if needed
}
}catch(Exception e){
Logger.error(e);
}
public void doRegen() {
if (!this.timestamps.containsKey("SyncClient"))
this.timestamps.put("SyncClient", System.currentTimeMillis());
if (this.updateLock.writeLock().tryLock()) {
try {
if(!this.isAlive() || !this.enteredWorld || !this.isActive) {
this.resetRegenUpdateTime();
return;
}
this.updateMovementState();
boolean updateHealth = this.regenerateHealth();
boolean updateMana = this.regenerateMana();
boolean updateStamina = this.regenerateStamina();
boolean consumeStamina = this.consumeStamina();
if(this.timestamps.get("SyncClient") + 5000L > System.currentTimeMillis())
if(updateHealth || updateMana || updateStamina || consumeStamina)
this.syncClient();
} catch (Exception e) {
Logger.error(e);
} finally {
this.updateLock.writeLock().unlock();
}
if (!this.isAlive() || !this.enteredWorld || !this.isActive) {
this.resetRegenUpdateTime();
return;
}
//this.updateMovementState();
boolean updateHealth = this.regenerateHealth();
boolean updateMana = this.regenerateMana();
boolean updateStamina = this.regenerateStamina();
boolean consumeStamina = this.consumeStamina();
if (this.timestamps.get("SyncClient") + 5000L > System.currentTimeMillis())
if (updateHealth || updateMana || updateStamina || consumeStamina)
this.syncClient();
}
public boolean regenerateHealth(){
@ -5861,7 +5635,8 @@ public class PlayerCharacter extends AbstractCharacter { @@ -5861,7 +5635,8 @@ public class PlayerCharacter extends AbstractCharacter {
float secondsPassed = (currentTime - regenTime) / 1000f;
float onePercent = this.healthMax * 0.01f;
float rate = 1.0f / RecoveryType.getRecoveryType(this).healthRate;
rate *= this.getRegenModifier(ModType.HealthRecoverRate);
//rate *= this.getRegenModifier(ModType.HealthRecoverRate);
rate *= this.combatStats.healthRegen;
if(this.isMoving() && !this.walkMode)
rate = 0.0f;
@ -5892,7 +5667,7 @@ public class PlayerCharacter extends AbstractCharacter { @@ -5892,7 +5667,7 @@ public class PlayerCharacter extends AbstractCharacter {
float secondsPassed = (currentTime - regenTime) / 1000f;
float onePercent = this.manaMax * 0.01f;
float rate = 1.0f / RecoveryType.getRecoveryType(this).manaRate;
rate *= this.getRegenModifier(ModType.ManaRecoverRate);
rate *= this.combatStats.manaRegen;
if(this.isMoving() && !this.walkMode)
rate = 0.0f;
@ -5929,6 +5704,7 @@ public class PlayerCharacter extends AbstractCharacter { @@ -5929,6 +5704,7 @@ public class PlayerCharacter extends AbstractCharacter {
float secondsPassed = (currentTime - regenTime) / 1000f;
float secondsToRecover1 = RecoveryType.getRecoveryType(this).staminaRate;
secondsToRecover1 *= this.combatStats.staminaRegen;
float ratio = secondsPassed / secondsToRecover1;
//rate *= this.getRegenModifier(ModType.StaminaRecoverRate); // Adjust rate with modifiers

4
src/engine/server/world/WorldServer.java

@ -517,8 +517,8 @@ public class WorldServer { @@ -517,8 +517,8 @@ public class WorldServer {
Logger.info("Starting Bane Thread");
BaneThread.startBaneThread();
Logger.info("Starting Player Regen Thread");
UpdateThread.startUpdateThread();
//Logger.info("Starting Player Regen Thread");
//UpdateThread.startUpdateThread();
printThreads();

Loading…
Cancel
Save